~eliasnaur/gio

4f94f1078a1e13674bf462a7f5198518034fd7eb — Elias Naur 1 year, 5 months ago bebfd82
ui/gesture: rename Scroller.Update to Scroller.Scroll

Signed-off-by: Elias Naur <mail@eliasnaur.com>
3 files changed, 3 insertions(+), 3 deletions(-)

M ui/gesture/gestures.go
M ui/layout/list.go
M ui/text/editor.go
M ui/gesture/gestures.go => ui/gesture/gestures.go +1 -1
@@ 133,7 133,7 @@ func (s *Scroll) Dragging() bool {
	return s.dragging
}

func (s *Scroll) Update(cfg *ui.Config, q input.Events, axis Axis) int {
func (s *Scroll) Scroll(cfg *ui.Config, q input.Events, axis Axis) int {
	if s.axis != axis {
		s.axis = axis
		return 0

M ui/layout/list.go => ui/layout/list.go +1 -1
@@ 70,7 70,7 @@ func (l *List) Dragging() bool {

func (l *List) update() {
	l.Distance = 0
	d := l.scroll.Update(l.Config, l.Inputs, gesture.Axis(l.Axis))
	d := l.scroll.Scroll(l.Config, l.Inputs, gesture.Axis(l.Axis))
	if l.Invert {
		d = -d
	}

M ui/text/editor.go => ui/text/editor.go +1 -1
@@ 80,7 80,7 @@ func (e *Editor) Next() (EditorEvent, bool) {
		axis = gesture.Vertical
		smin, smax = sbounds.Min.Y, sbounds.Max.Y
	}
	sdist := e.scroller.Update(e.Config, e.Inputs, axis)
	sdist := e.scroller.Scroll(e.Config, e.Inputs, axis)
	var soff int
	if e.SingleLine {
		e.scrollOff.X += sdist