~case/dbns

ref: 0f9985edf4d2b9e98aaac388d30fd4ab8c4722cf dbns/area/intro.are -rw-r--r-- 17.9 KiB
0f9985edcase rm extern 10 months ago
                                                                                
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#AREA   Orin Temple~



#VERSION 252
#AUTHOR Zerhyn~

#RANGES
0 65 0 65
$

#PLANET 1

#FLAGS
2 5

#CLIMATE 2 2 2

#MOBILES
#100
training android~
An android~
An android is here ready to fight you.
~
~
67 0 0 C
1
1 0 100 0d0+0 1d5+0
-1 50
112 112 0
5 5 5 5 5
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpmload 100
~
|
#101
start android upgrade chamber~
An Upgrade Chamber~
A mechanical upgrade chamber sits here.
~
~
67109379 0 0 C
250
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#102
better android~
A better android training partner~
A better android training partner is prepared to fight you.
~
~
3 0 0 C
150
1 0 100 1d20+100 2d5+0
-1 50
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &YThe android explodes into rattling chunks but pulls itself quickly together.&D
mpmload 102
~
> act_prog ready~
if isfight($i)
slap $n
mpechoat $n You can't do that while the mob is in combat.
else
mprestore self 30000
nod $n
endif
~
|
#103
advanced android~
An advanced android~
An advanced android training partner is prepared to fight you.
~
~
3 0 0 C
175
1 0 100 1d20+120 2d5+0
-1 150
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &YThe android explodes into rattling chunks but pulls itself quickly together.&D
mpmload 103
~
> act_prog ready~
if isfight($i)
slap $n
mpechoat $n You can't do that while the mob is in combat.
else
mprestore self 30000
nod $n
endif
~
|
#104
hyper android~
A hyper android~
A hyper android training partner is prepared to fight you.
~
~
3 0 0 C
200
1 0 100 1d20+140 2d5+0
-1 450
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &YThe android explodes into rattling chunks but pulls itself quickly together.&D
mpmload 104
~
> act_prog ready~
if isfight($i)
slap $n
mpechoat $n You can't do that while the mob is in combat.
else
mprestore self 30000
nod $n
endif
~
|
#105
supreme android~
A supreme android~
A supreme android training partner is prepared to fight you.
~
~
3 0 0 C
225
1 0 100 1d20+160 2d5+0
-1 1350
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &YThe android explodes into rattling chunks but pulls itself quickly together.&D
mpmload 105
~
> act_prog ready~
if isfight($i)
slap $n
mpechoat $n You can't do that while the mob is in combat.
else
mprestore self 30000
nod $n
endif
~
|
#106
ultimate android~
An ultimate android~
An ultimate android training partner is prepared to fight you.
~
~
3 0 0 C
250
1 0 100 1d20+200 2d5+0
-1 4050
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &YThe android explodes into rattling chunks but pulls itself quickly together.&D
mpmload 106
~
> act_prog ready~
if isfight($i)
slap $n
mpechoat $n You can't do that while the mob is in combat.
else
mprestore self 30000
nod $n
endif
~
|
#107
newbie master~
The Newbie Master~
The Newbie Master stands here, assisting newbies.
~
~
-2080373757 0 0 C
1
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#108
basic android~
A basic android training partner~
A basic android training partner is here, prepared to assist in your training.
~
~
3 0 0 C
10
1 0 100 1d20+0 2d5+0
-1 5
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpecho &YA basic android training partner explodes into rattling chunks but pulls itself quickly together.&D
mpmload 108
~
|
#109
intro seller~
The Intro Shopkeeper~
The Intro Shopkeeper stands here peddling his wares.
~
~
67108867 0 0 C
1
1 0 100 1d20+0 2d5+0
-1 1
112 112 1
500 10 10 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#110
newbie servobot~
The Newbie Serv-O-Bot~
The Newbie Serv-O-Bot hovers here, ready to assist.
~
~
67108867 0 0 C
0
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if pl($n) < 50
say Greetings, $n. The tower above will provide combat training, but it appears you still require basic training.
peer $n
say Seek the gravity chamber in the west section, or you will surely be horribly, horrifically -- [REDACTED}
endif
~
|
#111
gravity servobot~
The Gravity Serv-O-Bot~
The Gravity Serv-O-Bot floats around aimlessly in the chamber.
~
~
67108867 0 0 C
0
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if pl($n) < 50
say Hello, $n! For assistance with gravity, please refer to 'help gravity'.
ponder
say You may feel yourself not increasing in power at first, but this is normal.
say Keep at it, and I'm certain your meatbag body will positively FLOW with power.
endif
~
> rand_prog 5~
mpecho &cThe gravity Serv-O-Bot drones monotonously.&d
~
|
#112
jackie chun~
Jackie Chun~
The mysterious Jackie Chun stands here. Who could he be?
~
This man looks an awful lot like Master Roshi ... 
But you can't quite put your finger on it. Hrm.
~
67108867 0 0 C
0
1 0 100 1d20+0 2d5+0
-1 10
112 112 1
10 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mea $n &cJackie Chun peers intently at you.
say Oh hello there. You won't find any strong fighters worth their salt here, but ...
mea $n &cJackie Chun eyes you up and down.
say Hehe, that looks right up your alley!
~
|
#113
orin thug~
An Orin Temple thug~
An Orin Temple thug dressed in Shaolin-style robes saunters around like he owns the place.
~
~
16777217 0 0 C
1
1 0 100 1d20+1000 2d5+0
-1 5
112 112 1
40 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 0 0
> death_prog 50~
mpecho &YAn Orin Temple Thug scampers back up to his feet.&D
mpmload 113
~
> fight_prog 25~
punch
~
|
#114
orin aspirant~
An Orin Temple aspirant~
An Orin Temple aspirant kicks and punches at the air here, in between harassing the smaller students.
~
~
16777217 0 0 C
1
1 0 100 1d20+1250 2d5+0
-1 10
112 112 1
60 20 20 20 0
0 0 0 0 0
1 1 0 0 1 1 2
0 0 0 0 0 0 0 0
> fight_prog 25~
punch
~
> death_prog 50~
mpmload 114
mpecho &YAn Orin Temple aspirant bounces back to his feet.&D
~
|
#115
orin guard~
An Orin Temple Guard~
A guard from Orin Temple stands here, appraising those who wander near.
~
~
67108867 0 0 C
0
1 0 100 1d20+2000 2d5+0
-1 20
112 112 1
10 10 10 10 0
0 0 0 0 0
1 1 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if pl($n) < 50
say Turn around, twerp. I can tell just by looking at you that you've got no business down this road.
snicker
say Maybe play with the other twerps in the Temple for a while.
else
say You look like you can handle yourself. Fine, go on through.
endif
~
|
#116
sentient time rift~
The Sentient Time Rift~
A strangely humanoid rift in time and space shimmers in and out of existence here.
~
~
67108867 0 0 C
0
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 0
0 0 0 0 0
4 4 0 0 0 0 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Greetings, warrior. To return to the Center of the Universe, simply speak 'return' aloud.
~
> speech_prog return~
say Very well.
mptransfer $n 6000
mpat 6000 mea $n &YYou feel funny, then in a flash of light you're standing somewhere else entirely.&D
mpat 6000 mpforce $n look
~
|
#199
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1 0 0 C
1
1 0 100 0d0+0 1d5+0
-1 1
112 112 0
5 5 5 5 5
0 0 0 0 0
0 3 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#100
~
Newbie Saiyan Battle Armor~
Newbie Saiyan Battle Armor is laying on the ground here.~
~
9 8192&1 8
95 0 0 0 0 0
1 0 10
 0
#199
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#0


