M code/index.html => code/index.html +49 -35
@@ 34,62 34,76 @@
<ul>
<li>
- <p><a href="https://github.com/GrooveStomp/chip8-zig">CHIP-8 Emulator (Zig)</a><br/>
- A basic CHIP-8 emulator written from scratch in Zig.<br/>
- This is a complete rewrite of the CHIP-8 emulator below that I wrote in C11,
- benefitting from lessons learned writing a NES emulator in C11.</p>
+ <p><a href="https://git.sr.ht/~groovestomp/gsgb">GameBoy Emulator</a><br/>
+ This is the Nintendo GameBoy emulator I am in the process of writing. C++.
+ </p>
+ </li>
+ <li>
+ <p><a href="https://github.com/GrooveStomp/chip8-zig">CHIP-8 Emulator</a><br/>
+ CHIP-8 emulator written in Zig.
+ </p>
</li>
<li>
<p><a href="https://git.sr.ht/~groovestomp/gsnes">NES Emulator</a><br/>
- NES Emulator written in C11.</p>
+ <a href="https://www.youtube.com/c/javidx9">javidx9</a>'s NES emulator rewritten in C.</p>
</li>
<li>
<p><a href="https://github.com/GrooveStomp/chip8">CHIP-8 Emulator</a><br/>
- A basic CHIP-8 emulator written from scratch with a built in graphical debugger, written in C11.</p>
+ The first emulator I wrote. C.
+ </p>
</li>
<li>
<p><a href="https://github.com/GrooveStomp/3dsw">3D Software Renderer</a><br/>
- This is my latest realtime 3D software renderer, based off of the work done by <a href="https://onelonecoder.com/">OneLoneCoder / javidx9</a>.
- It’s not an exact copy as it’s written in C11 instead of C++11.
- I have written a few software renderers, now:<br/></p>
+ <a href="https://www.youtube.com/c/javidx9">javidx9</a>'s Realtime 3D software renderer rewritten in C.
+ </p>
<ul>
- <li><a href="https://github.com/GrooveStomp/tiny-renderer">Tiny Renderer</a><br/>
- An offline renderer I wrote in Go, partially to learn Go, based off the project of the same name, linked in the repo.</li>
- <li><a href="https://github.com/GrooveStomp/software-renderer">Software Renderer</a></br>
- A “clean room” realtime implementation with only mathematical resources to work from.</li>
- <li><a href="https://github.com/GrooveStomp/raytracer/tree/master/in_one_weekend">Raytracer</a><br/>
- An offline implementation based off of the book mentioned in the repo.</li>
+ <p>
+ I've written a few software renderers; three are linked below, but there have been several
+ more over the years that I've long since lost the source code for.
+ <p>
+ <li><p><a href="https://github.com/GrooveStomp/tiny-renderer">Tiny Renderer</a><br/>
+ Software renderer in Go.</p></li>
+ <li><p><a href="https://github.com/GrooveStomp/software-renderer">Software Renderer</a></br>
+ A “clean room” realtime implementation with only mathematical resources to work from. C.</p></li>
+ <li><p><a href="https://github.com/GrooveStomp/raytracer/tree/master/in_one_weekend">Raytracer</a><br/>
+ Raytracer in C.</p></li>
</ul>
</li>
<li>
- <p><a href="https://git.sr.ht/~groovestomp/gsgb">GameBoy Emulator</a><br/>
- A Nintendo GameBoy emulator I am in the process of writing.<br/>
- Temporarily on hold.<br/>
- Started in C++11, but will be re-written in Zig and/or Odin.</p>
- </li>
- <li>
<p><a href="https://git.sr.ht/~groovestomp/c-parser">C Parser</a><br/>
- HandmadeHero and The Jeff and Casey Show motivated me to start exploring
- making my own language and development tools. This is the first bit of that
- exploration. I decided to start designing a new language based on a
- foundation of C. This is my hand-written recursive-descent parser written in
- C. Currently it only builds a debug parse tree and outputs that in the
- terminal. There is no code generation.</p>
+ Abandoned attempt at writing a C compiler. This is just the C parsing front-end. Output is a debug
+ parse tree.
