use gtk::prelude::*;
use gtk::{ApplicationWindow, Button, Entry, TextView};
use gdk::WindowExt;
pub struct Gui {
window: ApplicationWindow,
url_bar: Entry,
content_view: TextView,
back_button: Button,
add_bookmark_button: Button,
show_bookmarks_button: Button,
}
impl Default for Gui {
fn default() -> Self {
Self::new()
}
}
impl Gui {
pub fn new() -> Gui {
// Initialize the UI from the Glade XML.
let glade_src = include_str!("castor.glade");
let builder = gtk::Builder::new_from_string(glade_src);
// Get handles for the various controls we need to use.
let window: ApplicationWindow = builder.get_object("window").expect("Couldn't get window");
let url_bar: Entry = builder.get_object("url_bar").expect("Couldn't get url_bar");
let content_view: TextView = builder
.get_object("content_view")
.expect("Couldn't get content_view");
let back_button: Button = builder
.get_object("back_button")
.expect("Couldn't get back_button");
let add_bookmark_button: Button = builder
.get_object("add_bookmark_button")
.expect("Couldn't get add_bookmark_button");
let show_bookmarks_button: Button = builder
.get_object("show_bookmarks_button")
.expect("Couldn't get show_bookmarks_button");
Gui {
window,
url_bar,
content_view,
back_button,
add_bookmark_button,
show_bookmarks_button,
}
}
pub fn start(&self) {
glib::set_application_name("Castor Browser");
self.window.set_role("Castor Browser");
self.window.connect_delete_event(|_, _| {
gtk::main_quit();
Inhibit(false)
});
self.content_view.connect_motion_notify_event(|win, _| {
let w = gtk::TextViewExt::get_window(win, gtk::TextWindowType::Text).unwrap();
w.set_cursor(gdk::Cursor::new_from_name(&w.get_display(), "default").as_ref());
Inhibit(false)
});
self.window.show_all();
}
pub fn window(&self) -> &ApplicationWindow {
&self.window
}
pub fn url_bar(&self) -> &Entry {
&self.url_bar
}
pub fn content_view(&self) -> &TextView {
&self.content_view
}
pub fn back_button(&self) -> &Button {
&self.back_button
}
pub fn add_bookmark_button(&self) -> &Button {
&self.add_bookmark_button
}
pub fn show_bookmarks_button(&self) -> &Button {
&self.show_bookmarks_button
}
}