~eliasnaur/gio

f99aff96eebd2a0b4d08558d1661dd9a2e352330 — Chris Waldon 5 months ago 5d6cc28
widget: create standalone textView

This commit adds a standalone state type for manipulating
and displaying text. It reads text from a minimal interface,
shapes it, tracks valid cursor positions, and provides sizing
and scrolling services to higher-level widgets. My long term
goal with these types is to export them to allow non-core widgets
to build atop them, but I've left them private for now.

Signed-off-by: Chris Waldon <christopher.waldon.dev@gmail.com>
3 files changed, 755 insertions(+), 13 deletions(-)

M widget/editor.go
M widget/index.go
A widget/text.go
M widget/editor.go => widget/editor.go +2 -2
@@ 68,7 68,7 @@ type Editor struct {
	maxWidth, minWidth int
	viewSize           image.Point
	valid              bool
	regions            []region
	regions            []Region
	dims               layout.Dimensions
	requestFocus       bool



@@ 750,7 750,7 @@ func (e *Editor) PaintSelection(gtx layout.Context) {
	defer clip.Rect(localViewport).Push(gtx.Ops).Pop()
	e.regions = e.index.locate(docViewport, e.caret.start, e.caret.end, e.regions)
	for _, region := range e.regions {
		area := clip.Rect(region.bounds.Sub(e.scrollOff)).Push(gtx.Ops)
		area := clip.Rect(region.Bounds).Push(gtx.Ops)
		paint.PaintOp{}.Add(gtx.Ops)
		area.Pop()
	}

M widget/index.go => widget/index.go +18 -11
@@ 281,34 281,38 @@ func (g *glyphIndex) closestToXY(x fixed.Int26_6, y int) combinedPos {
// makeRegion creates a text-aligned rectangle from start to end. The vertical
// dimensions of the rectangle are derived from the provided line's ascent and
// descent, and the y offset of the line's baseline is provided as y.
func makeRegion(line lineInfo, y int, start, end fixed.Int26_6) region {
func makeRegion(line lineInfo, y int, start, end fixed.Int26_6) Region {
	if start > end {
		start, end = end, start
	}
	dotStart := image.Pt(start.Round(), y)
	dotEnd := image.Pt(end.Round(), y)
	return region{
		bounds: image.Rectangle{
	return Region{
		Bounds: image.Rectangle{
			Min: dotStart.Sub(image.Point{Y: line.ascent.Ceil()}),
			Max: dotEnd.Add(image.Point{Y: line.descent.Floor()}),
		},
		baseline: line.descent.Floor(),
		Baseline: line.descent.Floor(),
	}
}

// region describes an area of interest within shaped text.
type region struct {
	// bounds is the coordinates of the bounding box in document space.
	bounds image.Rectangle
	// baseline is the quantity of vertical pixels between the baseline and
// Region describes the position and baseline of an area of interest within
// shaped text.
type Region struct {
	// Bounds is the coordinates of the bounding box relative to the containing
	// widget.
	Bounds image.Rectangle
	// Baseline is the quantity of vertical pixels between the baseline and
	// the bottom of bounds.
	baseline int
	Baseline int
}

// locate returns highlight regions covering the glyphs that represent the runes in
// [startRune,endRune). If the rects parameter is non-nil, locate will use it to
// return results instead of allocating, provided that there is enough capacity.
func (g *glyphIndex) locate(viewport image.Rectangle, startRune, endRune int, rects []region) []region {
// The returned regions have their Bounds specified relative to the provided
// viewport.
func (g *glyphIndex) locate(viewport image.Rectangle, startRune, endRune int, rects []Region) []Region {
	if startRune > endRune {
		startRune, endRune = endRune, startRune
	}


@@ 388,5 392,8 @@ func (g *glyphIndex) locate(viewport image.Rectangle, startRune, endRune int, re
			}
		}
	}
	for i := range rects {
		rects[i].Bounds = rects[i].Bounds.Sub(viewport.Min)
	}
	return rects
}

A widget/text.go => widget/text.go +735 -0
@@ 0,0 1,735 @@
package widget

import (
	"bufio"
	"image"
	"io"
	"math"
	"sort"
	"unicode"
	"unicode/utf8"

