~hristoast/ncgdMW

ref: d6102836f09272558a54e035bb3452913f8170f3 ncgdMW/scripts/NCGD_Main.mwscript -rw-r--r-- 165.7 KiB
d6102836Hristos N. Triantafillou Fixed number printing 7 months ago
                                                                                
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Begin NCGD_Main

short doOnce
short counter
long temp
long temp2

short attributeMult
short decayRate
short startSTR		; Starting attributes, to be added on top of gains
short startINT
short startWIL
short startAGI
short startSPE
short startEND
short startPER
short startLUK

long baseSTR			; Base attributes, for error checking
long baseINT
long baseWIL
long baseAGI
long baseSPE
long baseEND
long basePER
long baseLUK

short recalcSTR		; Boolean, does attribute need to be recalculated?  1 = Yes
short recalcINT
short recalcWIL
short recalcAGI
short recalcSPE
short recalcEND
short recalcPER
short recalcLUK

long skillBlock		; Current skill, for checking if attributes need to be recalculate
long skillArmorer
long skillMediumArmor
long skillHeavyArmor
long skillBluntWeapon
long skillLongBlade
long skillAxe
long skillSpear
long skillAthletics

long skillEnchant
long skillDestruction
long skillAlteration
long skillIllusion
long skillConjuration
long skillMysticism
long skillRestoration
long skillAlchemy
long skillUnarmored

long skillSecurity
long skillSneak
long skillAcrobatics
long skillLightArmor
long skillShortBlade
long skillMarksman
long skillMercantile
long skillSpeechcraft
long skillHandToHand

short baseBlock		; Base skill, for measuring when skills increase
short baseArmorer
short baseMediumArmor
short baseHeavyArmor
short baseBluntWeapon
short baseLongBlade
short baseAxe
short baseSpear
short baseAthletics

short baseEnchant
short baseDestruction
short baseAlteration
short baseIllusion
short baseConjuration
short baseMysticism
short baseRestoration
short baseAlchemy
short baseUnarmored

short baseSecurity
short baseSneak
short baseAcrobatics
short baseLightArmor
short baseShortBlade
short baseMarksman
short baseMercantile
short baseSpeechcraft
short baseHandToHand

short maxBlock			; Highest skill level, for speeding up growth and halting decay
short maxArmorer
short maxMediumArmor
short maxHeavyArmor
short maxBluntWeapon
short maxLongBlade
short maxAxe
short maxSpear
short maxAthletics

short maxEnchant
short maxDestruction
short maxAlteration
short maxIllusion
short maxConjuration
short maxMysticism
short maxRestoration
short maxAlchemy
short maxUnarmored

short maxSecurity
short maxSneak
short maxAcrobatics
short maxLightArmor
short maxShortBlade
short maxMarksman
short maxMercantile
short maxSpeechcraft
short maxHandToHand

short masteryBlock		; Level of mastery, for growth past 100.  Each point is 25 skill ranks
short masteryArmorer
short masteryMediumArmor
short masteryHeavyArmor
short masteryBluntWeapon
short masteryLongBlade
short masteryAxe
short masterySpear
short masteryAthletics

short masteryEnchant
short masteryDestruction
short masteryAlteration
short masteryIllusion
short masteryConjuration
short masteryMysticism
short masteryRestoration
short masteryAlchemy
short masteryUnarmored

short masterySecurity
short masterySneak
short masteryAcrobatics
short masteryLightArmor
short masteryShortBlade
short masteryMarksman
short masteryMercantile
short masterySpeechcraft
short masteryHandToHand

short progressBlock	; For slowing down skill growth after 100
short progressArmorer
short progressMediumArmor
short progressHeavyArmor
short progressBluntWeapon
short progressLongBlade
short progressAxe
short progressSpear
short progressAthletics

short progressEnchant
short progressDestruction
short progressAlteration
short progressIllusion
short progressConjuration
short progressMysticism
short progressRestoration
short progressAlchemy
short progressUnarmored

short progressSecurity
short progressSneak
short progressAcrobatics
short progressLightArmor
short progressShortBlade
short progressMarksman
short progressMercantile
short progressSpeechcraft
short progressHandToHand

short oldDay
float oldHour
float timePassed
float decayMemory	; How many hours it takes for a skill to decay

float decayBlock		; How long until this skill decays?
float decayArmorer
float decayMediumArmor
float decayHeavyArmor
float decayBluntWeapon
float decayLongBlade
float decayAxe
float decaySpear
float decayAthletics

float decayEnchant
float decayDestruction
float decayAlteration
float decayIllusion
float decayConjuration
float decayMysticism
float decayRestoration
float decayAlchemy
float decayUnarmored

float decaySecurity
float decaySneak
float decayAcrobatics
float decayLightArmor
float decayShortBlade
float decayMarksman
float decayMercantile
float decaySpeechcraft
float decayHandToHand

if (doOnce == 0)
	if (CharGenState == -1)
		set counter to counter + 1
		if (counter < 10)
			return
		endif
		
		if (temp2 <= 0)
			MessageBox "Welcome to Natural Character Growth and Decay!  How fast would you like your attributes to grow?", "Fast", "Standard", "Slow"
			set temp2 to 1
		elseif (temp2 == 1)
			set temp to getButtonPressed
			if (temp == -1)
				return
			elseif (temp == 0)
				set attributeMult to 3	; Fast attribute growth
			elseif (temp == 1)
				set attributeMult to 2	; Standard attribute growth
			else
				set attributeMult to 1	; Slow attribute growth
			endif
			set temp2 to 2
		elseif (temp2 == 2)
			MessageBox "Excellent!  How quickly would you like skills to decay?", "Fast", "Standard", "Slow", "Off"
			set temp2 to 3
		elseif (temp2 == 3)
			set temp to getButtonPressed
			if (temp == -1)
				return
			elseif (temp == 0)
				set decayRate to 3	; Fast skill decay
			elseif (temp == 1)
				set decayRate to 2	; Standard skill decay
			elseif (temp == 2)
				set decayRate to 1	; Slow skill decay
			else
				set decayRate to 0	; No skill decay
			endif
			set temp2 to 4
		elseif (temp2 == 4)
			MessageBox "Is this a new game, or are you installing NCGD on an existing save?", "New Game", "Existing Save"
			set temp2 to 5
			return
		elseif (temp2 == 5)
			set temp to getButtonPressed
			if (temp == -1)
				return
			elseif (temp == 0)
				set temp2 to 6		; New Game
			else
				set temp2 to 11		; Existing Save
			endif
		elseif (temp2 == 6)
			MessageBox "Natural Character Growth and Decay is good to go!\nIt may take a few seconds to adjust your Attributes.", "Okay"
			set temp2 to 10
			
		elseif (temp2 == 10)
			
		    ; Record the player's starting base attributes
		    set temp to player->getStrength			; Records current Strength
		    player->setStrength 1000					; Sets base Strength to a known value
		    set temp2 to player->getStrength - 1000	; Find's the amount of fortification
		    set startSTR to temp - temp2				; Subtracts fortification to get base value
		    set startSTR to startSTR / 2				; Reduces Strength to account for gain from skills
		    player->setStrength startSTR				; Restores Strength to new value
		
		    set temp to player->getIntelligence
		    player->setIntelligence 1000
		    set temp2 to player->getIntelligence - 1000
		    set startINT to temp - temp2
		    set startINT to startINT / 2
		    player->setIntelligence startINT
		
		    set temp to player->getWillpower
		    player->setWillpower 1000
		    set temp2 to player->getWillpower - 1000
		    set startWIL to temp - temp2
		    set startWIL to startWIL / 2
		    player->setWillpower startWIL
		
		    set temp to player->getAgility
		    player->setAgility 1000
		    set temp2 to player->getAgility - 1000
		    set startAGI to temp - temp2
		    set startAGI to startAGI / 2
		    player->setAgility startAGI
		
		    set temp to player->getSpeed
		    player->setSpeed 1000
		    set temp2 to player->getSpeed - 1000
		    set startSPE to temp - temp2
		    set startSPE to startSPE / 2
		    player->setSpeed startSPE
		
		    set temp to player->getEndurance
		    player->setEndurance 1000
		    set temp2 to player->getEndurance - 1000
		    set startEND to temp - temp2
		    set startEND to startEND / 2
		    player->setEndurance startEND
		
		    set temp to player->getPersonality
		    player->setPersonality 1000
		    set temp2 to player->getPersonality - 1000
		    set startPER to temp - temp2
		    set startPER to startPER / 2
		    player->setPersonality startPER
		
		    set temp to player->getLuck
		    player->setLuck 1000
		    set temp2 to player->getLuck - 1000
		    set startLUK to temp - temp2
		    set startLUK to startLUK / 2
		    player->setLuck startLUK
			
			set temp2 to 50
			
		elseif (temp2 == 11)
			MessageBox "Please take a moment to input what your starting attributes were at character creation.  Be sure to take into account your racial attributes, favored attributes, and any bonus you may have gained from birthsigns.  You can look up these values on the wiki if you need to.", "Okay"
			set temp2 to 12
			return
		elseif (temp2 == 12)
			set temp to getButtonPressed
			if (temp == -1)
				return
			endif
			set temp2 to 13
		elseif (temp2 == 13)		; Set starting Strength when using existing save
			MessageBox "What is the TENS value of your starting Strength?  For example, if your starting Strength was 45 you would choose 4x.", "0x", "1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x"
			set temp2 to 14
		elseif (temp2 == 14)
			set temp to getButtonPressed
			if (temp == -1)
				return
			else
				set startSTR to 10 * temp
			endif
			set temp2 to 15
		elseif (temp2 == 15)
			MessageBox "What is the ONES value of your starting Strength?  For example, if your starting Strength was 45 you would choose x5.", "x0", "x1", "x2", "x3", "x4", "x5", "x6", "x7", "x8", "x9"
			set temp2 to 16
		elseif (temp2 == 16)
			set temp to getButtonPressed
			if (temp == -1)
				return
			else
				set startSTR to startSTR + temp
				set startSTR to startSTR / 2
				player->setStrength startSTR
			endif
			set temp2 to 17
		elseif (temp2 == 17)		; Set starting Intelligence when using existing save
			MessageBox "What is the TENS value of your starting Intelligence?  For example, if your starting Intelligence was 45 you would choose 4x.", "0x", "1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x"
			set temp2 to 18
		elseif (temp2 == 18)
			set temp to getButtonPressed
			if (temp == -1)
				return
			else
				set startINT to 10 * temp
			endif
			set temp2 to 19
		elseif (temp2 == 19)
			MessageBox "What is the ONES value of your starting Intelligence?  For example, if your starting Intelligence was 45 you would choose x5.", "x0", "x1", "x2", "x3", "x4", "x5", "x6", "x7", "x8", "x9"
			set temp2 to 20
		elseif (temp2 == 20)
			set temp to getButtonPressed
			if (temp == -1)
				return
			else
				set startINT to startINT + temp
				set startINT to startINT / 2
				player->setIntelligence startINT
			endif
			set temp2 to 21
		elseif (temp2 == 21)		; Set starting Willpower when using existing save
			MessageBox "What is the TENS value of your starting Willpower?  For example, if your starting Willpower was 45 you would choose 4x.", "0x", "1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x"
			set temp2 to 22
		elseif (temp2 == 22)
			set temp to getButtonPressed
			if (temp == -1)
				return
			else
				set startWIL to 10 * temp
			endif
			set temp2 to 23
		elseif (temp2 == 23)
			MessageBox "What is the ONES value of your starting Willpower?  For example, if your starting Willpower was 45 you would choose x5.", "x0", "x1", "x2", "x3", "x4", "x5", "x6", "x7", "x8", "x9"
			set temp2 to 24
		elseif (temp2 == 24)
			set temp to getButtonPressed
			if (temp == -1)
				return
			else
				set startWIL to startWIL + temp
				set startWIL to startWIL / 2
				player->setWillpower startWIL
			endif
			set temp2 to 25
		elseif (temp2 == 25)		; Set starting Agility when using existing save
			MessageBox "What is the TENS value of your starting Agility?  For example, if your starting Agility was 45 you would choose 4x.", "0x", "1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x"
			set temp2 to 26
		elseif (temp2 == 26)
			set temp to getButtonPressed
			if (temp == -1)
				return
			else
				set startAGI to 10 * temp
			endif
			set temp2 to 27
		elseif (temp2 == 27)
			MessageBox "What is the ONES value of your starting Agility?  For example, if your starting Agility was 45 you would choose x5.", "x0", "x1", "x2", "x3", "x4", "x5", "x6", "x7", "x8", "x9"
			set temp2 to 28
		elseif (temp2 == 28)
			set temp to getButtonPressed
			if (temp == -1)
				return
			else
				set startAGI to startAGI + temp
				set startAGI to startAGI / 2
				player->setAgility startAGI
			endif
			set temp2 to 29
		elseif (temp2 == 29)		; Set starting Speed when using existing save
			MessageBox "What is the TENS value of your starting Speed?  For example, if your starting Speed was 45 you would choose 4x.", "0x", "1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x"
			set temp2 to 30
		elseif (temp2 == 30)
			set temp to getButtonPressed
			if (temp == -1)
				return
			else
				set startSPE to 10 * temp
			endif
			set temp2 to 31
		elseif (temp2 == 31)
			MessageBox "What is the ONES value of your starting Speed?  For example, if your starting Speed was 45 you would choose x5.", "x0", "x1", "x2", "x3", "x4", "x5", "x6", "x7", "x8", "x9"
			set temp2 to 32
		elseif (temp2 == 32)
			set temp to getButtonPressed
			if (temp == -1)
				return
			else
				set startSPE to startSPE + temp
				set startSPE to startSPE / 2
				player->setSpeed startSPE
			endif
			set temp2 to 33
		elseif (temp2 == 33)		; Set starting Endurance when using existing save
			MessageBox "What is the TENS value of your starting Endurance?  For example, if your starting Endurance was 45 you would choose 4x.", "0x", "1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x"
			set temp2 to 34
		elseif (temp2 == 34)
			set temp to getButtonPressed
			if (temp == -1)
				return
			else
				set startEND to 10 * temp
			endif
			set temp2 to 35
		elseif (temp2 == 35)
			MessageBox "What is the ONES value of your starting Endurance?  For example, if your starting Endurance was 45 you would choose x5.", "x0", "x1", "x2", "x3", "x4", "x5", "x6", "x7", "x8", "x9"
			set temp2 to 36
		elseif (temp2 == 36)
			set temp to getButtonPressed
			if (temp == -1)
				return
			else
				set startEND to startEND + temp
				set startEND to startEND / 2
				player->setEndurance startEND
			endif
			set temp2 to 37
		elseif (temp2 == 37)		; Set starting Personality when using existing save
			MessageBox "What is the TENS value of your starting Personality?  For example, if your starting Personality was 45 you would choose 4x.", "0x", "1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x"
			set temp2 to 38
		elseif (temp2 == 38)
			set temp to getButtonPressed
			if (temp == -1)
				return
			else
				set startPER to 10 * temp
			endif
			set temp2 to 39
		elseif (temp2 == 39)
			MessageBox "What is the ONES value of your starting Personality?  For example, if your starting Personality was 45 you would choose x5.", "x0", "x1", "x2", "x3", "x4", "x5", "x6", "x7", "x8", "x9"
			set temp2 to 40
		elseif (temp2 == 40)
			set temp to getButtonPressed
			if (temp == -1)
				return
			else
				set startPER to startPER + temp
				set startPER to startPER / 2
				player->setPersonality startPER
			endif
			set temp2 to 41
		elseif (temp2 == 41)		; Set starting Luck when using existing save
			MessageBox "What is the TENS value of your starting Luck?  For example, if your starting Luck was 45 you would choose 4x.", "0x", "1x", "2x", "3x", "4x", "5x", "6x", "7x", "8x", "9x"
			set temp2 to 42
		elseif (temp2 == 42)
			set temp to getButtonPressed
			if (temp == -1)
				return
			else
				set startLUK to 10 * temp
			endif
			set temp2 to 43
		elseif (temp2 == 43)
			MessageBox "What is the ONES value of your starting Luck?  For example, if your starting Luck was 45 you would choose x5.", "x0", "x1", "x2", "x3", "x4", "x5", "x6", "x7", "x8", "x9"
			set temp2 to 44
		elseif (temp2 == 44)
			set temp to getButtonPressed
			if (temp == -1)
				return
			else
				set startLUK to startLUK + temp
				set startLUK to startLUK / 2
				player->setLuck startLUK
			endif
			set temp2 to 50
		endif
		
		if (temp2 != 50)
			return
		endif
		
		; Base attributes recorded for future error checking
		set baseSTR to startSTR
		set baseINT to startINT
		set baseWIL to startWIL
		set baseAGI to startAGI
		set baseSPE to startSPE
		set baseEND to startEND
		set basePER to startPER
		set baseLUK to startLUK
		
		; Initialize first skill decay
		set decayBlock to Random 360
		set decayBlock to decayBlock / 30
		set decayArmorer to Random 360
		set decayArmorer to decayArmorer / 30
		set decayMediumArmor to Random 360
		set decayMediumArmor to decayMediumArmor / 30
		set decayHeavyArmor to Random 360
		set decayHeavyArmor to decayHeavyArmor / 30
		set decayBluntWeapon to Random 360
		set decayBluntWeapon to decayBluntWeapon / 30
		set decayLongBlade to Random 360
		set decayLongBlade to decayLongBlade / 30
		set decayAxe to Random 360
		set decayAxe to decayAxe / 30
		set decaySpear to Random 360
		set decaySpear to decaySpear / 30
		set decayAthletics to Random 360
		set decayAthletics to decayAthletics / 30
		
		set decayEnchant to Random 360
		set decayEnchant to decayEnchant / 30
		set decayDestruction to Random 360
		set decayDestruction to decayDestruction / 30
		set decayAlteration to Random 360
		set decayAlteration to decayAlteration / 30
		set decayIllusion to Random 360
		set decayIllusion to decayIllusion / 30
		set decayConjuration to Random 360
		set decayConjuration to decayConjuration / 30
		set decayMysticism to Random 360
		set decayMysticism to decayMysticism / 30
		set decayRestoration to Random 360
		set decayRestoration to decayRestoration / 30
		set decayAlchemy to Random 360
		set decayAlchemy to decayAlchemy / 30
		set decayUnarmored to Random 360
		set decayUnarmored to decayUnarmored / 30
		
		set decaySecurity to Random 360
		set decaySecurity to decaySecurity / 30
		set decaySneak to Random 360
		set decaySneak to decaySneak / 30
		set decayAcrobatics to Random 360
		set decayAcrobatics to decayAcrobatics / 30
		set decayLightArmor to Random 360
		set decayLightArmor to decayLightArmor / 30
		set decayShortBlade to Random 360
		set decayShortBlade to decayShortBlade / 30
		set decayMarksman to Random 360
		set decayMarksman to decayMarksman / 30
		set decayMercantile to Random 360
		set decayMercantile to decayMercantile / 30
		set decaySpeechcraft to Random 360
		set decaySpeechcraft to decaySpeechcraft / 30
		set decayHandToHand to Random 360
		set decayHandToHand to decayHandToHand / 30
		
		set oldHour to 0
		set oldDay to 0
		set timePassed to 0
		set decayMemory to 100
		
