@@ 238,7 238,7 @@ var (
}
shader_coarse_comp = backend.ShaderSources{
Name: "coarse.comp",
- GLSL310ES: "#version 310 es\nlayout(local_size_x = 128, local_size_y = 1, local_size_z = 1) in;\n\nstruct Alloc\n{\n uint offset;\n};\n\nstruct MallocResult\n{\n Alloc alloc;\n bool failed;\n};\n\nstruct AnnoFillRef\n{\n uint offset;\n};\n\nstruct AnnoFill\n{\n vec4 bbox;\n uint rgba_color;\n};\n\nstruct AnnoFillImageRef\n{\n uint offset;\n};\n\nstruct AnnoFillImage\n{\n vec4 bbox;\n uint index;\n ivec2 offset;\n};\n\nstruct AnnoStrokeRef\n{\n uint offset;\n};\n\nstruct AnnoStroke\n{\n vec4 bbox;\n uint rgba_color;\n float linewidth;\n};\n\nstruct AnnotatedRef\n{\n uint offset;\n};\n\nstruct BinInstanceRef\n{\n uint offset;\n};\n\nstruct BinInstance\n{\n uint element_ix;\n};\n\nstruct PathRef\n{\n uint offset;\n};\n\nstruct TileRef\n{\n uint offset;\n};\n\nstruct Path\n{\n uvec4 bbox;\n TileRef tiles;\n};\n\nstruct TileSegRef\n{\n uint offset;\n};\n\nstruct Tile\n{\n TileSegRef tile;\n int backdrop;\n};\n\nstruct CmdStrokeRef\n{\n uint offset;\n};\n\nstruct CmdStroke\n{\n uint tile_ref;\n float half_width;\n uint rgba_color;\n};\n\nstruct CmdFillRef\n{\n uint offset;\n};\n\nstruct CmdFill\n{\n uint tile_ref;\n int backdrop;\n uint rgba_color;\n};\n\nstruct CmdFillImageRef\n{\n uint offset;\n};\n\nstruct CmdFillImage\n{\n uint tile_ref;\n int backdrop;\n uint index;\n ivec2 offset;\n};\n\nstruct CmdBeginClipRef\n{\n uint offset;\n};\n\nstruct CmdBeginClip\n{\n uint tile_ref;\n int backdrop;\n};\n\nstruct CmdBeginSolidClipRef\n{\n uint offset;\n};\n\nstruct CmdBeginSolidClip\n{\n float alpha;\n};\n\nstruct CmdEndClipRef\n{\n uint offset;\n};\n\nstruct CmdEndClip\n{\n float alpha;\n};\n\nstruct CmdSolidRef\n{\n uint offset;\n};\n\nstruct CmdSolid\n{\n uint rgba_color;\n};\n\nstruct CmdSolidImageRef\n{\n uint offset;\n};\n\nstruct CmdSolidImage\n{\n uint index;\n ivec2 offset;\n};\n\nstruct CmdJumpRef\n{\n uint offset;\n};\n\nstruct CmdJump\n{\n uint new_ref;\n};\n\nstruct CmdRef\n{\n uint offset;\n};\n\nstruct Config\n{\n uint n_elements;\n uint n_pathseg;\n uint width_in_tiles;\n uint height_in_tiles;\n Alloc tile_alloc;\n Alloc bin_alloc;\n Alloc ptcl_alloc;\n Alloc pathseg_alloc;\n Alloc anno_alloc;\n};\n\nlayout(binding = 0, std430) buffer Memory\n{\n uint mem_offset;\n uint mem_error;\n uint memory[];\n} _307;\n\nlayout(binding = 1, std430) readonly buffer ConfigBuf\n{\n Config conf;\n} _1178;\n\nshared uint sh_bitmaps[4][128];\nshared Alloc sh_part_elements[128];\nshared uint sh_part_count[128];\nshared uint sh_elements[128];\nshared uint sh_tile_stride[128];\nshared uint sh_tile_width[128];\nshared uint sh_tile_x0[128];\nshared uint sh_tile_y0[128];\nshared uint sh_tile_base[128];\nshared uint sh_tile_count[128];\n\nAlloc new_alloc(uint offset, uint size)\n{\n Alloc a;\n a.offset = offset;\n return a;\n}\n\nAlloc slice_mem(Alloc a, uint offset, uint size)\n{\n uint param = a.offset + offset;\n uint param_1 = size;\n return new_alloc(param, param_1);\n}\n\nbool touch_mem(Alloc alloc, uint offset)\n{\n return true;\n}\n\nuint read_mem(Alloc alloc, uint offset)\n{\n Alloc param = alloc;\n uint param_1 = offset;\n if (!touch_mem(param, param_1))\n {\n return 0u;\n }\n uint v = _307.memory[offset];\n return v;\n}\n\nBinInstanceRef BinInstance_index(BinInstanceRef ref, uint index)\n{\n return BinInstanceRef(ref.offset + (index * 4u));\n}\n\nBinInstance BinInstance_read(Alloc a, BinInstanceRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n BinInstance s;\n s.element_ix = raw0;\n return s;\n}\n\nuint Annotated_tag(Alloc a, AnnotatedRef ref)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n return read_mem(param, param_1);\n}\n\nPath Path_read(Alloc a, PathRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n Path s;\n s.bbox = uvec4(raw0 & 65535u, raw0 >> uint(16), raw1 & 65535u, raw1 >> uint(16));\n s.tiles = TileRef(raw2);\n return s;\n}\n\nvoid write_tile_alloc(uint el_ix, Alloc a)\n{\n}\n\nAlloc read_tile_alloc(uint el_ix)\n{\n uint param = 0u;\n uint param_1 = uint(int(uint(_307.memory.length())) * 4);\n return new_alloc(param, param_1);\n}\n\nTile Tile_read(Alloc a, TileRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Tile s;\n s.tile = TileSegRef(raw0);\n s.backdrop = int(raw1);\n return s;\n}\n\nAnnoFill AnnoFill_read(Alloc a, AnnoFillRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 3u;\n uint raw3 = read_mem(param_6, param_7);\n Alloc param_8 = a;\n uint param_9 = ix + 4u;\n uint raw4 = read_mem(param_8, param_9);\n AnnoFill s;\n s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));\n s.rgba_color = raw4;\n return s;\n}\n\nAnnoFill Annotated_Fill_read(Alloc a, AnnotatedRef ref)\n{\n Alloc param = a;\n AnnoFillRef param_1 = AnnoFillRef(ref.offset + 4u);\n return AnnoFill_read(param, param_1);\n}\n\nMallocResult malloc(uint size)\n{\n MallocResult r;\n r.failed = false;\n uint _313 = atomicAdd(_307.mem_offset, size);\n uint offset = _313;\n uint param = offset;\n uint param_1 = size;\n r.alloc = new_alloc(param, param_1);\n if ((offset + size) > uint(int(uint(_307.memory.length())) * 4))\n {\n r.failed = true;\n uint _334 = atomicMax(_307.mem_error, 1u);\n return r;\n }\n return r;\n}\n\nvoid write_mem(Alloc alloc, uint offset, uint val)\n{\n Alloc param = alloc;\n uint param_1 = offset;\n if (!touch_mem(param, param_1))\n {\n return;\n }\n _307.memory[offset] = val;\n}\n\nvoid CmdJump_write(Alloc a, CmdJumpRef ref, CmdJump s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = s.new_ref;\n write_mem(param, param_1, param_2);\n}\n\nvoid Cmd_Jump_write(Alloc a, CmdRef ref, CmdJump s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 12u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdJumpRef param_4 = CmdJumpRef(ref.offset + 4u);\n CmdJump param_5 = s;\n CmdJump_write(param_3, param_4, param_5);\n}\n\nbool alloc_cmd(inout Alloc cmd_alloc, inout CmdRef cmd_ref, inout uint cmd_limit)\n{\n if (cmd_ref.offset < cmd_limit)\n {\n return true;\n }\n uint param = 1024u;\n MallocResult _1138 = malloc(param);\n MallocResult new_cmd = _1138;\n if (new_cmd.failed)\n {\n return false;\n }\n CmdJump jump = CmdJump(new_cmd.alloc.offset);\n Alloc param_1 = cmd_alloc;\n CmdRef param_2 = cmd_ref;\n CmdJump param_3 = jump;\n Cmd_Jump_write(param_1, param_2, param_3);\n cmd_alloc = new_cmd.alloc;\n cmd_ref = CmdRef(cmd_alloc.offset);\n cmd_limit = (cmd_alloc.offset + 1024u) - 40u;\n return true;\n}\n\nvoid CmdFill_write(Alloc a, CmdFillRef ref, CmdFill s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = s.tile_ref;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n uint param_4 = ix + 1u;\n uint param_5 = uint(s.backdrop);\n write_mem(param_3, param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 2u;\n uint param_8 = s.rgba_color;\n write_mem(param_6, param_7, param_8);\n}\n\nvoid Cmd_Fill_write(Alloc a, CmdRef ref, CmdFill s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 3u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdFillRef param_4 = CmdFillRef(ref.offset + 4u);\n CmdFill param_5 = s;\n CmdFill_write(param_3, param_4, param_5);\n}\n\nvoid CmdSolid_write(Alloc a, CmdSolidRef ref, CmdSolid s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = s.rgba_color;\n write_mem(param, param_1, param_2);\n}\n\nvoid Cmd_Solid_write(Alloc a, CmdRef ref, CmdSolid s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 9u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdSolidRef param_4 = CmdSolidRef(ref.offset + 4u);\n CmdSolid param_5 = s;\n CmdSolid_write(param_3, param_4, param_5);\n}\n\nAnnoFillImage AnnoFillImage_read(Alloc a, AnnoFillImageRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 3u;\n uint raw3 = read_mem(param_6, param_7);\n Alloc param_8 = a;\n uint param_9 = ix + 4u;\n uint raw4 = read_mem(param_8, param_9);\n Alloc param_10 = a;\n uint param_11 = ix + 5u;\n uint raw5 = read_mem(param_10, param_11);\n AnnoFillImage s;\n s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));\n s.index = raw4;\n s.offset = ivec2(int(raw5 << uint(16)) >> 16, int(raw5) >> 16);\n return s;\n}\n\nAnnoFillImage Annotated_FillImage_read(Alloc a, AnnotatedRef ref)\n{\n Alloc param = a;\n AnnoFillImageRef param_1 = AnnoFillImageRef(ref.offset + 4u);\n return AnnoFillImage_read(param, param_1);\n}\n\nvoid CmdFillImage_write(Alloc a, CmdFillImageRef ref, CmdFillImage s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = s.tile_ref;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n uint param_4 = ix + 1u;\n uint param_5 = uint(s.backdrop);\n write_mem(param_3, param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 2u;\n uint param_8 = s.index;\n write_mem(param_6, param_7, param_8);\n Alloc param_9 = a;\n uint param_10 = ix + 3u;\n uint param_11 = (uint(s.offset.x) & 65535u) | (uint(s.offset.y) << uint(16));\n write_mem(param_9, param_10, param_11);\n}\n\nvoid Cmd_FillImage_write(Alloc a, CmdRef ref, CmdFillImage s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 4u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdFillImageRef param_4 = CmdFillImageRef(ref.offset + 4u);\n CmdFillImage param_5 = s;\n CmdFillImage_write(param_3, param_4, param_5);\n}\n\nvoid CmdSolidImage_write(Alloc a, CmdSolidImageRef ref, CmdSolidImage s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = s.index;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n uint param_4 = ix + 1u;\n uint param_5 = (uint(s.offset.x) & 65535u) | (uint(s.offset.y) << uint(16));\n write_mem(param_3, param_4, param_5);\n}\n\nvoid Cmd_SolidImage_write(Alloc a, CmdRef ref, CmdSolidImage s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 11u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdSolidImageRef param_4 = CmdSolidImageRef(ref.offset + 4u);\n CmdSolidImage param_5 = s;\n CmdSolidImage_write(param_3, param_4, param_5);\n}\n\nvoid CmdBeginClip_write(Alloc a, CmdBeginClipRef ref, CmdBeginClip s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = s.tile_ref;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n uint param_4 = ix + 1u;\n uint param_5 = uint(s.backdrop);\n write_mem(param_3, param_4, param_5);\n}\n\nvoid Cmd_BeginClip_write(Alloc a, CmdRef ref, CmdBeginClip s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 5u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdBeginClipRef param_4 = CmdBeginClipRef(ref.offset + 4u);\n CmdBeginClip param_5 = s;\n CmdBeginClip_write(param_3, param_4, param_5);\n}\n\nvoid CmdBeginSolidClip_write(Alloc a, CmdBeginSolidClipRef ref, CmdBeginSolidClip s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = floatBitsToUint(s.alpha);\n write_mem(param, param_1, param_2);\n}\n\nvoid Cmd_BeginSolidClip_write(Alloc a, CmdRef ref, CmdBeginSolidClip s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 6u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdBeginSolidClipRef param_4 = CmdBeginSolidClipRef(ref.offset + 4u);\n CmdBeginSolidClip param_5 = s;\n CmdBeginSolidClip_write(param_3, param_4, param_5);\n}\n\nvoid CmdEndClip_write(Alloc a, CmdEndClipRef ref, CmdEndClip s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = floatBitsToUint(s.alpha);\n write_mem(param, param_1, param_2);\n}\n\nvoid Cmd_EndClip_write(Alloc a, CmdRef ref, CmdEndClip s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 7u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdEndClipRef param_4 = CmdEndClipRef(ref.offset + 4u);\n