~connorbell/conemarching-ar

561cceedc48d5033a68967844b2415dcefb22746 — Connor Bell 1 year, 10 months ago eb07584
Commented out scenekit shadows render
M conemarch-ar.xcodeproj/project.xcworkspace/xcuserdata/connorbell.xcuserdatad/UserInterfaceState.xcuserstate => conemarch-ar.xcodeproj/project.xcworkspace/xcuserdata/connorbell.xcuserdatad/UserInterfaceState.xcuserstate +0 -0
M conemarch-ar/ViewController.swift => conemarch-ar/ViewController.swift +3 -1
@@ 173,16 173,18 @@ extension ViewController: ARManagerDelegate {
        guard let conemarchRender = conemarcher?.step(data: data, field: distanceField, functionIndex: distanceFieldIndex),
              let functionTable = conemarcher?.computePasses.last?.visibleFunctionTable else { return }
        
        /*
        let sceneKitTexture = sceneKitRenderer?.render(time: 0.0,
                                                       cameraTransform: data.camera,
                                                       viewport: self.view.bounds,
                                                       distanceFieldIndex: distanceFieldIndex,
                                                       distanceFieldFunctionTable: functionTable,
                                                       distanceFieldParameters: distanceField.parameters)
        */
        
        if selectedDebugTextureIndex == -1 {
            metalView?.debug = false
            metalView?.blit(arData: data, conemarchRender: sceneKitTexture)
            metalView?.blit(arData: data, conemarchRender: conemarchRender)
        } else {
            metalView?.debug = true
            metalView?.blit(arData: data, conemarchRender: conemarcher?.textureUniforms[selectedDebugTextureIndex].texture)