~johanvandegriff/ruegolike

a roguelike written in go
moved tile properties to functions
abstracted levels, tiles, etc. into structs
corridor generation

refs

master
browse  log 

clone

read-only
https://git.sr.ht/~johanvandegriff/ruegolike
read/write
git@git.sr.ht:~johanvandegriff/ruegolike

You can also use your local clone with git send-email.

Inspiration

This game is inspired by NetHack, one of the most popular roguelikes and my personal favorite. A roguelike is a category of game that is like the original rogue game from 1980. If you take the word rogue and swap it around, you get ruego, which ends with go, the programming language I used to write this game. Also, in Spanish ruego means a prayer, plea, or request. A Re-QUEST, hmm... Aha! This game is about your character's second, less glamorous quest after completing their main grand objective.