$NetBSD$
Prefer the SDL driver, since the openal driver may crash the game
(issue needs investigating).
--- src/id_sd.cpp.orig 2021-02-14 11:47:46.000000000 +0000
+++ src/id_sd.cpp
@@ -337,11 +337,11 @@ void sd_startup()
case AudioDriverType::auto_detect:
default:
- if (sd_initialize_driver(AudioDriverType::r3_openal, snd_rate, snd_mix_size))
+ if (sd_initialize_driver(AudioDriverType::r2_sdl, snd_rate, snd_mix_size))
{
is_driver_initialized = true;
}
- else if (sd_initialize_driver(AudioDriverType::r2_sdl, snd_rate, snd_mix_size))
+ else if (sd_initialize_driver(AudioDriverType::r3_openal, snd_rate, snd_mix_size))
{
is_driver_initialized = true;
}