~eliasnaur/gio

56c3edef8294ee11cb34738bbb4e6d29a22d5748 — Elias Naur 6 months ago acd32c3
gpu/gl: remove unused field

Signed-off-by: Elias Naur <mail@eliasnaur.com>
1 files changed, 4 insertions(+), 6 deletions(-)

M gpu/gl/backend.go
M gpu/gl/backend.go => gpu/gl/backend.go +4 -6
@@ 103,9 103,8 @@ type uniformLocation struct {
}

type gpuInputLayout struct {
	backend *Backend
	inputs  []backend.InputLocation
	layout  []backend.InputDesc
	inputs []backend.InputLocation
	layout []backend.InputDesc
}

// textureTriple holds the type settings for


@@ 416,9 415,8 @@ func (b *Backend) NewInputLayout(vs backend.ShaderSources, layout []backend.Inpu
		}
	}
	return &gpuInputLayout{
		backend: b,
		inputs:  vs.Inputs,
		layout:  layout,
		inputs: vs.Inputs,
		layout: layout,
	}, nil
}