		; Initialize other variables
		set counter to 0
		set doOnce to 1
	else
		return
	endif
endif

if (counter >= 3)
	set counter to 0
	set temp to 0
	set temp2 to 0
	; Combat skill check
	if (skillBlock != player->getBlock)
		set skillBlock to player->getBlock
		player->setBlock 1000
		set temp2 to player->getBlock - 1000
		set skillBlock to skillBlock - temp2
		
		if (skillBlock != baseBlock) ; If Block skill has changed, recalculate attributes
			set recalcSTR to 1
			set recalcAGI to 1
			set recalcEND to 1
		endif
		
		if (skillBlock > baseBlock)
			set temp to skillBlock
			set temp2 to 25 * masteryBlock
			set temp to temp + temp2
			
			if (temp < maxBlock)
				if (progressBlock < masteryBlock)
					set progressBlock to progressBlock + 1
				else
					set temp to temp + 1
					set skillBlock to skillBlock + 1
					set progressBlock to 0
					MessageBox "Your Block skill increased to %G.", temp
					set decayBlock to decayBlock / 2
				endif
			elseif (progressBlock >= masteryBlock)
				set maxBlock to temp
			endif
			
			if (progressBlock < masteryBlock)
				set skillBlock to skillBlock - 1
				player->setBlock skillBlock
				set progressBlock to progressBlock + 1
				set skillBlock to player->getBlock
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressBlock, (masteryBlock+1)
			elseif (skillBlock < 100)
				if (masteryBlock > 0)
					MessageBox "Your Block skill increased to %G.", temp
				endif
				set baseBlock to skillBlock
				player->setBlock skillBlock
				set progressBlock to 0
				set skillBlock to player->getBlock
				set decayBlock to decayBlock / 2
			else
				if (masteryBlock > 0)
					MessageBox "Your Block skill increased to %G.", temp
				endif
				set masteryBlock to masteryBlock + 1
				set baseBlock to skillBlock - 25
				player->setBlock baseBlock
				set progressBlock to 0
				set skillBlock to player->getBlock
				set decayBlock to decayBlock / 2

				set temp2 to masteryBlock
				
				player->removeSpell "NCGD_block25"
				player->removeSpell "NCGD_block50"
				player->removeSpell "NCGD_block100"
				player->removeSpell "NCGD_block200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_block200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_block100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_block50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_block25"
				endif
			endif
		elseif (masteryBlock > 0)
			if(skillBlock < 75)
				set masteryBlock to masteryBlock - 1
				set baseBlock to skillBlock + 25
				player->setBlock baseBlock
				set skillBlock to player->getBlock

				set temp2 to masteryBlock
				
				player->removeSpell "NCGD_block25"
				player->removeSpell "NCGD_block50"
				player->removeSpell "NCGD_block100"
				player->removeSpell "NCGD_block200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_block200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_block100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_block50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_block25"
				endif
			else
				set baseBlock to skillBlock
				player->setBlock skillBlock
				set skillBlock to player->getBlock
			endif
		else
			set baseBlock to skillBlock
			player->setBlock skillBlock
			set skillBlock to player->getBlock
		endif
	elseif (skillArmorer != player->getArmorer)
		set skillArmorer to player->getArmorer
		player->setArmorer 1000
		set temp2 to player->getArmorer - 1000
		set skillArmorer to skillArmorer - temp2
		
		if (skillArmorer != baseArmorer) ; If Armorer skill has changed, recalculate attributes
			set recalcSTR to 1
			set recalcEND to 1
			set recalcPER to 1
		endif
		
		if (skillArmorer > baseArmorer)
			set temp to skillArmorer
			set temp2 to 25 * masteryArmorer
			set temp to temp + temp2
			
			if (temp < maxArmorer)
				if (progressArmorer < masteryArmorer)
					set progressArmorer to progressArmorer + 1
				else
					set temp to temp + 1
					set skillArmorer to skillArmorer + 1
					set progressArmorer to 0
					MessageBox "Your Armorer skill increased to %G.", temp
					set decayArmorer to decayArmorer / 2
				endif
			elseif (progressArmorer >= masteryArmorer)
				set maxArmorer to temp
			endif
			
			if (progressArmorer < masteryArmorer)
				set skillArmorer to skillArmorer - 1
				player->setArmorer skillArmorer
				set progressArmorer to progressArmorer + 1
				set skillArmorer to player->getArmorer
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressArmorer, (masteryArmorer+1)
			elseif (skillArmorer < 100)
				if (masteryArmorer > 0)
					MessageBox "Your Armorer skill increased to %G.", temp
				endif
				set baseArmorer to skillArmorer
				player->setArmorer skillArmorer
				set progressArmorer to 0
				set skillArmorer to player->getArmorer
				set decayArmorer to decayArmorer / 2
			else
				if (masteryArmorer > 0)
					MessageBox "Your Armorer skill increased to %G.", temp
				endif
				set masteryArmorer to masteryArmorer + 1
				set baseArmorer to skillArmorer - 25
				player->setArmorer baseArmorer
				set progressArmorer to 0
				set skillArmorer to player->getArmorer
				set decayArmorer to decayArmorer / 2

				set temp2 to masteryArmorer
				
				player->removeSpell "NCGD_armorer25"
				player->removeSpell "NCGD_armorer50"
				player->removeSpell "NCGD_armorer100"
				player->removeSpell "NCGD_armorer200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_armorer200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_armorer100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_armorer50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_armorer25"
				endif
			endif
		elseif (masteryArmorer > 0)
			if(skillArmorer < 75)
				set masteryArmorer to masteryArmorer - 1
				set baseArmorer to skillArmorer + 25
				player->setArmorer baseArmorer
				set skillArmorer to player->getArmorer

				set temp2 to masteryArmorer
				
				player->removeSpell "NCGD_armorer25"
				player->removeSpell "NCGD_armorer50"
				player->removeSpell "NCGD_armorer100"
				player->removeSpell "NCGD_armorer200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_armorer200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_armorer100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_armorer50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_armorer25"
				endif
			else
				set baseArmorer to skillArmorer
				player->setArmorer skillArmorer
				set skillArmorer to player->getArmorer
			endif
		else
			set baseArmorer to skillArmorer
			player->setArmorer skillArmorer
			set skillArmorer to player->getArmorer
		endif
	elseif (skillMediumArmor != player->getMediumArmor)
		set skillMediumArmor to player->getMediumArmor
		player->setMediumArmor 1000
		set temp2 to player->getMediumArmor - 1000
		set skillMediumArmor to skillMediumArmor - temp2
		
		if (skillMediumArmor != baseMediumArmor) ; If MediumArmor skill has changed, recalculate attributes
			set recalcEND to 1
			set recalcSPE to 1
			set recalcWIL to 1
		endif
		
		if (skillMediumArmor > baseMediumArmor)
			set temp to skillMediumArmor
			set temp2 to 25 * masteryMediumArmor
			set temp to temp + temp2
			
			if (temp < maxMediumArmor)
				if (progressMediumArmor < masteryMediumArmor)
					set progressMediumArmor to progressMediumArmor + 1
				else
					set temp to temp + 1
					set skillMediumArmor to skillMediumArmor + 1
					set progressMediumArmor to 0
					MessageBox "Your Medium Armor skill increased to %G.", temp
					set decayMediumArmor to decayMediumArmor / 2
				endif
			elseif (progressMediumArmor >= masteryMediumArmor)
				set maxMediumArmor to temp
			endif
			
			if (progressMediumArmor < masteryMediumArmor)
				set skillMediumArmor to skillMediumArmor - 1
				player->setMediumArmor skillMediumArmor
				set progressMediumArmor to progressMediumArmor + 1
				set skillMediumArmor to player->getMediumArmor
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressMediumArmor, (masteryMediumArmor+1)
			elseif (skillMediumArmor < 100)
				if (masteryMediumArmor > 0)
					MessageBox "Your Medium Armor skill increased to %G.", temp
				endif
				set baseMediumArmor to skillMediumArmor
				player->setMediumArmor skillMediumArmor
				set progressMediumArmor to 0
				set skillMediumArmor to player->getMediumArmor
				set decayMediumArmor to decayMediumArmor / 2
			else
				if (masteryMediumArmor > 0)
					MessageBox "Your Medium Armor skill increased to %G.", temp
				endif
				set masteryMediumArmor to masteryMediumArmor + 1
				set baseMediumArmor to skillMediumArmor - 25
				player->setMediumArmor baseMediumArmor
				set progressMediumArmor to 0
				set skillMediumArmor to player->getMediumArmor
				set decayMediumArmor to decayMediumArmor / 2

				set temp2 to masteryMediumArmor
				
				player->removeSpell "NCGD_mediumarmor25"
				player->removeSpell "NCGD_mediumarmor50"
				player->removeSpell "NCGD_mediumarmor100"
				player->removeSpell "NCGD_mediumarmor200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_mediumarmor200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_mediumarmor100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_mediumarmor50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_mediumarmor25"
				endif
			endif
		elseif (masteryMediumArmor > 0)
			if(skillMediumArmor < 75)
				set masteryMediumArmor to masteryMediumArmor - 1
				set baseMediumArmor to skillMediumArmor + 25
				player->setMediumArmor baseMediumArmor
				set skillMediumArmor to player->getMediumArmor

				set temp2 to masteryMediumArmor
				
				player->removeSpell "NCGD_mediumarmor25"
				player->removeSpell "NCGD_mediumarmor50"
				player->removeSpell "NCGD_mediumarmor100"
				player->removeSpell "NCGD_mediumarmor200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_mediumarmor200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_mediumarmor100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_mediumarmor50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_mediumarmor25"
				endif
			else
				set baseMediumArmor to skillMediumArmor
				player->setMediumArmor skillMediumArmor
				set skillMediumArmor to player->getMediumArmor
			endif
		else
			set baseMediumArmor to skillMediumArmor
			player->setMediumArmor skillMediumArmor
			set skillMediumArmor to player->getMediumArmor
		endif
	elseif (skillHeavyArmor != player->getHeavyArmor)
		set skillHeavyArmor to player->getHeavyArmor
		player->setHeavyArmor 1000
		set temp2 to player->getHeavyArmor - 1000
		set skillHeavyArmor to skillHeavyArmor - temp2
		
		if (skillHeavyArmor != baseHeavyArmor) ; If HeavyArmor skill has changed, recalculate attributes
			set recalcSTR to 1
			set recalcEND to 1
			set recalcSPE to 1
		endif
		
		if (skillHeavyArmor > baseHeavyArmor)
			set temp to skillHeavyArmor
			set temp2 to 25 * masteryHeavyArmor
			set temp to temp + temp2
			
			if (temp < maxHeavyArmor)
				if (progressHeavyArmor < masteryHeavyArmor)
					set progressHeavyArmor to progressHeavyArmor + 1
				else
					set temp to temp + 1
					set skillHeavyArmor to skillHeavyArmor + 1
					set progressHeavyArmor to 0
					MessageBox "Your Heavy Armor skill increased to %G.", temp
					set decayHeavyArmor to decayHeavyArmor / 2
				endif
			elseif (progressHeavyArmor >= masteryHeavyArmor)
				set maxHeavyArmor to temp
			endif
			
			if (progressHeavyArmor < masteryHeavyArmor)
				set skillHeavyArmor to skillHeavyArmor - 1
				player->setHeavyArmor skillHeavyArmor
				set progressHeavyArmor to progressHeavyArmor + 1
				set skillHeavyArmor to player->getHeavyArmor
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressHeavyArmor, (masteryHeavyArmor+1)
			elseif (skillHeavyArmor < 100)
				if (masteryHeavyArmor > 0)
					MessageBox "Your Heavy Armor skill increased to %G.", temp
				endif
				set baseHeavyArmor to skillHeavyArmor
				player->setHeavyArmor skillHeavyArmor
				set progressHeavyArmor to 0
				set skillHeavyArmor to player->getHeavyArmor
				set decayHeavyArmor to decayHeavyArmor / 2
			else
				if (masteryHeavyArmor > 0)
					MessageBox "Your Heavy Armor skill increased to %G.", temp
				endif
				set masteryHeavyArmor to masteryHeavyArmor + 1
				set baseHeavyArmor to skillHeavyArmor - 25
				player->setHeavyArmor baseHeavyArmor
				set progressHeavyArmor to 0
				set skillHeavyArmor to player->getHeavyArmor
				set decayHeavyArmor to decayHeavyArmor / 2

				set temp2 to masteryHeavyArmor
				
				player->removeSpell "NCGD_heavyarmor25"
				player->removeSpell "NCGD_heavyarmor50"
				player->removeSpell "NCGD_heavyarmor100"
				player->removeSpell "NCGD_heavyarmor200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_heavyarmor200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_heavyarmor100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_heavyarmor50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_heavyarmor25"
				endif
			endif
		elseif (masteryHeavyArmor > 0)
			if(skillHeavyArmor < 75)
				set masteryHeavyArmor to masteryHeavyArmor - 1
				set baseHeavyArmor to skillHeavyArmor + 25
				player->setHeavyArmor baseHeavyArmor
				set skillHeavyArmor to player->getHeavyArmor

				set temp2 to masteryHeavyArmor
				
				player->removeSpell "NCGD_heavyarmor25"
				player->removeSpell "NCGD_heavyarmor50"
				player->removeSpell "NCGD_heavyarmor100"
				player->removeSpell "NCGD_heavyarmor200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_heavyarmor200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_heavyarmor100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_heavyarmor50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_heavyarmor25"
				endif
			else
				set baseHeavyArmor to skillHeavyArmor
				player->setHeavyArmor skillHeavyArmor
				set skillHeavyArmor to player->getHeavyArmor
			endif
		else
			set baseHeavyArmor to skillHeavyArmor
			player->setHeavyArmor skillHeavyArmor
			set skillHeavyArmor to player->getHeavyArmor
		endif
	elseif (skillBluntWeapon != player->getBluntWeapon)
		set skillBluntWeapon to player->getBluntWeapon
		player->setBluntWeapon 1000
		set temp2 to player->getBluntWeapon - 1000
		set skillBluntWeapon to skillBluntWeapon - temp2
		
		if (skillBluntWeapon != baseBluntWeapon) ; If BluntWeapon skill has changed, recalculate attributes
			set recalcSTR to 1
			set recalcEND to 1
			set recalcWIL to 1
		endif
		
		if (skillBluntWeapon > baseBluntWeapon)
			set temp to skillBluntWeapon
			set temp2 to 25 * masteryBluntWeapon
			set temp to temp + temp2
			
			if (temp < maxBluntWeapon)
				if (progressBluntWeapon < masteryBluntWeapon)
					set progressBluntWeapon to progressBluntWeapon + 1
				else
					set temp to temp + 1
					set skillBluntWeapon to skillBluntWeapon + 1
					set progressBluntWeapon to 0
					MessageBox "Your Blunt Weapon skill increased to %G.", temp
					set decayBluntWeapon to decayBluntWeapon / 2
				endif
			elseif (progressBluntWeapon >= masteryBluntWeapon)
				set maxBluntWeapon to temp
			endif
			
			if (progressBluntWeapon < masteryBluntWeapon)
				set skillBluntWeapon to skillBluntWeapon - 1
				player->setBluntWeapon skillBluntWeapon
				set progressBluntWeapon to progressBluntWeapon + 1
				set skillBluntWeapon to player->getBluntWeapon
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressBluntWeapon, (masteryBluntWeapon+1)
			elseif (skillBluntWeapon < 100)
				if (masteryBluntWeapon > 0)
					MessageBox "Your Blunt Weapon skill increased to %G.", temp
				endif
				set baseBluntWeapon to skillBluntWeapon
				player->setBluntWeapon skillBluntWeapon
				set progressBluntWeapon to 0
				set skillBluntWeapon to player->getBluntWeapon
				set decayBluntWeapon to decayBluntWeapon / 2
			else
				if (masteryBluntWeapon > 0)
					MessageBox "Your Blunt Weapon skill increased to %G.", temp
				endif
				set masteryBluntWeapon to masteryBluntWeapon + 1
				set baseBluntWeapon to skillBluntWeapon - 25
				player->setBluntWeapon baseBluntWeapon
				set progressBluntWeapon to 0
				set skillBluntWeapon to player->getBluntWeapon
				set decayBluntWeapon to decayBluntWeapon / 2

				set temp2 to masteryBluntWeapon
				
				player->removeSpell "NCGD_bluntweapon25"
				player->removeSpell "NCGD_bluntweapon50"
				player->removeSpell "NCGD_bluntweapon100"
				player->removeSpell "NCGD_bluntweapon200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_bluntweapon200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_bluntweapon100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_bluntweapon50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_bluntweapon25"
				endif
			endif
		elseif (masteryBluntWeapon > 0)
			if(skillBluntWeapon < 75)
				set masteryBluntWeapon to masteryBluntWeapon - 1
				set baseBluntWeapon to skillBluntWeapon + 25
				player->setBluntWeapon baseBluntWeapon
				set skillBluntWeapon to player->getBluntWeapon

				set temp2 to masteryBluntWeapon
				
				player->removeSpell "NCGD_bluntweapon25"
				player->removeSpell "NCGD_bluntweapon50"
				player->removeSpell "NCGD_bluntweapon100"
				player->removeSpell "NCGD_bluntweapon200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_bluntweapon200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_bluntweapon100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_bluntweapon50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_bluntweapon25"
				endif
			else
				set baseBluntWeapon to skillBluntWeapon
				player->setBluntWeapon skillBluntWeapon
				set skillBluntWeapon to player->getBluntWeapon
			endif
		else
			set baseBluntWeapon to skillBluntWeapon
			player->setBluntWeapon skillBluntWeapon
			set skillBluntWeapon to player->getBluntWeapon
		endif
	elseif (skillLongBlade != player->getLongBlade)
		set skillLongBlade to player->getLongBlade
		player->setLongBlade 1000
		set temp2 to player->getLongBlade - 1000
		set skillLongBlade to skillLongBlade - temp2
		
		if (skillLongBlade != baseLongBlade) ; If LongBlade skill has changed, recalculate attributes
			set recalcSTR to 1
			set recalcAGI to 1
			set recalcSPE to 1
		endif
		
		if (skillLongBlade > baseLongBlade)
			set temp to skillLongBlade
			set temp2 to 25 * masteryLongBlade
			set temp to temp + temp2
			
			if (temp < maxLongBlade)
				if (progressLongBlade < masteryLongBlade)
					set progressLongBlade to progressLongBlade + 1
				else
					set temp to temp + 1
					set skillLongBlade to skillLongBlade + 1
					set progressLongBlade to 0
					MessageBox "Your Long Blade skill increased to %G.", temp
					set decayLongBlade to decayLongBlade / 2
				endif
			elseif (progressLongBlade >= masteryLongBlade)
				set maxLongBlade to temp
			endif
			