CmdEndClip param_5 = s;\n CmdEndClip_write(param_3, param_4, param_5);\n}\n\nAnnoStroke AnnoStroke_read(Alloc a, AnnoStrokeRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 3u;\n uint raw3 = read_mem(param_6, param_7);\n Alloc param_8 = a;\n uint param_9 = ix + 4u;\n uint raw4 = read_mem(param_8, param_9);\n Alloc param_10 = a;\n uint param_11 = ix + 5u;\n uint raw5 = read_mem(param_10, param_11);\n AnnoStroke s;\n s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));\n s.rgba_color = raw4;\n s.linewidth = uintBitsToFloat(raw5);\n return s;\n}\n\nAnnoStroke Annotated_Stroke_read(Alloc a, AnnotatedRef ref)\n{\n Alloc param = a;\n AnnoStrokeRef param_1 = AnnoStrokeRef(ref.offset + 4u);\n return AnnoStroke_read(param, param_1);\n}\n\nvoid CmdStroke_write(Alloc a, CmdStrokeRef ref, CmdStroke s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = s.tile_ref;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n uint param_4 = ix + 1u;\n uint param_5 = floatBitsToUint(s.half_width);\n write_mem(param_3, param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 2u;\n uint param_8 = s.rgba_color;\n write_mem(param_6, param_7, param_8);\n}\n\nvoid Cmd_Stroke_write(Alloc a, CmdRef ref, CmdStroke s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 8u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdStrokeRef param_4 = CmdStrokeRef(ref.offset + 4u);\n CmdStroke param_5 = s;\n CmdStroke_write(param_3, param_4, param_5);\n}\n\nvoid Cmd_End_write(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 0u;\n write_mem(param, param_1, param_2);\n}\n\nvoid main()\n{\n if (_307.mem_error != 0u)\n {\n return;\n }\n uint width_in_bins = ((_1178.conf.width_in_tiles + 16u) - 1u) / 16u;\n uint bin_ix = (width_in_bins * gl_WorkGroupID.y) + gl_WorkGroupID.x;\n uint partition_ix = 0u;\n uint n_partitions = ((_1178.conf.n_elements + 128u) - 1u) / 128u;\n uint th_ix = gl_LocalInvocationID.x;\n uint bin_tile_x = 16u * gl_WorkGroupID.x;\n uint bin_tile_y = 8u * gl_WorkGroupID.y;\n uint tile_x = gl_LocalInvocationID.x % 16u;\n uint tile_y = gl_LocalInvocationID.x / 16u;\n uint this_tile_ix = (((bin_tile_y + tile_y) * _1178.conf.width_in_tiles) + bin_tile_x) + tile_x;\n Alloc param;\n param.offset = _1178.conf.ptcl_alloc.offset;\n uint param_1 = this_tile_ix * 1024u;\n uint param_2 = 1024u;\n Alloc cmd_alloc = slice_mem(param, param_1, param_2);\n CmdRef cmd_ref = CmdRef(cmd_alloc.offset);\n uint cmd_limit = (cmd_ref.offset + 1024u) - 40u;\n uint clip_depth = 0u;\n uint clip_zero_depth = 0u;\n uint clip_one_mask = 0u;\n uint rd_ix = 0u;\n uint wr_ix = 0u;\n uint part_start_ix = 0u;\n uint ready_ix = 0u;\n Alloc param_3;\n Alloc param_5;\n uint _1454;\n uint element_ix;\n AnnotatedRef ref;\n Alloc param_13;\n Alloc param_15;\n uint tile_count;\n Alloc param_21;\n uint _1765;\n bool include_tile;\n Alloc param_26;\n Tile tile_1;\n Alloc param_31;\n CmdFill cmd_fill;\n Alloc param_45;\n CmdFillImage cmd_fill_img;\n CmdSolidImage cmd_solid_img;\n CmdBeginClip cmd_begin_clip;\n Alloc param_77;\n CmdStroke cmd_stroke;\n while (true)\n {\n for (uint i = 0u; i < 4u; i++)\n {\n sh_bitmaps[i][th_ix] = 0u;\n }\n bool _1506;\n for (;;)\n {\n if ((ready_ix == wr_ix) && (partition_ix < n_partitions))\n {\n part_start_ix = ready_ix;\n uint count = 0u;\n bool _1304 = th_ix < 128u;\n bool _1312;\n if (_1304)\n {\n _1312 = (partition_ix + th_ix) < n_partitions;\n }\n else\n {\n _1312 = _1304;\n }\n if (_1312)\n {\n uint in_ix = (_1178.conf.bin_alloc.offset >> uint(2)) + ((((partition_ix + th_ix) * 128u) + bin_ix) * 2u);\n param_3.offset = _1178.conf.bin_alloc.offset;\n uint param_4 = in_ix;\n count = read_mem(param_3, param_4);\n param_5.offset = _1178.conf.bin_alloc.offset;\n uint param_6 = in_ix + 1u;\n uint offset = read_mem(param_5, param_6);\n uint param_7 = offset;\n uint param_8 = count * 4u;\n sh_part_elements[th_ix] = new_alloc(param_7, param_8);\n }\n for (uint i_1 = 0u; i_1 < 7u; i_1++)\n {\n if (th_ix < 128u)\n {\n sh_part_count[th_ix] = count;\n }\n barrier();\n if (th_ix < 128u)\n {\n if (th_ix >= uint(1 << int(i_1)))\n {\n count += sh_part_count[th_ix - uint(1 << int(i_1))];\n }\n }\n barrier();\n }\n if (th_ix < 128u)\n {\n sh_part_count[th_ix] = part_start_ix + count;\n }\n barrier();\n ready_ix = sh_part_count[127];\n partition_ix += 128u;\n }\n uint ix = rd_ix + th_ix;\n if ((ix >= wr_ix) && (ix < ready_ix))\n {\n uint part_ix = 0u;\n for (uint i_2 = 0u; i_2 < 7u; i_2++)\n {\n uint probe = part_ix + uint(64 >> int(i_2));\n if (ix >= sh_part_count[probe - 1u])\n {\n part_ix = probe;\n }\n }\n if (part_ix > 0u)\n {\n _1454 = sh_part_count[part_ix - 1u];\n }\n else\n {\n _1454 = part_start_ix;\n }\n ix -= _1454;\n Alloc bin_alloc = sh_part_elements[part_ix];\n BinInstanceRef inst_ref = BinInstanceRef(bin_alloc.offset);\n BinInstanceRef param_9 = inst_ref;\n uint param_10 = ix;\n Alloc param_11 = bin_alloc;\n BinInstanceRef param_12 = BinInstance_index(param_9, param_10);\n BinInstance inst = BinInstance_read(param_11, param_12);\n sh_elements[th_ix] = inst.element_ix;\n }\n barrier();\n wr_ix = min((rd_ix + 128u), ready_ix);\n bool _1496 = (wr_ix - rd_ix) < 128u;\n if (_1496)\n {\n _1506 = (wr_ix < ready_ix) || (partition_ix < n_partitions);\n }\n else\n {\n _1506 = _1496;\n }\n if (_1506)\n {\n continue;\n }\n else\n {\n break;\n }\n }\n uint tag = 0u;\n if ((th_ix + rd_ix) < wr_ix)\n {\n element_ix = sh_elements[th_ix];\n ref = AnnotatedRef(_1178.conf.anno_alloc.offset + (element_ix * 28u));\n param_13.offset = _1178.conf.anno_alloc.offset;\n AnnotatedRef param_14 = ref;\n tag = Annotated_tag(param_13, param_14);\n }\n switch (tag)\n {\n case 2u:\n case 3u:\n case 1u:\n case 4u:\n case 5u:\n {\n uint path_ix = element_ix;\n param_15.offset = _1178.conf.tile_alloc.offset;\n PathRef param_16 = PathRef(_1178.conf.tile_alloc.offset + (path_ix * 12u));\n Path path = Path_read(param_15, param_16);\n uint stride = path.bbox.z - path.bbox.x;\n sh_tile_stride[th_ix] = stride;\n int dx = int(path.bbox.x) - int(bin_tile_x);\n int dy = int(path.bbox.y) - int(bin_tile_y);\n int x0 = clamp(dx, 0, 16);\n int y0 = clamp(dy, 0, 8);\n int x1 = clamp(int(path.bbox.z) - int(bin_tile_x), 0, 16);\n int y1 = clamp(int(path.bbox.w) - int(bin_tile_y), 0, 8);\n sh_tile_width[th_ix] = uint(x1 - x0);\n sh_tile_x0[th_ix] = uint(x0);\n sh_tile_y0[th_ix] = uint(y0);\n tile_count = uint(x1 - x0) * uint(y1 - y0);\n uint base = path.tiles.offset - (((uint(dy) * stride) + uint(dx)) * 8u);\n sh_tile_base[th_ix] = base;\n uint param_17 = path.tiles.offset;\n uint param_18 = ((path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y)) * 8u;\n Alloc path_alloc = new_alloc(param_17, param_18);\n uint param_19 = th_ix;\n Alloc param_20 = path_alloc;\n write_tile_alloc(param_19, param_20);\n break;\n }\n default:\n {\n tile_count = 0u;\n break;\n }\n }\n sh_tile_count[th_ix] = tile_count;\n for (uint i_3 = 0u; i_3 < 7u; i_3++)\n {\n barrier();\n if (th_ix >= uint(1 << int(i_3)))\n {\n tile_count += sh_tile_count[th_ix - uint(1 << int(i_3))];\n }\n barrier();\n sh_tile_count[th_ix] = tile_count;\n }\n barrier();\n uint total_tile_count = sh_tile_count[127];\n for (uint ix_1 = th_ix; ix_1 < total_tile_count; ix_1 += 128u)\n {\n uint el_ix = 0u;\n for (uint i_4 = 0u; i_4 < 7u; i_4++)\n {\n uint probe_1 = el_ix + uint(64 >> int(i_4));\n if (ix_1 >= sh_tile_count[probe_1 - 1u])\n {\n el_ix = probe_1;\n }\n }\n AnnotatedRef ref_1 = AnnotatedRef(_1178.conf.anno_alloc.offset + (sh_elements[el_ix] * 28u));\n param_21.offset = _1178.conf.anno_alloc.offset;\n AnnotatedRef param_22 = ref_1;\n uint tag_1 = Annotated_tag(param_21, param_22);\n if (el_ix > 0u)\n {\n _1765 = sh_tile_count[el_ix - 1u];\n }\n else\n {\n _1765 = 0u;\n }\n uint seq_ix = ix_1 - _1765;\n uint width = sh_tile_width[el_ix];\n uint x = sh_tile_x0[el_ix] + (seq_ix % width);\n uint y = sh_tile_y0[el_ix] + (seq_ix / width);\n if ((tag_1 == 4u) || (tag_1 == 5u))\n {\n include_tile = true;\n }\n else\n {\n uint param_23 = el_ix;\n Alloc param_24 = read_tile_alloc(param_23);\n TileRef param_25 = TileRef(sh_tile_base[el_ix] + (((sh_tile_stride[el_ix] * y) + x) * 8u));\n Tile tile = Tile_read(param_24, param_25);\n bool _1826 = tile.tile.offset != 0u;\n bool _1833;\n if (!_1826)\n {\n _1833 = tile.backdrop != 0;\n }\n else\n {\n _1833 = _1826;\n }\n include_tile = _1833;\n }\n if (include_tile)\n {\n uint el_slice = el_ix / 32u;\n uint el_mask = uint(1 << int(el_ix & 31u));\n uint _1854 = atomicOr(sh_bitmaps[el_slice][(y * 16u) + x], el_mask);\n }\n }\n barrier();\n uint slice_ix = 0u;\n uint bitmap = sh_bitmaps[0][th_ix];\n while (true)\n {\n if (bitmap == 0u)\n {\n slice_ix++;\n if (slice_ix == 4u)\n {\n break;\n }\n bitmap = sh_bitmaps[slice_ix][th_ix];\n if (bitmap == 0u)\n {\n continue;\n }\n }\n uint element_ref_ix = (slice_ix * 32u) + uint(findLSB(bitmap));\n uint element_ix_1 = sh_elements[element_ref_ix];\n bitmap &= (bitmap - 1u);\n ref = AnnotatedRef(_1178.conf.anno_alloc.offset + (element_ix_1 * 28u));\n param_26.offset = _1178.conf.anno_alloc.offset;\n AnnotatedRef param_27 = ref;\n tag = Annotated_tag(param_26, param_27);\n if (clip_zero_depth == 0u)\n {\n switch (tag)\n {\n case 2u:\n {\n uint param_28 = element_ref_ix;\n Alloc param_29 = read_tile_alloc(param_28);\n TileRef param_30 = TileRef(sh_tile_base[element_ref_ix] + (((sh_tile_stride[element_ref_ix] * tile_y) + tile_x) * 8u));\n tile_1 = Tile_read(param_29, param_30);\n param_31.offset = _1178.conf.anno_alloc.offset;\n AnnotatedRef param_32 = ref;\n AnnoFill fill = Annotated_Fill_read(param_31, param_32);\n Alloc param_33 = cmd_alloc;\n CmdRef param_34 = cmd_ref;\n uint param_35 = cmd_limit;\n bool _1962 = alloc_cmd(param_33, param_34, param_35);\n cmd_alloc = param_33;\n cmd_ref = param_34;\n cmd_limit = param_35;\n if (!_1962)\n {\n break;\n }\n if (tile_1.tile.offset != 0u)\n {\n cmd_fill.tile_ref = tile_1.tile.offset;\n cmd_fill.backdrop = tile_1.backdrop;\n cmd_fill.rgba_color = fill.rgba_color;\n Alloc param_36 = cmd_alloc;\n CmdRef param_37 = cmd_ref;\n CmdFill param_38 = cmd_fill;\n Cmd_Fill_write(param_36, param_37, param_38);\n }\n else\n {\n Alloc param_39 = cmd_alloc;\n CmdRef param_40 = cmd_ref;\n CmdSolid param_41 = CmdSolid(fill.rgba_color);\n Cmd_Solid_write(param_39, param_40, param_41);\n }\n cmd_ref.offset += 20u;\n break;\n }\n case 3u:\n {\n uint param_42 = element_ref_ix;\n Alloc param_43 = read_tile_alloc(param_42);\n TileRef param_44 = TileRef(sh_tile_base[element_ref_ix] + (((sh_tile_stride[element_ref_ix] * tile_y) + tile_x) * 8u));\n tile_1 = Tile_read(param_43, param_44);\n param_45.offset = _1178.conf.anno_alloc.offset;\n AnnotatedRef param_46 = ref;\n AnnoFillImage fill_img = Annotated_FillImage_read(param_45, param_46);\n Alloc param_47 = cmd_alloc;\n CmdRef param_48 = cmd_ref;\n uint param_49 = cmd_limit;\n bool _2042 = alloc_cmd(param_47, param_48, param_49);\n cmd_alloc = param_47;\n cmd_ref = param_48;\n cmd_limit = param_49;\n if (!