#ROOMS
#100
The Beginning~
You are entering the world of DragonBall: North Star.  Within lie many
adventures and battles that you must endure.  Hopefully your time here will
be entertaining!  We'll begin with a tutorial program for you so that you
may learn how to play this MUD.  Please continue north by typing "north". 
~
0 4 0
D0
~
~
0 -1 101
S
#101
Lesson 1 - Simple Commands~
Here you will be introduced to simple commands. First we shall teach you
how to move around in this world.  By typing in the direction you wish to go
that is where you shall be moved.  north, south, west, east, northwest,
northeast, southwest, and southeast.  All of these directions can be
abbreviated like this: n, s, w, e, nw, ne, sw, se.  That is all for this
lesson. Now type "up" to continue with the tutorial.
~
0 4 0
D2
~
~
0 -1 100
D4
~
~
0 -1 102
S
#102
Lesson 2 - Communication~
Communication is the key to surviving in any world.  You can talk to
people in the same room as you by typing "say <what you want to say>". You
may also talk to a person not in the same room as you with the "tell"
command.  The public channels are channels that everyone who has them
activated will hear what you say.  You may use all of them how ever, the
"CHAT" channel is only for role playing messages.  If you are wanting to
talk to people, but you don't want to role play at the moment then please
use the "OOC" channel.  OOC stands for Out of Charecter.

