~eddsalkield/edd.salkield.uk

0e0c53860fd2e9efac05bbf588b5798c145f2911 — Edd Salkield 1 year, 4 months ago 9d3d920
blog/protecol: edit
1 files changed, 1 insertions(+), 1 deletions(-)

M content/blog/2023-01-16-protecol.md
M content/blog/2023-01-16-protecol.md => content/blog/2023-01-16-protecol.md +1 -1
@@ 140,5 140,5 @@ It would also be interesting to consider anti-forfeiting schemes, where a third 

[^1]: They do have a [pretty neat protocol](https://github.com/smogon/pokemon-showdown/blob/master/PROTOCOL.md), though.
[^2]: Moves have a total ordering within the turn, and their effects are applied sequentially. This means that it's always possible to determine which Pokémon is affected, and therefore faints, first.
[^3]: I don't know how evolutions, and therefore moveset changes, work in competitive battles.
[^3]: I don't know how evolutions, and therefore moveset changes, work in competitive battles. EDIT: [lcnPylGDnU4H9OF](https://news.ycombinator.com/reply?id=34423197&goto=item%3Fid%3D34410680%2334423197) informed me that evolutions can't occur during battles. The only possible moveset changes are by Dynamaxing, which can still be committed to at the start of the battle.
[^4]: Pseudo-Random Number Generator