~boringcactus/turtle3D-grasshopper

4c44df65100f3e5c9bb09c5af7d0f186e95aa0b9 — Melody Horn 1 year, 6 months ago bd7c193
how did that get there
1 files changed, 1 insertions(+), 1 deletions(-)

M tutorial.md
M tutorial.md => tutorial.md +1 -1
@@ 42,7 42,7 @@ Assumes you've already [installed turtle3D for Grasshopper](https://git.sr.ht/~b
    Connect the output to the Seed inputs of each of the random number generators created previously.
16. Add a Solid Union (Intersect > Shape) pulling input from the Pipe created earlier.
    Right-click the output of the Pipe and set it to "Flatten".
    

Now you should have a funky bowl that is randomly generated based on the seed settings you use!
It won't look much like a bowl when your iterations slider is below 10 (and even then it's a stretch), but by that point your computer will have a hard time keeping up with you if you're fine-tuning your parameters.
For me, at least, the bottleneck was actually the Pipe node, so you might want to use a Trigger node or right-click and disable it while you're playing with your sliders.