_2042)\n {\n break;\n }\n if (tile_1.tile.offset != 0u)\n {\n cmd_fill_img.tile_ref = tile_1.tile.offset;\n cmd_fill_img.backdrop = tile_1.backdrop;\n cmd_fill_img.index = fill_img.index;\n cmd_fill_img.offset = fill_img.offset;\n Alloc param_50 = cmd_alloc;\n CmdRef param_51 = cmd_ref;\n CmdFillImage param_52 = cmd_fill_img;\n Cmd_FillImage_write(param_50, param_51, param_52);\n }\n else\n {\n cmd_solid_img.index = fill_img.index;\n cmd_solid_img.offset = fill_img.offset;\n Alloc param_53 = cmd_alloc;\n CmdRef param_54 = cmd_ref;\n CmdSolidImage param_55 = cmd_solid_img;\n Cmd_SolidImage_write(param_53, param_54, param_55);\n }\n cmd_ref.offset += 20u;\n break;\n }\n case 4u:\n {\n uint param_56 = element_ref_ix;\n Alloc param_57 = read_tile_alloc(param_56);\n TileRef param_58 = TileRef(sh_tile_base[element_ref_ix] + (((sh_tile_stride[element_ref_ix] * tile_y) + tile_x) * 8u));\n tile_1 = Tile_read(param_57, param_58);\n bool _2116 = tile_1.tile.offset == 0u;\n bool _2122;\n if (_2116)\n {\n _2122 = tile_1.backdrop == 0;\n }\n else\n {\n _2122 = _2116;\n }\n if (_2122)\n {\n clip_zero_depth = clip_depth + 1u;\n }\n else\n {\n if ((tile_1.tile.offset == 0u) && (clip_depth < 32u))\n {\n clip_one_mask |= uint(1 << int(clip_depth));\n }\n else\n {\n Alloc param_59 = cmd_alloc;\n CmdRef param_60 = cmd_ref;\n uint param_61 = cmd_limit;\n bool _2148 = alloc_cmd(param_59, param_60, param_61);\n cmd_alloc = param_59;\n cmd_ref = param_60;\n cmd_limit = param_61;\n if (!_2148)\n {\n break;\n }\n if (tile_1.tile.offset != 0u)\n {\n cmd_begin_clip.tile_ref = tile_1.tile.offset;\n cmd_begin_clip.backdrop = tile_1.backdrop;\n Alloc param_62 = cmd_alloc;\n CmdRef param_63 = cmd_ref;\n CmdBeginClip param_64 = cmd_begin_clip;\n Cmd_BeginClip_write(param_62, param_63, param_64);\n }\n else\n {\n float alpha = (tile_1.backdrop == 0) ? 0.0 : 1.0;\n Alloc param_65 = cmd_alloc;\n CmdRef param_66 = cmd_ref;\n CmdBeginSolidClip param_67 = CmdBeginSolidClip(alpha);\n Cmd_BeginSolidClip_write(param_65, param_66, param_67);\n }\n cmd_ref.offset += 20u;\n if (clip_depth < 32u)\n {\n clip_one_mask &= uint(~(1 << int(clip_depth)));\n }\n }\n }\n clip_depth++;\n break;\n }\n case 5u:\n {\n clip_depth--;\n bool _2211 = clip_depth >= 32u;\n bool _2221;\n if (!_2211)\n {\n _2221 = (clip_one_mask & uint(1 << int(clip_depth))) == 0u;\n }\n else\n {\n _2221 = _2211;\n }\n if (_2221)\n {\n Alloc param_68 = cmd_alloc;\n CmdRef param_69 = cmd_ref;\n uint param_70 = cmd_limit;\n bool _2230 = alloc_cmd(param_68, param_69, param_70);\n cmd_alloc = param_68;\n cmd_ref = param_69;\n cmd_limit = param_70;\n if (!_2230)\n {\n break;\n }\n Alloc param_71 = cmd_alloc;\n CmdRef param_72 = cmd_ref;\n CmdEndClip param_73 = CmdEndClip(1.0);\n Cmd_EndClip_write(param_71, param_72, param_73);\n cmd_ref.offset += 20u;\n }\n break;\n }\n case 1u:\n {\n uint param_74 = element_ref_ix;\n Alloc param_75 = read_tile_alloc(param_74);\n TileRef param_76 = TileRef(sh_tile_base[element_ref_ix] + (((sh_tile_stride[element_ref_ix] * tile_y) + tile_x) * 8u));\n tile_1 = Tile_read(param_75, param_76);\n param_77.offset = _1178.conf.anno_alloc.offset;\n AnnotatedRef param_78 = ref;\n AnnoStroke stroke = Annotated_Stroke_read(param_77, param_78);\n cmd_stroke.tile_ref = tile_1.tile.offset;\n cmd_stroke.half_width = 0.5 * stroke.linewidth;\n cmd_stroke.rgba_color = stroke.rgba_color;\n Alloc param_79 = cmd_alloc;\n CmdRef param_80 = cmd_ref;\n uint param_81 = cmd_limit;\n bool _2296 = alloc_cmd(param_79, param_80, param_81);\n cmd_alloc = param_79;\n cmd_ref = param_80;\n cmd_limit = param_81;\n if (!_2296)\n {\n break;\n }\n Alloc param_82 = cmd_alloc;\n CmdRef param_83 = cmd_ref;\n CmdStroke param_84 = cmd_stroke;\n Cmd_Stroke_write(param_82, param_83, param_84);\n cmd_ref.offset += 20u;\n break;\n }\n }\n }\n else\n {\n switch (tag)\n {\n case 4u:\n {\n clip_depth++;\n break;\n }\n case 5u:\n {\n if (clip_depth == clip_zero_depth)\n {\n clip_zero_depth = 0u;\n }\n clip_depth--;\n break;\n }\n }\n }\n }\n barrier();\n rd_ix += 128u;\n if ((rd_ix >= ready_ix) && (partition_ix >= n_partitions))\n {\n break;\n }\n }\n bool _2351 = (bin_tile_x + tile_x) < _1178.conf.width_in_tiles;\n bool _2360;\n if (_2351)\n {\n _2360 = (bin_tile_y + tile_y) < _1178.conf.height_in_tiles;\n }\n else\n {\n _2360 = _2351;\n }\n if (_2360)\n {\n Alloc param_85 = cmd_alloc;\n CmdRef param_86 = cmd_ref;\n Cmd_End_write(param_85, param_86);\n }\n}\n\n",
+ GLSL310ES: "#version 310 es\nlayout(local_size_x = 128, local_size_y = 1, local_size_z = 1) in;\n\nstruct Alloc\n{\n uint offset;\n};\n\nstruct MallocResult\n{\n Alloc alloc;\n bool failed;\n};\n\nstruct AnnoFillRef\n{\n uint offset;\n};\n\nstruct AnnoFill\n{\n vec4 bbox;\n uint rgba_color;\n};\n\nstruct AnnoFillImageRef\n{\n uint offset;\n};\n\nstruct AnnoFillImage\n{\n vec4 bbox;\n uint index;\n ivec2 offset;\n};\n\nstruct AnnoStrokeRef\n{\n uint offset;\n};\n\nstruct AnnoStroke\n{\n vec4 bbox;\n uint rgba_color;\n float linewidth;\n};\n\nstruct AnnotatedRef\n{\n uint offset;\n};\n\nstruct BinInstanceRef\n{\n uint offset;\n};\n\nstruct BinInstance\n{\n uint element_ix;\n};\n\nstruct PathRef\n{\n uint offset;\n};\n\nstruct TileRef\n{\n uint offset;\n};\n\nstruct Path\n{\n uvec4 bbox;\n TileRef tiles;\n};\n\nstruct TileSegRef\n{\n uint offset;\n};\n\nstruct Tile\n{\n TileSegRef tile;\n int backdrop;\n};\n\nstruct CmdStrokeRef\n{\n uint offset;\n};\n\nstruct CmdStroke\n{\n uint tile_ref;\n float half_width;\n uint rgba_color;\n};\n\nstruct CmdFillRef\n{\n uint offset;\n};\n\nstruct CmdFill\n{\n uint tile_ref;\n int backdrop;\n uint rgba_color;\n};\n\nstruct CmdFillImageRef\n{\n uint offset;\n};\n\nstruct CmdFillImage\n{\n uint tile_ref;\n int backdrop;\n uint index;\n ivec2 offset;\n};\n\nstruct CmdBeginClipRef\n{\n uint offset;\n};\n\nstruct CmdBeginClip\n{\n uint tile_ref;\n int backdrop;\n};\n\nstruct CmdBeginSolidClipRef\n{\n uint offset;\n};\n\nstruct CmdBeginSolidClip\n{\n float alpha;\n};\n\nstruct CmdEndClipRef\n{\n uint offset;\n};\n\nstruct CmdEndClip\n{\n float alpha;\n};\n\nstruct CmdSolidRef\n{\n uint offset;\n};\n\nstruct CmdSolid\n{\n uint rgba_color;\n};\n\nstruct CmdSolidImageRef\n{\n uint offset;\n};\n\nstruct CmdSolidImage\n{\n uint index;\n ivec2 offset;\n};\n\nstruct CmdJumpRef\n{\n uint offset;\n};\n\nstruct CmdJump\n{\n uint new_ref;\n};\n\nstruct CmdRef\n{\n uint offset;\n};\n\nstruct Config\n{\n uint n_elements;\n uint n_pathseg;\n uint width_in_tiles;\n uint height_in_tiles;\n Alloc tile_alloc;\n Alloc bin_alloc;\n Alloc ptcl_alloc;\n Alloc pathseg_alloc;\n Alloc anno_alloc;\n};\n\nlayout(binding = 0, std430) buffer Memory\n{\n uint mem_offset;\n uint mem_error;\n uint memory[];\n} _307;\n\nlayout(binding = 1, std430) readonly buffer ConfigBuf\n{\n Config conf;\n} _1178;\n\nshared uint sh_bitmaps[4][128];\nshared Alloc sh_part_elements[128];\nshared uint sh_part_count[128];\nshared uint sh_elements[128];\nshared uint sh_tile_stride[128];\nshared uint sh_tile_width[128];\nshared uint sh_tile_x0[128];\nshared uint sh_tile_y0[128];\nshared uint sh_tile_base[128];\nshared uint sh_tile_count[128];\n\nAlloc new_alloc(uint offset, uint size)\n{\n Alloc a;\n a.offset = offset;\n return a;\n}\n\nAlloc slice_mem(Alloc a, uint offset, uint size)\n{\n uint param = a.offset + offset;\n uint param_1 = size;\n return new_alloc(param, param_1);\n}\n\nbool touch_mem(Alloc alloc, uint offset)\n{\n return true;\n}\n\nuint read_mem(Alloc alloc, uint offset)\n{\n Alloc param = alloc;\n uint param_1 = offset;\n if (!touch_mem(param, param_1))\n {\n return 0u;\n }\n uint v = _307.memory[offset];\n return v;\n}\n\nBinInstanceRef BinInstance_index(BinInstanceRef ref, uint index)\n{\n return BinInstanceRef(ref.offset + (index * 4u));\n}\n\nBinInstance BinInstance_read(Alloc a, BinInstanceRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n BinInstance s;\n s.element_ix = raw0;\n return s;\n}\n\nuint Annotated_tag(Alloc a, AnnotatedRef ref)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n return read_mem(param, param_1);\n}\n\nPath Path_read(Alloc a, PathRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n Path s;\n s.bbox = uvec4(raw0 & 65535u, raw0 >> uint(16), raw1 & 65535u, raw1 >> uint(16));\n s.tiles = TileRef(raw2);\n return s;\n}\n\nvoid write_tile_alloc(uint el_ix, Alloc a)\n{\n}\n\nAlloc read_tile_alloc(uint el_ix)\n{\n uint param = 0u;\n uint param_1 = uint(int(uint(_307.memory.length())) * 4);\n return new_alloc(param, param_1);\n}\n\nTile Tile_read(Alloc a, TileRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Tile s;\n s.tile = TileSegRef(raw0);\n s.backdrop = int(raw1);\n return s;\n}\n\nAnnoFill AnnoFill_read(Alloc a, AnnoFillRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 3u;\n uint raw3 = read_mem(param_6, param_7);\n Alloc param_8 = a;\n uint param_9 = ix + 4u;\n uint raw4 = read_mem(param_8, param_9);\n AnnoFill s;\n s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));\n s.rgba_color = raw4;\n return s;\n}\n\nAnnoFill Annotated_Fill_read(Alloc a, AnnotatedRef ref)\n{\n Alloc param = a;\n AnnoFillRef param_1 = AnnoFillRef(ref.offset + 4u);\n return AnnoFill_read(param, param_1);\n}\n\nMallocResult malloc(uint size)\n{\n MallocResult r;\n r.failed = false;\n uint _313 = atomicAdd(_307.mem_offset, size);\n uint offset = _313;\n uint param = offset;\n uint param_1 = size;\n r.alloc = new_alloc(param, param_1);\n if ((offset + size) > uint(int(uint(_307.memory.length())) * 4))\n {\n r.failed = true;\n uint _334 = atomicMax(_307.mem_error, 1u);\n return r;\n }\n return r;\n}\n\nvoid write_mem(Alloc alloc, uint offset, uint val)\n{\n Alloc param = alloc;\n uint param_1 = offset;\n if (!touch_mem(param, param_1))\n {\n return;\n }\n _307.memory[offset] = val;\n}\n\nvoid CmdJump_write(Alloc a, CmdJumpRef ref, CmdJump s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = s.new_ref;\n write_mem(param, param_1, param_2);\n}\n\nvoid Cmd_Jump_write(Alloc a, CmdRef ref, CmdJump s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 11u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdJumpRef param_4 = CmdJumpRef(ref.offset + 4u);\n CmdJump param_5 = s;\n CmdJump_write(param_3, param_4, param_5);\n}\n\nbool alloc_cmd(inout Alloc cmd_alloc, inout CmdRef cmd_ref, inout uint cmd_limit)\n{\n if (cmd_ref.offset < cmd_limit)\n {\n return true;\n }\n uint param = 1024u;\n MallocResult _1138 = malloc(param);\n MallocResult new_cmd = _1138;\n if (new_cmd.failed)\n {\n return false;\n }\n CmdJump jump = CmdJump(new_cmd.alloc.offset);\n Alloc param_1 = cmd_alloc;\n CmdRef param_2 = cmd_ref;\n CmdJump param_3 = jump;\n Cmd_Jump_write(param_1, param_2, param_3);\n cmd_alloc = new_cmd.alloc;\n cmd_ref = CmdRef(cmd_alloc.offset);\n cmd_limit = (cmd_alloc.offset + 1024u) - 40u;\n return true;\n}\n\nvoid CmdFill_write(Alloc a, CmdFillRef ref, CmdFill s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = s.tile_ref;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n uint param_4 = ix + 1u;\n uint param_5 = uint(s.backdrop);\n write_mem(param_3, param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 2u;\n uint param_8 = s.rgba_color;\n write_mem(param_6, param_7, param_8);\n}\n\nvoid Cmd_Fill_write(Alloc a, CmdRef ref, CmdFill s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 3u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdFillRef param_4 = CmdFillRef(ref.offset + 4u);\n CmdFill param_5 = s;\n CmdFill_write(param_3, param_4, param_5);\n}\n\nvoid CmdSolid_write(Alloc a, CmdSolidRef ref, CmdSolid s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = s.rgba_color;\n write_mem(param, param_1, param_2);\n}\n\nvoid Cmd_Solid_write(Alloc a, CmdRef ref, CmdSolid s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 9u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdSolidRef param_4 = CmdSolidRef(ref.offset + 4u);\n CmdSolid param_5 = s;\n CmdSolid_write(param_3, param_4, param_5);\n}\n\nAnnoFillImage AnnoFillImage_read(Alloc a, AnnoFillImageRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 3u;\n uint raw3 = read_mem(param_6, param_7);\n Alloc param_8 = a;\n uint param_9 = ix + 4u;\n uint raw4 = read_mem(param_8, param_9);\n Alloc param_10 = a;\n uint param_11 = ix + 5u;\n uint raw5 = read_mem(param_10, param_11);\n AnnoFillImage s;\n s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));\n s.index = raw4;\n s.offset = ivec2(int(raw5 << uint(16)) >> 16, int(raw5) >> 16);\n return s;\n}\n\nAnnoFillImage Annotated_FillImage_read(Alloc a, AnnotatedRef ref)\n{\n Alloc param = a;\n AnnoFillImageRef param_1 = AnnoFillImageRef(ref.offset + 4u);\n return AnnoFillImage_read(param, param_1);\n}\n\nvoid CmdFillImage_write(Alloc a, CmdFillImageRef ref, CmdFillImage s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = s.tile_ref;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n uint param_4 = ix + 1u;\n uint param_5 = uint(s.backdrop);\n write_mem(param_3, param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 2u;\n uint param_8 = s.index;\n write_mem(param_6, param_7, param_8);\n Alloc param_9 = a;\n uint param_10 = ix + 3u;\n uint param_11 = (uint(s.offset.x) & 65535u) | (uint(s.offset.y) << uint(16));\n write_mem(param_9, param_10, param_11);\n}\n\nvoid Cmd_FillImage_write(Alloc a, CmdRef ref, CmdFillImage s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 4u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdFillImageRef param_4 = CmdFillImageRef(ref.offset + 4u);\n CmdFillImage param_5 = s;\n CmdFillImage_write(param_3, param_4, param_5);\n}\n\nvoid CmdSolidImage_write(Alloc a, CmdSolidImageRef ref, CmdSolidImage s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = s.index;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n uint param_4 = ix + 1u;\n uint param_5 = (uint(s.offset.x) & 65535u) | (uint(s.offset.y) << uint(16));\n write_mem(param_3, param_4, param_5);\n}\n\nvoid Cmd_SolidImage_write(Alloc a, CmdRef ref, CmdSolidImage s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 10u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdSolidImageRef param_4 = CmdSolidImageRef(ref.offset + 4u);\n CmdSolidImage param_5 = s;\n CmdSolidImage_write(param_3, param_4, param_5);\n}\n\nvoid CmdBeginClip_write(Alloc a, CmdBeginClipRef ref, CmdBeginClip s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = s.tile_ref;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n uint param_4 = ix + 1u;\n uint param_5 = uint(s.backdrop);\n write_mem(param_3, param_4, param_5);\n}\n\nvoid Cmd_BeginClip_write(Alloc a, CmdRef ref, CmdBeginClip s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 5u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdBeginClipRef param_4 = CmdBeginClipRef(ref.offset + 4u);\n CmdBeginClip param_5 = s;\n CmdBeginClip_write(param_3, param_4, param_5);\n}\n\nvoid CmdBeginSolidClip_write(Alloc a, CmdBeginSolidClipRef ref, CmdBeginSolidClip s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = floatBitsToUint(s.alpha);\n write_mem(param, param_1, param_2);\n}\n\nvoid Cmd_BeginSolidClip_write(Alloc a, CmdRef ref, CmdBeginSolidClip s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 6u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdBeginSolidClipRef param_4 = CmdBeginSolidClipRef(ref.offset + 4u);\n CmdBeginSolidClip param_5 = s;\n CmdBeginSolidClip_write(param_3, param_4, param_5);\n}\n\nvoid CmdEndClip_write(Alloc a, CmdEndClipRef ref, CmdEndClip s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = floatBitsToUint(s.alpha);\n write_mem(param, param_1, param_2);\n}\n\nvoid Cmd_EndClip_write(Alloc a, CmdRef ref, CmdEndClip s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 7u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdEndClipRef param_4 = CmdEndClipRef(ref.offset + 4u);\n CmdEndClip param_5 = s;\n CmdEndClip_write(param_3, param_4, param_5);\n}\n\nAnnoStroke AnnoStroke_read(Alloc a, AnnoStrokeRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 3u;\n uint raw3 = read_mem(param_6, param_7);\n Alloc param_8 = a;\n uint param_9 = ix + 4u;\n uint raw4 = read_mem(param_8, param_9);\n Alloc param_10 = a;\n uint param_11 = ix + 5u;\n uint raw5 = read_mem(param_10, param_11);\n AnnoStroke s;\n s.bbox = vec4(uintBitsToFloat(raw0), uintBitsToFloat(raw1), uintBitsToFloat(raw2), uintBitsToFloat(raw3));\n s.rgba_color = raw4;\n s.linewidth = uintBitsToFloat(raw5);\n return s;\n}\n\nAnnoStroke Annotated_Stroke_read(Alloc a, AnnotatedRef ref)\n{\n Alloc param = a;\n AnnoStrokeRef param_1 = AnnoStrokeRef(ref.offset + 4u);\n return AnnoStroke_read(param, param_1);\n}\n\nvoid CmdStroke_write(Alloc a, CmdStrokeRef ref, CmdStroke s)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint param_2 = s.tile_ref;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n uint param_4 = ix + 1u;\n uint param_5 = floatBitsToUint(s.half_width);\n write_mem(param_3, param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 2u;\n uint param_8 = s.rgba_color;\n write_mem(param_6, param_7, param_8);\n}\n\nvoid Cmd_Stroke_write(Alloc a, CmdRef ref, CmdStroke s)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 8u;\n write_mem(param, param_1, param_2);\n Alloc param_3 = a;\n CmdStrokeRef param_4 = CmdStrokeRef(ref.offset + 4u);\n CmdStroke param_5 = s;\n CmdStroke_write(param_3, param_4, param_5);\n}\n\nvoid Cmd_End_write(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n uint param_2 = 0u;\n write_mem(param, param_1, param_2);\n}\n\nvoid main()\n{\n if (_307.mem_error != 0u)\n {\n return;\n }\n uint width_in_bins = ((_1178.conf.width_in_tiles + 16u) - 1u) / 16u;\n uint bin_ix = (width_in_bins * gl_WorkGroupID.y) + gl_WorkGroupID.x;\n uint partition_ix = 0u;\n uint n_partitions = ((_1178.conf.n_elements + 128u) - 1u) / 128u;\n uint th_ix = gl_LocalInvocationID.x;\n uint bin_tile_x = 16u * gl_WorkGroupID.x;\n uint bin_tile_y = 8u * gl_WorkGroupID.y;\n uint tile_x = gl_LocalInvocationID.x % 16u;\n uint tile_y = gl_LocalInvocationID.x / 16u;\n uint this_tile_ix = (((bin_tile_y + tile_y) * _1178.conf.width_in_tiles) + bin_tile_x) + tile_x;\n Alloc param;\n param.offset = _1178.conf.ptcl_alloc.offset;\n uint param_1 = this_tile_ix * 1024u;\n uint param_2 = 1024u;\n Alloc cmd_alloc = slice_mem(param, param_1, param_2);\n CmdRef cmd_ref = CmdRef(cmd_alloc.offset);\n uint cmd_limit = (cmd_ref.offset + 1024u) - 40u;\n uint clip_depth = 0u;\n uint clip_zero_depth = 0u;\n uint clip_one_mask = 0u;\n uint rd_ix = 0u;\n uint wr_ix = 0u;\n uint part_start_ix = 0u;\n uint ready_ix = 0u;\n Alloc param_3;\n Alloc param_5;\n uint _1454;\n uint element_ix;\n AnnotatedRef ref;\n Alloc param_13;\n Alloc param_15;\n uint tile_count;\n Alloc param_21;\n uint _1766;\n bool include_tile;\n Alloc param_26;\n Tile tile_1;\n Alloc param_31;\n CmdFill cmd_fill;\n Alloc param_45;\n CmdFillImage cmd_fill_img;\n CmdSolidImage cmd_solid_img;\n CmdBeginClip cmd_begin_clip;\n Alloc param_77;\n CmdStroke cmd_stroke;\n while (true)\n {\n for (uint i = 0u; i < 4u; i++)\n {\n sh_bitmaps[i][th_ix] = 0u;\n }\n bool _1506;\n for (;;)\n {\n if ((ready_ix == wr_ix) && (partition_ix < n_partitions))\n {\n part_start_ix = ready_ix;\n uint count = 0u;\n bool _1304 = th_ix < 128u;\n bool _1312;\n if (_1304)\n {\n _1312 = (partition_ix + th_ix) < n_partitions;\n }\n else\n {\n _1312 = _1304;\n }\n if (_1312)\n {\n uint in_ix = (_1178.conf.bin_alloc.offset >> uint(2)) + ((((partition_ix + th_ix) * 128u) + bin_ix) * 2u);\n param_3.offset = _1178.conf.bin_alloc.offset;\n uint param_4 = in_ix;\n count = read_mem(param_3, param_4);\n param_5.offset = _1178.conf.bin_alloc.offset;\n uint param_6 = in_ix + 1u;\n uint offset = read_mem(param_5, param_6);\n uint param_7 = offset;\n uint param_8 = count * 4u;\n sh_part_elements[th_ix] = new_alloc(param_7, param_8);\n }\n for (uint i_1 = 0u; i_1 < 7u; i_1++)\n {\n if (th_ix < 128u)\n {\n sh_part_count[th_ix] = count;\n }\n barrier();\n if (th_ix < 128u)\n {\n if (th_ix >= uint(1 << int(i_1)))\n {\n count += sh_part_count[th_ix - uint(1 << int(i_1))];\n }\n }\n barrier();\n }\n if (th_ix < 128u)\n {\n sh_part_count[th_ix] = part_start_ix + count;\n }\n barrier();\n ready_ix = sh_part_count[127];\n partition_ix += 128u;\n }\n uint ix = rd_ix + th_ix;\n if ((ix >= wr_ix) && (ix < ready_ix))\n {\n uint part_ix = 0u;\n for (uint i_2 = 0u; i_2 < 7u; i_2++)\n {\n uint probe = part_ix + uint(64 >> int(i_2));\n if (ix >= sh_part_count[probe - 1u])\n {\n part_ix = probe;\n }\n }\n if (part_ix > 0u)\n {\n _1454 = sh_part_count[part_ix - 1u];\n }\n else\n {\n _1454 = part_start_ix;\n }\n ix -= _1454;\n Alloc bin_alloc = sh_part_elements[part_ix];\n BinInstanceRef inst_ref = BinInstanceRef(bin_alloc.offset);\n BinInstanceRef param_9 = inst_ref;\n uint param_10 = ix;\n Alloc param_11 = bin_alloc;\n BinInstanceRef param_12 = BinInstance_index(param_9, param_10);\n BinInstance inst = BinInstance_read(param_11, param_12);\n sh_elements[th_ix] = inst.element_ix;\n }\n barrier();\n wr_ix = min((rd_ix + 128u), ready_ix);\n bool _1496 = (wr_ix - rd_ix) < 128u;\n if (_1496)\n {\n _1506 = (wr_ix < ready_ix) || (partition_ix < n_partitions);\n }\n else\n {\n _1506 = _1496;\n }\n if (_1506)\n {\n continue;\n }\n else\n {\n break;\n }\n }\n uint tag = 0u;\n if ((th_ix + rd_ix) < wr_ix)\n {\n element_ix = sh_elements[th_ix];\n ref = AnnotatedRef(_1178.conf.anno_alloc.offset + (element_ix * 28u));\n param_13.offset = _1178.conf.anno_alloc.offset;\n AnnotatedRef param_14 = ref;\n tag = Annotated_tag(param_13, param_14);\n }\n switch (tag)\n {\n case 2u:\n case 3u:\n case 1u:\n case 4u:\n case 5u:\n {\n uint path_ix = element_ix;\n param_15.offset = _1178.conf.tile_alloc.offset;\n PathRef param_16 = PathRef(_1178.conf.tile_alloc.offset + (path_ix * 12u));\n Path path = Path_read(param_15, param_16);\n uint stride = path.bbox.z - path.bbox.x;\n sh_tile_stride[th_ix] = stride;\n int dx = int(path.bbox.x) - int(bin_tile_x);\n int dy = int(path.bbox.y) - int(bin_tile_y);\n int x0 = clamp(dx, 0, 16);\n int y0 = clamp(dy, 0, 8);\n int x1 = clamp(int(path.bbox.z) - int(bin_tile_x), 0, 16);\n int y1 = clamp(int(path.bbox.w) - int(bin_tile_y), 0, 8);\n sh_tile_width[th_ix] = uint(x1 - x0);\n sh_tile_x0[th_ix] = uint(x0);\n sh_tile_y0[th_ix] = uint(y0);\n tile_count = uint(x1 - x0) * uint(y1 - y0);\n uint base = path.tiles.offset - (((uint(dy) * stride) + uint(dx)) * 8u);\n sh_tile_base[th_ix] = base;\n uint param_17 = path.tiles.offset;\n uint param_18 = ((path.bbox.z - path.bbox.x) * (path.bbox.w - path.bbox.y)) * 8u;\n Alloc path_alloc = new_alloc(param_17, param_18);\n uint param_19 = th_ix;\n Alloc param_20 = path_alloc;\n write_tile_alloc(param_19, param_20);\n break;\n }\n default:\n {\n tile_count = 0u;\n break;\n }\n }\n sh_tile_count[th_ix] = tile_count;\n for (uint i_3 = 0u; i_3 < 7u; i_3++)\n {\n barrier();\n if (th_ix >= uint(1 << int(i_3)))\n {\n tile_count += sh_tile_count[th_ix - uint(1 << int(i_3))];\n }\n barrier();\n sh_tile_count[th_ix] = tile_count;\n }\n barrier();\n uint total_tile_count = sh_tile_count[127];\n for (uint ix_1 = th_ix; ix_1 < total_tile_count; ix_1 += 128u)\n {\n uint el_ix = 0u;\n for (uint i_4 = 0u; i_4 < 7u; i_4++)\n {\n uint probe_1 = el_ix + uint(64 >> int(i_4));\n if (ix_1 >= sh_tile_count[probe_1 - 1u])\n {\n el_ix = probe_1;\n }\n }\n AnnotatedRef ref_1 = AnnotatedRef(_1178.conf.anno_alloc.offset + (sh_elements[el_ix] * 28u));\n param_21.offset = _1178.conf.anno_alloc.offset;\n AnnotatedRef param_22 = ref_1;\n uint tag_1 = Annotated_tag(param_21, param_22);\n if (el_ix > 0u)\n {\n _1766 = sh_tile_count[el_ix - 1u];\n }\n else\n {\n _1766 = 0u;\n }\n uint seq_ix = ix_1 - _1766;\n uint width = sh_tile_width[el_ix];\n uint x = sh_tile_x0[el_ix] + (seq_ix % width);\n uint y = sh_tile_y0[el_ix] + (seq_ix / width);\n if ((tag_1 == 4u) || (tag_1 == 5u))\n {\n include_tile = true;\n }\n else\n {\n uint param_23 = el_ix;\n Alloc param_24 = read_tile_alloc(param_23);\n TileRef param_25 = TileRef(sh_tile_base[el_ix] + (((sh_tile_stride[el_ix] * y) + x) * 8u));\n Tile tile = Tile_read(param_24, param_25);\n bool _1827 = tile.tile.offset != 0u;\n bool _1834;\n if (!