	"gioui.org/f32"
	"gioui.org/io/system"
	"gioui.org/layout"
	"gioui.org/op"
	"gioui.org/op/clip"
	"gioui.org/op/paint"
	"gioui.org/text"
	"gioui.org/unit"
	"golang.org/x/image/math/fixed"
)

// textSource provides text data for use in widgets. If the underlying data type
// can fail due to I/O errors, it is the responsibility of that type to provide
// its own mechanism to surface and handle those errors. They will not always
// be returned by widgets using these functions.
type textSource interface {
	io.ReaderAt
	// Size returns the total length of the data in bytes.
	Size() int64
	// Changed returns whether the contents have changed since the last call
	// to Changed.
	Changed() bool
	// ReplaceRunes replaces runeCount runes starting at byteOffset within the
	// data with the provided string. Implementations of read-only text sources
	// are free to make this a no-op.
	ReplaceRunes(byteOffset int64, runeCount int64, replacement string)
}

type maskReader2 struct {
	// rr is the underlying reader.
	rr      io.RuneReader
	maskBuf [utf8.UTFMax]byte
	// mask is the utf-8 encoded mask rune.
	mask []byte
	// overflow contains excess mask bytes left over after the last Read call.
	overflow []byte
}

func (m *maskReader2) Reset(r io.Reader, mr rune) {
	m.rr = bufio.NewReader(r)
	n := utf8.EncodeRune(m.maskBuf[:], mr)
	m.mask = m.maskBuf[:n]
}

// Read reads from the underlying reader and replaces every
// rune with the mask rune.
func (m *maskReader2) Read(b []byte) (n int, err error) {
	for len(b) > 0 {
		var replacement []byte
		if len(m.overflow) > 0 {
			replacement = m.overflow
		} else {
			var r rune
			r, _, err = m.rr.ReadRune()
			if err != nil {
				break
			}
			if r == '\n' {
				replacement = []byte{'\n'}
			} else {
				replacement = m.mask
			}
		}
		nn := copy(b, replacement)
		m.overflow = replacement[nn:]
		n += nn
		b = b[nn:]
	}
	return n, err
}

// textView provides efficient shaping and indexing of interactive text. When provided
// with a TextSource, textView will shape and cache the runes within that source.
// It provides methods for configuring a viewport onto the shaped text which can
// be scrolled, and for configuring and drawing text selection boxes.
type textView struct {
	Alignment text.Alignment
	// SingleLine forces the text to stay on a single line.
	// SingleLine also sets the scrolling direction to
	// horizontal.
	SingleLine bool
	// MaxLines limits the shaped text to a specific quantity of shaped lines.
	MaxLines int
	// Mask replaces the visual display of each rune in the contents with the given rune.
	// Newline characters are not masked. When non-zero, the unmasked contents
	// are accessed by Len, Text, and SetText.
	Mask rune

	font               text.Font
	shaper             *text.Shaper
	textSize           fixed.Int26_6
	seekCursor         int64
	rr                 textSource
	maskReader         maskReader2
	lastMask           rune
	maxWidth, minWidth int
	viewSize           image.Point
	valid              bool
	regions            []Region
	dims               layout.Dimensions

	// offIndex is an index of rune index to byte offsets.
	offIndex []offEntry

	index glyphIndex

	caret struct {
		// xoff is the offset to the current position when moving between lines.
		xoff fixed.Int26_6
		// start is the current caret position in runes, and also the start position of
		// selected text. end is the end position of selected text. If start
		// == end, then there's no selection. Note that it's possible (and
		// common) that the caret (start) is after the end, e.g. after
		// Shift-DownArrow.
		start int
		end   int
	}

	scrollOff image.Point

	locale system.Locale
}

func (e *textView) Changed() bool {
	return e.rr.Changed()
}

// Dimensions returns the dimensions of the visible text.
func (e *textView) Dimensions() layout.Dimensions {
	basePos := e.dims.Size.Y - e.dims.Baseline
	return layout.Dimensions{Size: e.viewSize, Baseline: e.viewSize.Y - basePos}
}

