~jamesaorson/komodo

Add missing keyboard inputs
540769a8 — JamesOrson 4 years ago
Change region separation standard

Regions are now broken up as such:

Access Level
    -> Constructors
    -> Members
    -> Member Methods
    -> Static Members
    -> Static Methods
Disposable Support
Destructors
9d421221 — JamesOrson 4 years ago
InputState for thumbsticks is up when idle
5eebae36 — JamesOrson 5 years ago v1.3.0
Update to 1.3.0
5a162aa3 — JamesOrson 5 years ago
Change InputManager to return all inputs for an action
e64bba44 — JamesOrson 5 years ago
Add thumbstick to InputManager
84000e8f — JamesOrson 5 years ago
Add hooks to window events and properties

Add ability to add and remove handlers to unerlying MonoGame events. Also allow more access to information, such as whether or not the game is in focus and whether or not the window should be borderless.
KOMODO-118: Update to 1.2.2
KOMODO-116: Add helpers for InputManager
303a0fbc — JamesOrson 5 years ago v1.2.1
Update to 1.2.1
fccaf33c — JamesOrson 5 years ago
Fix BoundingBox calculation for Drawable3DComponent
50f4a01b — JamesOrson 5 years ago
KOMODO-110: Remove rotation from BoundingBox generation

The physics engine for now will only support axis-aligned boxes. Adding oriented boxes is being scoped in KOMODO-111
KOMODO-104: Update to 1.2.0
KOMODO-97: Update docs
264d21f3 — JamesOrson 5 years ago
KOMODO-97: Small refactor following VS analysis
67a1ea2e — JamesOrson 5 years ago
KOMODO-97: Add collision detection

Boxes and spheres collide with one another, returning collision
information.

DynamicBodyComponent is fully managed by the physics update loop.

StaticBodyComponent affects collisions for DynamicBodyComponent objects.

TriggerBodyComponent simply detects collisions.

KinematicBodyComponent simply detects collisions for the developer to
interact with.
1e41cb6a — JamesOrson 5 years ago
KOMODO-93: Add basic PhysicsSystem

PhysicsSystem moves kinematic and dynamic bodies. Since static and trigger bodies don't react to anything without collisions, they are unmanaged at this point.
62c2de81 — JamesOrson 5 years ago
KOMODO-94: Create base body components
450416d3 — JamesOrson 5 years ago
KOMODO-95: Add basic physics shapes

Include necessary information for each shape and calculate moment of inertia for each.
b635c5ba — JamesOrson 5 years ago v1.1.3
Update to 1.1.3
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