~adamski/arena-web

0c1a419df434d005257eeafc1cbf66d59633e191 — Adam Stück 11 months ago 267ce37
index: move description to seperate intro post
6 files changed, 129 insertions(+), 55 deletions(-)

A build/2021-05/index.html
M build/atom.xml
M build/index.html
M build/posts.tsv
M index.md
A posts/2021-05.md
A build/2021-05/index.html => build/2021-05/index.html +54 -0
@@ 0,0 1,54 @@
<!doctype html>
<html lang="en" id="top">
<head>
	<meta charset="utf-8">
	<meta name="viewport" content="width=device-width, initial-scale=1">
	<link rel="icon" href="data:,">
	<title>Project introduction, May 2021</title>
	<link href="https://arena.adast.dk/atom.xml" type="application/atom+xml" rel="alternate" title="Atom feed for blog posts" />
        <style>*{box-sizing:border-box;}body{font-family:sans-serif;margin:0 auto;max-width:650px;padding:1rem;}img{max-width:100%;}pre{overflow:auto;}table{text-align:left;width:100%;}</style>
</head>

<nav>
	<a href="#menu">Menu &darr;</a>
</nav>

<main>
<h1>Project introduction, May 2021</h1>
<p>2021-05-07</p>
<p><strong>arena</strong> (working title) is a multiplayer old-school arena shooter being made
with the Unity game engine. It's a hobby project that I have been working on
since 2016. It started as a <em>warmup</em> project before jumping into developing an
MMO, but I have since learned how much work goes into making just a multiplayer
fps. Especially as a solo project. </p>
<p>At it's core, <strong>arena</strong> is supposed to be my attempt at recreating a mix of
Quake 3 / Quake Live along with whatever else I decide to add. </p>
<p>Main features (so far):</p>
<ul>
<li>p2p multiplayer</li>
<li>support for custom maps</li>
<li>vq3-like movement</li>
<li>rocket launcher + rocket jumping</li>
<li>health pickups</li>
<li>3 gamemodes (FFA, TDM, Race)</li>
</ul>
<p>I'm in the process of rewriting a lot of systems in the game at the moment
because I'm switching from janky p2p multiplayer to an authoritative server
setup with client-side prediction
<a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
<footer role="contentinfo">
    <hr>
    <h3 id="menu">Menu Navigation</h3>
    <ul>
        <li><a href="/">Home</a></li>
        <li><a href="https://tv.adast.dk/c/arena/videos">Videos</a></li>
        <li><a href="/atom.xml">RSS</a></li>
        <li><a href="#top">&uarr; Top of the page</a></li>
    </ul>
    <small>
        Built with <a href="https://git.sr.ht/~bt/barf">barf</a>. <br>
        Maintained with ♥ for the web. <br>
        The content for this site is <a href="https://creativecommons.org/licenses/by-sa/4.0/">CC-BY-SA</a>.<br>
        The <a href="https://git.sr.ht/~adamski/arena-web">code for this site</a> is <a href="https://git.sr.ht/~adamski/arena-web/tree/main/item/LICENSE">MIT</a>.
    </small>
</footer>

M build/atom.xml => build/atom.xml +30 -1
@@ 2,9 2,38 @@
<feed xmlns="http://www.w3.org/2005/Atom">
	<title>arena: Quake-like multiplayer shooter </title>
	<link href="https://arena.adast.dk/atom.xml" rel="self" />
	<updated>2023-12-17T20:55:56Z</updated>
	<updated>2023-12-18T00:21:50Z</updated>
	<author>
		<name>Adam Stück</name>
	</author>
	<id>https://arena.adast.dk,2022-04-23:default-atom-feed/</id>
	<entry>
		<title>Project introduction, May 2021</title>
		<content type="html">&lt;h1&gt;Project introduction, May 2021&lt;/h1&gt;
&lt;p&gt;2021-05-07&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;arena&lt;/strong&gt; (working title) is a multiplayer old-school arena shooter being made
with the Unity game engine. It&#39;s a hobby project that I have been working on
since 2016. It started as a &lt;em&gt;warmup&lt;/em&gt; project before jumping into developing an
MMO, but I have since learned how much work goes into making just a multiplayer
fps. Especially as a solo project. &lt;/p&gt;
&lt;p&gt;At it&#39;s core, &lt;strong&gt;arena&lt;/strong&gt; is supposed to be my attempt at recreating a mix of
Quake 3 / Quake Live along with whatever else I decide to add. &lt;/p&gt;
&lt;p&gt;Main features (so far):&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;p2p multiplayer&lt;/li&gt;
&lt;li&gt;support for custom maps&lt;/li&gt;
&lt;li&gt;vq3-like movement&lt;/li&gt;
&lt;li&gt;rocket launcher + rocket jumping&lt;/li&gt;
&lt;li&gt;health pickups&lt;/li&gt;
&lt;li&gt;3 gamemodes (FFA, TDM, Race)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;I&#39;m in the process of rewriting a lot of systems in the game at the moment
because I&#39;m switching from janky p2p multiplayer to an authoritative server
setup with client-side prediction
&lt;a href=&quot;https://www.gabrielgambetta.com/client-server-game-architecture.html&quot;&gt;(more)&lt;/a&gt;.&lt;/p&gt;</content>
		<link href="https://arena.adast.dk/2021-05"/>
		<id>https://arena.adast.dk/2021-05</id>
		<updated>2021-05-07T10:00:00Z</updated>
		<published>2021-05-07T10:00:00Z</published>
	</entry>
</feed>

