04.02.01 ::> Downloaded and Installed SMAUG 1.4a
======== ::> Yeah! Compile errors!
::> "Not wanting to deal with MUD" time.
::> Fixed Compile errors.
::> Run MUD for the first time.
::> Fixed PC save "bug".
04.03.01 ::> Cleared out stock races and classes.
======== ::> "Removed" class system.
::> NEW RACE - Basic Saiyan information.
::> Changed SCORE format.
::> All races have been setup with their basic info.
04.09.01 ::> Got the auth system working. (I didn't want to use mpapply)
======== ::> Got the save system working. (you can save now if your authed)
::> Attack Modifier implemented. (needed for PL conversion)
::> All major references to exp have been changed to PL.
::> Removed movement system and used "max_move" for "current PL".
::> Finally finished the conversion from Exp level to Powerlevel .
::> Found out that a divide by zero error crashes the mud. So I
had to set the default PL of mobs to 1 so a builder who wasn't
thinking wouldn't kill the mud.
::> Reformatted the prompt so it displays the "real" information.
::> Got lifeforce working as a percent of your total HP.
::> Removed hunger and thirst code because it annoys me.
::> I think armor will work by preventing a % of damage, but I can't
test it because mobs can't seem to hit PC's...
::> The races can now use their languages.
04.10.01 ::> Fixed bug in gain_exp(). now PC's won't gain 169,084,960 PL every
======== every time they kill a mob.
::> attmod = (float) (PL1 / PL2) doesn't really work does it? Fixed
that syntax and now the fighting system works with PL's! (Was
having problems with who ever had the higher PL, even by 1
point, the lower PL person (mob or pc) would always miss the
::> Armor now prevents damage done to you. (tested it and it works!)
::> Added "train" code. Now you can train your stats higher. I haven't
tested it yet because I've got more important stuff to do
::> Added grav training code.
04.11.01 ::> Removed almost all code referencing the old "AD&D" classes and
======== races. Only stuff in the spell.c and skill.c still reference the
old guys, but I'll be wiping those files soon so I don't care.
::> Sweet! I figured out how to add new fields to the PFile with out
screwing up the mud. I added PL, MaxPrac, Train, MaxTrain
fields. Now current PL is linked to PL and not Max_Move, and
your training points are linked to Train and not Move.
::> "Levels" are now set up so you can gain energy, pracs and trains
when your pl gets to certain levels.
04.12.01 ::> Immortals can now "die" just like normal PC's. The only difference
======== is that imms don't leave corpses.
::> All PC's have the dodge and anticipate attack skills. Dodge is
affected by your dex and anticipate is affected by your int.
::> Increased bare hand damage to 2d4 (it was 1d4) it was taking to
damn long to kill mobs.
::> Lowered starting stats from 13 to 5 and gave all races str as
their prime attribute so str will start at 8.
::> Installed a color patch. Now color's display properly.
::> Increased the maximum vnums allowed from 32k to 2bil.
04.13.01 ::> Added "GODSET" command because I needed more admin power then
======== "MSET" had. I will also be adding "GODSTAT" soon.
::> Fixed up the "SCORE" command. I will be adding color to it in the
next few days.
04.17.01 ::> I got practicing working they way I want it to (so imms can't learn
::> Added SSJ, SSJ2, SSJ3, and SSJ4 skills!
04.18.01 ::> Added 4 Icer transformations, supper Namek and Kaioken.
======== ::> Changed how much PL you gain at high PL ranges.
04.19.01 ::> Tweaked the fighting and PL systems. They should be more fair now.
======== ::> Added enemies life bar to the fighting prompt.
::> Added color to the "SCORE" command.
::> Set up when PC's gain energy, trains and practices to reasonable
::> I've got practices working even closer to the way I want them to
work. Just a few more hours...
04.23.01 ::> Added "OOC" channel for non-role-playing chat.
======== ::> Made the "CHAT" and "OOC" channels colorful.
04.25.01 ::> Fixed a small bug with practice points.
======== ::> Lot's of help file editing.
::> Added color to the ANSI login screen.
04.26.01 ::> Added descriptions to players that are powered up with kaioken,
======== ssj, super namek, and icer transforms.
04.29.01 ::> Powerlevel's are now using 'long doubles' instead of 'ints'.
======== ::> More tweaks to the fighting system.
::> Fixed some problems with high PL fighters attacking low PL
04.30.01 ::> Added num_punct_ld() so all the powerlevel displays won't be so
======== hard to read.
::> Finally have skills and abilities working exactly how I want them
::> Fixed a crash bug. If you tried to practice a skill or ability
that didn't exist while you were in the presence of a teacher,
the mud crashes.
05.01.01 ::> Added global message boards.
05.03.01 ::> Uploaded the mud to our server.
======== ::> Fixed a bug with the ssj skills.
::> Setup all the races with basic skills.
05.04.01 ::> Players can now save if their name isn't authed, but they have to
======== have a powerlevel over 4,000.
05.11.01 ::> Fixed a bug while setting mobs races it would spam the log channel
======== with bug comments.
05.14.01 ::> Added moon phases.
======== ::> Added moon phases to the "TIME" command.
::> Tweaked the pl gained in combat.
::> Changed the enemies life force bar to have more colors.
::> Fixed a bug with the random number generators.
05.16.01 ::> OPEN BETA TESTING STAGE BEGINNING!
05.17.01 ::> Fix a bug when talking on channels.
05.18.01 ::> Fixed lots of bugs that I forgot to document.
05.19.01 ::> Fixed lots of bugs that I forgot to document.
05.20.01 ::> Tried a few things to fix the random crash bug. Now we just get
======== to wait and see...
::> Finally pinned down the Oozaru bug.
::> Setup 'pretitles' for immortals, so now I can give them their
05.21.01 ::> Fixed ssj bugs