// FullDimensions returns the dimensions of all shaped text, including
// text that isn't visible within the current viewport.
func (e *textView) FullDimensions() layout.Dimensions {
	return e.dims
}

// SetSource initializes the underlying data source for the Text. This
// must be done before invoking any other methods on Text.
func (e *textView) SetSource(source textSource) {
	e.rr = source
	e.invalidate()
	e.seekCursor = 0
}

// ReadRuneAt reads the rune starting at the given byte offset, if any.
func (e *textView) ReadRuneAt(off int64) (rune, int, error) {
	var buf [utf8.UTFMax]byte
	b := buf[:]
	n, err := e.rr.ReadAt(b, off)
	b = b[:n]
	r, s := utf8.DecodeRune(b)
	return r, s, err
}

// ReadRuneAt reads the run prior to the given byte offset, if any.
func (e *textView) ReadRuneBefore(off int64) (rune, int, error) {
	var buf [utf8.UTFMax]byte
	b := buf[:]
	if off < utf8.UTFMax {
		b = b[:off]
		off = 0
	} else {
		off -= utf8.UTFMax
	}
	n, err := e.rr.ReadAt(b, off)
	b = b[:n]
	r, s := utf8.DecodeLastRune(b)
	return r, s, err
}

func (e *textView) makeValid() {
	if e.valid {
		return
	}
	e.layoutText(e.shaper)
	e.valid = true
}

func (e *textView) closestToRune(runeIdx int) combinedPos {
	e.makeValid()
	pos, _ := e.index.closestToRune(runeIdx)
	return pos
}

func (e *textView) closestToLineCol(line, col int) combinedPos {
	e.makeValid()
	return e.index.closestToLineCol(screenPos{line: line, col: col})
}

func (e *textView) closestToXY(x fixed.Int26_6, y int) combinedPos {
	e.makeValid()
	return e.index.closestToXY(x, y)
}

func (e *textView) MoveLines(distance int, selAct selectionAction) {
	caretStart := e.closestToRune(e.caret.start)
	x := caretStart.x + e.caret.xoff
	// Seek to line.
	pos := e.closestToLineCol(caretStart.lineCol.line+distance, 0)
	pos = e.closestToXY(x, pos.y)
	e.caret.start = pos.runes
	e.caret.xoff = x - pos.x
	e.updateSelection(selAct)
}

// calculateViewSize determines the size of the current visible content,
// ensuring that even if there is no text content, some space is reserved
// for the caret.
func (e *textView) calculateViewSize(gtx layout.Context) image.Point {
	base := e.dims.Size
	if caretWidth := e.caretWidth(gtx); base.X < caretWidth {
		base.X = caretWidth
	}
	return gtx.Constraints.Constrain(base)
}

// Update the text, reshaping it as necessary. If not nil, eventHandling will be invoked after reshaping the text to
// allow parent widgets to adapt to any changes in text content or positioning. If eventHandling invalidates the
// Text, Update will ensure that it is valid again before returning.
func (e *textView) Update(gtx layout.Context, lt *text.Shaper, font text.Font, size unit.Sp, eventHandling func(gtx layout.Context)) {
	if e.locale != gtx.Locale {
		e.locale = gtx.Locale
		e.invalidate()
	}
	textSize := fixed.I(gtx.Sp(size))
	if e.font != font || e.textSize != textSize {
		e.invalidate()
		e.font = font
		e.textSize = textSize
	}
	maxWidth := gtx.Constraints.Max.X
	if e.SingleLine {
		maxWidth = math.MaxInt
	}
	minWidth := gtx.Constraints.Min.X
	if maxWidth != e.maxWidth {
		e.maxWidth = maxWidth
		e.invalidate()
	}
	if minWidth != e.minWidth {
		e.minWidth = minWidth
		e.invalidate()
	}
	if lt != e.shaper {
		e.shaper = lt
		e.invalidate()
	}
	if e.Mask != e.lastMask {
		e.lastMask = e.Mask
		e.invalidate()
	}

	e.makeValid()
	if eventHandling != nil {
		eventHandling(gtx)
		e.makeValid()
	}

	if viewSize := e.calculateViewSize(gtx); viewSize != e.viewSize {
		e.viewSize = viewSize
		e.invalidate()
	}
	e.makeValid()
}

