// SPDX-License-Identifier: Unlicense OR MIT
package material
import (
"image"
"image/color"
"gioui.org/f32"
"gioui.org/internal/f32color"
"gioui.org/layout"
"gioui.org/op/clip"
"gioui.org/op/paint"
"gioui.org/unit"
)
type ProgressBarStyle struct {
Color color.NRGBA
TrackColor color.NRGBA
Progress float32
}
func ProgressBar(th *Theme, progress float32) ProgressBarStyle {
return ProgressBarStyle{
Progress: progress,
Color: th.Palette.ContrastBg,
TrackColor: f32color.MulAlpha(th.Palette.Fg, 0x88),
}
}
func (p ProgressBarStyle) Layout(gtx layout.Context) layout.Dimensions {
shader := func(width float32, color color.NRGBA) layout.Dimensions {
maxHeight := unit.Dp(4)
rr := float32(gtx.Px(unit.Dp(2)))
d := image.Point{X: int(width), Y: gtx.Px(maxHeight)}
height := float32(gtx.Px(maxHeight))
clip.UniformRRect(f32.Rectangle{Max: f32.Pt(width, height)}, rr).Add(gtx.Ops)
paint.ColorOp{Color: color}.Add(gtx.Ops)
paint.PaintOp{}.Add(gtx.Ops)
return layout.Dimensions{Size: d}
}
progressBarWidth := float32(gtx.Constraints.Max.X)
return layout.Stack{Alignment: layout.W}.Layout(gtx,
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
return shader(progressBarWidth, p.TrackColor)
}),
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
fillWidth := progressBarWidth * clamp1(p.Progress)
fillColor := p.Color
if gtx.Queue == nil {
fillColor = f32color.Disabled(fillColor)
}
return shader(fillWidth, fillColor)
}),
)
}
// clamp1 limits v to range [0..1].
func clamp1(v float32) float32 {
if v >= 1 {
return 1
} else if v <= 0 {
return 0
} else {
return v
}
}