opengl: release current context after use For this example it doesn't matter, but for larger programs that may have multiple contexts, ANGLE seem to behave better when release the current context before using another. Signed-off-by: Elias Naur <mail@eliasnaur.com>
1 files changed, 2 insertions(+), 0 deletions(-) M opengl/main.go
M opengl/main.go => opengl/main.go +2 -0
@@ 113,6 113,7 @@ func loop(w *app.Window) error { if err != nil { log.Fatal(err) } C.eglMakeCurrent(ctx.disp, nil, nil, nil) }) case system.DestroyEvent: @@ return e.Err 146,6 147,7 @@ func loop(w *app.Window) error { if ok := C.eglSwapBuffers(ctx.disp, ctx.surf); ok != C.EGL_TRUE { log.Fatal(fmt.Errorf("swap failed: %v", C.eglGetError())) } C.eglMakeCurrent(ctx.disp, nil, nil, nil) }) // Process non-drawing ops.