Add logging for gameTime to resolve no ended issue.
1 files changed, 1 insertions(+), 0 deletions(-) M engine/discord.go
M engine/discord.go => engine/discord.go +1 -0
@@ 280,6 280,7 @@ func playerRecent(ctx *exrouter.Context) { ctx.Reply(err) return } + log.Println("gameTime in engine.discord.playerRecent() is:", gameTime) if online == true { message = arg + " is online!"