#Minetest Hide and Seek
Hide and Seek minigame in Minetest
using arena_lib
#Rules
The game is fairly simple: seekers (marked with a red skin) have to punch hiders
with their stick, and hiders have to avoid getting punched.
The game ends when all hiders are found, or after a timeout.
#Scoring
- Each player starts with 1 point
- Seeker(s) gain 1 point for every hider they find
- Initial seekers always get a point even if the hider was found by someone else
- Infected seekers only get a point for hiders they personally found
- Hiders gain a point every time another hider gets found
== hiders get increasing points depending on the order they get caught
- Initial (not infected) seeker(s) gain 3 points if they catch every hider
- If a hider makes it to the end, they gain 3 bonus points
#Play styles
Depending on how the arena is built, different play styles can emerge:
- Big arena with hiding places, no nametags: hiders should try to find a good
hiding place, there will be more seeking, the game will be slower-paced.
- Small parkourish arena, nametags: hiders should keep moving, there will be
more chasing, the game will be faster and dynamic.
#License
- Code is
AGPL-3.0-or-later
- Assets are
CC-BY-SA-4.0
#Credits