// PaintSelection paints the contrasting background for selected text.
func (e *textView) PaintSelection(gtx layout.Context) {
	localViewport := image.Rectangle{Max: e.viewSize}
	docViewport := image.Rectangle{Max: e.viewSize}.Add(e.scrollOff)
	defer clip.Rect(localViewport).Push(gtx.Ops).Pop()
	e.regions = e.index.locate(docViewport, e.caret.start, e.caret.end, e.regions)
	for _, region := range e.regions {
		area := clip.Rect(region.Bounds).Push(gtx.Ops)
		paint.PaintOp{}.Add(gtx.Ops)
		area.Pop()
	}
}

func (e *textView) PaintText(gtx layout.Context) {
	m := op.Record(gtx.Ops)
	viewport := image.Rectangle{
		Min: e.scrollOff,
		Max: e.viewSize.Add(e.scrollOff),
	}
	it := textIterator{viewport: viewport}

	startGlyph := 0
	for _, line := range e.index.lines {
		if line.descent.Ceil()+line.yOff >= viewport.Min.Y {
			break
		}
		startGlyph += line.glyphs
	}
	var glyphs [32]text.Glyph
	line := glyphs[:0]
	for _, g := range e.index.glyphs[startGlyph:] {
		var ok bool
		if line, ok = it.paintGlyph(gtx, e.shaper, g, line); !ok {
			break
		}
	}

	call := m.Stop()
	viewport.Min = viewport.Min.Add(it.padding.Min)
	viewport.Max = viewport.Max.Add(it.padding.Max)
	defer clip.Rect(viewport.Sub(e.scrollOff)).Push(gtx.Ops).Pop()
	call.Add(gtx.Ops)
}

// caretWidth returns the width occupied by the caret for the current
// gtx.
func (e *textView) caretWidth(gtx layout.Context) int {
	carWidth2 := gtx.Dp(1) / 2
	if carWidth2 < 1 {
		carWidth2 = 1
	}
	return carWidth2
}

func (e *textView) PaintCaret(gtx layout.Context) {
	carWidth2 := e.caretWidth(gtx)
	caretPos, carAsc, carDesc := e.CaretInfo()

	carRect := image.Rectangle{
		Min: caretPos.Sub(image.Pt(carWidth2, carAsc)),
		Max: caretPos.Add(image.Pt(carWidth2, carDesc)),
	}
	cl := image.Rectangle{Max: e.viewSize}
	carRect = cl.Intersect(carRect)
	if !carRect.Empty() {
		defer clip.Rect(carRect).Push(gtx.Ops).Pop()
		paint.PaintOp{}.Add(gtx.Ops)
	}
}

func (e *textView) CaretInfo() (pos image.Point, ascent, descent int) {
	caretStart := e.closestToRune(e.caret.start)

	ascent = caretStart.ascent.Ceil()
	descent = caretStart.descent.Ceil()

	pos = image.Point{
		X: caretStart.x.Round(),
		Y: caretStart.y,
	}
	pos = pos.Sub(e.scrollOff)
	return
}

// ByteOffset returns the offset of the start byte of the rune nearest
// to the rune at the given offset. If the given offset is before or
// after the text, it will be clamped to the first or last rune.
func (e *textView) ByteOffset(runeOffset int) int64 {
	return int64(e.runeOffset(e.closestToRune(runeOffset).runes))
}

// Len is the length of the editor contents, in runes.
func (e *textView) Len() int {
	e.makeValid()
	return e.closestToRune(math.MaxInt).runes
}