			if (progressLongBlade < masteryLongBlade)
				set skillLongBlade to skillLongBlade - 1
				player->setLongBlade skillLongBlade
				set progressLongBlade to progressLongBlade + 1
				set skillLongBlade to player->getLongBlade
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressLongBlade, (masteryLongBlade+1)
			elseif (skillLongBlade < 100)
				if (masteryLongBlade > 0)
					MessageBox "Your Long Blade skill increased to %G.", temp
				endif
				set baseLongBlade to skillLongBlade
				player->setLongBlade skillLongBlade
				set progressLongBlade to 0
				set skillLongBlade to player->getLongBlade
				set decayLongBlade to decayLongBlade / 2
			else
				if (masteryLongBlade > 0)
					MessageBox "Your Long Blade skill increased to %G.", temp
				endif
				set masteryLongBlade to masteryLongBlade + 1
				set baseLongBlade to skillLongBlade - 25
				player->setLongBlade baseLongBlade
				set progressLongBlade to 0
				set skillLongBlade to player->getLongBlade
				set decayLongBlade to decayLongBlade / 2

				set temp2 to masteryLongBlade
				
				player->removeSpell "NCGD_longblade25"
				player->removeSpell "NCGD_longblade50"
				player->removeSpell "NCGD_longblade100"
				player->removeSpell "NCGD_longblade200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_longblade200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_longblade100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_longblade50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_longblade25"
				endif
			endif
		elseif (masteryLongBlade > 0)
			if(skillLongBlade < 75)
				set masteryLongBlade to masteryLongBlade - 1
				set baseLongBlade to skillLongBlade + 25
				player->setLongBlade baseLongBlade
				set skillLongBlade to player->getLongBlade

				set temp2 to masteryLongBlade
				
				player->removeSpell "NCGD_longblade25"
				player->removeSpell "NCGD_longblade50"
				player->removeSpell "NCGD_longblade100"
				player->removeSpell "NCGD_longblade200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_longblade200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_longblade100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_longblade50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_longblade25"
				endif
			else
				set baseLongBlade to skillLongBlade
				player->setLongBlade skillLongBlade
				set skillLongBlade to player->getLongBlade
			endif
		else
			set baseLongBlade to skillLongBlade
			player->setLongBlade skillLongBlade
			set skillLongBlade to player->getLongBlade
		endif
	elseif (skillAxe != player->getAxe)
		set skillAxe to player->getAxe
		player->setAxe 1000
		set temp2 to player->getAxe - 1000
		set skillAxe to skillAxe - temp2
		
		if (skillAxe != baseAxe) ; If Axe skill has changed, recalculate attributes
			set recalcSTR to 1
			set recalcAGI to 1
			set recalcWIL to 1
		endif
		
		if (skillAxe > baseAxe)
			set temp to skillAxe
			set temp2 to 25 * masteryAxe
			set temp to temp + temp2
			
			if (temp < maxAxe)
				if (progressAxe < masteryAxe)
					set progressAxe to progressAxe + 1
				else
					set temp to temp + 1
					set skillAxe to skillAxe + 1
					set progressAxe to 0
					MessageBox "Your Axe skill increased to %G.", temp
					set decayAxe to decayAxe / 2
				endif
			elseif (progressAxe >= masteryAxe)
				set maxAxe to temp
			endif
			
			if (progressAxe < masteryAxe)
				set skillAxe to skillAxe - 1
				player->setAxe skillAxe
				set progressAxe to progressAxe + 1
				set skillAxe to player->getAxe
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressAxe, (masteryAxe+1)
			elseif (skillAxe < 100)
				if (masteryAxe > 0)
					MessageBox "Your Axe skill increased to %G.", temp
				endif
				set baseAxe to skillAxe
				player->setAxe skillAxe
				set progressAxe to 0
				set skillAxe to player->getAxe
				set decayAxe to decayAxe / 2
			else
				if (masteryAxe > 0)
					MessageBox "Your Axe skill increased to %G.", temp
				endif
				set masteryAxe to masteryAxe + 1
				set baseAxe to skillAxe - 25
				player->setAxe baseAxe
				set progressAxe to 0
				set skillAxe to player->getAxe
				set decayAxe to decayAxe / 2

				set temp2 to masteryAxe
				
				player->removeSpell "NCGD_axe25"
				player->removeSpell "NCGD_axe50"
				player->removeSpell "NCGD_axe100"
				player->removeSpell "NCGD_axe200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_axe200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_axe100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_axe50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_axe25"
				endif
			endif
		elseif (masteryAxe > 0)
			if(skillAxe < 75)
				set masteryAxe to masteryAxe - 1
				set baseAxe to skillAxe + 25
				player->setAxe baseAxe
				set skillAxe to player->getAxe

				set temp2 to masteryAxe
				
				player->removeSpell "NCGD_axe25"
				player->removeSpell "NCGD_axe50"
				player->removeSpell "NCGD_axe100"
				player->removeSpell "NCGD_axe200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_axe200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_axe100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_axe50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_axe25"
				endif
			else
				set baseAxe to skillAxe
				player->setAxe skillAxe
				set skillAxe to player->getAxe
			endif
		else
			set baseAxe to skillAxe
			player->setAxe skillAxe
			set skillAxe to player->getAxe
		endif
	elseif (skillSpear != player->getSpear)
		set skillSpear to player->getSpear
		player->setSpear 1000
		set temp2 to player->getSpear - 1000
		set skillSpear to skillSpear - temp2
		
		if (skillSpear != baseSpear) ; If Spear skill has changed, recalculate attributes
			set recalcSTR to 1
			set recalcEND to 1
			set recalcSPE to 1
		endif
		
		if (skillSpear > baseSpear)
			set temp to skillSpear
			set temp2 to 25 * masterySpear
			set temp to temp + temp2
			
			if (temp < maxSpear)
				if (progressSpear < masterySpear)
					set progressSpear to progressSpear + 1
				else
					set temp to temp + 1
					set skillSpear to skillSpear + 1
					set progressSpear to 0
					MessageBox "Your Spear skill increased to %G.", temp
					set decaySpear to decaySpear / 2
				endif
			elseif (progressSpear >= masterySpear)
				set maxSpear to temp
			endif
			
			if (progressSpear < masterySpear)
				set skillSpear to skillSpear - 1
				player->setSpear skillSpear
				set progressSpear to progressSpear + 1
				set skillSpear to player->getSpear
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressSpear, (masterySpear+1)
			elseif (skillSpear < 100)
				if (masterySpear > 0)
					MessageBox "Your Spear skill increased to %G.", temp
				endif
				set baseSpear to skillSpear
				player->setSpear skillSpear
				set progressSpear to 0
				set skillSpear to player->getSpear
				set decaySpear to decaySpear / 2
			else
				if (masterySpear > 0)
					MessageBox "Your Spear skill increased to %G.", temp
				endif
				set masterySpear to masterySpear + 1
				set baseSpear to skillSpear - 25
				player->setSpear baseSpear
				set progressSpear to 0
				set skillSpear to player->getSpear
				set decaySpear to decaySpear / 2

				set temp2 to masterySpear
				
				player->removeSpell "NCGD_spear25"
				player->removeSpell "NCGD_spear50"
				player->removeSpell "NCGD_spear100"
				player->removeSpell "NCGD_spear200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_spear200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_spear100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_spear50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_spear25"
				endif
			endif
		elseif (masterySpear > 0)
			if(skillSpear < 75)
				set masterySpear to masterySpear - 1
				set baseSpear to skillSpear + 25
				player->setSpear baseSpear
				set skillSpear to player->getSpear

				set temp2 to masterySpear
				
				player->removeSpell "NCGD_spear25"
				player->removeSpell "NCGD_spear50"
				player->removeSpell "NCGD_spear100"
				player->removeSpell "NCGD_spear200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_spear200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_spear100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_spear50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_spear25"
				endif
			else
				set baseSpear to skillSpear
				player->setSpear skillSpear
				set skillSpear to player->getSpear
			endif
		else
			set baseSpear to skillSpear
			player->setSpear skillSpear
			set skillSpear to player->getSpear
		endif
	elseif (skillAthletics != player->getAthletics)
		set skillAthletics to player->getAthletics
		player->setAthletics 1000
		set temp2 to player->getAthletics - 1000
		set skillAthletics to skillAthletics - temp2
		
		if (skillAthletics != baseAthletics) ; If Athletics skill has changed, recalculate attributes
			set recalcEND to 1
			set recalcSPE to 1
			set recalcWIL to 1
		endif
		
		if (skillAthletics > baseAthletics)
			set temp to skillAthletics
			set temp2 to 25 * masteryAthletics
			set temp to temp + temp2
			
			if (temp < maxAthletics)
				if (progressAthletics < masteryAthletics)
					set progressAthletics to progressAthletics + 1
				else
					set temp to temp + 1
					set skillAthletics to skillAthletics + 1
					set progressAthletics to 0
					MessageBox "Your Athletics skill increased to %G.", temp
					set decayAthletics to decayAthletics / 2
				endif
			elseif (progressAthletics >= masteryAthletics)
				set maxAthletics to temp
			endif
			
			if (progressAthletics < masteryAthletics)
				set skillAthletics to skillAthletics - 1
				player->setAthletics skillAthletics
				set progressAthletics to progressAthletics + 1
				set skillAthletics to player->getAthletics
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressAthletics, (masteryAthletics+1)
			elseif (skillAthletics < 100)
				if (masteryAthletics > 0)
					MessageBox "Your Athletics skill increased to %G.", temp
				endif
				set baseAthletics to skillAthletics
				player->setAthletics skillAthletics
				set progressAthletics to 0
				set skillAthletics to player->getAthletics
				set decayAthletics to decayAthletics / 2
			else
				if (masteryAthletics > 0)
					MessageBox "Your Athletics skill increased to %G.", temp
				endif
				set masteryAthletics to masteryAthletics + 1
				set baseAthletics to skillAthletics - 25
				player->setAthletics baseAthletics
				set progressAthletics to 0
				set skillAthletics to player->getAthletics
				set decayAthletics to decayAthletics / 2

				set temp2 to masteryAthletics
				
				player->removeSpell "NCGD_athletics25"
				player->removeSpell "NCGD_athletics50"
				player->removeSpell "NCGD_athletics100"
				player->removeSpell "NCGD_athletics200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_athletics200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_athletics100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_athletics50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_athletics25"
				endif
			endif
		elseif (masteryAthletics > 0)
			if(skillAthletics < 75)
				set masteryAthletics to masteryAthletics - 1
				set baseAthletics to skillAthletics + 25
				player->setAthletics baseAthletics
				set skillAthletics to player->getAthletics

				set temp2 to masteryAthletics
				
				player->removeSpell "NCGD_athletics25"
				player->removeSpell "NCGD_athletics50"
				player->removeSpell "NCGD_athletics100"
				player->removeSpell "NCGD_athletics200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_athletics200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_athletics100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_athletics50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_athletics25"
				endif
			else
				set baseAthletics to skillAthletics
				player->setAthletics skillAthletics
				set skillAthletics to player->getAthletics
			endif
		else
			set baseAthletics to skillAthletics
			player->setAthletics skillAthletics
			set skillAthletics to player->getAthletics
		endif
	
	; Magic skill check
	elseif (skillEnchant != player->getEnchant)
		set skillEnchant to player->getEnchant
		player->setEnchant 1000
		set temp2 to player->getEnchant - 1000
		set skillEnchant to skillEnchant - temp2
		
		if (skillEnchant != baseEnchant) ; If Enchant skill has changed, recalculate attributes
			set recalcINT to 1
			set recalcWIL to 1
			set recalcPER to 1
		endif
		
		if (skillEnchant > baseEnchant)
			set temp to skillEnchant
			set temp2 to 25 * masteryEnchant
			set temp to temp + temp2
			
			if (temp < maxEnchant)
				if (progressEnchant < masteryEnchant)
					set progressEnchant to progressEnchant + 1
				else
					set temp to temp + 1
					set skillEnchant to skillEnchant + 1
					set progressEnchant to 0
					MessageBox "Your Enchant skill increased to %G.", temp
					set decayEnchant to decayEnchant / 2
				endif
			elseif (progressEnchant >= masteryEnchant)
				set maxEnchant to temp
			endif
			
			if (progressEnchant < masteryEnchant)
				set skillEnchant to skillEnchant - 1
				player->setEnchant skillEnchant
				set progressEnchant to progressEnchant + 1
				set skillEnchant to player->getEnchant
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressEnchant, (masteryEnchant+1)
			elseif (skillEnchant < 100)
				if (masteryEnchant > 0)
					MessageBox "Your Enchant skill increased to %G.", temp
				endif
				set baseEnchant to skillEnchant
				player->setEnchant skillEnchant
				set progressEnchant to 0
				set skillEnchant to player->getEnchant
				set decayEnchant to decayEnchant / 2
			else
				if (masteryEnchant > 0)
					MessageBox "Your Enchant skill increased to %G.", temp
				endif
				set masteryEnchant to masteryEnchant + 1
				set baseEnchant to skillEnchant - 25
				player->setEnchant baseEnchant
				set progressEnchant to 0
				set skillEnchant to player->getEnchant
				set decayEnchant to decayEnchant / 2

				set temp2 to masteryEnchant
				
				player->removeSpell "NCGD_enchant25"
				player->removeSpell "NCGD_enchant50"
				player->removeSpell "NCGD_enchant100"
				player->removeSpell "NCGD_enchant200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_enchant200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_enchant100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_enchant50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_enchant25"
				endif
			endif
		elseif (masteryEnchant > 0)
			if(skillEnchant < 75)
				set masteryEnchant to masteryEnchant - 1
				set baseEnchant to skillEnchant + 25
				player->setEnchant baseEnchant
				set skillEnchant to player->getEnchant

				set temp2 to masteryEnchant
				
				player->removeSpell "NCGD_enchant25"
				player->removeSpell "NCGD_enchant50"
				player->removeSpell "NCGD_enchant100"
				player->removeSpell "NCGD_enchant200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_enchant200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_enchant100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_enchant50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_enchant25"
				endif
			else
				set baseEnchant to skillEnchant
				player->setEnchant skillEnchant
				set skillEnchant to player->getEnchant
			endif
		else
			set baseEnchant to skillEnchant
			player->setEnchant skillEnchant
			set skillEnchant to player->getEnchant
		endif
	elseif (skillDestruction != player->getDestruction)
		set skillDestruction to player->getDestruction
		player->setDestruction 1000
		set temp2 to player->getDestruction - 1000
		set skillDestruction to skillDestruction - temp2
		
		if (skillDestruction != baseDestruction) ; If Destruction skill has changed, recalculate attributes
			set recalcINT to 1
			set recalcWIL to 1
			set recalcPER to 1
		endif
		
		if (skillDestruction > baseDestruction)
			set temp to skillDestruction
			set temp2 to 25 * masteryDestruction
			set temp to temp + temp2
			
			if (temp < maxDestruction)
				if (progressDestruction < masteryDestruction)
					set progressDestruction to progressDestruction + 1
				else
					set temp to temp + 1
					set skillDestruction to skillDestruction + 1
					set progressDestruction to 0
					MessageBox "Your Destruction skill increased to %G.", temp
					set decayDestruction to decayDestruction / 2
				endif
			elseif (progressDestruction >= masteryDestruction)
				set maxDestruction to temp
			endif
			
			if (progressDestruction < masteryDestruction)
				set skillDestruction to skillDestruction - 1
				player->setDestruction skillDestruction
				set progressDestruction to progressDestruction + 1
				set skillDestruction to player->getDestruction
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressDestruction, (masteryDestruction+1)
			elseif (skillDestruction < 100)
				if (masteryDestruction > 0)
					MessageBox "Your Destruction skill increased to %G.", temp
				endif
				set baseDestruction to skillDestruction
				player->setDestruction skillDestruction
				set progressDestruction to 0
				set skillDestruction to player->getDestruction
				set decayDestruction to decayDestruction / 2
			else
				if (masteryDestruction > 0)
					MessageBox "Your Destruction skill increased to %G.", temp
				endif
				set masteryDestruction to masteryDestruction + 1
				set baseDestruction to skillDestruction - 25
				player->setDestruction baseDestruction
				set progressDestruction to 0
				set skillDestruction to player->getDestruction
				set decayDestruction to decayDestruction / 2

				set temp2 to masteryDestruction
				
				player->removeSpell "NCGD_destruction25"
				player->removeSpell "NCGD_destruction50"
				player->removeSpell "NCGD_destruction100"
				player->removeSpell "NCGD_destruction200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_destruction200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_destruction100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_destruction50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_destruction25"
				endif
			endif
		elseif (masteryDestruction > 0)
			if(skillDestruction < 75)
				set masteryDestruction to masteryDestruction - 1
				set baseDestruction to skillDestruction + 25
				player->setDestruction baseDestruction
				set skillDestruction to player->getDestruction

				set temp2 to masteryDestruction
				
				player->removeSpell "NCGD_destruction25"
				player->removeSpell "NCGD_destruction50"
				player->removeSpell "NCGD_destruction100"
				player->removeSpell "NCGD_destruction200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_destruction200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_destruction100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_destruction50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_destruction25"
				endif
			else
				set baseDestruction to skillDestruction
				player->setDestruction skillDestruction
				set skillDestruction to player->getDestruction
			endif
		else
			set baseDestruction to skillDestruction
			player->setDestruction skillDestruction
			set skillDestruction to player->getDestruction
		endif
	elseif (skillAlteration != player->getAlteration)
		set skillAlteration to player->getAlteration
		player->setAlteration 1000
		set temp2 to player->getAlteration - 1000
		set skillAlteration to skillAlteration - temp2
		
		if (skillAlteration != baseAlteration) ; If Alteration skill has changed, recalculate attributes
			set recalcSPE to 1
			set recalcINT to 1
			set recalcWIL to 1
		endif
		
		if (skillAlteration > baseAlteration)
			set temp to skillAlteration
			set temp2 to 25 * masteryAlteration
			set temp to temp + temp2
			
			if (temp < maxAlteration)
				if (progressAlteration < masteryAlteration)
					set progressAlteration to progressAlteration + 1
				else
					set temp to temp + 1
					set skillAlteration to skillAlteration + 1
					set progressAlteration to 0
					MessageBox "Your Alteration skill increased to %G.", temp
					set decayAlteration to decayAlteration / 2
				endif
			elseif (progressAlteration >= masteryAlteration)
				set maxAlteration to temp
			endif
			
			if (progressAlteration < masteryAlteration)
				set skillAlteration to skillAlteration - 1
				player->setAlteration skillAlteration
				set progressAlteration to progressAlteration + 1
				set skillAlteration to player->getAlteration
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressAlteration, (masteryAlteration+1)
			elseif (skillAlteration < 100)
				if (masteryAlteration > 0)
					MessageBox "Your Alteration skill increased to %G.", temp
				endif
				set baseAlteration to skillAlteration
				player->setAlteration skillAlteration
				set progressAlteration to 0
				set skillAlteration to player->getAlteration
				set decayAlteration to decayAlteration / 2
			else
				if (masteryAlteration > 0)
					MessageBox "Your Alteration skill increased to %G.", temp
				endif
				set masteryAlteration to masteryAlteration + 1
				set baseAlteration to skillAlteration - 25
				player->setAlteration baseAlteration
				set progressAlteration to 0
				set skillAlteration to player->getAlteration
				set decayAlteration to decayAlteration / 2

