~case/dbns

ref: 0f9985edf4d2b9e98aaac388d30fd4ab8c4722cf dbns/system/Changes.txt -rw-r--r-- 6.9 KiB
0f9985edcase rm extern 10 months ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
*********
*CHANGES*
*********

========
04.02.01 ::> Downloaded and Installed SMAUG 1.4a
======== ::> Yeah! Compile errors!
         ::> "Not wanting to deal with MUD" time.
         ::> Fixed Compile errors.
         ::> Run MUD for the first time.
         ::> Fixed PC save "bug".

========
04.03.01 ::> Cleared out stock races and classes.
======== ::> "Removed" class system.
         ::> NEW RACE - Basic Saiyan information.
         ::> Changed SCORE format.
         ::> All races have been setup with their basic info.
========
04.09.01 ::> Got the auth system working. (I didn't want to use mpapply)
======== ::> Got the save system working. (you can save now if your authed)
         ::> Attack Modifier implemented. (needed for PL conversion)
         ::> All major references to exp have been changed to PL.
         ::> Removed movement system and used "max_move" for "current PL".
         ::> Finally finished the conversion from Exp level to Powerlevel .
         ::> Found out that a divide by zero error crashes the mud. So I
                had to set the default PL of mobs to 1 so a builder who wasn't
                thinking wouldn't kill the mud.
         ::> Reformatted the prompt so it displays the "real" information.
         ::> Got lifeforce working as a percent of your total HP.
         ::> Removed hunger and thirst code because it annoys me.
         ::> I think armor will work by preventing a % of damage, but I can't
                test it because mobs can't seem to hit PC's...
         ::> The races can now use their languages.
========
04.10.01 ::> Fixed bug in gain_exp().  now PC's won't gain 169,084,960 PL every
========        every time they kill a mob.
         ::> attmod = (float) (PL1 / PL2) doesn't really work does it?  Fixed
                that syntax and now the fighting system works with PL's! (Was
                having problems with who ever had the higher PL, even by 1
                point, the lower PL person (mob or pc) would always miss the
                other guy)
         ::> Armor now prevents damage done to you. (tested it and it works!)
         ::> Added "train" code. Now you can train your stats higher. I haven't
                tested it yet because I've got more important stuff to do
                first.
         ::> Added grav training code.
========
04.11.01 ::> Removed almost all code referencing the old "AD&D" classes and
========        races. Only stuff in the spell.c and skill.c still reference the
                old guys, but I'll be wiping those files soon so I don't care.
         ::> Sweet! I figured out how to add new fields to the PFile with out
                screwing up the mud.  I added PL, MaxPrac, Train, MaxTrain
                fields. Now current PL is linked to PL and not Max_Move, and
                your training points are linked to Train and not Move.
         ::> "Levels" are now set up so you can gain energy, pracs and trains
                when your pl gets to certain levels.
========
04.12.01 ::> Immortals can now "die" just like normal PC's.  The only difference
========        is that imms don't leave corpses.
         ::> All PC's have the dodge and anticipate attack skills. Dodge is
                affected by your dex and anticipate is affected by your int.
         ::> Increased bare hand damage to 2d4 (it was 1d4) it was taking to
                damn long to kill mobs.
         ::> Lowered starting stats from 13 to 5 and gave all races str as
                their prime attribute so str will start at 8.
         ::> Installed a color patch.  Now color's display properly.
         ::> Increased the maximum vnums allowed from 32k to 2bil.
========
04.13.01 ::> Added "GODSET" command because I needed more admin power then
========        "MSET" had.  I will also be adding "GODSTAT" soon.
         ::> Fixed up the "SCORE" command.  I will be adding color to it in the
                next few days.
========
04.17.01 ::> I got practicing working they way I want it to (so imms can't learn
========        everything)
         ::> Added SSJ, SSJ2, SSJ3, and SSJ4 skills!
========
04.18.01 ::> Added 4 Icer transformations, supper Namek and Kaioken.
======== ::> Changed how much PL you gain at high PL ranges.
========
04.19.01 ::> Tweaked the fighting and PL systems.  They should be more fair now.
======== ::> Added enemies life bar to the fighting prompt.
         ::> Added color to the "SCORE" command.
         ::> Set up when PC's gain energy, trains and practices to reasonable
                values.
         ::> I've got practices working even closer to the way I want them to
                work.  Just a few more hours...
========
04.23.01 ::> Added "OOC" channel for non-role-playing chat.
======== ::> Made the "CHAT" and "OOC" channels colorful.
========
04.25.01 ::> Fixed a small bug with practice points.
======== ::> Lot's of help file editing.
         ::> Added color to the ANSI login screen.
========
04.26.01 ::> Added descriptions to players that are powered up with kaioken,
========        ssj, super namek, and icer transforms.
========
04.29.01 ::> Powerlevel's are now using 'long doubles' instead of 'ints'.
======== ::> More tweaks to the fighting system.
         ::> Fixed some problems with high PL fighters attacking low PL
                fighters.
========
04.30.01 ::> Added num_punct_ld() so all the powerlevel displays won't be so
========        hard to read.
         ::> Finally have skills and abilities working exactly how I want them
                to.
         ::> Fixed a crash bug.  If you tried to practice a skill or ability
                that didn't exist while you were in the presence of a teacher,
                the mud crashes.
========
05.01.01 ::> Added global message boards.
========
========
05.03.01 ::> Uploaded the mud to our server.
======== ::> Fixed a bug with the ssj skills.
         ::> Setup all the races with basic skills.
========
05.04.01 ::> Players can now save if their name isn't authed, but they have to
========        have a powerlevel over 4,000.
========
05.11.01 ::> Fixed a bug while setting mobs races it would spam the log channel
========        with bug comments.
========
05.14.01 ::> Added moon phases.
======== ::> Added moon phases to the "TIME" command.
         ::> Tweaked the pl gained in combat.
         ::> Changed the enemies life force bar to have more colors.
         ::> Fixed a bug with the random number generators.
========
05.16.01 ::> OPEN BETA TESTING STAGE BEGINNING!
========
========
05.17.01 ::> Fix a bug when talking on channels.
========
========
05.18.01 ::> Fixed lots of bugs that I forgot to document.
========
========
05.19.01 ::> Fixed lots of bugs that I forgot to document.
========
========
05.20.01 ::> Tried a few things to fix the random crash bug.  Now we just get
========        to wait and see...
         ::> Finally pinned down the Oozaru bug.
         ::> Setup 'pretitles' for immortals, so now I can give them their
                "true" title.
========
05.21.01 ::> Fixed ssj bugs
======== ::>