~eliasnaur/gio

ref: 2a0b0077da6f4065b5ec1e0989e07975ec1614bc gio/ui/layout/layout.go -rw-r--r-- 3.4 KiB
2a0b0077Elias Naur ui/app: (wasm) add checks for required extensions 1 year, 5 months ago
                                                                                
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// SPDX-License-Identifier: Unlicense OR MIT

package layout

import (
	"image"

	"gioui.org/ui"
)

// Constraints represent a set of acceptable ranges for
// a widget's width and height.
type Constraints struct {
	Width  Constraint
	Height Constraint
}

// Constraint is a range of acceptable sizes in a single
// dimension.
type Constraint struct {
	Min, Max int
}

type Dimens struct {
	Size     image.Point
	Baseline int
}

type Axis uint8

const (
	Horizontal Axis = iota
	Vertical
)

func (c Constraint) Constrain(v int) int {
	if v < c.Min {
		return c.Min
	} else if v > c.Max {
		return c.Max
	}
	return v
}

func (c Constraints) Constrain(p image.Point) image.Point {
	return image.Point{X: c.Width.Constrain(p.X), Y: c.Height.Constrain(p.Y)}
}

// RigidConstraints returns the constraints that can only be
// satisfied by the given dimensions.
func RigidConstraints(size image.Point) Constraints {
	return Constraints{
		Width:  Constraint{Min: size.X, Max: size.X},
		Height: Constraint{Min: size.Y, Max: size.Y},
	}
}

type Inset struct {
	Top, Right, Bottom, Left ui.Value

	stack                    ui.StackOp
	top, right, bottom, left int
	begun                    bool
	cs                       Constraints
}

func (in *Inset) Begin(c ui.Config, ops *ui.Ops, cs Constraints) Constraints {
	if in.begun {
		panic("must End before Begin")
	}
	in.top = c.Px(in.Top)
	in.right = c.Px(in.Right)
	in.bottom = c.Px(in.Bottom)
	in.left = c.Px(in.Left)
	in.begun = true
	in.cs = cs
	mcs := cs
	mcs.Width.Min -= in.left + in.right
	mcs.Width.Max -= in.left + in.right
	if mcs.Width.Min < 0 {
		mcs.Width.Min = 0
	}
	if mcs.Width.Max < mcs.Width.Min {
		mcs.Width.Max = mcs.Width.Min
	}
	mcs.Height.Min -= in.top + in.bottom
	mcs.Height.Max -= in.top + in.bottom
	if mcs.Height.Min < 0 {
		mcs.Height.Min = 0
	}
	if mcs.Height.Max < mcs.Height.Min {
		mcs.Height.Max = mcs.Height.Min
	}
	in.stack.Push(ops)
	ui.TransformOp{}.Offset(toPointF(image.Point{X: in.left, Y: in.top})).Add(ops)
	return mcs
}

func (in *Inset) End(dims Dimens) Dimens {
	if !in.begun {
		panic("must Begin before End")
	}
	in.begun = false
	in.stack.Pop()
	return Dimens{
		Size:     in.cs.Constrain(dims.Size.Add(image.Point{X: in.right + in.left, Y: in.top + in.bottom})),
		Baseline: dims.Baseline + in.top,
	}
}

// UniformInset returns an Inset with a single inset applied to all
// edges.
func UniformInset(v ui.Value) Inset {
	return Inset{Top: v, Right: v, Bottom: v, Left: v}
}

type Align struct {
	Alignment Direction

	macro ui.MacroOp
	ops   *ui.Ops
	begun bool
	cs    Constraints
}

func (a *Align) Begin(ops *ui.Ops, cs Constraints) Constraints {
	if a.begun {
		panic("must End before Begin")
	}
	a.begun = true
	a.ops = ops
	a.cs = cs
	a.macro.Record(ops)
	cs.Width.Min = 0
	cs.Height.Min = 0
	return cs
}

func (a *Align) End(dims Dimens) Dimens {
	if !a.begun {
		panic("must Begin before End")
	}
	a.begun = false
	ops := a.ops
	a.macro.Stop()
	sz := dims.Size
	if sz.X < a.cs.Width.Min {
		sz.X = a.cs.Width.Min
	}
	if sz.Y < a.cs.Height.Min {
		sz.Y = a.cs.Height.Min
	}
	var p image.Point
	switch a.Alignment {
	case N, S, Center:
		p.X = (sz.X - dims.Size.X) / 2
	case NE, SE, E:
		p.X = sz.X - dims.Size.X
	}
	switch a.Alignment {
	case W, Center, E:
		p.Y = (sz.Y - dims.Size.Y) / 2
	case SW, S, SE:
		p.Y = sz.Y - dims.Size.Y
	}
	var stack ui.StackOp
	stack.Push(ops)
	ui.TransformOp{}.Offset(toPointF(p)).Add(ops)
	a.macro.Add(ops)
	stack.Pop()
	return Dimens{
		Size:     sz,
		Baseline: dims.Baseline,
	}
}