				set temp2 to masteryAlteration
				
				player->removeSpell "NCGD_alteration25"
				player->removeSpell "NCGD_alteration50"
				player->removeSpell "NCGD_alteration100"
				player->removeSpell "NCGD_alteration200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_alteration200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_alteration100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_alteration50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_alteration25"
				endif
			endif
		elseif (masteryAlteration > 0)
			if(skillAlteration < 75)
				set masteryAlteration to masteryAlteration - 1
				set baseAlteration to skillAlteration + 25
				player->setAlteration baseAlteration
				set skillAlteration to player->getAlteration

				set temp2 to masteryAlteration
				
				player->removeSpell "NCGD_alteration25"
				player->removeSpell "NCGD_alteration50"
				player->removeSpell "NCGD_alteration100"
				player->removeSpell "NCGD_alteration200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_alteration200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_alteration100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_alteration50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_alteration25"
				endif
			else
				set baseAlteration to skillAlteration
				player->setAlteration skillAlteration
				set skillAlteration to player->getAlteration
			endif
		else
			set baseAlteration to skillAlteration
			player->setAlteration skillAlteration
			set skillAlteration to player->getAlteration
		endif
	elseif (skillIllusion != player->getIllusion)
		set skillIllusion to player->getIllusion
		player->setIllusion 1000
		set temp2 to player->getIllusion - 1000
		set skillIllusion to skillIllusion - temp2
		
		if (skillIllusion != baseIllusion) ; If Illusion skill has changed, recalculate attributes
			set recalcAGI to 1
			set recalcINT to 1
			set recalcPER to 1
		endif
		
		if (skillIllusion > baseIllusion)
			set temp to skillIllusion
			set temp2 to 25 * masteryIllusion
			set temp to temp + temp2
			
			if (temp < maxIllusion)
				if (progressIllusion < masteryIllusion)
					set progressIllusion to progressIllusion + 1
				else
					set temp to temp + 1
					set skillIllusion to skillIllusion + 1
					set progressIllusion to 0
					MessageBox "Your Illusion skill increased to %G.", temp
					set decayIllusion to decayIllusion / 2
				endif
			elseif (progressIllusion >= masteryIllusion)
				set maxIllusion to temp
			endif
			
			if (progressIllusion < masteryIllusion)
				set skillIllusion to skillIllusion - 1
				player->setIllusion skillIllusion
				set progressIllusion to progressIllusion + 1
				set skillIllusion to player->getIllusion
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressIllusion, (masteryIllusion+1)
			elseif (skillIllusion < 100)
				if (masteryIllusion > 0)
					MessageBox "Your Illusion skill increased to %G.", temp
				endif
				set baseIllusion to skillIllusion
				player->setIllusion skillIllusion
				set progressIllusion to 0
				set skillIllusion to player->getIllusion
				set decayIllusion to decayIllusion / 2
			else
				if (masteryIllusion > 0)
					MessageBox "Your Illusion skill increased to %G.", temp
				endif
				set masteryIllusion to masteryIllusion + 1
				set baseIllusion to skillIllusion - 25
				player->setIllusion baseIllusion
				set progressIllusion to 0
				set skillIllusion to player->getIllusion
				set decayIllusion to decayIllusion / 2

				set temp2 to masteryIllusion
				
				player->removeSpell "NCGD_illusion25"
				player->removeSpell "NCGD_illusion50"
				player->removeSpell "NCGD_illusion100"
				player->removeSpell "NCGD_illusion200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_illusion200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_illusion100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_illusion50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_illusion25"
				endif
			endif
		elseif (masteryIllusion > 0)
			if(skillIllusion < 75)
				set masteryIllusion to masteryIllusion - 1
				set baseIllusion to skillIllusion + 25
				player->setIllusion baseIllusion
				set skillIllusion to player->getIllusion

				set temp2 to masteryIllusion
				
				player->removeSpell "NCGD_illusion25"
				player->removeSpell "NCGD_illusion50"
				player->removeSpell "NCGD_illusion100"
				player->removeSpell "NCGD_illusion200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_illusion200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_illusion100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_illusion50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_illusion25"
				endif
			else
				set baseIllusion to skillIllusion
				player->setIllusion skillIllusion
				set skillIllusion to player->getIllusion
			endif
		else
			set baseIllusion to skillIllusion
			player->setIllusion skillIllusion
			set skillIllusion to player->getIllusion
		endif
	elseif (skillConjuration != player->getConjuration)
		set skillConjuration to player->getConjuration
		player->setConjuration 1000
		set temp2 to player->getConjuration - 1000
		set skillConjuration to skillConjuration - temp2
		
		if (skillConjuration != baseConjuration) ; If Conjuration skill has changed, recalculate attributes
			set recalcINT to 1
			set recalcWIL to 1
			set recalcPER to 1
		endif
		
		if (skillConjuration > baseConjuration)
			set temp to skillConjuration
			set temp2 to 25 * masteryConjuration
			set temp to temp + temp2
			
			if (temp < maxConjuration)
				if (progressConjuration < masteryConjuration)
					set progressConjuration to progressConjuration + 1
				else
					set temp to temp + 1
					set skillConjuration to skillConjuration + 1
					set progressConjuration to 0
					MessageBox "Your Conjuration skill increased to %G.", temp
					set decayConjuration to decayConjuration / 2
				endif
			elseif (progressConjuration >= masteryConjuration)
				set maxConjuration to temp
			endif
			
			if (progressConjuration < masteryConjuration)
				set skillConjuration to skillConjuration - 1
				player->setConjuration skillConjuration
				set progressConjuration to progressConjuration + 1
				set skillConjuration to player->getConjuration
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressConjuration, (masteryConjuration+1)
			elseif (skillConjuration < 100)
				if (masteryConjuration > 0)
					MessageBox "Your Conjuration skill increased to %G.", temp
				endif
				set baseConjuration to skillConjuration
				player->setConjuration skillConjuration
				set progressConjuration to 0
				set skillConjuration to player->getConjuration
				set decayConjuration to decayConjuration / 2
			else
				if (masteryConjuration > 0)
					MessageBox "Your Conjuration skill increased to %G.", temp
				endif
				set masteryConjuration to masteryConjuration + 1
				set baseConjuration to skillConjuration - 25
				player->setConjuration baseConjuration
				set progressConjuration to 0
				set skillConjuration to player->getConjuration
				set decayConjuration to decayConjuration / 2

				set temp2 to masteryConjuration
				
				player->removeSpell "NCGD_conjuration25"
				player->removeSpell "NCGD_conjuration50"
				player->removeSpell "NCGD_conjuration100"
				player->removeSpell "NCGD_conjuration200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_conjuration200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_conjuration100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_conjuration50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_conjuration25"
				endif
			endif
		elseif (masteryConjuration > 0)
			if(skillConjuration < 75)
				set masteryConjuration to masteryConjuration - 1
				set baseConjuration to skillConjuration + 25
				player->setConjuration baseConjuration
				set skillConjuration to player->getConjuration

				set temp2 to masteryConjuration
				
				player->removeSpell "NCGD_conjuration25"
				player->removeSpell "NCGD_conjuration50"
				player->removeSpell "NCGD_conjuration100"
				player->removeSpell "NCGD_conjuration200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_conjuration200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_conjuration100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_conjuration50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_conjuration25"
				endif
			else
				set baseConjuration to skillConjuration
				player->setConjuration skillConjuration
				set skillConjuration to player->getConjuration
			endif
		else
			set baseConjuration to skillConjuration
			player->setConjuration skillConjuration
			set skillConjuration to player->getConjuration
		endif
	elseif (skillMysticism != player->getMysticism)
		set skillMysticism to player->getMysticism
		player->setMysticism 1000
		set temp2 to player->getMysticism - 1000
		set skillMysticism to skillMysticism - temp2
		
		if (skillMysticism != baseMysticism) ; If Mysticism skill has changed, recalculate attributes
			set recalcINT to 1
			set recalcWIL to 1
			set recalcPER to 1
		endif
		
		if (skillMysticism > baseMysticism)
			set temp to skillMysticism
			set temp2 to 25 * masteryMysticism
			set temp to temp + temp2
			
			if (temp < maxMysticism)
				if (progressMysticism < masteryMysticism)
					set progressMysticism to progressMysticism + 1
				else
					set temp to temp + 1
					set skillMysticism to skillMysticism + 1
					set progressMysticism to 0
					MessageBox "Your Mysticism skill increased to %G.", temp
					set decayMysticism to decayMysticism / 2
				endif
			elseif (progressMysticism >= masteryMysticism)
				set maxMysticism to temp
			endif
			
			if (progressMysticism < masteryMysticism)
				set skillMysticism to skillMysticism - 1
				player->setMysticism skillMysticism
				set progressMysticism to progressMysticism + 1
				set skillMysticism to player->getMysticism
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressMysticism, (masteryMysticism+1)
			elseif (skillMysticism < 100)
				if (masteryMysticism > 0)
					MessageBox "Your Mysticism skill increased to %G.", temp
				endif
				set baseMysticism to skillMysticism
				player->setMysticism skillMysticism
				set progressMysticism to 0
				set skillMysticism to player->getMysticism
				set decayMysticism to decayMysticism / 2
			else
				if (masteryMysticism > 0)
					MessageBox "Your Mysticism skill increased to %G.", temp
				endif
				set masteryMysticism to masteryMysticism + 1
				set baseMysticism to skillMysticism - 25
				player->setMysticism baseMysticism
				set progressMysticism to 0
				set skillMysticism to player->getMysticism
				set decayMysticism to decayMysticism / 2

				set temp2 to masteryMysticism
				
				player->removeSpell "NCGD_mysticism25"
				player->removeSpell "NCGD_mysticism50"
				player->removeSpell "NCGD_mysticism100"
				player->removeSpell "NCGD_mysticism200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_mysticism200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_mysticism100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_mysticism50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_mysticism25"
				endif
			endif
		elseif (masteryMysticism > 0)
			if(skillMysticism < 75)
				set masteryMysticism to masteryMysticism - 1
				set baseMysticism to skillMysticism + 25
				player->setMysticism baseMysticism
				set skillMysticism to player->getMysticism

				set temp2 to masteryMysticism
				
				player->removeSpell "NCGD_mysticism25"
				player->removeSpell "NCGD_mysticism50"
				player->removeSpell "NCGD_mysticism100"
				player->removeSpell "NCGD_mysticism200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_mysticism200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_mysticism100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_mysticism50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_mysticism25"
				endif
			else
				set baseMysticism to skillMysticism
				player->setMysticism skillMysticism
				set skillMysticism to player->getMysticism
			endif
		else
			set baseMysticism to skillMysticism
			player->setMysticism skillMysticism
			set skillMysticism to player->getMysticism
		endif
	elseif (skillRestoration != player->getRestoration)
		set skillRestoration to player->getRestoration
		player->setRestoration 1000
		set temp2 to player->getRestoration - 1000
		set skillRestoration to skillRestoration - temp2
		
		if (skillRestoration != baseRestoration) ; If Restoration skill has changed, recalculate attributes
			set recalcEND to 1
			set recalcWIL to 1
			set recalcPER to 1
		endif
		
		if (skillRestoration > baseRestoration)
			set temp to skillRestoration
			set temp2 to 25 * masteryRestoration
			set temp to temp + temp2
			
			if (temp < maxRestoration)
				if (progressRestoration < masteryRestoration)
					set progressRestoration to progressRestoration + 1
				else
					set temp to temp + 1
					set skillRestoration to skillRestoration + 1
					set progressRestoration to 0
					MessageBox "Your Restoration skill increased to %G.", temp
					set decayRestoration to decayRestoration / 2
				endif
			elseif (progressRestoration >= masteryRestoration)
				set maxRestoration to temp
			endif
			
			if (progressRestoration < masteryRestoration)
				set skillRestoration to skillRestoration - 1
				player->setRestoration skillRestoration
				set progressRestoration to progressRestoration + 1
				set skillRestoration to player->getRestoration
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressRestoration, (masteryRestoration+1)
			elseif (skillRestoration < 100)
				if (masteryRestoration > 0)
					MessageBox "Your Restoration skill increased to %G.", temp
				endif
				set baseRestoration to skillRestoration
				player->setRestoration skillRestoration
				set progressRestoration to 0
				set skillRestoration to player->getRestoration
				set decayRestoration to decayRestoration / 2
			else
				if (masteryRestoration > 0)
					MessageBox "Your Restoration skill increased to %G.", temp
				endif
				set masteryRestoration to masteryRestoration + 1
				set baseRestoration to skillRestoration - 25
				player->setRestoration baseRestoration
				set progressRestoration to 0
				set skillRestoration to player->getRestoration
				set decayRestoration to decayRestoration / 2

				set temp2 to masteryRestoration
				
				player->removeSpell "NCGD_restoration25"
				player->removeSpell "NCGD_restoration50"
				player->removeSpell "NCGD_restoration100"
				player->removeSpell "NCGD_restoration200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_restoration200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_restoration100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_restoration50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_restoration25"
				endif
			endif
		elseif (masteryRestoration > 0)
			if(skillRestoration < 75)
				set masteryRestoration to masteryRestoration - 1
				set baseRestoration to skillRestoration + 25
				player->setRestoration baseRestoration
				set skillRestoration to player->getRestoration

				set temp2 to masteryRestoration
				
				player->removeSpell "NCGD_restoration25"
				player->removeSpell "NCGD_restoration50"
				player->removeSpell "NCGD_restoration100"
				player->removeSpell "NCGD_restoration200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_restoration200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_restoration100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_restoration50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_restoration25"
				endif
			else
				set baseRestoration to skillRestoration
				player->setRestoration skillRestoration
				set skillRestoration to player->getRestoration
			endif
		else
			set baseRestoration to skillRestoration
			player->setRestoration skillRestoration
			set skillRestoration to player->getRestoration
		endif
	elseif (skillAlchemy != player->getAlchemy)
		set skillAlchemy to player->getAlchemy
		player->setAlchemy 1000
		set temp2 to player->getAlchemy - 1000
		set skillAlchemy to skillAlchemy - temp2
		
		if (skillAlchemy != baseAlchemy) ; If Alchemy skill has changed, recalculate attributes
			set recalcEND to 1
			set recalcINT to 1
			set recalcPER to 1
		endif
		
		if (skillAlchemy > baseAlchemy)
			set temp to skillAlchemy
			set temp2 to 25 * masteryAlchemy
			set temp to temp + temp2
			
			if (temp < maxAlchemy)
				if (progressAlchemy < masteryAlchemy)
					set progressAlchemy to progressAlchemy + 1
				else
					set temp to temp + 1
					set skillAlchemy to skillAlchemy + 1
					set progressAlchemy to 0
					MessageBox "Your Alchemy skill increased to %G.", temp
					set decayAlchemy to decayAlchemy / 2
				endif
			elseif (progressAlchemy >= masteryAlchemy)
				set maxAlchemy to temp
			endif
			
			if (progressAlchemy < masteryAlchemy)
				set skillAlchemy to skillAlchemy - 1
				player->setAlchemy skillAlchemy
				set progressAlchemy to progressAlchemy + 1
				set skillAlchemy to player->getAlchemy
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressAlchemy, (masteryAlchemy+1)
			elseif (skillAlchemy < 100)
				if (masteryAlchemy > 0)
					MessageBox "Your Alchemy skill increased to %G.", temp
				endif
				set baseAlchemy to skillAlchemy
				player->setAlchemy skillAlchemy
				set progressAlchemy to 0
				set skillAlchemy to player->getAlchemy
				set decayAlchemy to decayAlchemy / 2
			else
				if (masteryAlchemy > 0)
					MessageBox "Your Alchemy skill increased to %G.", temp
				endif
				set masteryAlchemy to masteryAlchemy + 1
				set baseAlchemy to skillAlchemy - 25
				player->setAlchemy baseAlchemy
				set progressAlchemy to 0
				set skillAlchemy to player->getAlchemy
				set decayAlchemy to decayAlchemy / 2

				set temp2 to masteryAlchemy
				
				player->removeSpell "NCGD_alchemy25"
				player->removeSpell "NCGD_alchemy50"
				player->removeSpell "NCGD_alchemy100"
				player->removeSpell "NCGD_alchemy200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_alchemy200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_alchemy100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_alchemy50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_alchemy25"
				endif
			endif
		elseif (masteryAlchemy > 0)
			if(skillAlchemy < 75)
				set masteryAlchemy to masteryAlchemy - 1
				set baseAlchemy to skillAlchemy + 25
				player->setAlchemy baseAlchemy
				set skillAlchemy to player->getAlchemy

				set temp2 to masteryAlchemy
				
				player->removeSpell "NCGD_alchemy25"
				player->removeSpell "NCGD_alchemy50"
				player->removeSpell "NCGD_alchemy100"
				player->removeSpell "NCGD_alchemy200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_alchemy200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_alchemy100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_alchemy50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_alchemy25"
				endif
			else
				set baseAlchemy to skillAlchemy
				player->setAlchemy skillAlchemy
				set skillAlchemy to player->getAlchemy
			endif
		else
			set baseAlchemy to skillAlchemy
			player->setAlchemy skillAlchemy
			set skillAlchemy to player->getAlchemy
		endif
	elseif (skillUnarmored != player->getUnarmored)
		set skillUnarmored to player->getUnarmored
		player->setUnarmored 1000
		set temp2 to player->getUnarmored - 1000
		set skillUnarmored to skillUnarmored - temp2
		
		if (skillUnarmored != baseUnarmored) ; If Unarmored skill has changed, recalculate attributes
			set recalcEND to 1
			set recalcSPE to 1
			set recalcWIL to 1
		endif
		
		if (skillUnarmored > baseUnarmored)
			set temp to skillUnarmored
			set temp2 to 25 * masteryUnarmored
			set temp to temp + temp2
			
			if (temp < maxUnarmored)
				if (progressUnarmored < masteryUnarmored)
					set progressUnarmored to progressUnarmored + 1
				else
					set temp to temp + 1
					set skillUnarmored to skillUnarmored + 1
					set progressUnarmored to 0
					MessageBox "Your Unarmored skill increased to %G.", temp
					set decayUnarmored to decayUnarmored / 2
				endif
			elseif (progressUnarmored >= masteryUnarmored)
				set maxUnarmored to temp
			endif
			
			if (progressUnarmored < masteryUnarmored)
				set skillUnarmored to skillUnarmored - 1
				player->setUnarmored skillUnarmored
				set progressUnarmored to progressUnarmored + 1
				set skillUnarmored to player->getUnarmored
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressUnarmored, (masteryUnarmored+1)
			elseif (skillUnarmored < 100)
				if (masteryUnarmored > 0)
					MessageBox "Your Unarmored skill increased to %G.", temp
				endif
				set baseUnarmored to skillUnarmored
				player->setUnarmored skillUnarmored
				set progressUnarmored to 0
				set skillUnarmored to player->getUnarmored
				set decayUnarmored to decayUnarmored / 2
			else
				if (masteryUnarmored > 0)
					MessageBox "Your Unarmored skill increased to %G.", temp
				endif
				set masteryUnarmored to masteryUnarmored + 1
				set baseUnarmored to skillUnarmored - 25
				player->setUnarmored baseUnarmored
				set progressUnarmored to 0
				set skillUnarmored to player->getUnarmored
				set decayUnarmored to decayUnarmored / 2

				set temp2 to masteryUnarmored
				
				player->removeSpell "NCGD_unarmored25"
				player->removeSpell "NCGD_unarmored50"
				player->removeSpell "NCGD_unarmored100"
				player->removeSpell "NCGD_unarmored200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_unarmored200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_unarmored100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_unarmored50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_unarmored25"
				endif
			endif
		elseif (masteryUnarmored > 0)
			if(skillUnarmored < 75)
				set masteryUnarmored to masteryUnarmored - 1
				set baseUnarmored to skillUnarmored + 25
				player->setUnarmored baseUnarmored
				set skillUnarmored to player->getUnarmored

				set temp2 to masteryUnarmored
				
				player->removeSpell "NCGD_unarmored25"
				player->removeSpell "NCGD_unarmored50"
				player->removeSpell "NCGD_unarmored100"
				player->removeSpell "NCGD_unarmored200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_unarmored200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_unarmored100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_unarmored50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_unarmored25"
				endif
			else
				set baseUnarmored to skillUnarmored
				player->setUnarmored skillUnarmored
				set skillUnarmored to player->getUnarmored
			endif
		else
			set baseUnarmored to skillUnarmored
			player->setUnarmored skillUnarmored
			set skillUnarmored to player->getUnarmored
		endif
	