// Text returns the contents of the editor.
func (e *textView) Text() string {
	e.Seek(0, io.SeekStart)
	b, _ := io.ReadAll(e)
	return string(b)
}

func (e *textView) ScrollBounds() image.Rectangle {
	var b image.Rectangle
	if e.SingleLine {
		if len(e.index.lines) > 0 {
			line := e.index.lines[0]
			b.Min.X = line.xOff.Floor()
			if b.Min.X > 0 {
				b.Min.X = 0
			}
		}
		b.Max.X = e.dims.Size.X + b.Min.X - e.viewSize.X
	} else {
		b.Max.Y = e.dims.Size.Y - e.viewSize.Y
	}
	return b
}

func (e *textView) ScrollRel(dx, dy int) {
	e.scrollAbs(e.scrollOff.X+dx, e.scrollOff.Y+dy)
}

// ScrollOff returns the scroll offset of the text viewport.
func (e *textView) ScrollOff() image.Point {
	return e.scrollOff
}

func (e *textView) scrollAbs(x, y int) {
	e.scrollOff.X = x
	e.scrollOff.Y = y
	b := e.ScrollBounds()
	if e.scrollOff.X > b.Max.X {
		e.scrollOff.X = b.Max.X
	}
	if e.scrollOff.X < b.Min.X {
		e.scrollOff.X = b.Min.X
	}
	if e.scrollOff.Y > b.Max.Y {
		e.scrollOff.Y = b.Max.Y
	}
	if e.scrollOff.Y < b.Min.Y {
		e.scrollOff.Y = b.Min.Y
	}
}

func (e *textView) MoveCoord(pos image.Point) {
	x := fixed.I(pos.X + e.scrollOff.X)
	y := pos.Y + e.scrollOff.Y
	e.caret.start = e.closestToXY(x, y).runes
	e.caret.xoff = 0
}

func (e *textView) layoutText(lt *text.Shaper) {
	e.Seek(0, io.SeekStart)
	var r io.Reader = e
	if e.Mask != 0 {
		e.maskReader.Reset(e, e.Mask)
		r = &e.maskReader
	}
	e.index = glyphIndex{}
	it := textIterator{viewport: image.Rectangle{Max: image.Point{X: math.MaxInt, Y: math.MaxInt}}}
	if lt != nil {
		lt.LayoutReader(text.Parameters{
			Font:      e.font,
			PxPerEm:   e.textSize,
			Alignment: e.Alignment,
			MaxLines:  e.MaxLines,
		}, e.minWidth, e.maxWidth, e.locale, r)
		for glyph, ok := it.processGlyph(lt.NextGlyph()); ok; glyph, ok = it.processGlyph(lt.NextGlyph()) {
			e.index.Glyph(glyph)
		}
	} else {
		// Make a fake glyph for every rune in the reader.
		b := bufio.NewReader(r)
		for _, _, err := b.ReadRune(); err != io.EOF; _, _, err = b.ReadRune() {
			g, _ := it.processGlyph(text.Glyph{Runes: 1, Flags: text.FlagClusterBreak}, true)
			e.index.Glyph(g)

		}
	}
	dims := layout.Dimensions{Size: it.bounds.Size()}
	dims.Baseline = dims.Size.Y - it.baseline
	e.dims = dims
}

// CaretPos returns the line & column numbers of the caret.
func (e *textView) CaretPos() (line, col int) {
	pos := e.closestToRune(e.caret.start)
	return pos.lineCol.line, pos.lineCol.col
}

// CaretCoords returns the coordinates of the caret, relative to the
// editor itself.
func (e *textView) CaretCoords() f32.Point {
	pos := e.closestToRune(e.caret.start)
	return f32.Pt(float32(pos.x)/64-float32(e.scrollOff.X), float32(pos.y-e.scrollOff.Y))
}

// indexRune returns the latest rune index and byte offset no later than r.
func (e *textView) indexRune(r int) offEntry {
	// Initialize index.
	if len(e.offIndex) == 0 {
		e.offIndex = append(e.offIndex, offEntry{})
	}
	i := sort.Search(len(e.offIndex), func(i int) bool {
		entry := e.offIndex[i]
		return entry.runes >= r
	})
	// Return the entry guaranteed to be less than or equal to r.
	if i > 0 {
		i--
	}
	return e.offIndex[i]
}