M build/index.html => build/index.html +9 -26
@@ 15,37 15,20 @@

<main>
<h1>arena: Quake-like multiplayer shooter </h1>
<blockquote><p><strong>arena</strong> is currently on hiatus. I am hoping to do a
complete open-source rewrite using the <a href="https://godotengine.org">Godot game
engine</a>.<br>
~ <em>2023-12-17</em></p>
</blockquote>
<p><strong>arena</strong> (working title) is a multiplayer old-school arena shooter being made
by me, <a href="https://adast.dk">Adam Stück</a>, with the Unity game engine. It's a hobby
project that I have been working on since 2016. It started as a <em>warmup</em>
project before jumping into developing an MMO, but I have since learned how
much work goes into making just a multiplayer fps. Especially as a solo
project. </p>
<p>At it's core, <strong>arena</strong> is supposed to be my attempt at recreating a mix of
Quake 3 / Quake Live along with whatever else I decide to add. </p>
<p>Main features (so far):</p>
<ul>
<li>p2p multiplayer</li>
<li>support for custom maps</li>
<li>vq3-like movement</li>
<li>rocket launcher + rocket jumping</li>
<li>health pickups</li>
<li>3 gamemodes (FFA, TDM, Race)</li>
</ul>
<p>I'm in the process of rewriting a lot of systems in the game at the moment
because I'm switching from janky p2p multiplayer to an authoritative server
setup with client-side prediction
<a href="https://www.gabrielgambetta.com/client-server-game-architecture.html">(more)</a>.</p>
<p><strong>arena</strong> is a old-school arena shooter being made by me, <a href="https://adast.dk">Adam
Stück</a>. </p>
<ul>
<li><a href="https://tv.adast.dk/c/arena/videos">Gameplay clips</a></li>
<li><a href="https://trello.com/b/ycQyrouQ">Follow my progress</a></li>
</ul>
<h2>Updates</h2>
<blockquote><p>📢 <strong>arena</strong> is currently on hiatus. I am hoping to do a
complete open-source rewrite using the <a href="https://godotengine.org">Godot game
engine</a>.<br>
~ <em>2023-12-17</em></p>
</blockquote>
<ul>
<li>2021-05-07 &middot; <a href="2021-05/">Project introduction, May 2021</a></li>
</ul>
<footer role="contentinfo">
    <hr>

M build/posts.tsv => build/posts.tsv +1 -0
@@ 0,0 1,1 @@
posts/2021-05.md	Project introduction, May 2021		

M index.md => index.md +9 -28
@@ 1,33 1,14 @@
# arena: Quake-like multiplayer shooter 

> **arena** is currently on hiatus. I am hoping to do a
> complete open-source rewrite using the [Godot game
> engine](https://godotengine.org).<br>
> ~ *2023-12-17*

**arena** (working title) is a multiplayer old-school arena shooter being made
by me, [Adam Stück](https://adast.dk), with the Unity game engine. It's a hobby
project that I have been working on since 2016. It started as a *warmup*
project before jumping into developing an MMO, but I have since learned how
much work goes into making just a multiplayer fps. Especially as a solo
project. 

At it's core, **arena** is supposed to be my attempt at recreating a mix of
Quake 3 / Quake Live along with whatever else I decide to add. 

Main features (so far):

- p2p multiplayer
- support for custom maps
- vq3-like movement
- rocket launcher + rocket jumping
- health pickups
- 3 gamemodes (FFA, TDM, Race)

I'm in the process of rewriting a lot of systems in the game at the moment
because I'm switching from janky p2p multiplayer to an authoritative server
setup with client-side prediction
[(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html).
**arena** is a old-school arena shooter being made by me, [Adam
Stück](https://adast.dk). 

* [Gameplay clips](https://tv.adast.dk/c/arena/videos)
* [Follow my progress](https://trello.com/b/ycQyrouQ)

## Updates

> 📢 **arena** is currently on hiatus. I am hoping to do a
> complete open-source rewrite using the [Godot game
> engine](https://godotengine.org).<br>
> ~ *2023-12-17*

A posts/2021-05.md => posts/2021-05.md +26 -0
@@ 0,0 1,26 @@
# Project introduction, May 2021

2021-05-07

**arena** (working title) is a multiplayer old-school arena shooter being made
with the Unity game engine. It's a hobby project that I have been working on
since 2016. It started as a *warmup* project before jumping into developing an
MMO, but I have since learned how much work goes into making just a multiplayer
fps. Especially as a solo project. 

At it's core, **arena** is supposed to be my attempt at recreating a mix of
Quake 3 / Quake Live along with whatever else I decide to add. 

Main features (so far):

- p2p multiplayer
- support for custom maps
- vq3-like movement
- rocket launcher + rocket jumping
- health pickups
- 3 gamemodes (FFA, TDM, Race)

I'm in the process of rewriting a lot of systems in the game at the moment
because I'm switching from janky p2p multiplayer to an authoritative server
setup with client-side prediction
[(more)](https://www.gabrielgambetta.com/client-server-game-architecture.html).