	; Thief skill check
	elseif (skillSecurity != player->getSecurity)
		set skillSecurity to player->getSecurity
		player->setSecurity 1000
		set temp2 to player->getSecurity - 1000
		set skillSecurity to skillSecurity - temp2
		
		if (skillSecurity != baseSecurity) ; If Security skill has changed, recalculate attributes
			set recalcAGI to 1
			set recalcINT to 1
			set recalcPER to 1
		endif
		
		if (skillSecurity > baseSecurity)
			set temp to skillSecurity
			set temp2 to 25 * masterySecurity
			set temp to temp + temp2
			
			if (temp < maxSecurity)
				if (progressSecurity < masterySecurity)
					set progressSecurity to progressSecurity + 1
				else
					set temp to temp + 1
					set skillSecurity to skillSecurity + 1
					set progressSecurity to 0
					MessageBox "Your Security skill increased to %G.", temp
					set decaySecurity to decaySecurity / 2
				endif
			elseif (progressSecurity >= masterySecurity)
				set maxSecurity to temp
			endif
			
			if (progressSecurity < masterySecurity)
				set skillSecurity to skillSecurity - 1
				player->setSecurity skillSecurity
				set progressSecurity to progressSecurity + 1
				set skillSecurity to player->getSecurity
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressSecurity, (masterySecurity+1)
			elseif (skillSecurity < 100)
				if (masterySecurity > 0)
					MessageBox "Your Security skill increased to %G.", temp
				endif
				set baseSecurity to skillSecurity
				player->setSecurity skillSecurity
				set progressSecurity to 0
				set skillSecurity to player->getSecurity
				set decaySecurity to decaySecurity / 2
			else
				if (masterySecurity > 0)
					MessageBox "Your Security skill increased to %G.", temp
				endif
				set masterySecurity to masterySecurity + 1
				set baseSecurity to skillSecurity - 25
				player->setSecurity baseSecurity
				set progressSecurity to 0
				set skillSecurity to player->getSecurity
				set decaySecurity to decaySecurity / 2

				set temp2 to masterySecurity
				
				player->removeSpell "NCGD_security25"
				player->removeSpell "NCGD_security50"
				player->removeSpell "NCGD_security100"
				player->removeSpell "NCGD_security200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_security200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_security100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_security50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_security25"
				endif
			endif
		elseif (masterySecurity > 0)
			if(skillSecurity < 75)
				set masterySecurity to masterySecurity - 1
				set baseSecurity to skillSecurity + 25
				player->setSecurity baseSecurity
				set skillSecurity to player->getSecurity

				set temp2 to masterySecurity
				
				player->removeSpell "NCGD_security25"
				player->removeSpell "NCGD_security50"
				player->removeSpell "NCGD_security100"
				player->removeSpell "NCGD_security200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_security200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_security100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_security50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_security25"
				endif
			else
				set baseSecurity to skillSecurity
				player->setSecurity skillSecurity
				set skillSecurity to player->getSecurity
			endif
		else
			set baseSecurity to skillSecurity
			player->setSecurity skillSecurity
			set skillSecurity to player->getSecurity
		endif
	elseif (skillSneak != player->getSneak)
		set skillSneak to player->getSneak
		player->setSneak 1000
		set temp2 to player->getSneak - 1000
		set skillSneak to skillSneak - temp2
		
		if (skillSneak != baseSneak) ; If Sneak skill has changed, recalculate attributes
			set recalcAGI to 1
			set recalcSPE to 1
			set recalcPER to 1
		endif
		
		if (skillSneak > baseSneak)
			set temp to skillSneak
			set temp2 to 25 * masterySneak
			set temp to temp + temp2
			
			if (temp < maxSneak)
				if (progressSneak < masterySneak)
					set progressSneak to progressSneak + 1
				else
					set temp to temp + 1
					set skillSneak to skillSneak + 1
					set progressSneak to 0
					MessageBox "Your Sneak skill increased to %G.", temp
					set decaySneak to decaySneak / 2
				endif
			elseif (progressSneak >= masterySneak)
				set maxSneak to temp
			endif
			
			if (progressSneak < masterySneak)
				set skillSneak to skillSneak - 1
				player->setSneak skillSneak
				set progressSneak to progressSneak + 1
				set skillSneak to player->getSneak
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressSneak, (masterySneak+1)
			elseif (skillSneak < 100)
				if (masterySneak > 0)
					MessageBox "Your Sneak skill increased to %G.", temp
				endif
				set baseSneak to skillSneak
				player->setSneak skillSneak
				set progressSneak to 0
				set skillSneak to player->getSneak
				set decaySneak to decaySneak / 2
			else
				if (masterySneak > 0)
					MessageBox "Your Sneak skill increased to %G.", temp
				endif
				set masterySneak to masterySneak + 1
				set baseSneak to skillSneak - 25
				player->setSneak baseSneak
				set progressSneak to 0
				set skillSneak to player->getSneak
				set decaySneak to decaySneak / 2

				set temp2 to masterySneak
				
				player->removeSpell "NCGD_sneak25"
				player->removeSpell "NCGD_sneak50"
				player->removeSpell "NCGD_sneak100"
				player->removeSpell "NCGD_sneak200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_sneak200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_sneak100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_sneak50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_sneak25"
				endif
			endif
		elseif (masterySneak > 0)
			if(skillSneak < 75)
				set masterySneak to masterySneak - 1
				set baseSneak to skillSneak + 25
				player->setSneak baseSneak
				set skillSneak to player->getSneak

				set temp2 to masterySneak
				
				player->removeSpell "NCGD_sneak25"
				player->removeSpell "NCGD_sneak50"
				player->removeSpell "NCGD_sneak100"
				player->removeSpell "NCGD_sneak200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_sneak200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_sneak100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_sneak50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_sneak25"
				endif
			else
				set baseSneak to skillSneak
				player->setSneak skillSneak
				set skillSneak to player->getSneak
			endif
		else
			set baseSneak to skillSneak
			player->setSneak skillSneak
			set skillSneak to player->getSneak
		endif
	elseif (skillAcrobatics != player->getAcrobatics)
		set skillAcrobatics to player->getAcrobatics
		player->setAcrobatics 1000
		set temp2 to player->getAcrobatics - 1000
		set skillAcrobatics to skillAcrobatics - temp2
		
		if (skillAcrobatics != baseAcrobatics) ; If Acrobatics skill has changed, recalculate attributes
			set recalcSTR to 1
			set recalcAGI to 1
			set recalcSPE to 1
		endif
		
		if (skillAcrobatics > baseAcrobatics)
			set temp to skillAcrobatics
			set temp2 to 25 * masteryAcrobatics
			set temp to temp + temp2
			
			if (temp < maxAcrobatics)
				if (progressAcrobatics < masteryAcrobatics)
					set progressAcrobatics to progressAcrobatics + 1
				else
					set temp to temp + 1
					set skillAcrobatics to skillAcrobatics + 1
					set progressAcrobatics to 0
					MessageBox "Your Acrobatics skill increased to %G.", temp
					set decayAcrobatics to decayAcrobatics / 2
				endif
			elseif (progressAcrobatics >= masteryAcrobatics)
				set maxAcrobatics to temp
			endif
			
			if (progressAcrobatics < masteryAcrobatics)
				set skillAcrobatics to skillAcrobatics - 1
				player->setAcrobatics skillAcrobatics
				set progressAcrobatics to progressAcrobatics + 1
				set skillAcrobatics to player->getAcrobatics
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressAcrobatics, (masteryAcrobatics+1)
			elseif (skillAcrobatics < 100)
				if (masteryAcrobatics > 0)
					MessageBox "Your Acrobatics skill increased to %G.", temp
				endif
				set baseAcrobatics to skillAcrobatics
				player->setAcrobatics skillAcrobatics
				set progressAcrobatics to 0
				set skillAcrobatics to player->getAcrobatics
				set decayAcrobatics to decayAcrobatics / 2
			else
				if (masteryAcrobatics > 0)
					MessageBox "Your Acrobatics skill increased to %G.", temp
				endif
				set masteryAcrobatics to masteryAcrobatics + 1
				set baseAcrobatics to skillAcrobatics - 25
				player->setAcrobatics baseAcrobatics
				set progressAcrobatics to 0
				set skillAcrobatics to player->getAcrobatics
				set decayAcrobatics to decayAcrobatics / 2

				set temp2 to masteryAcrobatics
				
				player->removeSpell "NCGD_acrobatics25"
				player->removeSpell "NCGD_acrobatics50"
				player->removeSpell "NCGD_acrobatics100"
				player->removeSpell "NCGD_acrobatics200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_acrobatics200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_acrobatics100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_acrobatics50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_acrobatics25"
				endif
			endif
		elseif (masteryAcrobatics > 0)
			if(skillAcrobatics < 75)
				set masteryAcrobatics to masteryAcrobatics - 1
				set baseAcrobatics to skillAcrobatics + 25
				player->setAcrobatics baseAcrobatics
				set skillAcrobatics to player->getAcrobatics

				set temp2 to masteryAcrobatics
				
				player->removeSpell "NCGD_acrobatics25"
				player->removeSpell "NCGD_acrobatics50"
				player->removeSpell "NCGD_acrobatics100"
				player->removeSpell "NCGD_acrobatics200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_acrobatics200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_acrobatics100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_acrobatics50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_acrobatics25"
				endif
			else
				set baseAcrobatics to skillAcrobatics
				player->setAcrobatics skillAcrobatics
				set skillAcrobatics to player->getAcrobatics
			endif
		else
			set baseAcrobatics to skillAcrobatics
			player->setAcrobatics skillAcrobatics
			set skillAcrobatics to player->getAcrobatics
		endif
	elseif (skillLightArmor != player->getLightArmor)
		set skillLightArmor to player->getLightArmor
		player->setLightArmor 1000
		set temp2 to player->getLightArmor - 1000
		set skillLightArmor to skillLightArmor - temp2
		
		if (skillLightArmor != baseLightArmor) ; If LightArmor skill has changed, recalculate attributes
			set recalcAGI to 1
			set recalcEND to 1
			set recalcSPE to 1
		endif
		
		if (skillLightArmor > baseLightArmor)
			set temp to skillLightArmor
			set temp2 to 25 * masteryLightArmor
			set temp to temp + temp2
			
			if (temp < maxLightArmor)
				if (progressLightArmor < masteryLightArmor)
					set progressLightArmor to progressLightArmor + 1
				else
					set temp to temp + 1
					set skillLightArmor to skillLightArmor + 1
					set progressLightArmor to 0
					MessageBox "Your Light Armor skill increased to %G.", temp
					set decayLightArmor to decayLightArmor / 2
				endif
			elseif (progressLightArmor >= masteryLightArmor)
				set maxLightArmor to temp
			endif
			
			if (progressLightArmor < masteryLightArmor)
				set skillLightArmor to skillLightArmor - 1
				player->setLightArmor skillLightArmor
				set progressLightArmor to progressLightArmor + 1
				set skillLightArmor to player->getLightArmor
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressLightArmor, (masteryLightArmor+1)
			elseif (skillLightArmor < 100)
				if (masteryLightArmor > 0)
					MessageBox "Your Light Armor skill increased to %G.", temp
				endif
				set baseLightArmor to skillLightArmor
				player->setLightArmor skillLightArmor
				set progressLightArmor to 0
				set skillLightArmor to player->getLightArmor
				set decayLightArmor to decayLightArmor / 2
			else
				if (masteryLightArmor > 0)
					MessageBox "Your Light Armor skill increased to %G.", temp
				endif
				set masteryLightArmor to masteryLightArmor + 1
				set baseLightArmor to skillLightArmor - 25
				player->setLightArmor baseLightArmor
				set progressLightArmor to 0
				set skillLightArmor to player->getLightArmor
				set decayLightArmor to decayLightArmor / 2

				set temp2 to masteryLightArmor
				
				player->removeSpell "NCGD_lightarmor25"
				player->removeSpell "NCGD_lightarmor50"
				player->removeSpell "NCGD_lightarmor100"
				player->removeSpell "NCGD_lightarmor200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_lightarmor200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_lightarmor100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_lightarmor50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_lightarmor25"
				endif
			endif
		elseif (masteryLightArmor > 0)
			if(skillLightArmor < 75)
				set masteryLightArmor to masteryLightArmor - 1
				set baseLightArmor to skillLightArmor + 25
				player->setLightArmor baseLightArmor
				set skillLightArmor to player->getLightArmor

				set temp2 to masteryLightArmor
				
				player->removeSpell "NCGD_lightarmor25"
				player->removeSpell "NCGD_lightarmor50"
				player->removeSpell "NCGD_lightarmor100"
				player->removeSpell "NCGD_lightarmor200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_lightarmor200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_lightarmor100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_lightarmor50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_lightarmor25"
				endif
			else
				set baseLightArmor to skillLightArmor
				player->setLightArmor skillLightArmor
				set skillLightArmor to player->getLightArmor
			endif
		else
			set baseLightArmor to skillLightArmor
			player->setLightArmor skillLightArmor
			set skillLightArmor to player->getLightArmor
		endif
	elseif (skillShortBlade != player->getShortBlade)
		set skillShortBlade to player->getShortBlade
		player->setShortBlade 1000
		set temp2 to player->getShortBlade - 1000
		set skillShortBlade to skillShortBlade - temp2
		
		if (skillShortBlade != baseShortBlade) ; If ShortBlade skill has changed, recalculate attributes
			set recalcAGI to 1
			set recalcSPE to 1
			set recalcPER to 1
		endif
		
		if (skillShortBlade > baseShortBlade)
			set temp to skillShortBlade
			set temp2 to 25 * masteryShortBlade
			set temp to temp + temp2
			
			if (temp < maxShortBlade)
				if (progressShortBlade < masteryShortBlade)
					set progressShortBlade to progressShortBlade + 1
				else
					set temp to temp + 1
					set skillShortBlade to skillShortBlade + 1
					set progressShortBlade to 0
					MessageBox "Your Short Blade skill increased to %G.", temp
					set decayShortBlade to decayShortBlade / 2
				endif
			elseif (progressShortBlade >= masteryShortBlade)
				set maxShortBlade to temp
			endif
			
			if (progressShortBlade < masteryShortBlade)
				set skillShortBlade to skillShortBlade - 1
				player->setShortBlade skillShortBlade
				set progressShortBlade to progressShortBlade + 1
				set skillShortBlade to player->getShortBlade
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressShortBlade, (masteryShortBlade+1)
			elseif (skillShortBlade < 100)
				if (masteryShortBlade > 0)
					MessageBox "Your Short Blade skill increased to %G.", temp
				endif
				set baseShortBlade to skillShortBlade
				player->setShortBlade skillShortBlade
				set progressShortBlade to 0
				set skillShortBlade to player->getShortBlade
				set decayShortBlade to decayShortBlade / 2
			else
				if (masteryShortBlade > 0)
					MessageBox "Your Short Blade skill increased to %G.", temp
				endif
				set masteryShortBlade to masteryShortBlade + 1
				set baseShortBlade to skillShortBlade - 25
				player->setShortBlade baseShortBlade
				set progressShortBlade to 0
				set skillShortBlade to player->getShortBlade
				set decayShortBlade to decayShortBlade / 2

				set temp2 to masteryShortBlade
				
				player->removeSpell "NCGD_shortblade25"
				player->removeSpell "NCGD_shortblade50"
				player->removeSpell "NCGD_shortblade100"
				player->removeSpell "NCGD_shortblade200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_shortblade200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_shortblade100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_shortblade50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_shortblade25"
				endif
			endif
		elseif (masteryShortBlade > 0)
			if(skillShortBlade < 75)
				set masteryShortBlade to masteryShortBlade - 1
				set baseShortBlade to skillShortBlade + 25
				player->setShortBlade baseShortBlade
				set skillShortBlade to player->getShortBlade

				set temp2 to masteryShortBlade
				
				player->removeSpell "NCGD_shortblade25"
				player->removeSpell "NCGD_shortblade50"
				player->removeSpell "NCGD_shortblade100"
				player->removeSpell "NCGD_shortblade200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_shortblade200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_shortblade100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_shortblade50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_shortblade25"
				endif
			else
				set baseShortBlade to skillShortBlade
				player->setShortBlade skillShortBlade
				set skillShortBlade to player->getShortBlade
			endif
		else
			set baseShortBlade to skillShortBlade
			player->setShortBlade skillShortBlade
			set skillShortBlade to player->getShortBlade
		endif
	elseif (skillMarksman != player->getMarksman)
		set skillMarksman to player->getMarksman
		player->setMarksman 1000
		set temp2 to player->getMarksman - 1000
		set skillMarksman to skillMarksman - temp2
		
		if (skillMarksman != baseMarksman) ; If Marksman skill has changed, recalculate attributes
			set recalcSTR to 1
			set recalcAGI to 1
			set recalcSPE to 1
		endif
		
		if (skillMarksman > baseMarksman)
			set temp to skillMarksman
			set temp2 to 25 * masteryMarksman
			set temp to temp + temp2
			
