M src/act_comm.c => src/act_comm.c +2 -2
@@ 224,7 224,7 @@ translate(int percent, const char *in, const char *name)
for (pbuf = in; *pbuf;) {
for (cnv = lng->first_precnv; cnv; cnv = cnv->next) {
if (!str_prefix(cnv->old, pbuf)) {
- if (percent && (int)(arc4random() % 100) < percent) {
+ if (percent && (int)(random() % 100) < percent) {
strncpy(pbuf2, pbuf, cnv->olen);
pbuf2[cnv->olen] = '\0';
pbuf2 += cnv->olen;
@@ 237,7 237,7 @@ translate(int percent, const char *in, const char *name)
}
}
if (!cnv) {
- if (isalpha(*pbuf) && (!percent || (int)(arc4random() % 100) > percent)) {
+ if (isalpha(*pbuf) && (!percent || (int)(random() % 100) > percent)) {
*pbuf2 = lng->alphabet[LOWER(*pbuf) - 'a'];
if (isupper(*pbuf))
*pbuf2 = UPPER(*pbuf2);
M src/db.c => src/db.c +6 -6
@@ 4115,24 4115,24 @@ number_fuzzy(int number)
/*
* Generate a random number.
- * Ooops was (arc4random() % to) + from which doesn't work -Shaddai
+ * Ooops was (random() % to) + from which doesn't work -Shaddai
*/
int
number_range(int from, int to)
{
if ((to - from) < 1)
return from;
- return ((arc4random() % (to - from + 1)) + from);
+ return ((random() % (to - from + 1)) + from);
}
/*
* Generate a percentile roll.
- * arc4random() % 100 only does 0-99, changed to do 1-100 -Shaddai
+ * random() % 100 only does 0-99, changed to do 1-100 -Shaddai
*/
int
number_percent(void)
{
- return (arc4random() % 100) + 1;
+ return (random() % 100) + 1;
}
@@ 4144,7 4144,7 @@ number_door(void)
{
int door;
- while ((door = arc4random() & (16 - 1)) > 9);
+ while ((door = random() & (16 - 1)) > 9);
return door;
}
@@ 4154,7 4154,7 @@ number_door(void)
int
number_bits(int width)
{
- return arc4random() & ((1 << width) - 1);
+ return random() & ((1 << width) - 1);
}
/*