_1827)\n {\n _1834 = tile.backdrop != 0;\n }\n else\n {\n _1834 = _1827;\n }\n include_tile = _1834;\n }\n if (include_tile)\n {\n uint el_slice = el_ix / 32u;\n uint el_mask = uint(1 << int(el_ix & 31u));\n uint _1855 = atomicOr(sh_bitmaps[el_slice][(y * 16u) + x], el_mask);\n }\n }\n barrier();\n uint slice_ix = 0u;\n uint bitmap = sh_bitmaps[0][th_ix];\n while (true)\n {\n if (bitmap == 0u)\n {\n slice_ix++;\n if (slice_ix == 4u)\n {\n break;\n }\n bitmap = sh_bitmaps[slice_ix][th_ix];\n if (bitmap == 0u)\n {\n continue;\n }\n }\n uint element_ref_ix = (slice_ix * 32u) + uint(findLSB(bitmap));\n uint element_ix_1 = sh_elements[element_ref_ix];\n bitmap &= (bitmap - 1u);\n ref = AnnotatedRef(_1178.conf.anno_alloc.offset + (element_ix_1 * 28u));\n param_26.offset = _1178.conf.anno_alloc.offset;\n AnnotatedRef param_27 = ref;\n tag = Annotated_tag(param_26, param_27);\n if (clip_zero_depth == 0u)\n {\n switch (tag)\n {\n case 2u:\n {\n uint param_28 = element_ref_ix;\n Alloc param_29 = read_tile_alloc(param_28);\n TileRef param_30 = TileRef(sh_tile_base[element_ref_ix] + (((sh_tile_stride[element_ref_ix] * tile_y) + tile_x) * 8u));\n tile_1 = Tile_read(param_29, param_30);\n param_31.offset = _1178.conf.anno_alloc.offset;\n AnnotatedRef param_32 = ref;\n AnnoFill fill = Annotated_Fill_read(param_31, param_32);\n Alloc param_33 = cmd_alloc;\n CmdRef param_34 = cmd_ref;\n uint param_35 = cmd_limit;\n bool _1963 = alloc_cmd(param_33, param_34, param_35);\n cmd_alloc = param_33;\n cmd_ref = param_34;\n cmd_limit = param_35;\n if (!_1963)\n {\n break;\n }\n if (tile_1.tile.offset != 0u)\n {\n cmd_fill.tile_ref = tile_1.tile.offset;\n cmd_fill.backdrop = tile_1.backdrop;\n cmd_fill.rgba_color = fill.rgba_color;\n Alloc param_36 = cmd_alloc;\n CmdRef param_37 = cmd_ref;\n CmdFill param_38 = cmd_fill;\n Cmd_Fill_write(param_36, param_37, param_38);\n }\n else\n {\n Alloc param_39 = cmd_alloc;\n CmdRef param_40 = cmd_ref;\n CmdSolid param_41 = CmdSolid(fill.rgba_color);\n Cmd_Solid_write(param_39, param_40, param_41);\n }\n cmd_ref.offset += 20u;\n break;\n }\n case 3u:\n {\n uint param_42 = element_ref_ix;\n Alloc param_43 = read_tile_alloc(param_42);\n TileRef param_44 = TileRef(sh_tile_base[element_ref_ix] + (((sh_tile_stride[element_ref_ix] * tile_y) + tile_x) * 8u));\n tile_1 = Tile_read(param_43, param_44);\n param_45.offset = _1178.conf.anno_alloc.offset;\n AnnotatedRef param_46 = ref;\n AnnoFillImage fill_img = Annotated_FillImage_read(param_45, param_46);\n Alloc param_47 = cmd_alloc;\n CmdRef param_48 = cmd_ref;\n uint param_49 = cmd_limit;\n bool _2043 = alloc_cmd(param_47, param_48, param_49);\n cmd_alloc = param_47;\n cmd_ref = param_48;\n cmd_limit = param_49;\n if (!_2043)\n {\n break;\n }\n if (tile_1.tile.offset != 0u)\n {\n cmd_fill_img.tile_ref = tile_1.tile.offset;\n cmd_fill_img.backdrop = tile_1.backdrop;\n cmd_fill_img.index = fill_img.index;\n cmd_fill_img.offset = fill_img.offset;\n Alloc param_50 = cmd_alloc;\n CmdRef param_51 = cmd_ref;\n CmdFillImage param_52 = cmd_fill_img;\n Cmd_FillImage_write(param_50, param_51, param_52);\n }\n else\n {\n cmd_solid_img.index = fill_img.index;\n cmd_solid_img.offset = fill_img.offset;\n Alloc param_53 = cmd_alloc;\n CmdRef param_54 = cmd_ref;\n CmdSolidImage param_55 = cmd_solid_img;\n Cmd_SolidImage_write(param_53, param_54, param_55);\n }\n cmd_ref.offset += 20u;\n break;\n }\n case 4u:\n {\n uint param_56 = element_ref_ix;\n Alloc param_57 = read_tile_alloc(param_56);\n TileRef param_58 = TileRef(sh_tile_base[element_ref_ix] + (((sh_tile_stride[element_ref_ix] * tile_y) + tile_x) * 8u));\n tile_1 = Tile_read(param_57, param_58);\n bool _2117 = tile_1.tile.offset == 0u;\n bool _2123;\n if (_2117)\n {\n _2123 = tile_1.backdrop == 0;\n }\n else\n {\n _2123 = _2117;\n }\n if (_2123)\n {\n clip_zero_depth = clip_depth + 1u;\n }\n else\n {\n if ((tile_1.tile.offset == 0u) && (clip_depth < 32u))\n {\n clip_one_mask |= uint(1 << int(clip_depth));\n }\n else\n {\n Alloc param_59 = cmd_alloc;\n CmdRef param_60 = cmd_ref;\n uint param_61 = cmd_limit;\n bool _2149 = alloc_cmd(param_59, param_60, param_61);\n cmd_alloc = param_59;\n cmd_ref = param_60;\n cmd_limit = param_61;\n if (!_2149)\n {\n break;\n }\n if (tile_1.tile.offset != 0u)\n {\n cmd_begin_clip.tile_ref = tile_1.tile.offset;\n cmd_begin_clip.backdrop = tile_1.backdrop;\n Alloc param_62 = cmd_alloc;\n CmdRef param_63 = cmd_ref;\n CmdBeginClip param_64 = cmd_begin_clip;\n Cmd_BeginClip_write(param_62, param_63, param_64);\n }\n else\n {\n float alpha = (tile_1.backdrop == 0) ? 0.0 : 1.0;\n Alloc param_65 = cmd_alloc;\n CmdRef param_66 = cmd_ref;\n CmdBeginSolidClip param_67 = CmdBeginSolidClip(alpha);\n Cmd_BeginSolidClip_write(param_65, param_66, param_67);\n }\n cmd_ref.offset += 20u;\n if (clip_depth < 32u)\n {\n clip_one_mask &= uint(~(1 << int(clip_depth)));\n }\n }\n }\n clip_depth++;\n break;\n }\n case 5u:\n {\n clip_depth--;\n bool _2212 = clip_depth >= 32u;\n bool _2222;\n if (!_2212)\n {\n _2222 = (clip_one_mask & uint(1 << int(clip_depth))) == 0u;\n }\n else\n {\n _2222 = _2212;\n }\n if (_2222)\n {\n Alloc param_68 = cmd_alloc;\n CmdRef param_69 = cmd_ref;\n uint param_70 = cmd_limit;\n bool _2231 = alloc_cmd(param_68, param_69, param_70);\n cmd_alloc = param_68;\n cmd_ref = param_69;\n cmd_limit = param_70;\n if (!_2231)\n {\n break;\n }\n Alloc param_71 = cmd_alloc;\n CmdRef param_72 = cmd_ref;\n CmdEndClip param_73 = CmdEndClip(1.0);\n Cmd_EndClip_write(param_71, param_72, param_73);\n cmd_ref.offset += 20u;\n }\n break;\n }\n case 1u:\n {\n uint param_74 = element_ref_ix;\n Alloc param_75 = read_tile_alloc(param_74);\n TileRef param_76 = TileRef(sh_tile_base[element_ref_ix] + (((sh_tile_stride[element_ref_ix] * tile_y) + tile_x) * 8u));\n tile_1 = Tile_read(param_75, param_76);\n param_77.offset = _1178.conf.anno_alloc.offset;\n AnnotatedRef param_78 = ref;\n AnnoStroke stroke = Annotated_Stroke_read(param_77, param_78);\n cmd_stroke.tile_ref = tile_1.tile.offset;\n cmd_stroke.half_width = 0.5 * stroke.linewidth;\n cmd_stroke.rgba_color = stroke.rgba_color;\n Alloc param_79 = cmd_alloc;\n CmdRef param_80 = cmd_ref;\n uint param_81 = cmd_limit;\n bool _2297 = alloc_cmd(param_79, param_80, param_81);\n cmd_alloc = param_79;\n cmd_ref = param_80;\n cmd_limit = param_81;\n if (!_2297)\n {\n break;\n }\n Alloc param_82 = cmd_alloc;\n CmdRef param_83 = cmd_ref;\n CmdStroke param_84 = cmd_stroke;\n Cmd_Stroke_write(param_82, param_83, param_84);\n cmd_ref.offset += 20u;\n break;\n }\n }\n }\n else\n {\n switch (tag)\n {\n case 4u:\n {\n clip_depth++;\n break;\n }\n case 5u:\n {\n if (clip_depth == clip_zero_depth)\n {\n clip_zero_depth = 0u;\n }\n clip_depth--;\n break;\n }\n }\n }\n }\n barrier();\n rd_ix += 128u;\n if ((rd_ix >= ready_ix) && (partition_ix >= n_partitions))\n {\n break;\n }\n }\n bool _2352 = (bin_tile_x + tile_x) < _1178.conf.width_in_tiles;\n bool _2361;\n if (_2352)\n {\n _2361 = (bin_tile_y + tile_y) < _1178.conf.height_in_tiles;\n }\n else\n {\n _2361 = _2352;\n }\n if (_2361)\n {\n Alloc param_85 = cmd_alloc;\n CmdRef param_86 = cmd_ref;\n Cmd_End_write(param_85, param_86);\n }\n}\n\n",
}
shader_copy_frag = backend.ShaderSources{
Name: "copy.frag",
@@ 732,7 732,7 @@ var (
}
shader_kernel4_comp = backend.ShaderSources{
Name: "kernel4.comp",
- GLSL310ES: "#version 310 es\nlayout(local_size_x = 32, local_size_y = 4, local_size_z = 1) in;\n\nstruct Alloc\n{\n uint offset;\n};\n\nstruct MallocResult\n{\n Alloc alloc;\n bool failed;\n};\n\nstruct CmdCircleRef\n{\n uint offset;\n};\n\nstruct CmdCircle\n{\n vec2 center;\n float radius;\n uint rgba_color;\n};\n\nstruct CmdStrokeRef\n{\n uint offset;\n};\n\nstruct CmdStroke\n{\n uint tile_ref;\n float half_width;\n uint rgba_color;\n};\n\nstruct CmdFillRef\n{\n uint offset;\n};\n\nstruct CmdFill\n{\n uint tile_ref;\n int backdrop;\n uint rgba_color;\n};\n\nstruct CmdFillImageRef\n{\n uint offset;\n};\n\nstruct CmdFillImage\n{\n uint tile_ref;\n int backdrop;\n uint index;\n ivec2 offset;\n};\n\nstruct CmdBeginClipRef\n{\n uint offset;\n};\n\nstruct CmdBeginClip\n{\n uint tile_ref;\n int backdrop;\n};\n\nstruct CmdBeginSolidClipRef\n{\n uint offset;\n};\n\nstruct CmdBeginSolidClip\n{\n float alpha;\n};\n\nstruct CmdEndClipRef\n{\n uint offset;\n};\n\nstruct CmdEndClip\n{\n float alpha;\n};\n\nstruct CmdSolidRef\n{\n uint offset;\n};\n\nstruct CmdSolid\n{\n uint rgba_color;\n};\n\nstruct CmdSolidImageRef\n{\n uint offset;\n};\n\nstruct CmdSolidImage\n{\n uint index;\n ivec2 offset;\n};\n\nstruct CmdSolidMaskRef\n{\n uint offset;\n};\n\nstruct CmdSolidMask\n{\n float mask;\n};\n\nstruct CmdJumpRef\n{\n uint offset;\n};\n\nstruct CmdJump\n{\n uint new_ref;\n};\n\nstruct CmdRef\n{\n uint offset;\n};\n\nstruct TileSegRef\n{\n uint offset;\n};\n\nstruct TileSeg\n{\n vec2 origin;\n vec2 vector;\n float y_edge;\n TileSegRef next;\n};\n\nstruct Config\n{\n uint n_elements;\n uint n_pathseg;\n uint width_in_tiles;\n uint height_in_tiles;\n Alloc tile_alloc;\n Alloc bin_alloc;\n Alloc ptcl_alloc;\n Alloc pathseg_alloc;\n Alloc anno_alloc;\n};\n\nlayout(binding = 0, std430) buffer Memory\n{\n uint mem_offset;\n uint mem_error;\n uint memory[];\n} _263;\n\nlayout(binding = 1, std430) readonly buffer ConfigBuf\n{\n Config conf;\n} _1251;\n\nlayout(binding = 3, rgba8) uniform readonly highp image2D images[1];\nlayout(binding = 2, rgba8) uniform writeonly highp image2D image;\n\nshared MallocResult sh_clip_alloc;\n\nAlloc new_alloc(uint offset, uint size)\n{\n Alloc a;\n a.offset = offset;\n return a;\n}\n\nAlloc slice_mem(Alloc a, uint offset, uint size)\n{\n uint param = a.offset + offset;\n uint param_1 = size;\n return new_alloc(param, param_1);\n}\n\nbool touch_mem(Alloc alloc, uint offset)\n{\n return true;\n}\n\nuint read_mem(Alloc alloc, uint offset)\n{\n Alloc param = alloc;\n uint param_1 = offset;\n if (!touch_mem(param, param_1))\n {\n return 0u;\n }\n uint v = _263.memory[offset];\n return v;\n}\n\nuint Cmd_tag(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n return read_mem(param, param_1);\n}\n\nCmdCircle CmdCircle_read(Alloc a, CmdCircleRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 3u;\n uint raw3 = read_mem(param_6, param_7);\n CmdCircle s;\n s.center = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));\n s.radius = uintBitsToFloat(raw2);\n s.rgba_color = raw3;\n return s;\n}\n\nCmdCircle Cmd_Circle_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdCircleRef param_1 = CmdCircleRef(ref.offset + 4u);\n return CmdCircle_read(param, param_1);\n}\n\nvec3 