remove header byte detection for Civ 6
Apparently the magic bytes in Civ 6 save headers change with game
updates. I don't have time to constantly fix those, so let's just
remove the save type detection and fall back to the "CIV6" at the start
of the file.
Add support for Civilization V_VI save files (Benjamin Lowry)
Add Empire Deluxe Saved games
use https where supported (Daniel Kahn Gillmor)
fix magic detection that uses "PACK" magic (acorn, git pack, quake)
remove trailing whitespace
Kill %h %hh and %l modifiers for bytes, shorts, and longs respectively.
Use nothing, for all types except quads which need %ll
add unreal games signature
magic text fixes from jan kaluza
Apply Debian new magic patches from Debian package version 5.04-6.
more patches from abel cheung
bring them back so that we don't lose history and mess up other repositories.
Use fragments directly, don't cat them into a big file.
Rename Magdir to magic for historical compatibility (magic.mgc still
Fix from Jon Dowland (Debian bug #359301) to Doom magic.