			if (temp < maxMarksman)
				if (progressMarksman < masteryMarksman)
					set progressMarksman to progressMarksman + 1
				else
					set temp to temp + 1
					set skillMarksman to skillMarksman + 1
					set progressMarksman to 0
					MessageBox "Your Marksman skill increased to %G.", temp
					set decayMarksman to decayMarksman / 2
				endif
			elseif (progressMarksman >= masteryMarksman)
				set maxMarksman to temp
			endif
			
			if (progressMarksman < masteryMarksman)
				set skillMarksman to skillMarksman - 1
				player->setMarksman skillMarksman
				set progressMarksman to progressMarksman + 1
				set skillMarksman to player->getMarksman
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressMarksman, (masteryMarksman+1)
			elseif (skillMarksman < 100)
				if (masteryMarksman > 0)
					MessageBox "Your Marksman skill increased to %G.", temp
				endif
				set baseMarksman to skillMarksman
				player->setMarksman skillMarksman
				set progressMarksman to 0
				set skillMarksman to player->getMarksman
				set decayMarksman to decayMarksman / 2
			else
				if (masteryMarksman > 0)
					MessageBox "Your Marksman skill increased to %G.", temp
				endif
				set masteryMarksman to masteryMarksman + 1
				set baseMarksman to skillMarksman - 25
				player->setMarksman baseMarksman
				set progressMarksman to 0
				set skillMarksman to player->getMarksman
				set decayMarksman to decayMarksman / 2

				set temp2 to masteryMarksman
				
				player->removeSpell "NCGD_marksman25"
				player->removeSpell "NCGD_marksman50"
				player->removeSpell "NCGD_marksman100"
				player->removeSpell "NCGD_marksman200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_marksman200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_marksman100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_marksman50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_marksman25"
				endif
			endif
		elseif (masteryMarksman > 0)
			if(skillMarksman < 75)
				set masteryMarksman to masteryMarksman - 1
				set baseMarksman to skillMarksman + 25
				player->setMarksman baseMarksman
				set skillMarksman to player->getMarksman

				set temp2 to masteryMarksman
				
				player->removeSpell "NCGD_marksman25"
				player->removeSpell "NCGD_marksman50"
				player->removeSpell "NCGD_marksman100"
				player->removeSpell "NCGD_marksman200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_marksman200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_marksman100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_marksman50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_marksman25"
				endif
			else
				set baseMarksman to skillMarksman
				player->setMarksman skillMarksman
				set skillMarksman to player->getMarksman
			endif
		else
			set baseMarksman to skillMarksman
			player->setMarksman skillMarksman
			set skillMarksman to player->getMarksman
		endif
	elseif (skillMercantile != player->getMercantile)
		set skillMercantile to player->getMercantile
		player->setMercantile 1000
		set temp2 to player->getMercantile - 1000
		set skillMercantile to skillMercantile - temp2
		
		if (skillMercantile != baseMercantile) ; If Mercantile skill has changed, recalculate attributes
			set recalcINT to 1
			set recalcWIL to 1
			set recalcPER to 1
		endif
		
		if (skillMercantile > baseMercantile)
			set temp to skillMercantile
			set temp2 to 25 * masteryMercantile
			set temp to temp + temp2
			
			if (temp < maxMercantile)
				if (progressMercantile < masteryMercantile)
					set progressMercantile to progressMercantile + 1
				else
					set temp to temp + 1
					set skillMercantile to skillMercantile + 1
					set progressMercantile to 0
					MessageBox "Your Mercantile skill increased to %G.", temp
					set decayMercantile to decayMercantile / 2
				endif
			elseif (progressMercantile >= masteryMercantile)
				set maxMercantile to temp
			endif
			
			if (progressMercantile < masteryMercantile)
				set skillMercantile to skillMercantile - 1
				player->setMercantile skillMercantile
				set progressMercantile to progressMercantile + 1
				set skillMercantile to player->getMercantile
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressMercantile, (masteryMercantile+1)
			elseif (skillMercantile < 100)
				if (masteryMercantile > 0)
					MessageBox "Your Mercantile skill increased to %G.", temp
				endif
				set baseMercantile to skillMercantile
				player->setMercantile skillMercantile
				set progressMercantile to 0
				set skillMercantile to player->getMercantile
				set decayMercantile to decayMercantile / 2
			else
				if (masteryMercantile > 0)
					MessageBox "Your Mercantile skill increased to %G.", temp
				endif
				set masteryMercantile to masteryMercantile + 1
				set baseMercantile to skillMercantile - 25
				player->setMercantile baseMercantile
				set progressMercantile to 0
				set skillMercantile to player->getMercantile
				set decayMercantile to decayMercantile / 2

				set temp2 to masteryMercantile
				
				player->removeSpell "NCGD_mercantile25"
				player->removeSpell "NCGD_mercantile50"
				player->removeSpell "NCGD_mercantile100"
				player->removeSpell "NCGD_mercantile200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_mercantile200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_mercantile100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_mercantile50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_mercantile25"
				endif
			endif
		elseif (masteryMercantile > 0)
			if(skillMercantile < 75)
				set masteryMercantile to masteryMercantile - 1
				set baseMercantile to skillMercantile + 25
				player->setMercantile baseMercantile
				set skillMercantile to player->getMercantile

				set temp2 to masteryMercantile
				
				player->removeSpell "NCGD_mercantile25"
				player->removeSpell "NCGD_mercantile50"
				player->removeSpell "NCGD_mercantile100"
				player->removeSpell "NCGD_mercantile200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_mercantile200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_mercantile100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_mercantile50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_mercantile25"
				endif
			else
				set baseMercantile to skillMercantile
				player->setMercantile skillMercantile
				set skillMercantile to player->getMercantile
			endif
		else
			set baseMercantile to skillMercantile
			player->setMercantile skillMercantile
			set skillMercantile to player->getMercantile
		endif
	elseif (skillSpeechcraft != player->getSpeechcraft)
		set skillSpeechcraft to player->getSpeechcraft
		player->setSpeechcraft 1000
		set temp2 to player->getSpeechcraft - 1000
		set skillSpeechcraft to skillSpeechcraft - temp2
		
		if (skillSpeechcraft != baseSpeechcraft) ; If Speechcraft skill has changed, recalculate attributes
			set recalcINT to 1
			set recalcWIL to 1
			set recalcPER to 1
		endif
		
		if (skillSpeechcraft > baseSpeechcraft)
			set temp to skillSpeechcraft
			set temp2 to 25 * masterySpeechcraft
			set temp to temp + temp2
			
			if (temp < maxSpeechcraft)
				if (progressSpeechcraft < masterySpeechcraft)
					set progressSpeechcraft to progressSpeechcraft + 1
				else
					set temp to temp + 1
					set skillSpeechcraft to skillSpeechcraft + 1
					set progressSpeechcraft to 0
					MessageBox "Your Speechcraft skill increased to %G.", temp
					set decaySpeechcraft to decaySpeechcraft / 2
				endif
			elseif (progressSpeechcraft >= masterySpeechcraft)
				set maxSpeechcraft to temp
			endif
			
			if (progressSpeechcraft < masterySpeechcraft)
				set skillSpeechcraft to skillSpeechcraft - 1
				player->setSpeechcraft skillSpeechcraft
				set progressSpeechcraft to progressSpeechcraft + 1
				set skillSpeechcraft to player->getSpeechcraft
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressSpeechcraft, (masterySpeechcraft+1)
			elseif (skillSpeechcraft < 100)
				if (masterySpeechcraft > 0)
					MessageBox "Your Speechcraft skill increased to %G.", temp
				endif
				set baseSpeechcraft to skillSpeechcraft
				player->setSpeechcraft skillSpeechcraft
				set progressSpeechcraft to 0
				set skillSpeechcraft to player->getSpeechcraft
				set decaySpeechcraft to decaySpeechcraft / 2
			else
				if (masterySpeechcraft > 0)
					MessageBox "Your Speechcraft skill increased to %G.", temp
				endif
				set masterySpeechcraft to masterySpeechcraft + 1
				set baseSpeechcraft to skillSpeechcraft - 25
				player->setSpeechcraft baseSpeechcraft
				set progressSpeechcraft to 0
				set skillSpeechcraft to player->getSpeechcraft
				set decaySpeechcraft to decaySpeechcraft / 2

				set temp2 to masterySpeechcraft
				
				player->removeSpell "NCGD_speechcraft25"
				player->removeSpell "NCGD_speechcraft50"
				player->removeSpell "NCGD_speechcraft100"
				player->removeSpell "NCGD_speechcraft200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_speechcraft200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_speechcraft100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_speechcraft50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_speechcraft25"
				endif
			endif
		elseif (masterySpeechcraft > 0)
			if(skillSpeechcraft < 75)
				set masterySpeechcraft to masterySpeechcraft - 1
				set baseSpeechcraft to skillSpeechcraft + 25
				player->setSpeechcraft baseSpeechcraft
				set skillSpeechcraft to player->getSpeechcraft

				set temp2 to masterySpeechcraft
				
				player->removeSpell "NCGD_speechcraft25"
				player->removeSpell "NCGD_speechcraft50"
				player->removeSpell "NCGD_speechcraft100"
				player->removeSpell "NCGD_speechcraft200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_speechcraft200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_speechcraft100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_speechcraft50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_speechcraft25"
				endif
			else
				set baseSpeechcraft to skillSpeechcraft
				player->setSpeechcraft skillSpeechcraft
				set skillSpeechcraft to player->getSpeechcraft
			endif
		else
			set baseSpeechcraft to skillSpeechcraft
			player->setSpeechcraft skillSpeechcraft
			set skillSpeechcraft to player->getSpeechcraft
		endif
	elseif (skillHandToHand != player->getHandToHand)
		set skillHandToHand to player->getHandToHand
		player->setHandToHand 1000
		set temp2 to player->getHandToHand - 1000
		set skillHandToHand to skillHandToHand - temp2
		
		if (skillHandToHand != baseHandToHand) ; If HandToHand skill has changed, recalculate attributes
			set recalcSTR to 1
			set recalcAGI to 1
			set recalcEND to 1
		endif
		
		if (skillHandToHand > baseHandToHand)
			set temp to skillHandToHand
			set temp2 to 25 * masteryHandToHand
			set temp to temp + temp2
			
			if (temp < maxHandToHand)
				if (progressHandToHand < masteryHandToHand)
					set progressHandToHand to progressHandToHand + 1
				else
					set temp to temp + 1
					set skillHandToHand to skillHandToHand + 1
					set progressHandToHand to 0
					MessageBox "Your Hand To Hand skill increased to %G.", temp
					set decayHandToHand to decayHandToHand / 2
				endif
			elseif (progressHandToHand >= masteryHandToHand)
				set maxHandToHand to temp
			endif
			
			if (progressHandToHand < masteryHandToHand)
				set skillHandToHand to skillHandToHand - 1
				player->setHandToHand skillHandToHand
				set progressHandToHand to progressHandToHand + 1
				set skillHandToHand to player->getHandToHand
				MessageBox "You need more training before your skill will improve.  (%G out of %G)", progressHandToHand, (masteryHandToHand+1)
			elseif (skillHandToHand < 100)
				if (masteryHandToHand > 0)
					MessageBox "Your Hand To Hand skill increased to %G.", temp
				endif
				set baseHandToHand to skillHandToHand
				player->setHandToHand skillHandToHand
				set progressHandToHand to 0
				set skillHandToHand to player->getHandToHand
				set decayHandToHand to decayHandToHand / 2
			else
				if (masteryHandToHand > 0)
					MessageBox "Your Hand To Hand skill increased to %G.", temp
				endif
				set masteryHandToHand to masteryHandToHand + 1
				set baseHandToHand to skillHandToHand - 25
				player->setHandToHand baseHandToHand
				set progressHandToHand to 0
				set skillHandToHand to player->getHandToHand
				set decayHandToHand to decayHandToHand / 2

				set temp2 to masteryHandToHand
				
				player->removeSpell "NCGD_handtohand25"
				player->removeSpell "NCGD_handtohand50"
				player->removeSpell "NCGD_handtohand100"
				player->removeSpell "NCGD_handtohand200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_handtohand200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_handtohand100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_handtohand50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_handtohand25"
				endif
			endif
		elseif (masteryHandToHand > 0)
			if(skillHandToHand < 75)
				set masteryHandToHand to masteryHandToHand - 1
				set baseHandToHand to skillHandToHand + 25
				player->setHandToHand baseHandToHand
				set skillHandToHand to player->getHandToHand

				set temp2 to masteryHandToHand
				
				player->removeSpell "NCGD_handtohand25"
				player->removeSpell "NCGD_handtohand50"
				player->removeSpell "NCGD_handtohand100"
				player->removeSpell "NCGD_handtohand200"
				
				if (temp2 >= 8)
					player->addSpell "NCGD_handtohand200"
					set temp2 to temp2 - 8
				endif
				if (temp2 >= 4)
					player->addSpell "NCGD_handtohand100"
					set temp2 to temp2 - 4
				endif
				if (temp2 >= 2)
					player->addSpell "NCGD_handtohand50"
					set temp2 to temp2 - 2
				endif
				if (temp2 >= 1)
					player->addSpell "NCGD_handtohand25"
				endif
			else
				set baseHandToHand to skillHandToHand
				player->setHandToHand skillHandToHand
				set skillHandToHand to player->getHandToHand
			endif
		else
			set baseHandToHand to skillHandToHand
			player->setHandToHand skillHandToHand
			set skillHandToHand to player->getHandToHand
		endif
	
	; Recalculate attributes, as needed
	elseif (recalcSTR > 0)	; Checks if Strength needs to be recalculated
		; Find base Strength
		set temp to player->getStrength
		player->setStrength 1000
		set temp2 to player->getStrength - 1000
		set temp2 to temp - temp2
		
		; Shows error message if base Strength is different from expected, but keeps running regardless
		if (baseSTR != temp2)
			if (recalcSTR == 1)
				MessageBox "Natural Character Growth and Decay expected your Strength to be %g, but instead it was %g.  This could be the result of an error, or perhaps something has modified your base Strength value, such as the Bittercup.  Do you want to keep the unexpected value or revert to he expected value?", baseSTR, temp2, "Keep", "Revert"
				set baseSTR to temp2 - baseSTR	; Preps keeping unexpected value, just in case
				set recalcSTR to 2
			endif
			if (recalcSTR == 2)			; Choose whether to keep the unexpected value, or revert to the expected value
				set temp to getButtonPressed
				if (temp == -1)
					return
				elseif (temp == 0)			; Keep the unexpected value
					set startSTR to startSTR + baseSTR
					set recalcSTR to 1
				else						; Revert to expected value
					set recalcSTR to 1
				endif
			endif
		endif
		
		; Resets temporary variables to 0
		set temp to 0
		set temp2 to 0
		
		; Adds attribute XP from skills
		set temp2 to 25 * masteryLongBlade
		set temp2 to temp2 + baseLongBlade
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryBluntWeapon
		set temp2 to temp2 + baseBluntWeapon
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryAxe
		set temp2 to temp2 + baseAxe
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryArmorer
		set temp2 to temp2 + baseArmorer
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryHeavyArmor
		set temp2 to temp2 + baseHeavyArmor
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masterySpear
		set temp2 to temp2 + baseSpear
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryBlock
		set temp2 to temp2 + baseBlock
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryAcrobatics
		set temp2 to temp2 + baseAcrobatics
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryMarksman
		set temp2 to temp2 + baseMarksman
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryHandToHand
		set temp2 to temp2 + baseHandToHand
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		; Adjust XP based on growth speed
		set temp2 to temp * attributeMult
		set temp to temp2 / 27
		
		; Converts XP into attributes
		set temp2 to getSquareRoot temp
		set temp to temp2 + startSTR	; Sets base Strength to new value
		
		if (temp > baseSTR)
			MessageBox "Your Strength has increased to %G.", temp
		elseif (temp < baseSTR)
			MessageBox "Your Strength has decayed to %G.", temp
		endif
		
		set baseSTR to temp
		player->setStrength baseSTR		; Sets player's Strenth to new base value
		
		set recalcLUK to 1	; Any change in attributes means Luck needs to be recalculated
		set recalcSTR to 0	; Done checking Strength
	
	elseif (recalcINT > 0)
		set temp to player->getIntelligence
		player->setIntelligence 1000
		set temp2 to player->getIntelligence - 1000
		set temp2 to temp - temp2
		
		if (baseINT != temp2)
			if (recalcINT == 1)
				MessageBox "Natural Character Growth and Decay expected your Intelligence to be %g, but instead it was %g.  This could be the result of an error, or perhaps something has modified your base Intelligence value, such as the Bittercup.  Do you want to keep the unexpected value or revert to he expected value?", baseINT, temp2, "Keep", "Revert"
				set baseINT to temp2 - baseINT
				set recalcINT to 2
			endif
			if (recalcINT == 2)
				set temp to getButtonPressed
				if (temp == -1)
					return
				elseif (temp == 0)
					set startINT to startINT + baseINT
					set recalcINT to 1
				else
					set recalcINT to 1
				endif
			endif
		endif
		
		set temp to 0
		set temp2 to 0

		set temp2 to 25 * masteryAlchemy
		set temp2 to temp2 + baseAlchemy
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryEnchant
		set temp2 to temp2 + baseEnchant
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryConjuration
		set temp2 to temp2 + baseConjuration
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryAlteration
		set temp2 to temp2 + baseAlteration
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryDestruction
		set temp2 to temp2 + baseDestruction
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryMysticism
		set temp2 to temp2 + baseMysticism
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryIllusion
		set temp2 to temp2 + baseIllusion
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masterySecurity
		set temp2 to temp2 + baseSecurity
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryMercantile
		set temp2 to temp2 + baseMercantile
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masterySpeechcraft
		set temp2 to temp2 + baseSpeechcraft
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to temp * attributeMult
		set temp to temp2 / 27
		
		set temp2 to getSquareRoot temp
		set temp to temp2 + startINT
		
		if (temp > baseINT)
			MessageBox "Your Intelligence has increased to %G.", temp
		elseif (temp < baseINT)
			MessageBox "Your Intelligence has decayed to %G.", temp
		endif
		
		set baseINT to temp
		player->setIntelligence baseINT
		
		; Calculate the time to decay
		if (decayRate == 1)
			set decayMemory to player->getLevel * player->getLevel
			set decayMemory to (baseINT * baseINT) / decayMemory
			set decayMemory to decayMemory * 336		; 14 days = 336 hours
			set decayMemory to decayMemory + 72
		elseif (decayRate == 2)
			set decayMemory to player->getLevel * player->getLevel
			set decayMemory to (baseINT * baseINT) / decayMemory
			set decayMemory to decayMemory * 168		; 7 days = 168 hours
			set decayMemory to decayMemory + 24
		elseif (decayRate == 3)
			set decayMemory to player->getLevel * player->getLevel
			set decayMemory to (baseINT * baseINT) / decayMemory
			set decayMemory to decayMemory * 72		; 3 days = 72 hours
			set decayMemory to decayMemory + 12
		endif
		