+ </p>
</li>
<li>
<p><a href="https://github.com/GrooveStomp/gslibc">Personal C Library</a><br/>
- I started doing a lot more hobby programming in C. C has a really weak
- standard library, so you always end up rolling your own. This is intended to
- be along the lines of <a href="https://github.com/gingerBill/gb">gingerBill’s
- libraries</a> or the <a href="https://github.com/nothings/stb">stb
+ Personal standard library. Single header file ala <a href="https://github.com/gingerBill/gb">gingerBill’s
+ libraries</a> and <a href="https://github.com/nothings/stb">stb
libraries</a>.</p>
</li>
<li>
<p><a href="https://github.com/GrooveStomp/gscfg">Config-file Precompiler</a><br/>
- For one project I really wanted to have a yaml-style configuration file but
- not have to do dynamic memory allocations or runtime parsing of the config
- file to use the data. My solution was to build a precompiler which generates
- a .c file for inclusion into your source tree.</p>
+ Convert a yaml-like file into C sourcecode you can embed in your program. By definition, no
+ dynamic memory allocations or runtime parsing of the config file.
+ </p>
+ </li>
+ <li>
+ <p>
+ <a href="https://github.com/GrooveStomp/go-debugger">Go Debugger</a></br>
+ Abandoned attempt at writing a Go debugger. Partial functionality.
+ </p>
+ </li>
+ <li>
+ <p>
+ <a href="https://github.com/GrooveStomp/go-agenda">Go Agenda</a></br>
+ Abandoned standalone org-mode-like program for the CLI.
+ </p>
+ </li>
+ <li>
+ <p>
+ <a href="https://github.com/GrooveStomp/ruby-stack-trace">Ruby Stack Trace</a></br>
+ Abandoned rewrite of <a href="https://jvns.ca/about/">Julia Evan</a>'s Ruby Stack Trace program for debugging a live running ruby process.
+ </p>
</li>
</ul>
M cv/index.html => cv/index.html +11 -3
@@ 19,12 19,17 @@
<h1>Curriculum Vitae</h1>
<p>I'm Aaron Oman, a software craftsman hailing from British Columbia, Canada.</p>
<p>I've been a software professional since 2005, with my roots in game development.</p>
- <p>My interest is in systems programming. I'm interested in using tech stacks involving C, C++, Zig and Go.</p>
+
+ <p>
+ My interest is in systems programming. I'm particularly interested in GC-less environments like C,
+ C++, Zig and Odin. Go is an acceptable compromise for high level programming where performance is not
+ important.
+ </p>
<ul>
<li><a href="https://www.linkedin.com/in/aaronoman">LinkedIn</a></li>
- <li><a href="/cover_letter_2021-10.pdf">Cover Letter</a> (October 2021)</li>
- <li><a href="/resume_2021-10.pdf">Resume</a> (October 2021)</li>
+ <li><a href="/media/cover_letter_2021-10.pdf">Cover Letter</a> (October 2021)</li>
+ <li><a href="/media/resume_2021-10.pdf">Resume</a> (October 2021)</li>
<li><a href="https://git.sr.ht/~groovestomp">SourceHut</a></li>
<li><a href="https://github.com/groovestomp">GitHub</a></li>
</ul>
@@ 141,6 146,9 @@
<h2 id="accomplishments">Accomplishments & Events</h2>
<ul>
+ <li>2021 - Resumption of GameBoy emulator project.</li>
+ <li>2021 - Commitment to C++ for personal projects.</li>
+ <li>2021 - Recommitment to pure software development for future career moves.</li>
<li>2021 - Switched to permanent full-time devops role</li>
<li>2021 - Returned to Mogo as split devops/developer</li>
<li>2020 - Joined Commit as full-time devops (Go, Docker, Kubernetes, Terraform)</li>
R cover_letter_2020-12.pdf => media/cover_letter_2020-12.pdf +0 -0
R cover_letter_2021-10.pdf => media/cover_letter_2021-10.pdf +0 -0
A media/modern-software-development-gotta-follow-rules-20057934.mp4 => media/modern-software-development-gotta-follow-rules-20057934.mp4 +0 -0
R resume_2020-12.pdf => media/resume_2020-12.pdf +0 -0
R resume_2021-10.pdf => media/resume_2021-10.pdf +0 -0