Merge branch 'master' of git.sr.ht:~connorbell/ShaderChain
Added FFMPEG manager which is wrapped by a threaded system call so a
dialogue can be shown during processing. Refactored preset structure to
be exported to web.
Offsetting and trimming audio using audio filters instead of doing timestamp tricks.
Changing time and time delta precision from float to double because accumulation error was throwing off audio sync. Adding a parameter to modify shader start time, which is useful for rendering different spots in time and audio dependent shaders.
Merge branch 'master' of git.sr.ht:~connorbell/ShaderChain
Merge branch 'master' of git.sr.ht:~connorbell/ShaderChain
updated bokeh to use texcoord
added credits. pause rendering if paused.
hotreload the json in the top of shader to add / remove params and adjust ranges
added option for shader passes to scale their resolution relative to the preset res
added save screenshot button
added scrubber when previewing
fixed bug by adding/removing listeners from per pass settings
per pass setting: enabled/disabled
Draw error above rendered image
added camera sensitivity param that appears in gui.
added settings per pass with num passes per frame option with reaction diffusion example
Update README.md
github supports ice