Start adding chapter 8 examples. This commit adds first part of the chapter 8 examples.
Complete chapter 7 examples and exercises. This commit completes chapter 7 examples and exercises. Also contains a new extracurricular example to show method overloading/overriding.
Update README.md Add chapter 7, fix some little capitalization errors.
Add first set of chapter 7 examples. This commit adds a couple of chapter 7 examples, showcasing how structs, functions and main function interacts.
Add live notes. Share the language notes I took during working on these examples.
Complete chapter 6, add extracurricular section. This commit completes chapter 6 with exercises, and also adds a new folder called extracurricular, which contains exploration of curiosities within the Go language.
Add first batch of chapter 6 examples. This adds most of the Chapter 6 examples, related to functions.
Add remaining Chapter 5 examples. This commit completes the rest of the Chapter 5 examples and exercises.
fluff: Add a missing comment. Improve the readability of the code by adding a simple comment.
Add first part of chapter 5 examples. This commit adds first part of the chapter 5 examples.
Add chapter 4 exercises section. This commit adds solutions to free exercises given at the end of chapter 4.
Add a missing file end newline to an exmaple.
Add chapter-4 examples. This commit adds examples and exercises about chapter-4: Control structures (for/if/switch).
src: Add a comment to an exercise. Add a small comment to an exercise.
src: Add chapter 3 examples and exercises. This commit adds all chapter 3 content.
doc: Update README.md. Update README.md to detail the insides of the repository.
src: Rename examples for better order. The example programs are renamed to show their order inside a chapter, to make them easier to follow.
Finish Chapter 2. This examples finishes the second chapter of the book.
Rename first program. Since Go doesn't care about source file names, renamed the first program to something more meaaningful.
Add first example of Chapter 1. Adds the first example from chapter one, the "Hello, World!" program.