		set recalcLUK to 1
		set recalcINT to 0
	
	elseif (recalcWIL > 0)
		set temp to player->getWillpower
		player->setWillpower 1000
		set temp2 to player->getWillpower - 1000
		set temp2 to temp - temp2
		
		if (baseWIL != temp2)
			if (recalcWIL == 1)
				MessageBox "Natural Character Growth and Decay expected your Willpower to be %g, but instead it was %g.  This could be the result of an error, or perhaps something has modified your base Willpower value, such as the Bittercup.  Do you want to keep the unexpected value or revert to he expected value?", baseWIL, temp2, "Keep", "Revert"
				set baseWIL to temp2 - baseWIL
				set recalcWIL to 2
			endif
			if (recalcWIL == 2)
				set temp to getButtonPressed
				if (temp == -1)
					return
				elseif (temp == 0)
					set startWIL to startWIL + baseWIL
					set recalcWIL to 1
				else
					set recalcWIL to 1
				endif
			endif
		endif
		
		set temp to 0
		set temp2 to 0
		
		set temp2 to 25 * masteryBluntWeapon
		set temp2 to temp2 + baseBluntWeapon
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryAxe
		set temp2 to temp2 + baseAxe
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryMediumArmor
		set temp2 to temp2 + baseMediumArmor
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryAthletics
		set temp2 to temp2 + baseAthletics
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryEnchant
		set temp2 to temp2 + baseEnchant
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryConjuration
		set temp2 to temp2 + baseConjuration
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryAlteration
		set temp2 to temp2 + baseAlteration
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryDestruction
		set temp2 to temp2 + baseDestruction
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryMysticism
		set temp2 to temp2 + baseMysticism
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryRestoration
		set temp2 to temp2 + baseRestoration
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryUnarmored
		set temp2 to temp2 + baseUnarmored
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryMercantile
		set temp2 to temp2 + baseMercantile
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masterySpeechcraft
		set temp2 to temp2 + baseSpeechcraft
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to temp * attributeMult
		set temp to temp2 / 27
		
		set temp2 to getSquareRoot temp
		set temp to temp2 + startWIL
		
		if (temp > baseWIL)
			MessageBox "Your Willpower has increased to %G.", temp
		elseif (temp < baseWIL)
			MessageBox "Your Willpower has decayed to %G.", temp
		endif
		
		set baseWIL to temp
		player->setWillpower baseWIL
		
		set recalcLUK to 1
		set recalcWIL to 0
	
	elseif (recalcAGI > 0)
		set temp to player->getAgility
		player->setAgility 1000
		set temp2 to player->getAgility - 1000
		set temp2 to temp - temp2
		
		if (baseAGI != temp2)
			if (recalcAGI == 1)
				MessageBox "Natural Character Growth and Decay expected your Agility to be %g, but instead it was %g.  This could be the result of an error, or perhaps something has modified your base Agility value, such as the Bittercup.  Do you want to keep the unexpected value or revert to he expected value?", baseAGI, temp2, "Keep", "Revert"
				set baseAGI to temp2 - baseAGI
				set recalcAGI to 2
			endif
			if (recalcAGI == 2)
				set temp to getButtonPressed
				if (temp == -1)
					return
				elseif (temp == 0)
					set startAGI to startAGI + baseAGI
					set recalcAGI to 1
				else
					set recalcAGI to 1
				endif
			endif
		endif
		
		set temp to 0
		set temp2 to 0
		
		set temp2 to 25 * masteryLongBlade
		set temp2 to temp2 + baseLongBlade
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryAxe
		set temp2 to temp2 + baseAxe
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryBlock
		set temp2 to temp2 + baseBlock
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryIllusion
		set temp2 to temp2 + baseIllusion
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryAcrobatics
		set temp2 to temp2 + baseAcrobatics
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masterySecurity
		set temp2 to temp2 + baseSecurity
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masterySneak
		set temp2 to temp2 + baseSneak
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryLightArmor
		set temp2 to temp2 + baseLightArmor
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryMarksman
		set temp2 to temp2 + baseMarksman
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryShortBlade
		set temp2 to temp2 + baseShortBlade
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryHandToHand
		set temp2 to temp2 + baseHandToHand
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to temp * attributeMult
		set temp to temp2 / 27
		
		set temp2 to getSquareRoot temp
		set temp to temp2 + startAGI
		
		if (temp > baseAGI)
			MessageBox "Your Agility has increased to %G.", temp
		elseif (temp < baseAGI)
			MessageBox "Your Agility has decayed to %G.", temp
		endif
		
		set baseAGI to temp
		player->setAgility baseAGI
		
		set recalcLUK to 1
		set recalcAGI to 0
	
	elseif (recalcSPE > 0)
		set temp to player->getSpeed
		player->setSpeed 1000
		set temp2 to player->getSpeed - 1000
		set temp2 to temp - temp2
		
		if (baseSPE != temp2)
			if (recalcSPE == 1)
				MessageBox "Natural Character Growth and Decay expected your Speed to be %g, but instead it was %g.  This could be the result of an error, or perhaps something has modified your base Speed value, such as the Bittercup.  Do you want to keep the unexpected value or revert to he expected value?", baseSPE, temp2, "Keep", "Revert"
				set baseSPE to temp2 - baseSPE
				set recalcSPE to 2
			endif
			if (recalcSPE == 2)
				set temp to getButtonPressed
				if (temp == -1)
					return
				elseif (temp == 0)
					set startSPE to startSPE + baseSPE
					set recalcSPE to 1
				else
					set recalcSPE to 1
				endif
			endif
		endif
		
		set temp to 0
		set temp2 to 0
		
		set temp2 to 25 * masteryLongBlade
		set temp2 to temp2 + baseLongBlade
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryMediumArmor
		set temp2 to temp2 + baseMediumArmor
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryHeavyArmor
		set temp2 to temp2 + baseHeavyArmor
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masterySpear
		set temp2 to temp2 + baseSpear
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryAthletics
		set temp2 to temp2 + baseAthletics
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryAlteration
		set temp2 to temp2 + baseAlteration
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryUnarmored
		set temp2 to temp2 + baseUnarmored
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryAcrobatics
		set temp2 to temp2 + baseAcrobatics
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masterySneak
		set temp2 to temp2 + baseSneak
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryLightArmor
		set temp2 to temp2 + baseLightArmor
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryMarksman
		set temp2 to temp2 + baseMarksman
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryShortBlade
		set temp2 to temp2 + baseShortBlade
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to temp * attributeMult
		set temp to temp2 / 27
		
		set temp2 to getSquareRoot temp
		set temp to temp2 + startSPE
		
		if (temp > baseSPE)
			MessageBox "Your Speed has increased to %G.", temp
		elseif (temp < baseSPE)
			MessageBox "Your Speed has decayed to %G.", temp
		endif
		
		set baseSPE to temp
		player->setSpeed baseSPE
		
		set recalcLUK to 1
		set recalcSPE to 0
	
	elseif (recalcEND > 0)
		set temp to player->getEndurance
		player->setEndurance 1000
		set temp2 to player->getEndurance - 1000
		set temp2 to temp - temp2
		
		if (baseEND != temp2)
			if (recalcEND == 1)
				MessageBox "Natural Character Growth and Decay expected your Endurance to be %g, but instead it was %g.  This could be the result of an error, or perhaps something has modified your base Endurance value, such as the Bittercup.  Do you want to keep the unexpected value or revert to he expected value?", baseEND, temp2, "Keep", "Revert"
				set baseEND to temp2 - baseEND
				set recalcEND to 2
			endif
			if (recalcEND == 2)
				set temp to getButtonPressed
				if (temp == -1)
					return
				elseif (temp == 0)
					set startEND to startEND + baseEND
					set recalcEND to 1
				else
					set recalcEND to 1
				endif
			endif
		endif
		
		set temp to 0
		set temp2 to 0
		
		set temp2 to 25 * masteryBluntWeapon
		set temp2 to temp2 + baseBluntWeapon
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryArmorer
		set temp2 to temp2 + baseArmorer
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryMediumArmor
		set temp2 to temp2 + baseMediumArmor
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryHeavyArmor
		set temp2 to temp2 + baseHeavyArmor
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masterySpear
		set temp2 to temp2 + baseSpear
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryBlock
		set temp2 to temp2 + baseBlock
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masteryAthletics
		set temp2 to temp2 + baseAthletics
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryAlchemy
		set temp2 to temp2 + baseAlchemy
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryRestoration
		set temp2 to temp2 + baseRestoration
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryUnarmored
		set temp2 to temp2 + baseUnarmored
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryLightArmor
		set temp2 to temp2 + baseLightArmor
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryHandToHand
		set temp2 to temp2 + baseHandToHand
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to temp * attributeMult
		set temp to temp2 / 27
		
		set temp2 to getSquareRoot temp
		set temp to temp2 + startEND
		
		if (temp > baseEND)
			MessageBox "Your Endurance has increased to %G.", temp
		elseif (temp < baseEND)
			MessageBox "Your Endurance has decayed to %G.", temp
		endif
		
		set baseEND to temp
		player->setEndurance baseEND
		
		set recalcLUK to 1
		set recalcEND to 0
	
	elseif (recalcPER > 0)
		set temp to player->getPersonality
		player->setPersonality 1000
		set temp2 to player->getPersonality - 1000
		set temp2 to temp - temp2
		
		if (basePER != temp2)
			if (recalcPER == 1)
				MessageBox "Natural Character Growth and Decay expected your Personality to be %g, but instead it was %g.  This could be the result of an error, or perhaps something has modified your base Personality value, such as the Bittercup.  Do you want to keep the unexpected value or revert to he expected value?", basePER, temp2, "Keep", "Revert"
				set basePER to temp2 - basePER
				set recalcPER to 2
			endif
			if (recalcPER == 2)
				set temp to getButtonPressed
				if (temp == -1)
					return
				elseif (temp == 0)
					set startPER to startPER + basePER
					set recalcPER to 1
				else
					set recalcPER to 1
				endif
			endif
		endif
		
		set temp to 0
		set temp2 to 0
		
		set temp2 to 25 * masteryArmorer
		set temp2 to temp2 + baseArmorer
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryAlchemy
		set temp2 to temp2 + baseAlchemy
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryEnchant
		set temp2 to temp2 + baseEnchant
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryConjuration
		set temp2 to temp2 + baseConjuration
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryDestruction
		set temp2 to temp2 + baseDestruction
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryMysticism
		set temp2 to temp2 + baseMysticism
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryRestoration
		set temp2 to temp2 + baseRestoration
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryIllusion
		set temp2 to temp2 + baseIllusion
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masterySecurity
		set temp2 to temp2 + baseSecurity
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masterySneak
		set temp2 to temp2 + baseSneak
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryShortBlade
		set temp2 to temp2 + baseShortBlade
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryMercantile
		set temp2 to temp2 + baseMercantile
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to 25 * masterySpeechcraft
		set temp2 to temp2 + baseSpeechcraft
		set temp2 to temp2 * temp2
		set temp2 to temp2 * 4
		set temp to temp + temp2
		
		set temp2 to temp * attributeMult
		set temp to temp2 / 27
		
		set temp2 to getSquareRoot temp
		set temp to temp2 + startPER
		
		if (temp > basePER)
			MessageBox "Your Personality has increased to %G.", temp
		elseif (temp < basePER)
			MessageBox "Your Personality has decayed to %G.", temp
		endif
		
		set basePER to temp
		player->setPersonality basePER
		
		set recalcLUK to 1
		set recalcPER to 0
	
	elseif (recalcLUK > 0)
		set temp to player->getLuck
		player->setLuck 1000
		set temp2 to player->getLuck - 1000
		set temp2 to temp - temp2
		
		if (baseLUK != temp2)
			if (recalcLUK == 1)
				MessageBox "Natural Character Growth and Decay expected your Luck to be %g, but instead it was %g.  This could be the result of an error, or perhaps something has modified your base Luck value, such as the Bittercup.  Do you want to keep the unexpected value or revert to he expected value?", baseLUK, temp2, "Keep", "Revert"
				set baseLUK to temp2 - baseLUK
				set recalcLUK to 2
			endif
			if (recalcLUK == 2)
				set temp to getButtonPressed
				if (temp == -1)
					return
				elseif (temp == 0)
					set startLUK to startLUK + baseLUK
					set recalcLUK to 1
				else
					set recalcLUK to 1
				endif
			endif
		endif
		
		set temp to 0
		set temp2 to 0
		
		set temp2 to 25 * masteryLongBlade
		set temp2 to temp2 + baseLongBlade
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryBluntWeapon
		set temp2 to temp2 + baseBluntWeapon
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryAxe
		set temp2 to temp2 + baseAxe
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryArmorer
		set temp2 to temp2 + baseArmorer
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryMediumArmor
		set temp2 to temp2 + baseMediumArmor
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryHeavyArmor
		set temp2 to temp2 + baseHeavyArmor
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masterySpear
		set temp2 to temp2 + baseSpear
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryBlock
		set temp2 to temp2 + baseBlock
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryAthletics
		set temp2 to temp2 + baseAthletics
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		
		set temp2 to 25 * masteryAlchemy
		set temp2 to temp2 + baseAlchemy
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryEnchant
		set temp2 to temp2 + baseEnchant
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryConjuration
		set temp2 to temp2 + baseConjuration
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryAlteration
		set temp2 to temp2 + baseAlteration
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryDestruction
		set temp2 to temp2 + baseDestruction
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryMysticism
		set temp2 to temp2 + baseMysticism
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryRestoration
		set temp2 to temp2 + baseRestoration
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryIllusion
		set temp2 to temp2 + baseIllusion
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryUnarmored
		set temp2 to temp2 + baseUnarmored
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		
		set temp2 to 25 * masteryAcrobatics
		set temp2 to temp2 + baseAcrobatics
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masterySecurity
		set temp2 to temp2 + baseSecurity
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masterySneak
		set temp2 to temp2 + baseSneak
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryLightArmor
		set temp2 to temp2 + baseLightArmor
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryMarksman
		set temp2 to temp2 + baseMarksman
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryShortBlade
		set temp2 to temp2 + baseShortBlade
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryHandToHand
		set temp2 to temp2 + baseHandToHand
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masteryMercantile
		set temp2 to temp2 + baseMercantile
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to 25 * masterySpeechcraft
		set temp2 to temp2 + baseSpeechcraft
		set temp2 to temp2 * temp2
		set temp to temp + temp2
		
		set temp2 to temp * 2				; Deviates from Luck derivation to get level
		set temp2 to temp2 / 27
		set temp2 to getSquareRoot temp2
		
		if (temp2 > 25)
			set temp2 to temp2 - 25
			if (temp2 > player->getLevel)
				MessageBox "You have reached Level %G.", temp2
			elseif (temp2 < player->getLevel)
				MessageBox "You have regressed to Level %G.", temp2
			endif
			player->setLevel temp2 			; Level = Luck - 40 (an average character starts with 41 Luck e.g. level 1)
		else
			if (player->getLevel > 1)
				MessageBox "You have regressed to Level 1."
			endif
			player->setLevel 1
		endif	
		
		set temp2 to temp * attributeMult	; Resumes Luck derivation
		set temp to temp2 / 27
		
		set temp2 to getSquareRoot temp
		set temp to temp2 + startLUK
		
		if (temp > baseLUK)
			MessageBox "Your Luck has increased to %G.", temp
		elseif (temp < baseLUK)
			MessageBox "Your Luck has decayed to %G.", temp
		endif
		
		set baseLUK to temp
		player->setLuck baseLUK
		
		; Calculate the time to decay
		if (decayRate == 1)
			set decayMemory to player->getLevel * player->getLevel
			set decayMemory to (baseINT * baseINT) / decayMemory
			set decayMemory to decayMemory * 336		; 14 days = 336 hours
			set decayMemory to decayMemory + 72
		elseif (decayRate == 2)
			set decayMemory to player->getLevel * player->getLevel
			set decayMemory to (baseINT * baseINT) / decayMemory
			set decayMemory to decayMemory * 168		; 7 days = 168 hours
			set decayMemory to decayMemory + 24
		elseif (decayRate == 3)
			set decayMemory to player->getLevel * player->getLevel
			set decayMemory to (baseINT * baseINT) / decayMemory
			set decayMemory to decayMemory * 72		; 3 days = 72 hours
			set decayMemory to decayMemory + 12
		endif
		
		set recalcLUK to 0
	
		; Check for skill decay
	elseif (decayRate > 0)
		; Get how much time has passed in hours since last time
		set timePassed to GameHour
		while (oldDay < DaysPassed)
			set timePassed to timePassed + 24
			set oldDay to oldDay + 1
		endwhile
		set timePassed to timePassed - oldHour
		set oldHour to GameHour
		
		; Add time passed to decay
		set decayBlock to decayBlock + timePassed
		set decayArmorer to decayArmorer + timePassed
		set decayMediumArmor to decayMediumArmor + timePassed
		set decayHeavyArmor to decayHeavyArmor + timePassed
		set decayBluntWeapon to decayBluntWeapon + timePassed
		set decayLongBlade to decayLongBlade + timePassed
		set decayAxe to decayAxe + timePassed
		set decaySpear to decaySpear + timePassed
		set decayAthletics to decayAthletics + timePassed
		
		set decayEnchant to decayEnchant + timePassed
		set decayDestruction to decayDestruction + timePassed
		set decayAlteration to decayAlteration + timePassed
		set decayIllusion to decayIllusion + timePassed
		set decayConjuration to decayConjuration + timePassed
		set decayMysticism to decayMysticism + timePassed
		set decayRestoration to decayRestoration + timePassed
		set decayAlchemy to decayAlchemy + timePassed
		set decayUnarmored to decayUnarmored + timePassed
		
		set decaySecurity to decaySecurity + timePassed
		set decaySneak to decaySneak + timePassed
		set decayAcrobatics to decayAcrobatics + timePassed
		set decayLightArmor to decayLightArmor + timePassed
		set decayShortBlade to decayShortBlade + timePassed
		set decayMarksman to decayMarksman + timePassed
		set decayMercantile to decayMercantile + timePassed
		set decaySpeechcraft to decaySpeechcraft + timePassed
		set decayHandToHand to decayHandToHand + timePassed
		
