~hristoast/ncgdMW

fed6e07d658d99d68906980fb5a1d176ef8cfae1 — Hristos N. Triantafillou 3 years ago d610283 3.3
Fix for attributes as floats
2 files changed, 140 insertions(+), 26 deletions(-)

M docs/ncgdMW Readme.txt
M scripts/NCGD_Main.mwscript
M docs/ncgdMW Readme.txt => docs/ncgdMW Readme.txt +11 -0
@@ 20,6 20,17 @@ Magicka Based Skill Progression - ncgdMW Compatibility Version
          Original by HotFusion4, edited by me to work with ncgdMW.
http://www.nexusmods.com/morrowind/mods/44973/?

* New in Version 3.3 *
======================

Attribute calculations have been changed in order to account for OpenMW storing
attributes and skills as floats instead of ints.

This would previously cause the "unexpected value" dialogue to display when it
shouldn't have.

Many thanks to Atahualpa for implementing the fix for this!

* New in Version 3.2 *
======================


M scripts/NCGD_Main.mwscript => scripts/NCGD_Main.mwscript +129 -26
@@ 4,6 4,8 @@ short doOnce
short counter
long temp
long temp2
float floatTemp
float floatTemp2

short attributeMult
short decayRate


@@ 3850,11 3852,28 @@ if (counter >= 3)
	
	; Recalculate attributes, as needed
	elseif (recalcSTR > 0)	; Checks if Strength needs to be recalculated
		; Find base Strength
		set temp to player->getStrength
		; Find base Strength (floating-point value!)
		set floatTemp to player->getStrength
		player->setStrength 1000
		set temp2 to player->getStrength - 1000
		set temp2 to temp - temp2
		set floatTemp2 to player->getStrength - 1000
		set floatTemp2 to floatTemp - floatTemp2

        ; Get the first decimal of the floating-point result
        ; by multiplying the value by 10, converting it to an integer,
        ; and using the (integer) formula: lastDigitOfN = N - N/10 * 10
        set temp to floatTemp2 * 10
        set temp2 to temp / 10
        set temp to temp2 * 10
        set temp2 to floatTemp2 * 10
        set temp2 to temp2 - temp

        ; Round the result depending on the first decimal
        ; to get the actual base Strength
        if (temp2 > 4)
            set temp2 to floatTemp2 + 1
        else
            set temp2 to floatTemp2
        endif
		
		; Shows error message if base Strength is different from expected, but keeps running regardless
		if (baseSTR != temp2)


@@ 3959,10 3978,22 @@ if (counter >= 3)
		set recalcSTR to 0	; Done checking Strength
	
	elseif (recalcINT > 0)
		set temp to player->getIntelligence
		set floatTemp to player->getIntelligence
		player->setIntelligence 1000
		set temp2 to player->getIntelligence - 1000
		set temp2 to temp - temp2
		set floatTemp2 to player->getIntelligence - 1000
		set floatTemp2 to floatTemp - floatTemp2

        set temp to floatTemp2 * 10
        set temp2 to temp / 10
        set temp to temp2 * 10
        set temp2 to floatTemp2 * 10
        set temp2 to temp2 - temp

        if (temp2 > 4)
            set temp2 to floatTemp2 + 1
        else
            set temp2 to floatTemp2
        endif
		
		if (baseINT != temp2)
			if (recalcINT == 1)


@@ 4082,10 4113,22 @@ if (counter >= 3)
		set recalcINT to 0
	
	elseif (recalcWIL > 0)
		set temp to player->getWillpower
		set floatTemp to player->getWillpower
		player->setWillpower 1000
		set temp2 to player->getWillpower - 1000
		set temp2 to temp - temp2
		set floatTemp2 to player->getWillpower - 1000
		set floatTemp2 to floatTemp - floatTemp2

        set temp to floatTemp2 * 10
        set temp2 to temp / 10
        set temp to temp2 * 10
        set temp2 to floatTemp2 * 10
        set temp2 to temp2 - temp

        if (temp2 > 4)
            set temp2 to floatTemp2 + 1
        else
            set temp2 to floatTemp2
        endif
		
		if (baseWIL != temp2)
			if (recalcWIL == 1)


