c3f30188a573d73e7d4cfea6dd969e902422779d — Elias Naur 24 days ago 7780cf1
all: delete unused variables

Found by Daniel Martí.

Fixes gio#24

Signed-off-by: Elias Naur <mail@eliasnaur.com>
2 files changed, 3 insertions(+), 4 deletions(-)

M ui/app/internal/gpu/gpu.go
M ui/text/label.go
M ui/app/internal/gpu/gpu.go => ui/app/internal/gpu/gpu.go +2 -3
@@ 304,9 304,8 @@ ops := frame.ops
  				// Upload path data to GPU before ack'ing the frame data for re-use.
  				for _, p := range ops.pathOps {
- 					data, exists := g.pathCache.get(p.pathKey)
- 					if !exists {
- 						data = buildPath(r.ctx, p.pathVerts)
+ 					if _, exists := g.pathCache.get(p.pathKey); !exists {
+ 						data := buildPath(r.ctx, p.pathVerts)
  						g.pathCache.put(p.pathKey, data)
  					}
  					p.pathVerts = nil

M ui/text/label.go => ui/text/label.go +1 -1
@@ 55,7 55,7 @@ l.prevDesc = line.Descent
  		// Align baseline and line start to the pixel grid.
  		off := fixed.Point26_6{X: fixed.I(x.Floor()), Y: fixed.I(l.y.Ceil())}
- 		x, l.y = off.X, off.Y
+ 		l.y = off.Y
  		off.Y += fixed.I(l.Offset.Y)
  		if (off.Y + line.Bounds.Min.Y).Floor() > l.Clip.Max.Y {
  			break