~bsprague/chaos

Rust implementation of Chaos, an obscure board game

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#Chaos Board Game

This is a simple implementation of the board game Chaos.

It includes a basic Monte Carlo sim with both players dropping random moves.

#Usage

To run the Monte Carlo sim (e.g. a million random games), run cargo run --release

This takes about ~5 seconds on a recent laptop.

#Motivation

I played a few rounds of this game recently, and have exactly zero intuition for how to play this game well. The next step is to see if the state space is small enough to min-max it (e.g. check for full solvability).

#Limitations

  • In the actual game, you can choose the order to resolve subsequent (i.e. secondary) topples, whereas they get resolved deterministically here without user intervention.
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