remove header byte detection for Civ 6 Apparently the magic bytes in Civ 6 save headers change with game updates. I don't have time to constantly fix those, so let's just remove the save type detection and fall back to the "CIV6" at the start of the file.
1 files changed, 1 insertions(+), 5 deletions(-) M magic/Magdir/games
M magic/Magdir/games => magic/Magdir/games +1 -5
@@ 312,8 312,4 @@ >4 byte 0x01 Sid Meier's Civilization V replay data, >>12 regex [0-9a-z.]+ saved by game version %s 0 string CIV6 >8 byte 0x20 Sid Meier's Civilization VI singleplayer saved game >8 byte 0x16 Sid Meier's Civilization VI singleplayer saved configuration >8 byte 0x1F Sid Meier's Civilization VI multiplayer saved game >8 byte 0x11 Sid Meier's Civilization VI multiplayer saved configuration 0 string CIV6 Sid Meier's Civilization VI saved game