Update clean target to complete successfully when $(RAYLIB_DIR) is missing
Update README
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Build the raylib.sunder
and raymath.sunder
bindings as well as the
PLATFORM=PLATFORM_DESKTOP
library (libraylib.a
) and the
PLATFORM=PLATFORM_WEB
library (libraylib-web.a
):
$ make build build-web
Set RAYLIB_DIR=/your/path/to/raylib
to use a local copy of the raylib Git
repository instead of automatically cloning the repository master
branch.
$ make build build-web RAYLIB_DIR=~/sources/raylib
Install the raylib sunder bindings, raylib libraries, and the raylib-config
utility to $(SUNDER_HOME)/lib/raylib
:
$ make install install-web
For some C program (in this case examples/example.c
) built with the commands:
$ cc -o example examples/example.c -lraylib -lGL -lm -lpthread -ldl -lrt -lX11
the equivalent Sunder program (in this case examples/example.sunder
) would be built with:
$ SUNDER_CFLAGS=$(${SUNDER_HOME}/lib/raylib/raylib-config desktop) \
sunder-compile -o example examples/example.sunder
Compiling for the web (HTML 5) requires the Emscripten toolchain (wiki entry).
$ SUNDER_ARCH=wasm32 SUNDER_HOST=emscripten SUNDER_CC=emcc \
SUNDER_CFLAGS="$(${SUNDER_HOME}/lib/raylib/raylib-config web) -sSINGLE_FILE=1 --shell-file emscripten-shell.html" \
sunder-compile -o example.html examples/example.sunder
When developing on the Pinebook Pro (or similar platforms), raylib may fail to
initialize the OpenGL context with a GLXBadFBConfig
error due to OpenGL 3.3+
not being supported. If this occurs, set LIBGL_ALWAYS_SOFTWARE=true
to force
software rendering.
$ LIBGL_ALWAYS_SOFTWARE=true ./raylib-application
Alternatively, build with RAYLIB_MAKEFLAGS='GRAPHICS=GRAPHICS_API_OPENGL_ES2'
to use OpenGL ES2 for both desktop and web builds.
$ make all RAYLIB_MAKEFLAGS='GRAPHICS=GRAPHICS_API_OPENGL_ES2'
All content in this repository is licensed under the Zero-Clause BSD license.
See LICENSE for more information.