~groovestomp/gsnes

ref: 85e494661af3862ec2f0c9d77df6ce9bdfcde828 gsnes/sprite.h -rw-r--r-- 1.0 KiB
bb81caed — GrooveStomp 1 year, 8 months ago
End of Part 4: PPU Backgrounds

Emulation is *not* working locally - see the TODO
3b365fbe — GrooveStomp 1 year, 8 months ago
Graphical Rendering

- Adds sprite rendering capabilities
- Renders the state of the PPU buffer to the display
- Reconfigures the display window to match the NES display
99bb14a0 — GrooveStomp 1 year, 8 months ago
Basic emulation running now.

- Keyboard inputs are hooked up properly.
- A simulation loop has been implemented.
- Replace snake_case struct attributes with camelCase.
da0fecde — GrooveStomp 1 year, 8 months ago
Progress from the last few days

- Basic PPU implementation
- Basic memory mapper implementation
- Generic memory mapper interface
- New sprite datatype and methods
- Copied color datatype and methods from 3dsw
- util.h with some helper macros