&YNew players are restricted to the 'newbie' channel for a short while.&d
~
0 4 0
D4
~
~
0 -1 107
D5
~
~
0 -1 101
S
#103
Lesson 3 - Combat~
You will have to fight many different battles in this world, so you must
learn how to fight back.  Use the "kill" command to get into a fight with
someone.  Your powerlevel determines how well you can fight in many ways,
but most importantly how strong you are compared to your opponent.  If you
would like to practice fighting go to the "east".  To the west are the
healing tanks where you can quickly gain back your strength, as well a
chamber to increase your stats. 
~
0 4 0
D4
~
~
0 -1 107
D5
~
~
0 -1 102
S
#104
none~
In the tower above you will practice actual combat, provided you're
powerful enough.  The androids here are programmed to help you learn how to
fight.  Just type "kill android to begin a battle.  If you require skill
training, a master awaits you to the east. 
~
0 4 0
D1
~
~
0 -1 116
D3
~
~
0 -1 103
S
#105
none~
Take a load off and step into one of the state of the art healing tanks.
While in this room your lifeforce and energy will go up two times faster
than when you are not. 
~
0 4 0
D1
~
~
0 -1 103
S
#106
Tutoral End~
That is all that you need to know to survive in the DragonBall Saga.
There is much, much more for you to learn, but you should now have a basic
understanding of this world.  If you are ready to leave this tutoral then
answer one question using say.

"What kind of Triggers are allowed?"

Upon answering the question, you will be transported to South City, or
Dr. Gero's lab, if you are an Android. Happy Mudding and G'luck.

