@@ 0,0 1,13 @@
+I conclude that there are two ways of constructing a software design: One way
+is to make it so simple that there are obviously no deficiencies and the other
+way is to make it so complicated that there are no obvious deficiencies.
+
+The first method is far more difficult. It demands the same skill, devotion,
+insight, and even inspiration as the discovery of the simple physical laws
+which underlie the complex phenomena of nature. It also requires a willingness
+to accept objectives which are limited by physical, logical, and technological
+constraints, and to accept a compromise when conflicting objectives cannot be
+met. No committee will ever do this until it is too late.
+
+ -- C.A.R. Hoare, "The Emporor's Old Clothes"
+ Communications of the ACM, 1981