~andri/shaderthing

Implement capturing of nv12 buffers
buffer: Use GR88 for chroma plane
Implement multi-pass nv12 rendering
headless: Implement window_set_plane()
graphics: Add a method to select plane
Add NV12 shader cooking
meson: Use _GNU_SOURCE
headless: Initialise nv12 buffers
headless: Add scaffolding for choosing nv12 format
Add scaffolding to setting pixel format to nv12
Add option to capture raw frames
Add a way to access the front buffer
Add a headless rendering backend
glsl: waveweave: Keep 1:1 aspect ratio
Create graphics toolkit abstraction layer
Take care of some gcc warnings
meson: Mark exec as installable
Add README.md
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