1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
* TODO Load dae vertex colors
* TODO Item system :items:
* TODO Proc Trees :procgen:
* TODO [#A] Instance rendering for ground debris :perf:rendering:
* TODO Simple pthreads job system :jobs:threads:
* Run pose :anim:
:LOGBOOK:
CLOCK: [2019-07-05 Fri 09:28]--[2019-07-05 Fri 09:28] => 0:00
:END:
* TODO Initial physics system :physics:
* TODO Entity loading stress test :perf:
* TODO Infinite terrain :terrain:
* TODO [#C] Half edge subdivision for tessellation :terrain:rendering:
* TODO [#C] Procedural animation? :anim:
* TODO Windows build :windows:
* DONE Initial animation system
CLOSED: [2019-06-22 Sat 12:52]
* DONE Load poses in engine
CLOSED: [2019-06-22 Sat 12:52]
* DONE use nodes for joints
CLOSED: [2019-06-30 Sun 17:26]
It will just be easier for interpolation
* DONE quickhull tests
CLOSED: [2019-04-12 Fri 09:37]
* DONE Initial debris on ground
CLOSED: [2019-07-04 Thu 13:54]
To create a sense of movement
* DONE [#B] Load bone weights :anim:
CLOSED: [2019-07-08 Mon 10:34]
:LOGBOOK:
CLOCK: [2019-07-08 Mon 10:34]--[2019-07-08 Mon 10:34] => 0:00
CLOCK: [2019-07-05 Fri 15:46]--[2019-07-05 Fri 23:46] => 8:00
:END: