Gio implements portable immediate mode GUI programs in Go. Gio programs run on all the major platforms: iOS/tvOS, Android, Linux (Wayland), macOS and Windows.
Gio includes an efficient vector renderer based on the Pathfinder project (https://github.com/pcwalton/pathfinder). Text and other shapes are rendered using only their outlines without baking them into texture images, to support efficient animations, transformed drawing and pixel resolution independence.
Gio is designed to work with very few dependencies. It depends only on the platform libraries for window management, input and GPU drawing.
For Linux you need Wayland and the wayland, xkbcommon, GLES development packages. On Fedora 28 and newer, install the dependencies with the command
$ sudo dnf install wayland-devel libxkbcommon-devel mesa-libGLES-devel
On Ubuntu 18.04 and newer, use
$ sudo apt install libwayland-dev libxkbcommon-dev libgles2-mesa-dev
Xcode is required for macOS, iOS, tvOS.
For Windows you need the ANGLE drivers for emulating OpenGL ES. You can build ANGLE yourself or use a prebuilt version.
With Go 1.12 or newer,
$ export GO111MODULE=on $ go run gioui.org/apps/hello
should display a simple message in a window.
$ go run gioui.org/apps/gophers
runs a simple (nonsense) demo that displays Go contributors fetched from GitHub.
If you run into quota issues, supply a
$ go run gioui.org/apps/gophers -token <github token>
For Android you need the Android SDK with the NDK installed. Point the ANDROID_HOME to the SDK root directory.
To build a Gio program as an .aar package, use the gio tool. For example,
$ export ANDROID_HOME=... $ go run gioui.org/cmd/gio -target android gioui.org/apps/gophers
produces gophers.aar, ready to use in an Android project. To run the demo on an Android device:
$ git clone https://git.sr.ht/~eliasnaur/gio $ cd gio/apps/gophers/android $ go run gioui.org/cmd/gio -target android .. $ ./gradlew installDebug # gradlew.bat on Windows
The gio tool passes command line arguments to os.Args at runtime:
$ go run gioui.org/cmd/gio -target android .. -token <github token>
To build a Gio program for iOS or tvOS you need a macOS machine with Xcode installed.
The gio tool can produce a framework ready to include in an Xcode project. For example,
$ go run gioui.org/cmd/gio -target ios gioui.org/apps/gophers
outputs Gophers.framework with the demo program built for iOS. For tvOS, use
$ go run gioui.org/cmd/gio -target tvos gioui.org/apps/gophers
Building for tvOS requires (the not yet released) Go 1.13.
To run the demo on an iOS device, use the sample Xcode project:
$ git clone https://git.sr.ht/~eliasnaur/gio $ cd gio/apps $ go run gioui.org/cmd/gio -target ios -o gophers/ios/gophers/Gophers.framework ./gophers $ open gophers/ios/gophers.xcodeproj/
You need to provide a valid bundle identifier and set up code signing in Xcode to run the demo on a device. If you're using Go 1.12 or older, you also need to disable bitcode.
Dual-licensed under MIT or the UNLICENSE.
Discussion and patches: ~email@example.com.
git send-email command is a convenient way to send patches to the mailing list; see
instructions for setting up git to use your email service.
git send-email configured, you can clone the project and set it up for submitting your changes:
$ git clone https://git.sr.ht/~eliasnaur/gio $ cd gio $ git config sendemail.to '~firstname.lastname@example.org' $ git config sendemail.annotate yes
Contributors must agree to the developer certificate of origin,
to ensure their work is compatible with the MIT and the UNLICENSE. Sign your commits with Signed-off-by
statements to show your agreement. The
git commit --sign command signs a commit with the name and email
Whenever you want to submit your work for review, use
git send-email with the base revision of your
changes. For example, to submit the most recent commit use
$ git send-email HEAD^