// runeOffset returns the byte offset into e.rr of the r'th rune.
// r must be a valid rune index, usually returned by closestPosition.
func (e *textView) runeOffset(r int) int {
	const runesPerIndexEntry = 50
	entry := e.indexRune(r)
	lastEntry := e.offIndex[len(e.offIndex)-1].runes
	for entry.runes < r {
		if entry.runes > lastEntry && entry.runes%runesPerIndexEntry == runesPerIndexEntry-1 {
			e.offIndex = append(e.offIndex, entry)
		}
		_, s, _ := e.ReadRuneAt(int64(entry.bytes))
		entry.bytes += s
		entry.runes++
	}
	return entry.bytes
}

func (e *textView) invalidate() {
	e.offIndex = e.offIndex[:0]
	e.valid = false
}

// Replace the text between start and end with s. Indices are in runes.
// It returns the number of runes inserted.
// addHistory controls whether this modification is recorded in the undo
// history. Replace can modify text in positions unrelated to the cursor
// position.
func (e *textView) Replace(start, end int, s string) int {
	if start > end {
		start, end = end, start
	}
	startPos := e.closestToRune(start)
	endPos := e.closestToRune(end)
	startOff := e.runeOffset(startPos.runes)
	replaceSize := endPos.runes - startPos.runes
	sc := utf8.RuneCountInString(s)
	newEnd := startPos.runes + sc

	e.rr.ReplaceRunes(int64(startOff), int64(replaceSize), s)
	adjust := func(pos int) int {
		switch {
		case newEnd < pos && pos <= endPos.runes:
			pos = newEnd
		case endPos.runes < pos:
			diff := newEnd - endPos.runes
			pos = pos + diff
		}
		return pos
	}
	e.caret.start = adjust(e.caret.start)
	e.caret.end = adjust(e.caret.end)
	e.invalidate()
	return sc
}

func (e *textView) MovePages(pages int, selAct selectionAction) {
	caret := e.closestToRune(e.caret.start)
	x := caret.x + e.caret.xoff
	y := caret.y + pages*e.viewSize.Y
	pos := e.closestToXY(x, y)
	e.caret.start = pos.runes
	e.caret.xoff = x - pos.x
	e.updateSelection(selAct)
}

// MoveCaret moves the caret (aka selection start) and the selection end
// relative to their current positions. Positive distances moves forward,
// negative distances moves backward. Distances are in runes.
func (e *textView) MoveCaret(startDelta, endDelta int) {
	e.caret.xoff = 0
	e.caret.start = e.closestToRune(e.caret.start + startDelta).runes
	e.caret.end = e.closestToRune(e.caret.end + endDelta).runes
}

func (e *textView) MoveStart(selAct selectionAction) {
	caret := e.closestToRune(e.caret.start)
	caret = e.closestToLineCol(caret.lineCol.line, 0)
	e.caret.start = caret.runes
	e.caret.xoff = -caret.x
	e.updateSelection(selAct)
}

func (e *textView) MoveEnd(selAct selectionAction) {
	caret := e.closestToRune(e.caret.start)
	caret = e.closestToLineCol(caret.lineCol.line, math.MaxInt)
	e.caret.start = caret.runes
	e.caret.xoff = fixed.I(e.maxWidth) - caret.x
	e.updateSelection(selAct)
}

// MoveWord moves the caret to the next word in the specified direction.
// Positive is forward, negative is backward.
// Absolute values greater than one will skip that many words.
func (e *textView) MoveWord(distance int, selAct selectionAction) {
	// split the distance information into constituent parts to be
	// used independently.
	words, direction := distance, 1
	if distance < 0 {
		words, direction = distance*-1, -1
	}
	// atEnd if caret is at either side of the buffer.
	caret := e.closestToRune(e.caret.start)
	atEnd := func() bool {
		return caret.runes == 0 || caret.runes == e.Len()
	}
	// next returns the appropriate rune given the direction.
	next := func() (r rune) {
		off := e.runeOffset(caret.runes)
		if direction < 0 {
			r, _, _ = e.ReadRuneBefore(int64(off))
		} else {
			r, _, _ = e.ReadRuneAt(int64(off))
		}
		return r
	}
	for ii := 0; ii < words; ii++ {
		for r := next(); unicode.IsSpace(r) && !atEnd(); r = next() {
			e.MoveCaret(direction, 0)
			caret = e.closestToRune(e.caret.start)
		}
		e.MoveCaret(direction, 0)
		caret = e.closestToRune(e.caret.start)
		for r := next(); !unicode.IsSpace(r) && !atEnd(); r = next() {
			e.MoveCaret(direction, 0)
			caret = e.closestToRune(e.caret.start)
		}
	}
	e.updateSelection(selAct)
}

