~eliasnaur/giouiorg

2662adc557e6d86035d65ebd82be1d4bb6177e37 — Elias Naur 3 months ago c9fded8
content/doc: mention Direct3D 11 support

Also remove the installation instructions of the OpenGL ES emulation
DLLs, as they're no longer required.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2 files changed, 2 insertions(+), 7 deletions(-)

M content/doc/install.md
M content/index.md
M content/doc/install.md => content/doc/install.md +0 -6
@@ 27,12 27,6 @@ Building for tvOS requires Go 1.13.

## Windows {#windows}

For Windows you need the ANGLE drivers for emulating OpenGL ES.

You can build ANGLE yourself or use
[a prebuilt version](https://drive.google.com/file/d/1k2950mHNtR2iwhweHS1rJ7reChTa3rki/view?usp=sharing).
Leave the DLLs in the same directory as the Gio program.

To avoid the console appearing when running Gio programs, use the `-H windowsgui` linker flag:

	$ go build -ldflags="-H windowsgui" gioui.org/example/hello

M content/index.md => content/index.md +2 -1
@@ 4,7 4,8 @@ Gio implements portable immediate mode GUI programs in Go. Gio programs run on
all the major platforms: iOS/tvOS, Android, Linux (Wayland/X11), macOS,
Windows, FreeBSD, OpenBSD, and experimental support for browsers (Webassembly/WebGL).

Gio includes an efficient vector renderer based on the Pathfinder project (https://github.com/servo/pathfinder).
Gio includes an efficient vector renderer based on the Pathfinder project (https://github.com/servo/pathfinder),
implemented on OpenGL ES and Direct3D 11.
Text and other shapes are rendered using only their outlines without baking them into texture images,
to support efficient animations, transformed drawing and pixel resolution independence.