fromsRGB(vec3 srgb)\n{\n bvec3 cutoff = greaterThanEqual(srgb, vec3(0.040449999272823333740234375));\n vec3 below = srgb / vec3(12.9200000762939453125);\n vec3 above = pow((srgb + vec3(0.054999999701976776123046875)) / vec3(1.05499994754791259765625), vec3(2.400000095367431640625));\n return mix(below, above, cutoff);\n}\n\nvec4 unpacksRGB(uint srgba)\n{\n vec4 color = unpackUnorm4x8(srgba).wzyx;\n vec3 param = color.xyz;\n return vec4(fromsRGB(param), color.w);\n}\n\nCmdStroke CmdStroke_read(Alloc a, CmdStrokeRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n CmdStroke s;\n s.tile_ref = raw0;\n s.half_width = uintBitsToFloat(raw1);\n s.rgba_color = raw2;\n return s;\n}\n\nCmdStroke Cmd_Stroke_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdStrokeRef param_1 = CmdStrokeRef(ref.offset + 4u);\n return CmdStroke_read(param, param_1);\n}\n\nTileSeg TileSeg_read(Alloc a, TileSegRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 3u;\n uint raw3 = read_mem(param_6, param_7);\n Alloc param_8 = a;\n uint param_9 = ix + 4u;\n uint raw4 = read_mem(param_8, param_9);\n Alloc param_10 = a;\n uint param_11 = ix + 5u;\n uint raw5 = read_mem(param_10, param_11);\n TileSeg s;\n s.origin = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));\n s.vector = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));\n s.y_edge = uintBitsToFloat(raw4);\n s.next = TileSegRef(raw5);\n return s;\n}\n\nCmdFill CmdFill_read(Alloc a, CmdFillRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n CmdFill s;\n s.tile_ref = raw0;\n s.backdrop = int(raw1);\n s.rgba_color = raw2;\n return s;\n}\n\nCmdFill Cmd_Fill_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdFillRef param_1 = CmdFillRef(ref.offset + 4u);\n return CmdFill_read(param, param_1);\n}\n\nfloat[8] computeArea(vec2 xy, int backdrop, uint tile_ref)\n{\n float area[8];\n for (uint k = 0u; k < 8u; k++)\n {\n area[k] = float(backdrop);\n }\n TileSegRef tile_seg_ref = TileSegRef(tile_ref);\n do\n {\n uint param = tile_seg_ref.offset;\n uint param_1 = 24u;\n Alloc param_2 = new_alloc(param, param_1);\n TileSegRef param_3 = tile_seg_ref;\n TileSeg seg = TileSeg_read(param_2, param_3);\n for (uint k_1 = 0u; k_1 < 8u; k_1++)\n {\n vec2 my_xy = vec2(xy.x, xy.y + float(k_1 * 4u));\n vec2 start = seg.origin - my_xy;\n vec2 end = start + seg.vector;\n vec2 window = clamp(vec2(start.y, end.y), vec2(0.0), vec2(1.0));\n if (!(window.x == window.y))\n {\n vec2 t = (window - vec2(start.y)) / vec2(seg.vector.y);\n vec2 xs = vec2(mix(start.x, end.x, t.x), mix(start.x, end.x, t.y));\n float xmin = min(min(xs.x, xs.y), 1.0) - 9.9999999747524270787835121154785e-07;\n float xmax = max(xs.x, xs.y);\n float b = min(xmax, 1.0);\n float c = max(b, 0.0);\n float d = max(xmin, 0.0);\n float a = ((b + (0.5 * ((d * d) - (c * c)))) - xmin) / (xmax - xmin);\n area[k_1] += (a * (window.x - window.y));\n }\n area[k_1] += (sign(seg.vector.x) * clamp((my_xy.y - seg.y_edge) + 1.0, 0.0, 1.0));\n }\n tile_seg_ref = seg.next;\n } while (tile_seg_ref.offset != 0u);\n for (uint k_2 = 0u; k_2 < 8u; k_2++)\n {\n area[k_2] = min(abs(area[k_2]), 1.0);\n }\n return area;\n}\n\nCmdFillImage CmdFillImage_read(Alloc a, CmdFillImageRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 3u;\n uint raw3 = read_mem(param_6, param_7);\n CmdFillImage s;\n s.tile_ref = raw0;\n s.backdrop = int(raw1);\n s.index = raw2;\n s.offset = ivec2(int(raw3 << uint(16)) >> 16, int(raw3) >> 16);\n return s;\n}\n\nCmdFillImage Cmd_FillImage_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdFillImageRef param_1 = CmdFillImageRef(ref.offset + 4u);\n return CmdFillImage_read(param, param_1);\n}\n\nvec4[8] fillImage(uvec2 xy, CmdSolidImage cmd_img)\n{\n vec4 rgba[8];\n for (uint i = 0u; i < 8u; i++)\n {\n ivec2 uv = ivec2(int(xy.x), int(xy.y + (i * 4u))) + cmd_img.offset;\n vec4 fg_rgba = imageLoad(images[0], uv);\n vec3 param = fg_rgba.xyz;\n vec3 _1224 = fromsRGB(param);\n fg_rgba = vec4(_1224.x, _1224.y, _1224.z, fg_rgba.w);\n rgba[i] = fg_rgba;\n }\n return rgba;\n}\n\nMallocResult malloc(uint size)\n{\n MallocResult r;\n r.failed = false;\n uint _269 = atomicAdd(_263.mem_offset, size);\n uint offset = _269;\n uint param = offset;\n uint param_1 = size;\n r.alloc = new_alloc(param, param_1);\n if ((offset + size) > uint(int(uint(_263.memory.length())) * 4))\n {\n r.failed = true;\n uint _290 = atomicMax(_263.mem_error, 1u);\n return r;\n }\n return r;\n}\n\nvoid write_mem(Alloc alloc, uint offset, uint val)\n{\n Alloc param = alloc;\n uint param_1 = offset;\n if (!touch_mem(param, param_1))\n {\n return;\n }\n _263.memory[offset] = val;\n}\n\nMallocResult alloc_clip_buf(uint link)\n{\n bool _868 = gl_LocalInvocationID.x == 0u;\n bool _874;\n if (_868)\n {\n _874 = gl_LocalInvocationID.y == 0u;\n }\n else\n {\n _874 = _868;\n }\n if (_874)\n {\n uint param = 4100u;\n MallocResult _880 = malloc(param);\n MallocResult m = _880;\n if (!m.failed)\n {\n Alloc param_1 = m.alloc;\n uint param_2 = (m.alloc.offset >> uint(2)) + 1024u;\n uint param_3 = link;\n write_mem(param_1, param_2, param_3);\n }\n sh_clip_alloc = m;\n }\n barrier();\n return sh_clip_alloc;\n}\n\nCmdBeginClip CmdBeginClip_read(Alloc a, CmdBeginClipRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n CmdBeginClip s;\n s.tile_ref = raw0;\n s.backdrop = int(raw1);\n return s;\n}\n\nCmdBeginClip Cmd_BeginClip_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdBeginClipRef param_1 = CmdBeginClipRef(ref.offset + 4u);\n return CmdBeginClip_read(param, param_1);\n}\n\nvec3 tosRGB(vec3 rgb)\n{\n bvec3 cutoff = greaterThanEqual(rgb, vec3(0.003130800090730190277099609375));\n vec3 below = vec3(12.9200000762939453125) * rgb;\n vec3 above = (vec3(1.05499994754791259765625) * pow(rgb, vec3(0.416660010814666748046875))) - vec3(0.054999999701976776123046875);\n return mix(below, above, cutoff);\n}\n\nuint packsRGB(inout vec4 rgba)\n{\n vec3 param = rgba.xyz;\n rgba = vec4(tosRGB(param), rgba.w);\n return packUnorm4x8(rgba.wzyx);\n}\n\nCmdBeginSolidClip CmdBeginSolidClip_read(Alloc a, CmdBeginSolidClipRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n CmdBeginSolidClip s;\n s.alpha = uintBitsToFloat(raw0);\n return s;\n}\n\nCmdBeginSolidClip Cmd_BeginSolidClip_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdBeginSolidClipRef param_1 = CmdBeginSolidClipRef(ref.offset + 4u);\n return CmdBeginSolidClip_read(param, param_1);\n}\n\nCmdEndClip CmdEndClip_read(Alloc a, CmdEndClipRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n CmdEndClip s;\n s.alpha = uintBitsToFloat(raw0);\n return s;\n}\n\nCmdEndClip Cmd_EndClip_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdEndClipRef param_1 = CmdEndClipRef(ref.offset + 4u);\n return CmdEndClip_read(param, param_1);\n}\n\nCmdSolid CmdSolid_read(Alloc a, CmdSolidRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n CmdSolid s;\n s.rgba_color = raw0;\n return s;\n}\n\nCmdSolid Cmd_Solid_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdSolidRef param_1 = CmdSolidRef(ref.offset + 4u);\n return CmdSolid_read(param, param_1);\n}\n\nCmdSolidImage CmdSolidImage_read(Alloc a, CmdSolidImageRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n CmdSolidImage s;\n s.index = raw0;\n s.offset = ivec2(int(raw1 << uint(16)) >> 16, int(raw1) >> 16);\n return s;\n}\n\nCmdSolidImage Cmd_SolidImage_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdSolidImageRef param_1 = CmdSolidImageRef(ref.offset + 4u);\n return CmdSolidImage_read(param, param_1);\n}\n\nCmdSolidMask CmdSolidMask_read(Alloc a, CmdSolidMaskRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n CmdSolidMask s;\n s.mask = uintBitsToFloat(raw0);\n return s;\n}\n\nCmdSolidMask Cmd_SolidMask_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdSolidMaskRef param_1 = CmdSolidMaskRef(ref.offset + 4u);\n return CmdSolidMask_read(param, param_1);\n}\n\nCmdJump CmdJump_read(Alloc a, CmdJumpRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n CmdJump s;\n s.new_ref = raw0;\n return s;\n}\n\nCmdJump Cmd_Jump_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdJumpRef param_1 = CmdJumpRef(ref.offset + 4u);\n return CmdJump_read(param, param_1);\n}\n\nvoid main()\n{\n if (_263.mem_error != 0u)\n {\n return;\n }\n uint tile_ix = (gl_WorkGroupID.y * _1251.conf.width_in_tiles) + gl_WorkGroupID.x;\n Alloc param;\n param.offset = _1251.conf.ptcl_alloc.offset;\n uint param_1 = tile_ix * 1024u;\n uint param_2 = 1024u;\n Alloc cmd_alloc = slice_mem(param, param_1, param_2);\n CmdRef cmd_ref = CmdRef(cmd_alloc.offset);\n uvec2 xy_uint = uvec2(gl_GlobalInvocationID.x, gl_LocalInvocationID.y + (32u * gl_WorkGroupID.y));\n vec2 xy = vec2(xy_uint);\n uint blend_spill = 0u;\n uint blend_sp = 0u;\n uint param_3 = 0u;\n uint param_4 = 0u;\n Alloc clip_tos = new_alloc(param_3, param_4);\n vec3 rgb[8];\n float mask[8];\n for (uint i = 0u; i < 8u; i++)\n {\n rgb[i] = vec3(0.5);\n mask[i] = 1.0;\n }\n vec4 fg_rgba;\n float df[8];\n float area[8];\n vec4 rgba[8];\n uint blend_slot;\n uint blend_stack[4][8];\n while (true)\n {\n Alloc param_5 = cmd_alloc;\n CmdRef param_6 = cmd_ref;\n uint tag = Cmd_tag(param_5, param_6);\n if (tag == 0u)\n {\n break;\n }\n switch (tag)\n {\n case 1u:\n {\n Alloc param_7 = cmd_alloc;\n CmdRef param_8 = cmd_ref;\n CmdCircle circle = Cmd_Circle_read(param_7, param_8);\n uint param_9 = circle.rgba_color;\n fg_rgba = unpacksRGB(param_9);\n for (uint i_1 = 0u; i_1 < 8u; i_1++)\n {\n float dy = float(i_1 * 4u);\n float r = length((vec2(xy.x, xy.y + dy) + vec2(0.5)) - circle.center);\n float alpha = clamp((0.5 + circle.radius) - r, 0.0, 1.0);\n rgb[i_1] = mix(rgb[i_1], fg_rgba.xyz, vec3((mask[i_1] * alpha) * fg_rgba.w));\n }\n break;\n }\n case 8u:\n {\n Alloc param_10 = cmd_alloc;\n CmdRef param_11 = cmd_ref;\n CmdStroke stroke = Cmd_Stroke_read(param_10, param_11);\n for (uint k = 0u; k < 8u; k++)\n {\n df[k] = 1000000000.0;\n }\n TileSegRef tile_seg_ref = TileSegRef(stroke.tile_ref);\n do\n {\n uint param_12 = tile_seg_ref.offset;\n uint param_13 = 24u;\n Alloc param_14 = new_alloc(param_12, param_13);\n TileSegRef param_15 = tile_seg_ref;\n TileSeg seg = TileSeg_read(param_14, param_15);\n vec2 line_vec = seg.vector;\n for (uint k_1 = 0u; k_1 < 8u; k_1++)\n {\n vec2 dpos = (xy + vec2(0.5)) - seg.origin;\n dpos.y += float(k_1 * 4u);\n float t = clamp(dot(line_vec, dpos) / dot(line_vec, line_vec), 0.0, 1.0);\n df[k_1] = min(df[k_1], length((line_vec * t) - dpos));\n }\n tile_seg_ref = seg.next;\n } while (tile_seg_ref.offset != 0u);\n uint param_16 = stroke.rgba_color;\n fg_rgba = unpacksRGB(param_16);\n for (uint k_2 = 0u; k_2 < 8u; k_2++)\n {\n float alpha_1 = clamp((stroke.half_width + 0.5) - df[k_2], 0.0, 1.0);\n rgb[k_2] = mix(rgb[k_2], fg_rgba.xyz, vec3((mask[k_2] * alpha_1) * fg_rgba.w));\n }\n break;\n }\n case 3u:\n {\n Alloc param_17 = cmd_alloc;\n CmdRef param_18 = cmd_ref;\n CmdFill fill = Cmd_Fill_read(param_17, param_18);\n vec2 param_19 = xy;\n int param_20 = fill.backdrop;\n uint param_21 = fill.tile_ref;\n area = computeArea(param_19, param_20, param_21);\n uint param_22 = fill.rgba_color;\n fg_rgba = unpacksRGB(param_22);\n for (uint k_3 = 0u; k_3 < 8u; k_3++)\n {\n rgb[k_3] = mix(rgb[k_3], fg_rgba.xyz, vec3((mask[k_3] * area[k_3]) * fg_rgba.w));\n }\n break;\n }\n case 4u:\n {\n Alloc param_23 = cmd_alloc;\n CmdRef param_24 = cmd_ref;\n CmdFillImage fill_img = Cmd_FillImage_read(param_23, param_24);\n vec2 param_25 = xy;\n int param_26 = fill_img.backdrop;\n uint param_27 = fill_img.tile_ref;\n area = computeArea(param_25, param_26, param_27);\n uvec2 param_28 = xy_uint;\n CmdSolidImage param_29 = CmdSolidImage(fill_img.index, fill_img.offset);\n rgba = fillImage(param_28, param_29);\n for (uint k_4 = 0u; k_4 < 8u; k_4++)\n {\n rgb[k_4] = mix(rgb[k_4], rgba[k_4].xyz, vec3((mask[k_4] * area[k_4]) * rgba[k_4].w));\n }\n break;\n }\n case 5u:\n case 6u:\n {\n blend_slot = blend_sp % 4u;\n if (blend_sp == (blend_spill + 4u))\n {\n uint param_30 = clip_tos.offset;\n MallocResult _1659 = alloc_clip_buf(param_30);\n MallocResult m = _1659;\n if (m.failed)\n {\n return;\n }\n clip_tos = m.alloc;\n uint base_ix = ((clip_tos.offset >> uint(2)) + gl_LocalInvocationID.x) + (32u * gl_LocalInvocationID.y);\n for (uint k_5 = 0u; k_5 < 8u; k_5++)\n {\n Alloc param_31 = clip_tos;\n uint param_32 = base_ix + ((k_5 * 32u) * 4u);\n uint param_33 = blend_stack[blend_slot][k_5];\n write_mem(param_31, param_32, param_33);\n }\n blend_spill++;\n }\n if (tag == 5u)\n {\n Alloc param_34 = cmd_alloc;\n CmdRef param_35 = cmd_ref;\n CmdBeginClip begin_clip = Cmd_BeginClip_read(param_34, param_35);\n vec2 param_36 = xy;\n int param_37 = begin_clip.backdrop;\n uint param_38 = begin_clip.tile_ref;\n area = computeArea(param_36, param_37, param_38);\n for (uint k_6 = 0u; k_6 < 8u; k_6++)\n {\n vec4 param_39 = vec4(rgb[k_6], clamp(abs(area[k_6]), 0.0, 1.0));\n uint _1750 = packsRGB(param_39);\n blend_stack[blend_slot][k_6] = _1750;\n }\n }\n else\n {\n Alloc param_40 = cmd_alloc;\n CmdRef param_41 = cmd_ref;\n CmdBeginSolidClip begin_solid_clip = Cmd_BeginSolidClip_read(param_40, param_41);\n float solid_alpha = begin_solid_clip.alpha;\n for (uint k_7 = 0u; k_7 < 8u; k_7++)\n {\n vec4 param_42 = vec4(rgb[k_7], solid_alpha);\n uint _1783 = packsRGB(param_42);\n blend_stack[blend_slot][k_7] = _1783;\n }\n }\n blend_sp++;\n break;\n }\n case 7u:\n {\n Alloc param_43 = cmd_alloc;\n CmdRef param_44 = cmd_ref;\n CmdEndClip end_clip = Cmd_EndClip_read(param_43, param_44);\n blend_slot = (blend_sp - 1u) % 4u;\n if (blend_sp == blend_spill)\n {\n uint base_ix_1 = ((clip_tos.offset >> uint(2)) + gl_LocalInvocationID.x) + (32u * gl_LocalInvocationID.y);\n for (uint k_8 = 0u; k_8 < 8u; k_8++)\n {\n Alloc param_45 = clip_tos;\n uint param_46 = base_ix_1 + ((k_8 * 32u) * 4u);\n blend_stack[blend_slot][k_8] = read_mem(param_45, param_46);\n }\n Alloc param_47 = clip_tos;\n uint param_48 = (clip_tos.offset >> uint(2)) + 1024u;\n clip_tos.offset = read_mem(param_47, param_48);\n blend_spill--;\n }\n blend_sp--;\n for (uint k_9 = 0u; k_9 < 8u; k_9++)\n {\n uint param_49 = blend_stack[blend_slot][k_9];\n vec4 rgba_1 = unpacksRGB(param_49);\n rgb[k_9] = mix(rgba_1.xyz, rgb[k_9], vec3(end_clip.alpha * rgba_1.w));\n }\n break;\n }\n case 9u:\n {\n Alloc param_50 = cmd_alloc;\n CmdRef param_51 = cmd_ref;\n CmdSolid solid = Cmd_Solid_read(param_50, param_51);\n uint param_52 = solid.rgba_color;\n fg_rgba = unpacksRGB(param_52);\n for (uint k_10 = 0u; k_10 < 8u; k_10++)\n {\n rgb[k_10] = mix(rgb[k_10], fg_rgba.xyz, vec3(mask[k_10] * fg_rgba.w));\n }\n break;\n }\n case 11u:\n {\n Alloc param_53 = cmd_alloc;\n CmdRef param_54 = cmd_ref;\n CmdSolidImage solid_img = Cmd_SolidImage_read(param_53, param_54);\n uvec2 param_55 = xy_uint;\n CmdSolidImage param_56 = solid_img;\n rgba = fillImage(param_55, param_56);\n for (uint k_11 = 0u; k_11 < 8u; k_11++)\n {\n rgb[k_11] = mix(rgb[k_11], rgba[k_11].xyz, vec3(mask[k_11] * rgba[k_11].w));\n }\n break;\n }\n case 10u:\n {\n Alloc param_57 = cmd_alloc;\n CmdRef param_58 = cmd_ref;\n CmdSolidMask solid_mask = Cmd_SolidMask_read(param_57, param_58);\n for (uint k_12 = 0u; k_12 < 8u; k_12++)\n {\n mask[k_12] = solid_mask.mask;\n }\n break;\n }\n case 12u:\n {\n Alloc param_59 = cmd_alloc;\n CmdRef param_60 = cmd_ref;\n cmd_ref = CmdRef(Cmd_Jump_read(param_59, param_60).new_ref);\n cmd_alloc.offset = cmd_ref.offset;\n continue;\n }\n }\n cmd_ref.offset += 20u;\n }\n for (uint i_2 = 0u; i_2 < 8u; i_2++)\n {\n vec3 param_61 = rgb[i_2];\n imageStore(image, ivec2(int(xy_uint.x), int(xy_uint.y + (4u * i_2))), vec4(tosRGB(param_61), 1.0));\n }\n}\n\n",
+ GLSL310ES: "#version 310 es\nlayout(local_size_x = 32, local_size_y = 4, local_size_z = 1) in;\n\nstruct Alloc\n{\n uint offset;\n};\n\nstruct MallocResult\n{\n Alloc alloc;\n bool failed;\n};\n\nstruct CmdCircleRef\n{\n uint offset;\n};\n\nstruct CmdCircle\n{\n vec2 center;\n float radius;\n uint rgba_color;\n};\n\nstruct CmdStrokeRef\n{\n uint offset;\n};\n\nstruct CmdStroke\n{\n uint tile_ref;\n float half_width;\n uint rgba_color;\n};\n\nstruct CmdFillRef\n{\n uint offset;\n};\n\nstruct CmdFill\n{\n uint tile_ref;\n int backdrop;\n uint rgba_color;\n};\n\nstruct CmdFillImageRef\n{\n uint offset;\n};\n\nstruct CmdFillImage\n{\n uint tile_ref;\n int backdrop;\n uint index;\n ivec2 offset;\n};\n\nstruct CmdBeginClipRef\n{\n uint offset;\n};\n\nstruct CmdBeginClip\n{\n uint tile_ref;\n int backdrop;\n};\n\nstruct CmdBeginSolidClipRef\n{\n uint offset;\n};\n\nstruct CmdBeginSolidClip\n{\n float alpha;\n};\n\nstruct CmdEndClipRef\n{\n uint offset;\n};\n\nstruct CmdEndClip\n{\n float alpha;\n};\n\nstruct CmdSolidRef\n{\n uint offset;\n};\n\nstruct CmdSolid\n{\n uint rgba_color;\n};\n\nstruct CmdSolidImageRef\n{\n uint offset;\n};\n\nstruct CmdSolidImage\n{\n uint index;\n ivec2 offset;\n};\n\nstruct CmdJumpRef\n{\n uint offset;\n};\n\nstruct CmdJump\n{\n uint new_ref;\n};\n\nstruct CmdRef\n{\n uint offset;\n};\n\nstruct TileSegRef\n{\n uint offset;\n};\n\nstruct TileSeg\n{\n vec2 origin;\n vec2 vector;\n float y_edge;\n TileSegRef next;\n};\n\nstruct Config\n{\n uint n_elements;\n uint n_pathseg;\n uint width_in_tiles;\n uint height_in_tiles;\n Alloc tile_alloc;\n Alloc bin_alloc;\n Alloc ptcl_alloc;\n Alloc pathseg_alloc;\n Alloc anno_alloc;\n};\n\nlayout(binding = 0, std430) buffer Memory\n{\n uint mem_offset;\n uint mem_error;\n uint memory[];\n} _250;\n\nlayout(binding = 1, std430) readonly buffer ConfigBuf\n{\n Config conf;\n} _1209;\n\nlayout(binding = 3, rgba8) uniform readonly highp image2D images[1];\nlayout(binding = 2, rgba8) uniform writeonly highp image2D image;\n\nshared MallocResult sh_clip_alloc;\n\nAlloc new_alloc(uint offset, uint size)\n{\n Alloc a;\n a.offset = offset;\n return a;\n}\n\nAlloc slice_mem(Alloc a, uint offset, uint size)\n{\n uint param = a.offset + offset;\n uint param_1 = size;\n return new_alloc(param, param_1);\n}\n\nbool touch_mem(Alloc alloc, uint offset)\n{\n return true;\n}\n\nuint read_mem(Alloc alloc, uint offset)\n{\n Alloc param = alloc;\n uint param_1 = offset;\n if (!touch_mem(param, param_1))\n {\n return 0u;\n }\n uint v = _250.memory[offset];\n return v;\n}\n\nuint Cmd_tag(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n uint param_1 = ref.offset >> uint(2);\n return read_mem(param, param_1);\n}\n\nCmdCircle CmdCircle_read(Alloc a, CmdCircleRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 3u;\n uint raw3 = read_mem(param_6, param_7);\n CmdCircle s;\n s.center = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));\n s.radius = uintBitsToFloat(raw2);\n s.rgba_color = raw3;\n return s;\n}\n\nCmdCircle Cmd_Circle_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdCircleRef param_1 = CmdCircleRef(ref.offset + 4u);\n return CmdCircle_read(param, param_1);\n}\n\nvec3 fromsRGB(vec3 srgb)\n{\n bvec3 cutoff = greaterThanEqual(srgb, vec3(0.040449999272823333740234375));\n vec3 below = srgb / vec3(12.9200000762939453125);\n vec3 above = pow((srgb + vec3(0.054999999701976776123046875)) / vec3(1.05499994754791259765625), vec3(2.400000095367431640625));\n return mix(below, above, cutoff);\n}\n\nvec4 unpacksRGB(uint srgba)\n{\n vec4 color = unpackUnorm4x8(srgba).wzyx;\n vec3 param = color.xyz;\n return vec4(fromsRGB(param), color.w);\n}\n\nCmdStroke CmdStroke_read(Alloc a, CmdStrokeRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n CmdStroke s;\n s.tile_ref = raw0;\n s.half_width = uintBitsToFloat(raw1);\n s.rgba_color = raw2;\n return s;\n}\n\nCmdStroke Cmd_Stroke_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdStrokeRef param_1 = CmdStrokeRef(ref.offset + 4u);\n return CmdStroke_read(param, param_1);\n}\n\nTileSeg TileSeg_read(Alloc a, TileSegRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 3u;\n uint raw3 = read_mem(param_6, param_7);\n Alloc param_8 = a;\n uint param_9 = ix + 4u;\n uint raw4 = read_mem(param_8, param_9);\n Alloc param_10 = a;\n uint param_11 = ix + 5u;\n uint raw5 = read_mem(param_10, param_11);\n TileSeg s;\n s.origin = vec2(uintBitsToFloat(raw0), uintBitsToFloat(raw1));\n s.vector = vec2(uintBitsToFloat(raw2), uintBitsToFloat(raw3));\n s.y_edge = uintBitsToFloat(raw4);\n s.next = TileSegRef(raw5);\n return s;\n}\n\nCmdFill CmdFill_read(Alloc a, CmdFillRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n CmdFill s;\n s.tile_ref = raw0;\n s.backdrop = int(raw1);\n s.rgba_color = raw2;\n return s;\n}\n\nCmdFill Cmd_Fill_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdFillRef param_1 = CmdFillRef(ref.offset + 4u);\n return CmdFill_read(param, param_1);\n}\n\nfloat[8] computeArea(vec2 xy, int backdrop, uint tile_ref)\n{\n float area[8];\n for (uint k = 0u; k < 8u; k++)\n {\n area[k] = float(backdrop);\n }\n TileSegRef tile_seg_ref = TileSegRef(tile_ref);\n do\n {\n uint param = tile_seg_ref.offset;\n uint param_1 = 24u;\n Alloc param_2 = new_alloc(param, param_1);\n TileSegRef param_3 = tile_seg_ref;\n TileSeg seg = TileSeg_read(param_2, param_3);\n for (uint k_1 = 0u; k_1 < 8u; k_1++)\n {\n vec2 my_xy = vec2(xy.x, xy.y + float(k_1 * 4u));\n vec2 start = seg.origin - my_xy;\n vec2 end = start + seg.vector;\n vec2 window = clamp(vec2(start.y, end.y), vec2(0.0), vec2(1.0));\n if (!