@@ 4201,10 4244,22 @@ if (counter >= 3)
		set recalcWIL to 0
	
	elseif (recalcAGI > 0)
		set temp to player->getAgility
		set floatTemp to player->getAgility
		player->setAgility 1000
		set temp2 to player->getAgility - 1000
		set temp2 to temp - temp2
		set floatTemp2 to player->getAgility - 1000
		set floatTemp2 to floatTemp - floatTemp2

        set temp to floatTemp2 * 10
        set temp2 to temp / 10
        set temp to temp2 * 10
        set temp2 to floatTemp2 * 10
        set temp2 to temp2 - temp

        if (temp2 > 4)
            set temp2 to floatTemp2 + 1
        else
            set temp2 to floatTemp2
        endif
		
		if (baseAGI != temp2)
			if (recalcAGI == 1)


@@ 4310,10 4365,22 @@ if (counter >= 3)
		set recalcAGI to 0
	
	elseif (recalcSPE > 0)
		set temp to player->getSpeed
		set floatTemp to player->getSpeed
		player->setSpeed 1000
		set temp2 to player->getSpeed - 1000
		set temp2 to temp - temp2
		set floatTemp2 to player->getSpeed - 1000
		set floatTemp2 to floatTemp - floatTemp2

        set temp to floatTemp2 * 10
        set temp2 to temp / 10
        set temp to temp2 * 10
        set temp2 to floatTemp2 * 10
        set temp2 to temp2 - temp

        if (temp2 > 4)
            set temp2 to floatTemp2 + 1
        else
            set temp2 to floatTemp2
        endif
		
		if (baseSPE != temp2)
			if (recalcSPE == 1)


@@ 4423,10 4490,22 @@ if (counter >= 3)
		set recalcSPE to 0
	
	elseif (recalcEND > 0)
		set temp to player->getEndurance
		set floatTemp to player->getEndurance
		player->setEndurance 1000
		set temp2 to player->getEndurance - 1000
		set temp2 to temp - temp2
		set floatTemp2 to player->getEndurance - 1000
		set floatTemp2 to floatTemp - floatTemp2

        set temp to floatTemp2 * 10
        set temp2 to temp / 10
        set temp to temp2 * 10
        set temp2 to floatTemp2 * 10
        set temp2 to temp2 - temp

        if (temp2 > 4)
            set temp2 to floatTemp2 + 1
        else
            set temp2 to floatTemp2
        endif
		
		if (baseEND != temp2)
			if (recalcEND == 1)


@@ 4536,10 4615,22 @@ if (counter >= 3)
		set recalcEND to 0
	
	elseif (recalcPER > 0)
		set temp to player->getPersonality
		set floatTemp to player->getPersonality
		player->setPersonality 1000
		set temp2 to player->getPersonality - 1000
		set temp2 to temp - temp2
		set floatTemp2 to player->getPersonality - 1000
		set floatTemp2 to floatTemp - floatTemp2

        set temp to floatTemp2 * 10
        set temp2 to temp / 10
        set temp to temp2 * 10
        set temp2 to floatTemp2 * 10
        set temp2 to temp2 - temp

        if (temp2 > 4)
            set temp2 to floatTemp2 + 1
        else
            set temp2 to floatTemp2
        endif
		
		if (basePER != temp2)
			if (recalcPER == 1)


@@ 4655,10 4746,22 @@ if (counter >= 3)
		set recalcPER to 0
	
	elseif (recalcLUK > 0)
		set temp to player->getLuck
		set floatTemp to player->getLuck
		player->setLuck 1000
		set temp2 to player->getLuck - 1000
		set temp2 to temp - temp2
		set floatTemp2 to player->getLuck - 1000
		set floatTemp2 to floatTemp - floatTemp2

        set temp to floatTemp2 * 10
        set temp2 to temp / 10
        set temp to temp2 * 10
        set temp2 to floatTemp2 * 10
        set temp2 to temp2 - temp

        if (temp2 > 4)
            set temp2 to floatTemp2 + 1
        else
            set temp2 to floatTemp2
        endif
		
		if (baseLUK != temp2)
			if (recalcLUK == 1)


@@ 5518,4 5621,4 @@ else
	set counter to counter + 1
endif

End NCGD_Main
End NCGD_Main
\ No newline at end of file