// SPDX-License-Identifier: Unlicense OR MIT
package text
import (
"image"
"image/color"
"unicode/utf8"
"gioui.org/ui"
"gioui.org/ui/f32"
"gioui.org/ui/layout"
"gioui.org/ui/paint"
"golang.org/x/image/math/fixed"
)
type Label struct {
Face Face
Material ui.MacroOp
Alignment Alignment
Text string
MaxLines int
it lineIterator
}
type lineIterator struct {
Lines []Line
Clip image.Rectangle
Alignment Alignment
Width int
Offset image.Point
y, prevDesc fixed.Int26_6
}
const inf = 1e6
func (l *lineIterator) Next() (String, f32.Point, bool) {
for len(l.Lines) > 0 {
line := l.Lines[0]
l.Lines = l.Lines[1:]
x := align(l.Alignment, line.Width, l.Width) + fixed.I(l.Offset.X)
l.y += l.prevDesc + line.Ascent
l.prevDesc = line.Descent
// Align baseline and line start to the pixel grid.
off := fixed.Point26_6{X: fixed.I(x.Floor()), Y: fixed.I(l.y.Ceil())}
x, l.y = off.X, off.Y
off.Y += fixed.I(l.Offset.Y)
if (off.Y + line.Bounds.Min.Y).Floor() > l.Clip.Max.Y {
break
}
if (off.Y + line.Bounds.Max.Y).Ceil() < l.Clip.Min.Y {
continue
}
str := line.Text
for len(str.Advances) > 0 {
adv := str.Advances[0]
if (off.X + adv + line.Bounds.Max.X - line.Width).Ceil() >= l.Clip.Min.X {
break
}
off.X += adv
_, s := utf8.DecodeRuneInString(str.String)
str.String = str.String[s:]
str.Advances = str.Advances[1:]
}
n := 0
endx := off.X
for i, adv := range str.Advances {
if (endx + line.Bounds.Min.X).Floor() > l.Clip.Max.X {
str.String = str.String[:n]
str.Advances = str.Advances[:i]
break
}
_, s := utf8.DecodeRuneInString(str.String[n:])
n += s
endx += adv
}
offf := f32.Point{X: float32(off.X) / 64, Y: float32(off.Y) / 64}
return str, offf, true
}
return String{}, f32.Point{}, false
}
func (l Label) Layout(ops *ui.Ops, cs layout.Constraints) layout.Dimens {
textLayout := l.Face.Layout(l.Text, LayoutOptions{MaxWidth: cs.Width.Max})
lines := textLayout.Lines
if max := l.MaxLines; max > 0 && len(lines) > max {
lines = lines[:max]
}
dims := linesDimens(lines)
dims.Size = cs.Constrain(dims.Size)
padTop, padBottom := textPadding(lines)
clip := image.Rectangle{
Min: image.Point{X: -inf, Y: -padTop},
Max: image.Point{X: inf, Y: dims.Size.Y + padBottom},
}
l.it = lineIterator{
Lines: lines,
Clip: clip,
Alignment: l.Alignment,
Width: dims.Size.X,
}
for {
str, off, ok := l.it.Next()
if !ok {
break
}
lclip := toRectF(clip).Sub(off)
var stack ui.StackOp
stack.Push(ops)
ui.TransformOp{}.Offset(off).Add(ops)
l.Face.Path(str).Add(ops)
// Set a default color in case the material is empty.
paint.ColorOp{Color: color.RGBA{A: 0xff}}.Add(ops)
l.Material.Add(ops)
paint.PaintOp{Rect: lclip}.Add(ops)
stack.Pop()
}
return dims
}
func toRectF(r image.Rectangle) f32.Rectangle {
return f32.Rectangle{
Min: f32.Point{X: float32(r.Min.X), Y: float32(r.Min.Y)},
Max: f32.Point{X: float32(r.Max.X), Y: float32(r.Max.Y)},
}
}
func textPadding(lines []Line) (padTop int, padBottom int) {
if len(lines) > 0 {
first := lines[0]
if d := -first.Bounds.Min.Y - first.Ascent; d > 0 {
padTop = d.Ceil()
}
last := lines[len(lines)-1]
if d := last.Bounds.Max.Y - last.Descent; d > 0 {
padBottom = d.Ceil()
}
}
return
}