Randomize where new players spawn, comes with default spawn points that are fully configurable.
Heavily based on ccSuite's implementation, special thanks to Texafornian for making that!
Place this repo into your
Add the following to
... -- DataManager needs to before RandomSpawn, like this DataManager = require("custom/DataManager/main") require("custom/tes3mp-randomspawn/main")
DataManager loads before this mod as seen above.
Optionally configure RandomSpawn by editing the
CoreScripts/data/custom/__config_RandomSpawn.json file (see below).
Boolean. Whether or not to include Province Cyrodiil spawn points. Default:
Boolean. Whether or not to include Tamriel Rebuilt spawn points. Default:
Boolean. Whether or not to include Tamriel Rebuilt Preview content spawn points. Default:
Boolean. Whether or not to include Skyrim: Home of the Nords spawn points. Default:
Boolean. Whether or not to include spawn points from the vanilla Morrowind game. If no other spawn points are enabled, the default value of these are selected from. Default:
An array containing arrays with each of your custom spawn points. See below for information on adding new spawn points.
The format of a spawn point is:
["Cell ID", X coord, Y coord, Z coord, Z rotation, "Displayed Name"]
The easiest way to obtain all of this information in one place is:
location", just below that you will see values for
rotZ- use those but only
rotZshould be taken with the decimal (as a float; use the same precision as the defaults in this script)