func (e *textView) ScrollToCaret() {
	caret := e.closestToRune(e.caret.start)
	if e.SingleLine {
		var dist int
		if d := caret.x.Floor() - e.scrollOff.X; d < 0 {
			dist = d
		} else if d := caret.x.Ceil() - (e.scrollOff.X + e.viewSize.X); d > 0 {
			dist = d
		}
		e.ScrollRel(dist, 0)
	} else {
		miny := caret.y - caret.ascent.Ceil()
		maxy := caret.y + caret.descent.Ceil()
		var dist int
		if d := miny - e.scrollOff.Y; d < 0 {
			dist = d
		} else if d := maxy - (e.scrollOff.Y + e.viewSize.Y); d > 0 {
			dist = d
		}
		e.ScrollRel(0, dist)
	}
}

// SelectionLen returns the length of the selection, in runes; it is
// equivalent to utf8.RuneCountInString(e.SelectedText()).
func (e *textView) SelectionLen() int {
	return abs(e.caret.start - e.caret.end)
}

// Selection returns the start and end of the selection, as rune offsets.
// start can be > end.
func (e *textView) Selection() (start, end int) {
	return e.caret.start, e.caret.end
}

// SetCaret moves the caret to start, and sets the selection end to end. start
// and end are in runes, and represent offsets into the editor text.
func (e *textView) SetCaret(start, end int) {
	e.caret.start = e.closestToRune(start).runes
	e.caret.end = e.closestToRune(end).runes
}

// SelectedText returns the currently selected text (if any) from the editor.
func (e *textView) SelectedText() string {
	startOff := e.runeOffset(e.caret.start)
	endOff := e.runeOffset(e.caret.end)
	start := min(startOff, endOff)
	end := max(startOff, endOff)
	buf := make([]byte, end-start)
	n, _ := e.rr.ReadAt(buf, int64(start))
	// There is no way to reasonably handle a read error here. We rely upon
	// implementations of textSource to provide other ways to signal errors
	// if the user cares about that, and here we use whatever data we were
	// able to read.
	return string(buf[:n])
}

func (e *textView) updateSelection(selAct selectionAction) {
	if selAct == selectionClear {
		e.ClearSelection()
	}
}

// ClearSelection clears the selection, by setting the selection end equal to
// the selection start.
func (e *textView) ClearSelection() {
	e.caret.end = e.caret.start
}

// WriteTo implements io.WriterTo.
func (e *textView) WriteTo(w io.Writer) (int64, error) {
	e.Seek(0, io.SeekStart)
	return io.Copy(w, struct{ io.Reader }{e})
}

// Seek implements io.Seeker.
func (e *textView) Seek(offset int64, whence int) (int64, error) {
	switch whence {
	case io.SeekStart:
		e.seekCursor = offset
	case io.SeekCurrent:
		e.seekCursor += offset
	case io.SeekEnd:
		e.seekCursor = e.rr.Size() + offset
	}
	return e.seekCursor, nil
}

// Read implements io.Reader.
func (e *textView) Read(p []byte) (int, error) {
	n, err := e.rr.ReadAt(p, e.seekCursor)
	e.seekCursor += int64(n)
	return n, err
}

// ReadAt implements io.ReaderAt.
func (e *textView) ReadAt(p []byte, offset int64) (int, error) {
	return e.rr.ReadAt(p, offset)
}

// Regions returns visible regions covering the rune range [start,end).
func (e *textView) Regions(start, end int, regions []Region) []Region {
	viewport := image.Rectangle{
		Min: e.scrollOff,
		Max: e.viewSize.Add(e.scrollOff),
	}
	return e.index.locate(viewport, start, end, regions)
}