// SPDX-License-Identifier: Unlicense OR MIT
package layout
import (
"image"
"gioui.org/ui"
)
// Constraints represent a set of acceptable ranges for
// a widget's width and height.
type Constraints struct {
Width Constraint
Height Constraint
}
// Constraint is a range of acceptable sizes in a single
// dimension.
type Constraint struct {
Min, Max int
}
type Dimens struct {
Size image.Point
Baseline int
}
type Axis uint8
type Alignment uint8
type Direction uint8
const (
Start Alignment = iota
End
Middle
Baseline
)
const (
NW Direction = iota
N
NE
E
SE
S
SW
W
Center
)
const (
Horizontal Axis = iota
Vertical
)
func (c Constraint) Constrain(v int) int {
if v < c.Min {
return c.Min
} else if v > c.Max {
return c.Max
}
return v
}
func (c Constraints) Constrain(p image.Point) image.Point {
return image.Point{X: c.Width.Constrain(p.X), Y: c.Height.Constrain(p.Y)}
}
// RigidConstraints returns the constraints that can only be
// satisfied by the given dimensions.
func RigidConstraints(size image.Point) Constraints {
return Constraints{
Width: Constraint{Min: size.X, Max: size.X},
Height: Constraint{Min: size.Y, Max: size.Y},
}
}
type Inset struct {
Top, Right, Bottom, Left ui.Value
stack ui.StackOp
top, right, bottom, left int
begun bool
cs Constraints
}
func (in *Inset) Begin(c ui.Config, ops *ui.Ops, cs Constraints) Constraints {
if in.begun {
panic("must End before Begin")
}
in.top = c.Px(in.Top)
in.right = c.Px(in.Right)
in.bottom = c.Px(in.Bottom)
in.left = c.Px(in.Left)
in.begun = true
in.cs = cs
mcs := cs
mcs.Width.Min -= in.left + in.right
mcs.Width.Max -= in.left + in.right
if mcs.Width.Min < 0 {
mcs.Width.Min = 0
}
if mcs.Width.Max < mcs.Width.Min {
mcs.Width.Max = mcs.Width.Min
}
mcs.Height.Min -= in.top + in.bottom
mcs.Height.Max -= in.top + in.bottom
if mcs.Height.Min < 0 {
mcs.Height.Min = 0
}
if mcs.Height.Max < mcs.Height.Min {
mcs.Height.Max = mcs.Height.Min
}
in.stack.Push(ops)
ui.TransformOp{}.Offset(toPointF(image.Point{X: in.left, Y: in.top})).Add(ops)
return mcs
}
func (in *Inset) End(dims Dimens) Dimens {
if !in.begun {
panic("must Begin before End")
}
in.begun = false
in.stack.Pop()
return Dimens{
Size: in.cs.Constrain(dims.Size.Add(image.Point{X: in.right + in.left, Y: in.top + in.bottom})),
Baseline: dims.Baseline + in.top,
}
}
// UniformInset returns an Inset with a single inset applied to all
// edges.
func UniformInset(v ui.Value) Inset {
return Inset{Top: v, Right: v, Bottom: v, Left: v}
}
type Align struct {
Alignment Direction
macro ui.MacroOp
ops *ui.Ops
begun bool
cs Constraints
}
func (a *Align) Begin(ops *ui.Ops, cs Constraints) Constraints {
if a.begun {
panic("must End before Begin")
}
a.begun = true
a.ops = ops
a.cs = cs
a.macro.Record(ops)
cs.Width.Min = 0
cs.Height.Min = 0
return cs
}
func (a *Align) End(dims Dimens) Dimens {
if !a.begun {
panic("must Begin before End")
}
a.begun = false
ops := a.ops
a.macro.Stop()
sz := dims.Size
if sz.X < a.cs.Width.Min {
sz.X = a.cs.Width.Min
}
if sz.Y < a.cs.Height.Min {
sz.Y = a.cs.Height.Min
}
var p image.Point
switch a.Alignment {
case N, S, Center:
p.X = (sz.X - dims.Size.X) / 2
case NE, SE, E:
p.X = sz.X - dims.Size.X
}
switch a.Alignment {
case W, Center, E:
p.Y = (sz.Y - dims.Size.Y) / 2
case SW, S, SE:
p.Y = sz.Y - dims.Size.Y
}
var stack ui.StackOp
stack.Push(ops)
ui.TransformOp{}.Offset(toPointF(p)).Add(ops)
a.macro.Add(ops)
stack.Pop()
return Dimens{
Size: sz,
Baseline: dims.Baseline,
}
}
func (a Alignment) String() string {
switch a {
case Start:
return "Start"
case End:
return "End"
case Middle:
return "Middle"
case Baseline:
return "Baseline"
default:
panic("unreachable")
}
}
func (a Axis) String() string {
switch a {
case Horizontal:
return "Horizontal"
case Vertical:
return "Vertical"
default:
panic("unreachable")
}
}
func (d Direction) String() string {
switch d {
case NW:
return "NW"
case N:
return "N"
case NE:
return "NE"
case E:
return "E"
case SE:
return "SE"
case S:
return "S"
case SW:
return "SW"
case W:
return "W"
case Center:
return "Center"
default:
panic("unreachable")
}
}