~hristoast/ncgdMW

a30d46adfafb62ac751411d58fa44a7153afc867 — Hristos N. Triantafillou 2 months ago 90b8d6d omwscript 3.4
Fix problems with being a Werewolf

https://git.modding-openmw.com/Modding-OpenMW.com/momw/issues/726
https://forums.nexusmods.com/index.php?showtopic=5660147%2F#entry79474898
3 files changed, 10 insertions(+), 5 deletions(-)

M docs/ncgdMW Readme.txt
M ncgdMW.yaml
M scripts/NCGD_Main.mwscript
M docs/ncgdMW Readme.txt => docs/ncgdMW Readme.txt +5 -0
@@ 20,6 20,11 @@ Magicka Based Skill Progression - ncgdMW Compatibility Version
          Original by HotFusion4, edited by me to work with ncgdMW.
http://www.nexusmods.com/morrowind/mods/44973/?

* New in Version 3.4 *
======================

Applied torgue's fix for werewolves (seen here: https://forums.nexusmods.com/index.php?showtopic=5660147%2F#entry79474898).

* New in Version 3.3 *
======================


M ncgdMW.yaml => ncgdMW.yaml +1 -5
@@ 1,20 1,16 @@
---
__esp_version__: 1.3
__plugin_type__: 0
transpiler_version: 0.11.1
version: 0.0.0
transpiler_version: 0.12.1
author: ""
desc: ""
masters:
  - name: Morrowind.esm
    size: 79837557
    version: 0.0.0
  - name: Tribunal.esm
    size: 4565686
    version: 0.0.0
  - name: Bloodmoon.esm
    size: 9631798
    version: 0.0.0
records:
  sStrDesc:
    type: GameSetting

M scripts/NCGD_Main.mwscript => scripts/NCGD_Main.mwscript +4 -0
@@ 221,6 221,10 @@ float decayMercantile
float decaySpeechcraft
float decayHandToHand

if (player->isWerewolf)
	return
endif

if (doOnce == 0)
	if (CharGenState == -1)
		set counter to counter + 1