~eliasnaur/gio-shader

v1.0.8 11 months ago .tar.gz browse log

gio: make blit and cover shaders available for FBO rendering

Signed-off-by: Elias Naur <mail@eliasnaur.com>

v1.0.7 1 year, 4 days ago .tar.gz browse log

gui: add opacity support to the blit shader

This is required to enable opacity layers in Gio.

Signed-off-by: Elias Naur <mail@eliasnaur.com>

v1.0.6 2 years ago .tar.gz browse log

gio: make material.vert portable across GPU API

material.vert wasn't portable to the flipped coordinate systems of
Direct3D and Metal.

Signed-off-by: Elias Naur <mail@eliasnaur.com>

v1.0.5 2 years ago .tar.gz browse log

piet: avoid shared bools to workaround a Metal compiler crash

Binning and tile_alloc fails to compile on (at least) iPhone SE and iPhone 6
devices. According to Apple engineering:

"
> Termination Description: METAL, Error message SHA256:
72c506019ccc01b7a5e462772dda490916b1e02d5776ce5d9855f303caad35ea Decoded
hash: "Store of byte to local memory is unsupported"

The crash suggests an attempt to do a store to memory that was
impossible on that device. We have no way of testing this but it may be
that replacing all the bool's in local memory with uint's fixes the
problem.
"

This change replaces shared bools with uints, which fixes the compiler
crash on both devices.

Signed-off-by: Elias Naur <mail@eliasnaur.com>

v1.0.4 2 years ago .tar.gz browse log

gio: convert shaders to assume Vulkan coordinate system

Signed-off-by: Elias Naur <mail@eliasnaur.com>

v1.0.3 2 years ago .tar.gz browse log

cmd/convertshaders,piet: add StorageBuffers, Images reflection

Signed-off-by: Elias Naur <mail@eliasnaur.com>

v1.0.2 3 years ago .tar.gz browse log

piet,cmd: add Direct3D 11 variants of compute programs

v1.0.1 3 years ago .tar.gz browse log

gio: fix OpenGL ES 2.0 compatibility

glGetUniformLocatino only works on named uniform blocks.

Signed-off-by: Elias Naur <mail@eliasnaur.com>

v1.0.0 3 years ago .tar.gz browse log

all: add Metal support

Signed-off-by: Elias Naur <mail@eliasnaur.com>