~eliasnaur/gio

c3f30188a573d73e7d4cfea6dd969e902422779d — Elias Naur 5 months ago 7780cf1
all: delete unused variables

Found by Daniel Martí.

Fixes gio#24

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2 files changed, 3 insertions(+), 4 deletions(-)

M ui/app/internal/gpu/gpu.go
M ui/text/label.go
M ui/app/internal/gpu/gpu.go => ui/app/internal/gpu/gpu.go +2 -3
@@ 304,9 304,8 @@ func (g *GPU) renderLoop(glctx gl.Context) error {
				ops := frame.ops
				// Upload path data to GPU before ack'ing the frame data for re-use.
				for _, p := range ops.pathOps {
					data, exists := g.pathCache.get(p.pathKey)
					if !exists {
						data = buildPath(r.ctx, p.pathVerts)
					if _, exists := g.pathCache.get(p.pathKey); !exists {
						data := buildPath(r.ctx, p.pathVerts)
						g.pathCache.put(p.pathKey, data)
					}
					p.pathVerts = nil

M ui/text/label.go => ui/text/label.go +1 -1
@@ 55,7 55,7 @@ func (l *lineIterator) Next() (String, f32.Point, bool) {
		l.prevDesc = line.Descent
		// Align baseline and line start to the pixel grid.
		off := fixed.Point26_6{X: fixed.I(x.Floor()), Y: fixed.I(l.y.Ceil())}
		x, l.y = off.X, off.Y
		l.y = off.Y
		off.Y += fixed.I(l.Offset.Y)
		if (off.Y + line.Bounds.Min.Y).Floor() > l.Clip.Max.Y {
			break