This is where your Journey shall begin.
~
0 4 1
D5
~
~
0 -1 107
> speech_prog 'none'~
if race($n) == android
 mpecho You have completed the tutoral.
 mpecho You are engulfed in a bright white light
 mptransfer $n 2308
 mpat 2308 mpforce $n look
else
 mpecho You have completed the tutoral.
 mpecho You are engulfed in a bright white light
 mpecho As you regain your senses you find yourself
 mpecho on your home world.
 mptransfer $n 9001
 mpat 9001 mpforce $n look
endif
~
|
S
#107
Lesson 3 - Rules of the Game~
Now that you're familiarized with the commands, you must agree to the
rules of the game to continue.  The Administration ask that you remain
respectful to players and staff at all times.  Harassment of any kind will
not be tolerated.  To continue to the game, please say "I agree". 
~
0 4 0
D5
~
~
0 -1 102
> speech_prog 'i agree'~
mpecho Okay.
mptransfer $n 6000
mpat 6000 mpforce $n look
~
|
S
#108
none~
This room allows you to increase your stats and gain powerlevel by
training in increased gravity. To begin, type 'gravtrain' to see an output
with what sorts of commands you may enter. 
~
0 4 0
D0
~
~
0 -1 105
D3
~
~
0 -1 126
S
#109
Sparring Arena~
A large elevated combat ring sits in the center of this room, covered in
chunks of rubble.  This special place allows you to engage in combat with
other players, provided you are both above 5000 base Power Level.  To
begin, you must both choose your partner with 'partner <player>' then begin
combat with 'spar <player>'. 
~
0 67108868 0
D2
~
~
0 -1 105
S
#110
none~
~
0 4 1
S
#111
none~
~
0 0 0
D1
~
~
0 -1 121
D4
~
~
0 -1 112
D5
~
~
0 -1 104
S
#112
none~
~
0 0 0
D1
~
~
0 -1 122
D4
~
~
0 -1 113
D5
~
~
0 -1 111
S
#113
none~
~
0 0 0
D1
~
~
0 -1 123
D4
~
~
0 -1 114
D5
~
~
0 -1 112
S
#114
none~
~
0 0 0
D1
~
~
0 -1 124
D4
~
~
0 -1 115
D5
~
~
0 -1 113
S
#115
none~
~
0 0 0
D1
~
~
0 -1 125
D5
~
~
0 -1 114
S
#116
none~
This room contains various amenenities to assist with helping you unlock
your hidden potential as a fighter.  To see a list of your racial
abilities, type 'alist'.  To see a list of your generic skills, type
'slist'. Once you're powerful enough to learn an ability, type 'practice
<skillname>' to be taught the basics. 
~
0 0 0
D3
~
~
0 -1 104
S
#117
none~
Here you will practice actual combat.  The android here is programmed to
help you learn how to fight.  Just type "kill android" to begin battle.  If
this android becomes too easy, more await you in the training chambers
above.
~
0 4 0
S
#118
none~
Here you will practice actual combat.  The android here is programmed to
help you learn how to fight.  Just type "kill android" to begin battle.  If
this android becomes too easy, more await you in the training chambers
above.
~
0 4 0
S
#119
none~
Here you will practice actual combat.  The android here is programmed to
help you learn how to fight.  Just type "kill android" to begin battle.  If
this android becomes too easy, more await you in the training chambers
above.
~
0 4 0
S
#121
none~
~
0 0 0
D3
~
~
0 -1 111
D4
~
~
0 -1 122
S
#122
none~
~
0 0 0
D3
~
~
0 -1 112
D4
~
~
0 -1 123
D5
~
~
0 -1 121
S
#123
none~
~
0 0 0
D3
~
~
0 -1 113
D4
~
~
0 -1 124
D5
~
~
0 -1 122
S
#124
none~
~
0 0 0
D3
~
~
0 -1 114
D4
~
~
0 -1 125
D5
~
~
0 -1 123
S
#125
none~
~
0 0 0
D3
~
~
0 -1 115
D5
~
~
0 -1 124
S
#126
none~
This room allows you to increase your stats and gain powerlevel by
training in increased gravity.  To begin, type 'gravtrain' to see an output
with what sorts of commands you may enter.  
~
0 0 0
D1
~
~
0 -1 108
D3
~
~
0 -1 127
S
#127
none~
This room allows you to increase your stats and gain powerlevel by
training in increased gravity. To begin, type 'gravtrain' to see an output
with what sorts of commands you may enter. 
~
0 0 0
D1
~
~
0 -1 126
D3
~
~
0 -1 128
S
#128
none~
This room allows you to increase your stats and gain powerlevel by