(window.x == window.y))\n {\n vec2 t = (window - vec2(start.y)) / vec2(seg.vector.y);\n vec2 xs = vec2(mix(start.x, end.x, t.x), mix(start.x, end.x, t.y));\n float xmin = min(min(xs.x, xs.y), 1.0) - 9.9999999747524270787835121154785e-07;\n float xmax = max(xs.x, xs.y);\n float b = min(xmax, 1.0);\n float c = max(b, 0.0);\n float d = max(xmin, 0.0);\n float a = ((b + (0.5 * ((d * d) - (c * c)))) - xmin) / (xmax - xmin);\n area[k_1] += (a * (window.x - window.y));\n }\n area[k_1] += (sign(seg.vector.x) * clamp((my_xy.y - seg.y_edge) + 1.0, 0.0, 1.0));\n }\n tile_seg_ref = seg.next;\n } while (tile_seg_ref.offset != 0u);\n for (uint k_2 = 0u; k_2 < 8u; k_2++)\n {\n area[k_2] = min(abs(area[k_2]), 1.0);\n }\n return area;\n}\n\nCmdFillImage CmdFillImage_read(Alloc a, CmdFillImageRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n Alloc param_4 = a;\n uint param_5 = ix + 2u;\n uint raw2 = read_mem(param_4, param_5);\n Alloc param_6 = a;\n uint param_7 = ix + 3u;\n uint raw3 = read_mem(param_6, param_7);\n CmdFillImage s;\n s.tile_ref = raw0;\n s.backdrop = int(raw1);\n s.index = raw2;\n s.offset = ivec2(int(raw3 << uint(16)) >> 16, int(raw3) >> 16);\n return s;\n}\n\nCmdFillImage Cmd_FillImage_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdFillImageRef param_1 = CmdFillImageRef(ref.offset + 4u);\n return CmdFillImage_read(param, param_1);\n}\n\nvec4[8] fillImage(uvec2 xy, CmdSolidImage cmd_img)\n{\n vec4 rgba[8];\n for (uint i = 0u; i < 8u; i++)\n {\n ivec2 uv = ivec2(int(xy.x), int(xy.y + (i * 4u))) + cmd_img.offset;\n vec4 fg_rgba = imageLoad(images[0], uv);\n vec3 param = fg_rgba.xyz;\n vec3 _1182 = fromsRGB(param);\n fg_rgba = vec4(_1182.x, _1182.y, _1182.z, fg_rgba.w);\n rgba[i] = fg_rgba;\n }\n return rgba;\n}\n\nMallocResult malloc(uint size)\n{\n MallocResult r;\n r.failed = false;\n uint _256 = atomicAdd(_250.mem_offset, size);\n uint offset = _256;\n uint param = offset;\n uint param_1 = size;\n r.alloc = new_alloc(param, param_1);\n if ((offset + size) > uint(int(uint(_250.memory.length())) * 4))\n {\n r.failed = true;\n uint _277 = atomicMax(_250.mem_error, 1u);\n return r;\n }\n return r;\n}\n\nvoid write_mem(Alloc alloc, uint offset, uint val)\n{\n Alloc param = alloc;\n uint param_1 = offset;\n if (!touch_mem(param, param_1))\n {\n return;\n }\n _250.memory[offset] = val;\n}\n\nMallocResult alloc_clip_buf(uint link)\n{\n bool _826 = gl_LocalInvocationID.x == 0u;\n bool _832;\n if (_826)\n {\n _832 = gl_LocalInvocationID.y == 0u;\n }\n else\n {\n _832 = _826;\n }\n if (_832)\n {\n uint param = 4100u;\n MallocResult _838 = malloc(param);\n MallocResult m = _838;\n if (!m.failed)\n {\n Alloc param_1 = m.alloc;\n uint param_2 = (m.alloc.offset >> uint(2)) + 1024u;\n uint param_3 = link;\n write_mem(param_1, param_2, param_3);\n }\n sh_clip_alloc = m;\n }\n barrier();\n return sh_clip_alloc;\n}\n\nCmdBeginClip CmdBeginClip_read(Alloc a, CmdBeginClipRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n CmdBeginClip s;\n s.tile_ref = raw0;\n s.backdrop = int(raw1);\n return s;\n}\n\nCmdBeginClip Cmd_BeginClip_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdBeginClipRef param_1 = CmdBeginClipRef(ref.offset + 4u);\n return CmdBeginClip_read(param, param_1);\n}\n\nvec3 tosRGB(vec3 rgb)\n{\n bvec3 cutoff = greaterThanEqual(rgb, vec3(0.003130800090730190277099609375));\n vec3 below = vec3(12.9200000762939453125) * rgb;\n vec3 above = (vec3(1.05499994754791259765625) * pow(rgb, vec3(0.416660010814666748046875))) - vec3(0.054999999701976776123046875);\n return mix(below, above, cutoff);\n}\n\nuint packsRGB(inout vec4 rgba)\n{\n vec3 param = rgba.xyz;\n rgba = vec4(tosRGB(param), rgba.w);\n return packUnorm4x8(rgba.wzyx);\n}\n\nCmdBeginSolidClip CmdBeginSolidClip_read(Alloc a, CmdBeginSolidClipRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n CmdBeginSolidClip s;\n s.alpha = uintBitsToFloat(raw0);\n return s;\n}\n\nCmdBeginSolidClip Cmd_BeginSolidClip_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdBeginSolidClipRef param_1 = CmdBeginSolidClipRef(ref.offset + 4u);\n return CmdBeginSolidClip_read(param, param_1);\n}\n\nCmdEndClip CmdEndClip_read(Alloc a, CmdEndClipRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n CmdEndClip s;\n s.alpha = uintBitsToFloat(raw0);\n return s;\n}\n\nCmdEndClip Cmd_EndClip_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdEndClipRef param_1 = CmdEndClipRef(ref.offset + 4u);\n return CmdEndClip_read(param, param_1);\n}\n\nCmdSolid CmdSolid_read(Alloc a, CmdSolidRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n CmdSolid s;\n s.rgba_color = raw0;\n return s;\n}\n\nCmdSolid Cmd_Solid_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdSolidRef param_1 = CmdSolidRef(ref.offset + 4u);\n return CmdSolid_read(param, param_1);\n}\n\nCmdSolidImage CmdSolidImage_read(Alloc a, CmdSolidImageRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n Alloc param_2 = a;\n uint param_3 = ix + 1u;\n uint raw1 = read_mem(param_2, param_3);\n CmdSolidImage s;\n s.index = raw0;\n s.offset = ivec2(int(raw1 << uint(16)) >> 16, int(raw1) >> 16);\n return s;\n}\n\nCmdSolidImage Cmd_SolidImage_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdSolidImageRef param_1 = CmdSolidImageRef(ref.offset + 4u);\n return CmdSolidImage_read(param, param_1);\n}\n\nCmdJump CmdJump_read(Alloc a, CmdJumpRef ref)\n{\n uint ix = ref.offset >> uint(2);\n Alloc param = a;\n uint param_1 = ix + 0u;\n uint raw0 = read_mem(param, param_1);\n CmdJump s;\n s.new_ref = raw0;\n return s;\n}\n\nCmdJump Cmd_Jump_read(Alloc a, CmdRef ref)\n{\n Alloc param = a;\n CmdJumpRef param_1 = CmdJumpRef(ref.offset + 4u);\n return CmdJump_read(param, param_1);\n}\n\nvoid main()\n{\n if (_250.mem_error != 0u)\n {\n return;\n }\n uint tile_ix = (gl_WorkGroupID.y * _1209.conf.width_in_tiles) + gl_WorkGroupID.x;\n Alloc param;\n param.offset = _1209.conf.ptcl_alloc.offset;\n uint param_1 = tile_ix * 1024u;\n uint param_2 = 1024u;\n Alloc cmd_alloc = slice_mem(param, param_1, param_2);\n CmdRef cmd_ref = CmdRef(cmd_alloc.offset);\n uvec2 xy_uint = uvec2(gl_GlobalInvocationID.x, gl_LocalInvocationID.y + (32u * gl_WorkGroupID.y));\n vec2 xy = vec2(xy_uint);\n uint blend_spill = 0u;\n uint blend_sp = 0u;\n uint param_3 = 0u;\n uint param_4 = 0u;\n Alloc clip_tos = new_alloc(param_3, param_4);\n vec3 rgb[8];\n float mask[8];\n for (uint i = 0u; i < 8u; i++)\n {\n rgb[i] = vec3(0.5);\n mask[i] = 1.0;\n }\n vec4 fg_rgba;\n float df[8];\n float area[8];\n vec4 rgba[8];\n uint blend_slot;\n uint blend_stack[4][8];\n while (true)\n {\n Alloc param_5 = cmd_alloc;\n CmdRef param_6 = cmd_ref;\n uint tag = Cmd_tag(param_5, param_6);\n if (tag == 0u)\n {\n break;\n }\n switch (tag)\n {\n case 1u:\n {\n Alloc param_7 = cmd_alloc;\n CmdRef param_8 = cmd_ref;\n CmdCircle circle = Cmd_Circle_read(param_7, param_8);\n uint param_9 = circle.rgba_color;\n fg_rgba = unpacksRGB(param_9);\n for (uint i_1 = 0u; i_1 < 8u; i_1++)\n {\n float dy = float(i_1 * 4u);\n float r = length((vec2(xy.x, xy.y + dy) + vec2(0.5)) - circle.center);\n float alpha = clamp((0.5 + circle.radius) - r, 0.0, 1.0);\n rgb[i_1] = mix(rgb[i_1], fg_rgba.xyz, vec3((mask[i_1] * alpha) * fg_rgba.w));\n }\n break;\n }\n case 8u:\n {\n Alloc param_10 = cmd_alloc;\n CmdRef param_11 = cmd_ref;\n CmdStroke stroke = Cmd_Stroke_read(param_10, param_11);\n for (uint k = 0u; k < 8u; k++)\n {\n df[k] = 1000000000.0;\n }\n TileSegRef tile_seg_ref = TileSegRef(stroke.tile_ref);\n do\n {\n uint param_12 = tile_seg_ref.offset;\n uint param_13 = 24u;\n Alloc param_14 = new_alloc(param_12, param_13);\n TileSegRef param_15 = tile_seg_ref;\n TileSeg seg = TileSeg_read(param_14, param_15);\n vec2 line_vec = seg.vector;\n for (uint k_1 = 0u; k_1 < 8u; k_1++)\n {\n vec2 dpos = (xy + vec2(0.5)) - seg.origin;\n dpos.y += float(k_1 * 4u);\n float t = clamp(dot(line_vec, dpos) / dot(line_vec, line_vec), 0.0, 1.0);\n df[k_1] = min(df[k_1], length((line_vec * t) - dpos));\n }\n tile_seg_ref = seg.next;\n } while (tile_seg_ref.offset != 0u);\n uint param_16 = stroke.rgba_color;\n fg_rgba = unpacksRGB(param_16);\n for (uint k_2 = 0u; k_2 < 8u; k_2++)\n {\n float alpha_1 = clamp((stroke.half_width + 0.5) - df[k_2], 0.0, 1.0);\n rgb[k_2] = mix(rgb[k_2], fg_rgba.xyz, vec3((mask[k_2] * alpha_1) * fg_rgba.w));\n }\n break;\n }\n case 3u:\n {\n Alloc param_17 = cmd_alloc;\n CmdRef param_18 = cmd_ref;\n CmdFill fill = Cmd_Fill_read(param_17, param_18);\n vec2 param_19 = xy;\n int param_20 = fill.backdrop;\n uint param_21 = fill.tile_ref;\n area = computeArea(param_19, param_20, param_21);\n uint param_22 = fill.rgba_color;\n fg_rgba = unpacksRGB(param_22);\n for (uint k_3 = 0u; k_3 < 8u; k_3++)\n {\n rgb[k_3] = mix(rgb[k_3], fg_rgba.xyz, vec3((mask[k_3] * area[k_3]) * fg_rgba.w));\n }\n break;\n }\n case 4u:\n {\n Alloc param_23 = cmd_alloc;\n CmdRef param_24 = cmd_ref;\n CmdFillImage fill_img = Cmd_FillImage_read(param_23, param_24);\n vec2 param_25 = xy;\n int param_26 = fill_img.backdrop;\n uint param_27 = fill_img.tile_ref;\n area = computeArea(param_25, param_26, param_27);\n uvec2 param_28 = xy_uint;\n CmdSolidImage param_29 = CmdSolidImage(fill_img.index, fill_img.offset);\n rgba = fillImage(param_28, param_29);\n for (uint k_4 = 0u; k_4 < 8u; k_4++)\n {\n rgb[k_4] = mix(rgb[k_4], rgba[k_4].xyz, vec3((mask[k_4] * area[k_4]) * rgba[k_4].w));\n }\n break;\n }\n case 5u:\n case 6u:\n {\n blend_slot = blend_sp % 4u;\n if (blend_sp == (blend_spill + 4u))\n {\n uint param_30 = clip_tos.offset;\n MallocResult _1616 = alloc_clip_buf(param_30);\n MallocResult m = _1616;\n if (m.failed)\n {\n return;\n }\n clip_tos = m.alloc;\n uint base_ix = ((clip_tos.offset >> uint(2)) + gl_LocalInvocationID.x) + (32u * gl_LocalInvocationID.y);\n for (uint k_5 = 0u; k_5 < 8u; k_5++)\n {\n Alloc param_31 = clip_tos;\n uint param_32 = base_ix + ((k_5 * 32u) * 4u);\n uint param_33 = blend_stack[blend_slot][k_5];\n write_mem(param_31, param_32, param_33);\n }\n blend_spill++;\n }\n if (tag == 5u)\n {\n Alloc param_34 = cmd_alloc;\n CmdRef param_35 = cmd_ref;\n CmdBeginClip begin_clip = Cmd_BeginClip_read(param_34, param_35);\n vec2 param_36 = xy;\n int param_37 = begin_clip.backdrop;\n uint param_38 = begin_clip.tile_ref;\n area = computeArea(param_36, param_37, param_38);\n for (uint k_6 = 0u; k_6 < 8u; k_6++)\n {\n vec4 param_39 = vec4(rgb[k_6], clamp(abs(area[k_6]), 0.0, 1.0));\n uint _1707 = packsRGB(param_39);\n blend_stack[blend_slot][k_6] = _1707;\n }\n }\n else\n {\n Alloc param_40 = cmd_alloc;\n CmdRef param_41 = cmd_ref;\n CmdBeginSolidClip begin_solid_clip = Cmd_BeginSolidClip_read(param_40, param_41);\n float solid_alpha = begin_solid_clip.alpha;\n for (uint k_7 = 0u; k_7 < 8u; k_7++)\n {\n vec4 param_42 = vec4(rgb[k_7], solid_alpha);\n uint _1740 = packsRGB(param_42);\n blend_stack[blend_slot][k_7] = _1740;\n }\n }\n blend_sp++;\n break;\n }\n case 7u:\n {\n Alloc param_43 = cmd_alloc;\n CmdRef param_44 = cmd_ref;\n CmdEndClip end_clip = Cmd_EndClip_read(param_43, param_44);\n blend_slot = (blend_sp - 1u) % 4u;\n if (blend_sp == blend_spill)\n {\n uint base_ix_1 = ((clip_tos.offset >> uint(2)) + gl_LocalInvocationID.x) + (32u * gl_LocalInvocationID.y);\n for (uint k_8 = 0u; k_8 < 8u; k_8++)\n {\n Alloc param_45 = clip_tos;\n uint param_46 = base_ix_1 + ((k_8 * 32u) * 4u);\n blend_stack[blend_slot][k_8] = read_mem(param_45, param_46);\n }\n Alloc param_47 = clip_tos;\n uint param_48 = (clip_tos.offset >> uint(2)) + 1024u;\n clip_tos.offset = read_mem(param_47, param_48);\n blend_spill--;\n }\n blend_sp--;\n for (uint k_9 = 0u; k_9 < 8u; k_9++)\n {\n uint param_49 = blend_stack[blend_slot][k_9];\n vec4 rgba_1 = unpacksRGB(param_49);\n rgb[k_9] = mix(rgba_1.xyz, rgb[k_9], vec3(end_clip.alpha * rgba_1.w));\n }\n break;\n }\n case 9u:\n {\n Alloc param_50 = cmd_alloc;\n CmdRef param_51 = cmd_ref;\n CmdSolid solid = Cmd_Solid_read(param_50, param_51);\n uint param_52 = solid.rgba_color;\n fg_rgba = unpacksRGB(param_52);\n for (uint k_10 = 0u; k_10 < 8u; k_10++)\n {\n rgb[k_10] = mix(rgb[k_10], fg_rgba.xyz, vec3(mask[k_10] * fg_rgba.w));\n }\n break;\n }\n case 10u:\n {\n Alloc param_53 = cmd_alloc;\n CmdRef param_54 = cmd_ref;\n CmdSolidImage solid_img = Cmd_SolidImage_read(param_53, param_54);\n uvec2 param_55 = xy_uint;\n CmdSolidImage param_56 = solid_img;\n rgba = fillImage(param_55, param_56);\n for (uint k_11 = 0u; k_11 < 8u; k_11++)\n {\n rgb[k_11] = mix(rgb[k_11], rgba[k_11].xyz, vec3(mask[k_11] * rgba[k_11].w));\n }\n break;\n }\n case 11u:\n {\n Alloc param_57 = cmd_alloc;\n CmdRef param_58 = cmd_ref;\n cmd_ref = CmdRef(Cmd_Jump_read(param_57, param_58).new_ref);\n cmd_alloc.offset = cmd_ref.offset;\n continue;\n }\n }\n cmd_ref.offset += 20u;\n }\n for (uint i_2 = 0u; i_2 < 8u; i_2++)\n {\n vec3 param_59 = rgb[i_2];\n imageStore(image, ivec2(int(xy_uint.x), int(xy_uint.y + (4u * i_2))), vec4(tosRGB(param_59), 1.0));\n }\n}\n\n",
}
shader_material_frag = backend.ShaderSources{
Name: "material.frag",