~jb55/polyadvent

ref: 4963791592f8b1f6ea91a6121bc5fc8f54cca279 polyadvent/data/models/cube.dae -rw-r--r-- 9.1 KiB
49637915William Casarin lots of stuff 2 years ago
                                                                                
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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <asset>
    <contributor>
      <author>Blender User</author>
      <authoring_tool>Blender 2.79.0</authoring_tool>
    </contributor>
    <created>2019-07-09T06:11:23</created>
    <modified>2019-07-09T06:11:23</modified>
    <unit name="meter" meter="1"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_cameras>
    <camera id="Camera-camera" name="Camera">
      <optics>
        <technique_common>
          <perspective>
            <xfov sid="xfov">49.13434</xfov>
            <aspect_ratio>1.777778</aspect_ratio>
            <znear sid="znear">0.1</znear>
            <zfar sid="zfar">100</zfar>
          </perspective>
        </technique_common>
      </optics>
      <extra>
        <technique profile="blender">
          <shiftx sid="shiftx" type="float">0</shiftx>
          <shifty sid="shifty" type="float">0</shifty>
          <YF_dofdist sid="YF_dofdist" type="float">0</YF_dofdist>
        </technique>
      </extra>
    </camera>
  </library_cameras>
  <library_lights>
    <light id="Lamp-light" name="Lamp">
      <technique_common>
        <point>
          <color sid="color">1 1 1</color>
          <constant_attenuation>1</constant_attenuation>
          <linear_attenuation>0</linear_attenuation>
          <quadratic_attenuation>0.00111109</quadratic_attenuation>
        </point>
      </technique_common>
      <extra>
        <technique profile="blender">
          <type sid="type" type="int">0</type>
          <flag sid="flag" type="int">0</flag>
          <mode sid="mode" type="int">8192</mode>
          <gamma sid="blender_gamma" type="float">1</gamma>
          <red sid="red" type="float">1</red>
          <green sid="green" type="float">1</green>
          <blue sid="blue" type="float">1</blue>
          <shadow_r sid="blender_shadow_r" type="float">0</shadow_r>
          <shadow_g sid="blender_shadow_g" type="float">0</shadow_g>
          <shadow_b sid="blender_shadow_b" type="float">0</shadow_b>
          <energy sid="blender_energy" type="float">1</energy>
          <dist sid="blender_dist" type="float">29.99998</dist>
          <spotsize sid="spotsize" type="float">75</spotsize>
          <spotblend sid="spotblend" type="float">0.15</spotblend>
          <halo_intensity sid="blnder_halo_intensity" type="float">1</halo_intensity>
          <att1 sid="att1" type="float">0</att1>
          <att2 sid="att2" type="float">1</att2>
          <falloff_type sid="falloff_type" type="int">2</falloff_type>
          <clipsta sid="clipsta" type="float">1.000799</clipsta>
          <clipend sid="clipend" type="float">30.002</clipend>
          <bias sid="bias" type="float">1</bias>
          <soft sid="soft" type="float">3</soft>
          <compressthresh sid="compressthresh" type="float">0.04999995</compressthresh>
          <bufsize sid="bufsize" type="int">2880</bufsize>
          <samp sid="samp" type="int">3</samp>
          <buffers sid="buffers" type="int">1</buffers>
          <filtertype sid="filtertype" type="int">0</filtertype>
          <bufflag sid="bufflag" type="int">0</bufflag>
          <buftype sid="buftype" type="int">2</buftype>
          <ray_samp sid="ray_samp" type="int">1</ray_samp>
          <ray_sampy sid="ray_sampy" type="int">1</ray_sampy>
          <ray_sampz sid="ray_sampz" type="int">1</ray_sampz>
          <ray_samp_type sid="ray_samp_type" type="int">0</ray_samp_type>
          <area_shape sid="area_shape" type="int">1</area_shape>
          <area_size sid="area_size" type="float">0.1</area_size>
          <area_sizey sid="area_sizey" type="float">0.1</area_sizey>
          <area_sizez sid="area_sizez" type="float">1</area_sizez>
          <adapt_thresh sid="adapt_thresh" type="float">0.000999987</adapt_thresh>
          <ray_samp_method sid="ray_samp_method" type="int">1</ray_samp_method>
          <shadhalostep sid="shadhalostep" type="int">0</shadhalostep>
          <sun_effect_type sid="sun_effect_type" type="int">0</sun_effect_type>
          <skyblendtype sid="skyblendtype" type="int">1</skyblendtype>
          <horizon_brightness sid="horizon_brightness" type="float">1</horizon_brightness>
          <spread sid="spread" type="float">1</spread>
