~hristoast/modding-openmw.com

8496685174d2bcb5cdfc07db6cfb1fc2feb4b5a8 — Hristos N. Triantafillou 12 days ago 5deb465
Better text for the CFG generator
M momw/momw/data_seeds/by_category/gameplay.py => momw/momw/data_seeds/by_category/gameplay.py +4 -2
@@ 595,7 595,8 @@ fallback=LightAttenuation_QuadraticValue,2.619
fallback=LightAttenuation_QuadraticRadiusMult,1.0
fallback=LightAttenuation_OutQuadInLin,0</code></pre>""",
            "extra_cfg_raw": """#
# True Lights and Darkness (openmw.cfg)
# True Lights and Darkness
# (This goes into openmw.cfg)
#
fallback=LightAttenuation_UseConstant,1
fallback=LightAttenuation_ConstantValue,0.382


@@ 609,7 610,8 @@ fallback=LightAttenuation_QuadraticValue,2.619
fallback=LightAttenuation_QuadraticRadiusMult,1.0
fallback=LightAttenuation_OutQuadInLin,0
#
# True Lights and Darkness (settings.cfg, under [Shaders])
# True Lights and Darkness
# (This goes into settings.cfg, under [Shaders])
#
clamp lighting = false""",
            "needs_cleaning": True,

M momw/momw/data_seeds/by_category/patches.py => momw/momw/data_seeds/by_category/patches.py +1 -1
@@ 127,7 127,7 @@ def init():
<pre><code>buffer cache max = 64</code></pre>""",
            "extra_cfg_raw": """#
# Better Sounds Patch:
# This goes into settings.cfg under [Sound]!
# (This goes into settings.cfg under [Sound])
#
buffer cache max = 64""",
            "name": "Better Sounds 1.1 Patch 2",

M momw/momw/data_seeds/by_category/replacers.py => momw/momw/data_seeds/by_category/replacers.py +1 -1
@@ 54,7 54,7 @@ def init():
<pre><code>use additional anim sources = true</code></pre>""",
            "extra_cfg_raw": """#
# Almalexia's Cast for Beasts (OpenMW Exclusive):
# This goes into settings.cfg under [Game]!
# (This goes into settings.cfg under [Game])
#
use additional anim sources = true""",
            "status": "live",

M momw/momw/data_seeds/by_category/skies.py => momw/momw/data_seeds/by_category/skies.py +1 -0
@@ 56,6 56,7 @@ fallback=Weather_Blizzard_Cloud_Speed,1.5</pre></code>
<p>You can paste these just after the last <code>fallback=</code> line in your <code>openmw.cfg</code> file.</p>""",
            "extra_cfg_raw": """#
# Skies .IV
# (This goes into openmw.cfg)
#
fallback=Weather_Clear_Cloud_Speed,0.25
fallback=Weather_Cloudy_Cloud_Speed,0.4

M momw/momw/data_seeds/by_category/ui.py => momw/momw/data_seeds/by_category/ui.py +2 -0
@@ 121,6 121,7 @@ fallback=FontColor_color_negative,198,65,57
fallback=FontColor_color_count,255,255,255</code></pre></p>""",
            "extra_cfg_raw": """#
# Monochrome UI, choose these or the values for "Less Monochrome" but not both.
# (This goes into openmw.cfg)
#
fallback=FontColor_color_normal,255,255,255
fallback=FontColor_color_normal_over,192,192,192


@@ 169,6 170,7 @@ fallback=FontColor_color_negative,198,65,57
fallback=FontColor_color_count,255,255,255
#
# Less Monochrome UI, choose these or the values for "Monochrome" but not both.
# (This goes into openmw.cfg)
#
fallback=FontColor_color_normal,255,255,255
fallback=FontColor_color_normal_over,192,192,192

M momw/momw/data_seeds/by_category/weapons.py => momw/momw/data_seeds/by_category/weapons.py +1 -1
@@ 111,7 111,7 @@ weapon sheathing = true
use additional anim sources = true</code></pre>""",
            "extra_cfg_raw": """#
# Weapon Sheathing:
# This goes into settings.cfg under [Game]!
# (This goes into settings.cfg under [Game])
#
shield sheathing = true
weapon sheathing = true