~eliasnaur/gio

ref: abd6e8f9cdd4 gio/gesture/gesture.go -rw-r--r-- 8.9 KiB
io/pointer: support nested scrollables

Fixes #185.

Signed-off-by: pierre <pierre.curto@gmail.com>
io/pointer: rename button names to reflect their meaning, not placement

For example, ButtonLeft may be the right-most button for a left-handed user.
Rename the button names to match their intended use.

This is an API change. Use the following commands to update your
projects:

    $ gofmt -r 'pointer.ButtonLeft -> pointer.ButtonPrimary' -w .
    $ gofmt -r 'pointer.ButtonRight -> pointer.ButtonSecondary' -w .
    $ gofmt -r 'pointer.ButtonMiddle -> pointer.ButtonTertiary' -w .

Signed-off-by: Elias Naur <mail@eliasnaur.com>
widget,widget/material: add selection to the editor

- Allow dragging to be on both horizontal and vertical axes at once.
- Split Editor.caret.pos into caret.start and caret.stop. caret.start is
  the old caret.pos, and is both the position of the caret, and also the
  start of selected text. caret.end is the end of the selected text.
  Start can be after end, e.g. after after Shift-DownArrow.
- Update caret.end after a mouse drag, and various shifted keys
  (Shift-UpArrow, Shift-DownArrow, etc).
- Change Shortcut-C to copy only the selected text, not the whole editor
  text.
- Add Shortcut-X to copy and delete selected text, and Shortcut-A to
  select all text.
- The various Insert/Delete/etc functions now overwrite or delete the
  selection, as appropriate.
- Change MoveCaret to accept a distance for selection end, as well.
  Change SetCaret to accept a selection end offset.
- Add SelectionLen to get the selection length, Selection to get
  selection offsets, SelectedText to get the selected text, and
  ClearSelection to clear the selection.
- Add a rudimentary selection unit test, and extend the deleteWord unit
  test with some text selection cases.
- Add SelectionColor to material.EditorStyle, which defaults to
  Theme.Palette.ContrastBg.

Signed-off-by: Larry Clapp <larry@theclapp.org>
gesture,widget: add hovered property

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
{gesture,widget}: expose Dragging

Knowing whether a widget is being interacted with allows to implement
bi-directional updates without feedbacks.

Signed-off-by: Egon Elbre <egonelbre@gmail.com>
all: implement staticcheck suggestions

Signed-off-by: Elias Naur <mail@eliasnaur.com>
widget,widget/material: add Float and Slider

Signed-off-by: Gordon Klaus <gordon.klaus@gmail.com>
gesture: always drag scroll on Android

Mice drags scroll on Android by convention. Further, ChromeOS converts
two-finger touchpad scroll gestures to press-drag with Source == Mouse.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
all: make unit.Converter concrete and rename to Metric

An interface for scaling dp and sp is overkill, at least for all
current uses. Make it a concrete struct type, and rename it to the
shorter and more precise Metric.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
gesture: remove Click.State and cancel Click gesture on outside Release

Signed-off-by: Elias Naur <mail@eliasnaur.com>
widget,gesture: fade out cancelled inkwells

While here, adjust inkwell sizes to match gtx.Constraints.Min.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
gesture,widget: drop press markers on gesture cancel

Signed-off-by: Elias Naur <mail@eliasnaur.com>
io/pointer,io/router,gesture: add pointer.Foremost priority

Replace the pointer.Scroll special case with a new priority that
indicates the foremost handler, checked in gesture.Scroll.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
io/pointer: add Drag event type

This eliminates needless redraws for handlers that care about drag events and not move events, like gesture.Scroll.

Signed-off-by: Gordon Klaus <gordon.klaus@gmail.com>
io/pointer: add InputOp.Types to specify which types of events to receive

Signed-off-by: Gordon Klaus <gordon.klaus@gmail.com>
io/pointer,gesture,app/internal/window: add pointer.Scroll event type

Signed-off-by: Gordon Klaus <gordon.klaus@gmail.com>
io/router: simplify pointer event routing

- Drop pointer.Event.Hit in favour of Enter/Leave events.
- Track enter/leaves for each pointer.ID (updates #122). Add test.
- Resolve grabs once.
- Get rid of scratch slice.

Signed-off-by: Elias Naur <mail@eliasnaur.com>
all: rename io/event.Key to Tag

Key had an unfortunate association with keyboard input.

This is an API change. The following rewrites were run to fixup
Gio code:

        $ gofmt -r 'pointer.InputOp{Key:a} -> pointer.InputOp{Tag:a}' -w .
        $ gofmt -r 'pointer.InputOp{Key:a, Grab:b} -> pointer.InputOp{Tag:a, Grab:b}' -w .
        $ gofmt -r 'key.InputOp{Key:a} -> key.InputOp{Tag:a}' -w .
        $ gofmt -r 'key.InputOp{Key:a, Focus:b} -> key.InputOp{Tag:a, Focus:b}' -w .
        $ gofmt -r 'event.Key -> event.Tag' -w .

Signed-off-by: Elias Naur <mail@eliasnaur.com>
Revert "gesture: only report TypePress for Click gestures if pointer is grabbed"

This reverts commit 062e2bc54b109c3ed6b2fa295c4a63aaedcda95d.

Reason: delays the press too much for the common case of an embedding List.
gesture: only report TypePress for Click gestures if pointer is grabbed

Signed-off-by: Elias Naur <mail@eliasnaur.com>
gesture: use Enter/Leave events instead of Moves

Signed-off-by: Elias Naur <mail@eliasnaur.com>
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