          <sun_brightness sid="sun_brightness" type="float">1</sun_brightness>
          <sun_size sid="sun_size" type="float">1</sun_size>
          <backscattered_light sid="backscattered_light" type="float">1</backscattered_light>
          <sun_intensity sid="sun_intensity" type="float">1</sun_intensity>
          <atm_turbidity sid="atm_turbidity" type="float">2</atm_turbidity>
          <atm_extinction_factor sid="atm_extinction_factor" type="float">1</atm_extinction_factor>
          <atm_distance_factor sid="atm_distance_factor" type="float">1</atm_distance_factor>
          <skyblendfac sid="skyblendfac" type="float">1</skyblendfac>
          <sky_exposure sid="sky_exposure" type="float">1</sky_exposure>
          <sky_colorspace sid="sky_colorspace" type="int">0</sky_colorspace>
        </technique>
      </extra>
    </light>
  </library_lights>
  <library_images/>
  <library_geometries>
    <geometry id="Cube_001-mesh" name="Cube.001">
      <mesh>
        <source id="Cube_001-mesh-positions">
          <float_array id="Cube_001-mesh-positions-array" count="24">-1 -1 0 -1 -1 2 -1 1 0 -1 1 2 1 -1 0 1 -1 2 1 1 0 1 1 2</float_array>
          <technique_common>
            <accessor source="#Cube_001-mesh-positions-array" count="8" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Cube_001-mesh-normals">
          <float_array id="Cube_001-mesh-normals-array" count="18">-1 0 0 0 1 0 1 0 0 0 -1 0 0 0 -1 0 0 1</float_array>
          <technique_common>
            <accessor source="#Cube_001-mesh-normals-array" count="6" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="Cube_001-mesh-colors-Col" name="Col">
          <float_array id="Cube_001-mesh-colors-Col-array" count="108">1 0.6901961 0.4823529 1 0.2392157 0.8941177 0.3921568 0.6196079 1 1 0.9450981 0.7137255 0.9764706 0.1333333 0.8941177 1 0.2901961 0.7764706 1 0.5686275 0.9450981 1 0.2156863 0.9019608 0.5176471 0.8470588 0.6313726 0.6235294 0.5960785 0.6901961 0.3921568 0.6196079 1 0.9607843 0.1921569 0.9098039 0.5176471 0.8470588 0.6313726 1 0.4 0.654902 0.372549 0.9960784 0.5490196 1 0.6862745 0.5529412 0.6352941 0.6039216 0.6901961 0.8039216 0.5215687 0.9450981 1 0.6901961 0.4823529 0.9882353 0.5921569 0.3294118 1 0.2392157 0.8941177 1 0.9450981 0.7137255 0.8039216 0.9803922 1 0.9764706 0.1333333 0.8941177 1 0.5686275 0.9450981 1 0.6039216 0.9490196 1 0.2156863 0.9019608 0.6235294 0.5960785 0.6901961 1 0.6901961 0.4823529 0.3921568 0.6196079 1 0.5176471 0.8470588 0.6313726 1 0.1607843 0.8980392 1 0.4 0.654902 1 0.6862745 0.5529412 1 0.7137255 0.4823529 0.6352941 0.6039216 0.6901961</float_array>
          <technique_common>
            <accessor source="#Cube_001-mesh-colors-Col-array" count="36" stride="3">
              <param name="R" type="float"/>
              <param name="G" type="float"/>
              <param name="B" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="Cube_001-mesh-vertices">
          <input semantic="POSITION" source="#Cube_001-mesh-positions"/>
        </vertices>
        <triangles count="12">
          <input semantic="VERTEX" source="#Cube_001-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#Cube_001-mesh-normals" offset="1"/>
          <input semantic="COLOR" source="#Cube_001-mesh-colors-Col" offset="2" set="0"/>
          <p>1 0 0 2 0 1 0 0 2 3 1 3 6 1 4 2 1 5 7 2 6 4 2 7 6 2 8 5 3 9 0 3 10 4 3 11 6 4 12 0 4 13 2 4 14 3 5 15 5 5 16 7 5 17 1 0 18 3 0 19 2 0 20 3 1 21 7 1 22 6 1 23 7 2 24 5 2 25 4 2 26 5 3 27 1 3 28 0 3 29 6 4 30 4 4 31 0 4 32 3 5 33 1 5 34 5 5 35</p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_controllers/>
  <library_visual_scenes>
    <visual_scene id="Scene" name="Scene">
      <node id="Camera" name="Camera" type="NODE">
        <matrix sid="transform">0.6859207 -0.3240135 0.6515582 7.481132 0.7276763 0.3054208 -0.6141704 -6.50764 0 0.8953956 0.4452714 5.343665 0 0 0 1</matrix>
        <instance_camera url="#Camera-camera"/>
      </node>
      <node id="Lamp" name="Lamp" type="NODE">
        <matrix sid="transform">-0.2908646 -0.7711008 0.5663932 4.076245 0.9551712 -0.1998834 0.2183912 1.005454 -0.05518906 0.6045247 0.7946723 5.903862 0 0 0 1</matrix>
        <instance_light url="#Lamp-light"/>
      </node>
      <node id="Cube" name="Cube" type="NODE">
        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
        <instance_geometry url="#Cube_001-mesh" name="Cube"/>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#Scene"/>
  </scene>
</COLLADA>