~eliasnaur/gio

32c6a9b10d0b61ff195fe0e0dc35207642ca2b3e — Elias Naur 3 months ago bce4153
gpu/internal/rendertest: add issue references to broken tests

References: https://todo.sr.ht/~eliasnaur/gio/479
Signed-off-by: Elias Naur <mail@eliasnaur.com>
2 files changed, 2 insertions(+), 2 deletions(-)

M gpu/internal/rendertest/clip_test.go
M gpu/internal/rendertest/render_test.go
M gpu/internal/rendertest/clip_test.go => gpu/internal/rendertest/clip_test.go +1 -1
@@ 163,7 163,7 @@ func TestPaintClippedTexture(t *testing.T) {
}

func TestStrokedPathZeroWidth(t *testing.T) {
	t.Skip("test broken")
	t.Skip("test broken, see issue 479")

	run(t, func(o *op.Ops) {
		{

M gpu/internal/rendertest/render_test.go => gpu/internal/rendertest/render_test.go +1 -1
@@ 203,7 203,7 @@ func TestBuildOffscreen(t *testing.T) {
}

func TestNegativeOverlaps(t *testing.T) {
	t.Skip("test broken")
	t.Skip("test broken; see issue 479")

	run(t, func(ops *op.Ops) {
		defer clip.RRect{Rect: image.Rect(50, 50, 100, 100)}.Push(ops).Pop()