training in increased gravity. To begin, type 'gravtrain' to see an output
with what sorts of commands you may enter. 
~
0 0 0
D1
~
~
0 -1 127
S
#129
Floating in a void~
~
0 1073741828 1
S
#130
Before Orin Temple~
~
0 0 1
D0
~
~
0 -1 131
D1
~
~
0 -1 166
D2
~
~
0 -1 167
S
#131
Orin Temple Gate~
~
0 4 1
D0
~
~
0 -1 132
D2
~
~
0 -1 130
S
#132
A path through the courtyard~
~
0 0 1
D0
~
~
0 -1 133
D1
~
~
0 -1 140
D2
~
~
0 -1 131
D3
~
~
0 -1 139
S
#133
A path through the courtyard~
~
0 0 1
D0
~
~
0 -1 134
D1
~
~
0 -1 141
D2
~
~
0 -1 132
D3
~
~
0 -1 138
S
#134
A path through the courtyard~
~
0 0 1
D0
~
~
0 -1 135
D1
~
~
0 -1 142
D2
~
~
0 -1 133
D3
~
~
0 -1 137
S
#135
A path through the courtyard~
~
0 0 1
D0
~
~
0 -1 144
D1
~
~
0 -1 143
D2
~
~
0 -1 134
D3
~
~
0 -1 136
S
#136
Orin Temple Courtyard~
~
0 0 1
D1
~
~
0 -1 135
D2
~
~
0 -1 137
S
#137
Orin Temple Courtyard~
~
0 0 1
D0
~
~
0 -1 136
D1
~
~
0 -1 134
D2
~
~
0 -1 138
S
#138
Orin Temple Courtyard~
~
0 0 1
D0
~
~
0 -1 137
D1
~
~
0 -1 133
D2
~
~
0 -1 139
S
#139
Orin Temple Courtyard~
~
0 0 1
D0
~
~
0 -1 138
D1
~
~
0 -1 132
S
#140
Orin Temple Courtyard~
~
0 0 1
D0
~
~
0 -1 141
D3
~
~
0 -1 132
S
#141
Orin Temple Courtyard~
~
0 0 1
D0
~
~
0 -1 142
D2
~
~
0 -1 140
D3
~
~
0 -1 133
S
#142
Orin Temple Courtyard~
~
0 0 1
D0
~
~
0 -1 143
D2
~
~
0 -1 141
D3
~
~
0 -1 134
S
#143
Orin Temple Courtyard~
~
0 0 1
D2
~
~
0 -1 142
D3
~
~
0 -1 135
S
#144
Orin Temple Dojo~
~
0 4 1
D0
~
~
0 -1 145
D1
~
~
0 -1 154
D2
~
~
0 -1 135
D3
~
~
0 -1 153
S
#145
Orin Temple Dojo~
~
0 0 1
D0
~
~
0 -1 146
D1
~
~
0 -1 155
D2
~
~
0 -1 144
D3
~
~
0 -1 152
S
#146
Orin Temple Dojo~
~
0 0 1
D0
~
~
0 -1 147
D1
~
~
0 -1 156
D2
~
~
0 -1 145
D3
~
~
0 -1 151
S
#147
Orin Temple Dojo~
~
0 0 1
D0
~
~
0 -1 148
D1
~
~
0 -1 157
D2
~
~
0 -1 146
D3
~
~
0 -1 150
S
#148
Orin Temple Dojo~
~
0 0 1
D1
~
~
0 -1 158
D2
~
~
0 -1 147
D3
~
~
0 -1 149
S
#149
Orin Temple Dojo: Northwest Corner~
~
0 0 1
D1
~
~
0 -1 148
D2
~
~
0 -1 150
S
#150
Orin Temple Dojo~
~
0 0 1
D0
~
~
0 -1 149
D1
~
~
0 -1 147
D2
~
~
0 -1 151
S
#151
Orin Temple Dojo~
~
0 0 1
D0
~
~
0 -1 150
D1
~
~
0 -1 146
D2
~
~
0 -1 152
S
#152
Orin Temple Dojo~
~
0 0 1
D0
~
~
0 -1 151
D1
~
~
0 -1 145
D2
~
~
0 -1 153
S
#153
Orin Temple Dojo: Southwest Corner~
~
0 0 1
D0
~
~
0 -1 152
D1
~
~
0 -1 144
S
#154
Orin Temple Dojo: Southeast Corner~
~
0 0 1
D0
~
~
0 -1 155
D1
~
~
0 -1 159
D3
~
~
0 -1 144
S
#155
Orin Temple Dojo~
~
0 0 1
D0
~
~
0 -1 156
D2
~
~
0 -1 154
D3
~
~
0 -1 145
S
#156
Orin Temple Dojo~
~
0 0 1
D0
~
~
0 -1 157
D2
~
~
0 -1 155
D3
~
~
0 -1 146
S
#157
Orin Temple Dojo~
~
0 0 1
D0
~
~
0 -1 158
D2
~
~
0 -1 156
D3
~
~
0 -1 147
S
#158
Orin Temple Dojo: Northeast Corner~
~
0 0 1
D2
~
~
0 -1 157
D3
~
~
0 -1 148
S
#159
Orin Temple: Sleeping Quarters~
~
0 0 1
D1
~
~
0 -1 160
D3
~
~
0 -1 154
S
#160
Orin Temple: Sleeping Quarters~
~
0 0 1
D0
~
~
0 -1 165
D1
~
~
0 -1 161
D3
~
~
0 -1 159
S
#161
Orin Temple: Sleeping Quarters~
~
0 0 1
D0
~
~
0 -1 164
D1
~
~
0 -1 162
D3
~
~
0 -1 160
S
#162
Orin Temple: Sleeping Quarters~
~
0 0 1
D0
~
~
0 -1 163
D3
~
~
0 -1 161
S
#163
Unclaimed Bunk~
~
0 536870916 1
D2
~
~
0 -1 162
S
#164
Unclaimed Bunk~
~
0 536870916 1
D2
~
~
0 -1 161
S
#165
Unclaimed Bunk~
~
0 536870916 1
D2
~
~
0 -1 160
S
#166
A path into the wilds~
~
0 1073741828 1
D1
~
~
0 -1 308012
D3
~
~
0 -1 130
S
#167
Timespace Pocket~
~
0 4 1
D0
~
~
0 -1 130
S
#168
Floating in a void~
~
0 1073741828 1
S
#169
Floating in a void~
~
0 1073741828 1
S
#170
Floating in a void~
~
0 1073741828 1
S
#199
Floating in a void~
~
0 4 1
S
#0


#RESETS
M 1 113 1 139
M 1 113 1 140
M 1 113 1 142
M 1 113 1 135
M 1 113 1 133
M 1 113 1 137
M 1 114 1 153
M 1 114 1 159
M 1 114 1 161
M 1 114 1 149
M 1 114 1 158
M 1 114 1 147
M 1 114 1 145
M 1 112 1 131
M 1 115 1 166
M 1 116 1 167
S


#SHOPS
 109    0  0  0  0  0   100  90         0 23    ; The Intro Shopkeeper
0


#REPAIRS
0


#SPECIALS
S


#$