		; Check to see if enough decay has accumulated
		if (decayBlock > decayMemory)
			set decayBlock to 0
			
			set skillBlock to player->getBlock
			player->setBlock 1000
			set temp2 to player->getBlock - 1000
			set skillBlock to skillBlock - temp2
			player->setBlock skillBlock
			set temp to 25 * masteryBlock
			set skillBlock to skillBlock + temp
			set temp to maxBlock / 2
			
			if (skillBlock > temp)
				if (skillBlock > 15)
					set skillBlock to skillBlock - 1
					player->modBlock -1
					MessageBox "Your Block skill has decayed to %G.", skillBlock
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillBlock to 0	; Force recheck
				endif
			endif
		elseif (decayArmorer > decayMemory)
			set decayArmorer to 0
			
			set skillArmorer to player->getArmorer
			player->setArmorer 1000
			set temp2 to player->getArmorer - 1000
			set skillArmorer to skillArmorer - temp2
			player->setArmorer skillArmorer
			set temp to 25 * masteryArmorer
			set skillArmorer to skillArmorer + temp
			set temp to maxArmorer / 2
			
			if (skillArmorer > temp)
				if (skillArmorer > 15)
					set skillArmorer to skillArmorer - 1
					player->modArmorer -1
					MessageBox "Your Armorer skill has decayed to %G.", skillArmorer
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillArmorer to 0	; Force recheck
				endif
			endif
		elseif (decayMediumArmor > decayMemory)
			set decayMediumArmor to 0
			
			set skillMediumArmor to player->getMediumArmor
			player->setMediumArmor 1000
			set temp2 to player->getMediumArmor - 1000
			set skillMediumArmor to skillMediumArmor - temp2
			player->setMediumArmor skillMediumArmor
			set temp to 25 * masteryMediumArmor
			set skillMediumArmor to skillMediumArmor + temp
			set temp to maxMediumArmor / 2
			
			if (skillMediumArmor > temp)
				if (skillMediumArmor > 15)
					set skillMediumArmor to skillMediumArmor - 1
					player->modMediumArmor -1
					MessageBox "Your Medium Armor skill has decayed to %G.", skillMediumArmor
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillMediumArmor to 0	; Force recheck
				endif
			endif
		elseif (decayHeavyArmor > decayMemory)
			set decayHeavyArmor to 0
			
			set skillHeavyArmor to player->getHeavyArmor
			player->setHeavyArmor 1000
			set temp2 to player->getHeavyArmor - 1000
			set skillHeavyArmor to skillHeavyArmor - temp2
			player->setHeavyArmor skillHeavyArmor
			set temp to 25 * masteryHeavyArmor
			set skillHeavyArmor to skillHeavyArmor + temp
			set temp to maxHeavyArmor / 2
			
			if (skillHeavyArmor > temp)
				if (skillHeavyArmor > 15)
					set skillHeavyArmor to skillHeavyArmor - 1
					player->modHeavyArmor -1
					MessageBox "Your Heavy Armor skill has decayed to %G.", skillHeavyArmor
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillHeavyArmor to 0	; Force recheck
				endif
			endif
		elseif (decayBluntWeapon > decayMemory)
			set decayBluntWeapon to 0
			
			set skillBluntWeapon to player->getBluntWeapon
			player->setBluntWeapon 1000
			set temp2 to player->getBluntWeapon - 1000
			set skillBluntWeapon to skillBluntWeapon - temp2
			player->setBluntWeapon skillBluntWeapon
			set temp to 25 * masteryBluntWeapon
			set skillBluntWeapon to skillBluntWeapon + temp
			set temp to maxBluntWeapon / 2
			
			if (skillBluntWeapon > temp)
				if (skillBluntWeapon > 15)
					set skillBluntWeapon to skillBluntWeapon - 1
					player->modBluntWeapon -1
					MessageBox "Your Blunt Weapon skill has decayed to %G.", skillBluntWeapon
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillBluntWeapon to 0	; Force recheck
				endif
			endif
		elseif (decayLongBlade > decayMemory)
			set decayLongBlade to 0
			
			set skillLongBlade to player->getLongBlade
			player->setLongBlade 1000
			set temp2 to player->getLongBlade - 1000
			set skillLongBlade to skillLongBlade - temp2
			player->setLongBlade skillLongBlade
			set temp to 25 * masteryLongBlade
			set skillLongBlade to skillLongBlade + temp
			set temp to maxLongBlade / 2
			
			if (skillLongBlade > temp)
				if (skillLongBlade > 15)
					set skillLongBlade to skillLongBlade - 1
					player->modLongBlade -1
					MessageBox "Your Long Blade skill has decayed to %G.", skillLongBlade
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillLongBlade to 0	; Force recheck
				endif
			endif
		elseif (decayAxe > decayMemory)
			set decayAxe to 0
			
			set skillAxe to player->getAxe
			player->setAxe 1000
			set temp2 to player->getAxe - 1000
			set skillAxe to skillAxe - temp2
			player->setAxe skillAxe
			set temp to 25 * masteryAxe
			set skillAxe to skillAxe + temp
			set temp to maxAxe / 2
			
			if (skillAxe > temp)
				if (skillAxe > 15)
					set skillAxe to skillAxe - 1
					player->modAxe -1
					MessageBox "Your Axe skill has decayed to %G.", skillAxe
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillAxe to 0	; Force recheck
				endif
			endif
		elseif (decaySpear > decayMemory)
			set decaySpear to 0
			
			set skillSpear to player->getSpear
			player->setSpear 1000
			set temp2 to player->getSpear - 1000
			set skillSpear to skillSpear - temp2
			player->setSpear skillSpear
			set temp to 25 * masterySpear
			set skillSpear to skillSpear + temp
			set temp to maxSpear / 2
			
			if (skillSpear > temp)
				if (skillSpear > 15)
					set skillSpear to skillSpear - 1
					player->modSpear -1
					MessageBox "Your Spear skill has decayed to %G.", skillSpear
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillSpear to 0	; Force recheck
				endif
			endif
		elseif (decayAthletics > decayMemory)
			set decayAthletics to 0
			
			set skillAthletics to player->getAthletics
			player->setAthletics 1000
			set temp2 to player->getAthletics - 1000
			set skillAthletics to skillAthletics - temp2
			player->setAthletics skillAthletics
			set temp to 25 * masteryAthletics
			set skillAthletics to skillAthletics + temp
			set temp to maxAthletics / 2
			
			if (skillAthletics > temp)
				if (skillAthletics > 15)
					set skillAthletics to skillAthletics - 1
					player->modAthletics -1
					MessageBox "Your Athletics skill has decayed to %G.", skillAthletics
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillAthletics to 0	; Force recheck
				endif
			endif
		
		elseif (decayEnchant > decayMemory)
			set decayEnchant to 0
			
			set skillEnchant to player->getEnchant
			player->setEnchant 1000
			set temp2 to player->getEnchant - 1000
			set skillEnchant to skillEnchant - temp2
			player->setEnchant skillEnchant
			set temp to 25 * masteryEnchant
			set skillEnchant to skillEnchant + temp
			set temp to maxEnchant / 2
			
			if (skillEnchant > temp)
				if (skillEnchant > 15)
					set skillEnchant to skillEnchant - 1
					player->modEnchant -1
					MessageBox "Your Enchant skill has decayed to %G.", skillEnchant
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillEnchant to 0	; Force recheck
				endif
			endif
		elseif (decayDestruction > decayMemory)
			set decayDestruction to 0
			
			set skillDestruction to player->getDestruction
			player->setDestruction 1000
			set temp2 to player->getDestruction - 1000
			set skillDestruction to skillDestruction - temp2
			player->setDestruction skillDestruction
			set temp to 25 * masteryDestruction
			set skillDestruction to skillDestruction + temp
			set temp to maxDestruction / 2
			
			if (skillDestruction > temp)
				if (skillDestruction > 15)
					set skillDestruction to skillDestruction - 1
					player->modDestruction -1
					MessageBox "Your Destruction skill has decayed to %G.", skillDestruction
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillDestruction to 0	; Force recheck
				endif
			endif
		elseif (decayAlteration > decayMemory)
			set decayAlteration to 0
			
			set skillAlteration to player->getAlteration
			player->setAlteration 1000
			set temp2 to player->getAlteration - 1000
			set skillAlteration to skillAlteration - temp2
			player->setAlteration skillAlteration
			set temp to 25 * masteryAlteration
			set skillAlteration to skillAlteration + temp
			set temp to maxAlteration / 2
			
			if (skillAlteration > temp)
				if (skillAlteration > 15)
					set skillAlteration to skillAlteration - 1
					player->modAlteration -1
					MessageBox "Your Alteration skill has decayed to %G.", skillAlteration
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillAlteration to 0	; Force recheck
				endif
			endif
		elseif (decayIllusion > decayMemory)
			set decayIllusion to 0
			
			set skillIllusion to player->getIllusion
			player->setIllusion 1000
			set temp2 to player->getIllusion - 1000
			set skillIllusion to skillIllusion - temp2
			player->setIllusion skillIllusion
			set temp to 25 * masteryIllusion
			set skillIllusion to skillIllusion + temp
			set temp to maxIllusion / 2
			
			if (skillIllusion > temp)
				if (skillIllusion > 15)
					set skillIllusion to skillIllusion - 1
					player->modIllusion -1
					MessageBox "Your Illusion skill has decayed to %G.", skillIllusion
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillIllusion to 0	; Force recheck
				endif
			endif
		elseif (decayConjuration > decayMemory)
			set decayConjuration to 0
			
			set skillConjuration to player->getConjuration
			player->setConjuration 1000
			set temp2 to player->getConjuration - 1000
			set skillConjuration to skillConjuration - temp2
			player->setConjuration skillConjuration
			set temp to 25 * masteryConjuration
			set skillConjuration to skillConjuration + temp
			set temp to maxConjuration / 2
			
			if (skillConjuration > temp)
				if (skillConjuration > 15)
					set skillConjuration to skillConjuration - 1
					player->modConjuration -1
					MessageBox "Your Conjuration skill has decayed to %G.", skillConjuration
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillConjuration to 0	; Force recheck
				endif
			endif
		elseif (decayMysticism > decayMemory)
			set decayMysticism to 0
			
			set skillMysticism to player->getMysticism
			player->setMysticism 1000
			set temp2 to player->getMysticism - 1000
			set skillMysticism to skillMysticism - temp2
			player->setMysticism skillMysticism
			set temp to 25 * masteryMysticism
			set skillMysticism to skillMysticism + temp
			set temp to maxMysticism / 2
			
			if (skillMysticism > temp)
				if (skillMysticism > 15)
					set skillMysticism to skillMysticism - 1
					player->modMysticism -1
					MessageBox "Your Mysticism skill has decayed to %G.", skillMysticism
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillMysticism to 0	; Force recheck
				endif
			endif
		elseif (decayRestoration > decayMemory)
			set decayRestoration to 0
			
			set skillRestoration to player->getRestoration
			player->setRestoration 1000
			set temp2 to player->getRestoration - 1000
			set skillRestoration to skillRestoration - temp2
			player->setRestoration skillRestoration
			set temp to 25 * masteryRestoration
			set skillRestoration to skillRestoration + temp
			set temp to maxRestoration / 2
			
			if (skillRestoration > temp)
				if (skillRestoration > 15)
					set skillRestoration to skillRestoration - 1
					player->modRestoration -1
					MessageBox "Your Restoration skill has decayed to %G.", skillRestoration
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillRestoration to 0	; Force recheck
				endif
			endif
		elseif (decayAlchemy > decayMemory)
			set decayAlchemy to 0
			
			set skillAlchemy to player->getAlchemy
			player->setAlchemy 1000
			set temp2 to player->getAlchemy - 1000
			set skillAlchemy to skillAlchemy - temp2
			player->setAlchemy skillAlchemy
			set temp to 25 * masteryAlchemy
			set skillAlchemy to skillAlchemy + temp
			set temp to maxAlchemy / 2
			
			if (skillAlchemy > temp)
				if (skillAlchemy > 15)
					set skillAlchemy to skillAlchemy - 1
					player->modAlchemy -1
					MessageBox "Your Alchemy skill has decayed to %G.", skillAlchemy
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillAlchemy to 0	; Force recheck
				endif
			endif
		elseif (decayUnarmored > decayMemory)
			set decayUnarmored to 0
			
			set skillUnarmored to player->getUnarmored
			player->setUnarmored 1000
			set temp2 to player->getUnarmored - 1000
			set skillUnarmored to skillUnarmored - temp2
			player->setUnarmored skillUnarmored
			set temp to 25 * masteryUnarmored
			set skillUnarmored to skillUnarmored + temp
			set temp to maxUnarmored / 2
			
			if (skillUnarmored > temp)
				if (skillUnarmored > 15)
					set skillUnarmored to skillUnarmored - 1
					player->modUnarmored -1
					MessageBox "Your Unarmored skill has decayed to %G.", skillUnarmored
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillUnarmored to 0	; Force recheck
				endif
			endif
		
		elseif (decaySecurity > decayMemory)
			set decaySecurity to 0
			
			set skillSecurity to player->getSecurity
			player->setSecurity 1000
			set temp2 to player->getSecurity - 1000
			set skillSecurity to skillSecurity - temp2
			player->setSecurity skillSecurity
			set temp to 25 * masterySecurity
			set skillSecurity to skillSecurity + temp
			set temp to maxSecurity / 2
			
			if (skillSecurity > temp)
				if (skillSecurity > 15)
					set skillSecurity to skillSecurity - 1
					player->modSecurity -1
					MessageBox "Your Security skill has decayed to %G.", skillSecurity
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillSecurity to 0	; Force recheck
				endif
			endif
		elseif (decaySneak > decayMemory)
			set decaySneak to 0
			
			set skillSneak to player->getSneak
			player->setSneak 1000
			set temp2 to player->getSneak - 1000
			set skillSneak to skillSneak - temp2
			player->setSneak skillSneak
			set temp to 25 * masterySneak
			set skillSneak to skillSneak + temp
			set temp to maxSneak / 2
			
			if (skillSneak > temp)
				if (skillSneak > 15)
					set skillSneak to skillSneak - 1
					player->modSneak -1
					MessageBox "Your Sneak skill has decayed to %G.", skillSneak
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillSneak to 0	; Force recheck
				endif
			endif
		elseif (decayAcrobatics > decayMemory)
			set decayAcrobatics to 0
			
			set skillAcrobatics to player->getAcrobatics
			player->setAcrobatics 1000
			set temp2 to player->getAcrobatics - 1000
			set skillAcrobatics to skillAcrobatics - temp2
			player->setAcrobatics skillAcrobatics
			set temp to 25 * masteryAcrobatics
			set skillAcrobatics to skillAcrobatics + temp
			set temp to maxAcrobatics / 2
			
			if (skillAcrobatics > temp)
				if (skillAcrobatics > 15)
					set skillAcrobatics to skillAcrobatics - 1
					player->modAcrobatics -1
					MessageBox "Your Acrobatics skill has decayed to %G.", skillAcrobatics
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillAcrobatics to 0	; Force recheck
				endif
			endif
		elseif (decayLightArmor > decayMemory)
			set decayLightArmor to 0
			
			set skillLightArmor to player->getLightArmor
			player->setLightArmor 1000
			set temp2 to player->getLightArmor - 1000
			set skillLightArmor to skillLightArmor - temp2
			player->setLightArmor skillLightArmor
			set temp to 25 * masteryLightArmor
			set skillLightArmor to skillLightArmor + temp
			set temp to maxLightArmor / 2
			
			if (skillLightArmor > temp)
				if (skillLightArmor > 15)
					set skillLightArmor to skillLightArmor - 1
					player->modLightArmor -1
					MessageBox "Your Light Armor skill has decayed to %G.", skillLightArmor
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillLightArmor to 0	; Force recheck
				endif
			endif
		elseif (decayShortBlade > decayMemory)
			set decayShortBlade to 0
			
			set skillShortBlade to player->getShortBlade
			player->setShortBlade 1000
			set temp2 to player->getShortBlade - 1000
			set skillShortBlade to skillShortBlade - temp2
			player->setShortBlade skillShortBlade
			set temp to 25 * masteryShortBlade
			set skillShortBlade to skillShortBlade + temp
			set temp to maxShortBlade / 2
			
			if (skillShortBlade > temp)
				if (skillShortBlade > 15)
					set skillShortBlade to skillShortBlade - 1
					player->modShortBlade -1
					MessageBox "Your Short Blade skill has decayed to %G.", skillShortBlade
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillShortBlade to 0	; Force recheck
				endif
			endif
		elseif (decayMarksman > decayMemory)
			set decayMarksman to 0
			
			set skillMarksman to player->getMarksman
			player->setMarksman 1000
			set temp2 to player->getMarksman - 1000
			set skillMarksman to skillMarksman - temp2
			player->setMarksman skillMarksman
			set temp to 25 * masteryMarksman
			set skillMarksman to skillMarksman + temp
			set temp to maxMarksman / 2
			
			if (skillMarksman > temp)
				if (skillMarksman > 15)
					set skillMarksman to skillMarksman - 1
					player->modMarksman -1
					MessageBox "Your Marksman skill has decayed to %G.", skillMarksman
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillMarksman to 0	; Force recheck
				endif
			endif
		elseif (decayMercantile > decayMemory)
			set decayMercantile to 0
			
			set skillMercantile to player->getMercantile
			player->setMercantile 1000
			set temp2 to player->getMercantile - 1000
			set skillMercantile to skillMercantile - temp2
			player->setMercantile skillMercantile
			set temp to 25 * masteryMercantile
			set skillMercantile to skillMercantile + temp
			set temp to maxMercantile / 2
			
			if (skillMercantile > temp)
				if (skillMercantile > 15)
					set skillMercantile to skillMercantile - 1
					player->modMercantile -1
					MessageBox "Your Mercantile skill has decayed to %G.", skillMercantile
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillMercantile to 0	; Force recheck
				endif
			endif
		elseif (decaySpeechcraft > decayMemory)
			set decaySpeechcraft to 0
			
			set skillSpeechcraft to player->getSpeechcraft
			player->setSpeechcraft 1000
			set temp2 to player->getSpeechcraft - 1000
			set skillSpeechcraft to skillSpeechcraft - temp2
			player->setSpeechcraft skillSpeechcraft
			set temp to 25 * masterySpeechcraft
			set skillSpeechcraft to skillSpeechcraft + temp
			set temp to maxSpeechcraft / 2
			
			if (skillSpeechcraft > temp)
				if (skillSpeechcraft > 15)
					set skillSpeechcraft to skillSpeechcraft - 1
					player->modSpeechcraft -1
					MessageBox "Your Speechcraft skill has decayed to %G.", skillSpeechcraft
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillSpeechcraft to 0	; Force recheck
				endif
			endif
		elseif (decayHandToHand > decayMemory)
			set decayHandToHand to 0
			
			set skillHandToHand to player->getHandToHand
			player->setHandToHand 1000
			set temp2 to player->getHandToHand - 1000
			set skillHandToHand to skillHandToHand - temp2
			player->setHandToHand skillHandToHand
			set temp to 25 * masteryHandToHand
			set skillHandToHand to skillHandToHand + temp
			set temp to maxHandToHand / 2
			
			if (skillHandToHand > temp)
				if (skillHandToHand > 15)
					set skillHandToHand to skillHandToHand - 1
					player->modHandToHand -1
					MessageBox "Your Hand To Hand skill has decayed to %G.", skillHandToHand
					PlaySoundVP "skillraise", 1.0, 0.79
					PlaySoundVP "skillraise", 1.0, 0.76
					set skillHandToHand to 0	; Force recheck
				endif
			endif
		endif
	endif
else
	set counter to counter + 1
endif

End NCGD_Main